Categories
Media Project II

It’s ALIVE!: An Artistic Rendering of Lewis Carroll’s “Jabberwocky”

Description of the Project:

This project is an extension of our first project, the “Jabberwocky” hypertext poem. We decided to create a three-dimensional tetraptych inspired by the poem and our experiences working on its hypertext counterpart. Each of us has created a visual representation of “Jabberwocky” elements. Just as our online version of the poem brought together our individual interpretations of Carroll’s work, our art installation combines each of our visual representations into one large, four-part art piece.

In considering how to display this artistic adaptation to our peers, we discussed with one of our classmates the possibility of incorporating our project into his, which is a QR code “scavenger hunt” of sorts that will take place on UBC campus on the day of presentations. We created a QR code for our project that will take visitors back to the hypertext poem – the first iteration of our adapted “Jabberwocky” – when they scan it. We will have the QR code displayed near the artistic adaptation, and so the two will be able to function in tandem to enhance readers’ and viewers’ knowledge of Carroll’s poem.

 

Our Design Process:

Once again, we relied primarily on group brainstorming sessions. Our “Jabberwocky” hypertext poem was a completely digital endeavor which focused on opening a dialogue in order to create a collective understanding of a text. With this newest “Jabberwocky project,” we wanted to create something more tangible, so we decided to set aside our computers and create a physical art piece. However, we didn’t want to sacrifice the sense of fluidity that the hypertext poem embodied so well. In order to give our art piece the same sense of a “living text” that the hypertext poem had, we decided to attach the four canvas pieces together so that they form a hanging cube. This way, the piece retains a sense of movement and life reminiscent of the ever-changing hypertext poem. Indeed, our “Jabberwocky” tetraptych somewhat resembles a child’s hanging mobile — although, its rather twisted fairytale content might not be the most comforting visual to hang above a baby’s crib.1. What process did you use to develop your idea? Include any brainstorming prompts and approaches.

In order to present our project, we have placed our Jabberwocky in an outdoor setting. As mentioned before, we created a QR code to accompany our piece. It links to the first part of our project – the hyperlinked poem – so that viewers of the artistic rendering of “Jabberwocky” can easily access the words that inspired it.

2. What other pre-production strategies did you employ? For example, if you completed a video, to what extent did you “storyboard” and how did you develop the script?  *Include any templates for storyboarding or other pre-production activities.

As this project was an extension of the first, it could be argued that the entire first project (our hyptertext poem) was a sort of pre-production strategy leading us up to the process of creating this second project. For each of our four canvas pieces, we worked independently and based our creations on our own interpretations of the poem. We knew only that each of us would use a variety of media (paint, crayon, felts, collage materials, natural materials, etc.) to create a visual representation of the Jabberwocky (either the beast itself or the poem as a whole). We had no idea what each of our pieces might look like and only saw them when we met together to put the whole piece together. We made sure that we purchased the same size and style of canvas to ensure that the structure of the piece would be uniform, unlike the styles and materials used on the canvas itself.

Similar to the two groups that presented their stop-motion videos, we encountered unforeseen obstacles in pre-production. For example, one of us (who shall r

emain unnamed) forgot her primary colours while purchasing acrylic paint at the dollar store and eventually realized that it is impossible to make orange paint without yellow paint. After a misguided foray into painting with mustard, it was decided that black fire, rather than orange fire, would be a compelling (and necessary) artistic statement.

3. How did you assign tasks or roles within your group? How did you manage time?

As it is a collaborative art piece, our roles were equal. We each purchased four canvas boards of equal size and set out to fill our blank canvases with our own visual representations of the poem. We each completed our quarter of the piece individually, and then we met together afterwards to put the pieces together. Other than our brainstorming meetings, our work was done individually on our own time. Furthermore, we used Google Docs to keep track of notes and to collaboratively complete all documentation.

4. What approaches would you use to assess this activity that take account of the following: a) the multimedia nature of the assignment; b) the collaborative nature of the assignment. *Include a draft assessment rubric.

Our experience with creating a rubric for the first part of our Jabberwocky project reminded us of the importance of valuing creative work as equal to “academic” work in our classrooms. As we’ve discussed in our class, too often, students who complete creative assignments are also required to give legitimacy to their work through text.

 

In order to give value to students’ creations for this assignment, we’ve decided to focus primarily on the process and not on the product. We’d ask students to keep a diary of some sort – text, visual, or otherwise – documenting their experience as they worked on their projects. The students would then be asked to present their projects and describe their experience and the results to the class. Finally, they would complete a self-evaluation and answer these questions:

1. Now that you have finished your project, what do you think worked well? Is there anything you would do differently if you were starting again?

2. Does your project accomplish what you intended? Why or why not?

3. Is there anything you think viewers of your creation should know that would help them better understand it?

Students would then give themselves a mark, focusing mostly on the creative process and their documentation of it, but also taking into account what they accomplished with their finished product. The teacher would also come up with a mark, and student and teacher would meet to discuss a final, collaboratively produced grade.

 

5. What are the greatest challenges in using this approach in a classroom and can they be ameliorated through careful instructional design? What learning opportunities does this activity afford? *Include a formal statement describing your goals in completing this assignment along with the drawbacks and affordances of the approach. All references and materials for this project should be included in a bibliography employing APA or MLA format.

We had difficulty thinking how best to translate the hypertext into a meaningful concrete medium and finally agreed upon the tetraptych as it allows for individual exploration of the poem’s content as well as a comparison across the group of just what the poem inspired in individual readers. Our biggest difficulty came when deciding on how to assess this project as giving a numerical mark for an artistic process can be challenging not only for the student (to self assign a mark), but also for a teacher who makes a value judgement when assigning a mark to a student’s creative work. Finally, we decided that a collaborative mark (one from student, one from teacher) that relies on the students’ ability to speak about the artistic process makes the most sense in evaluating a project that is centred around artistic merit and creativity.

 

In terms of opportunities – the students are able to begin their work in an online medium and translate it into a concrete form, while also turning their individual initial project (the hyperlinked text) into a group project. This allows students to compare and contrast their interpretations of a poem with their classmates. Often, projects go in the other direction (from concrete to online), so we thought it might be interesting to allow students to experiment with the reverse process (beginning with online and moving through to a concrete art representation).

 

Our goals for this assignment were to have students work through an artistic process of mounting a poem in a physical form; also, we aimed to have students use their online rendition of the poem and translate it into a physical form. Finally, we want students to be aware of the processes involved in creating thoughtful art, hence the questions asking students to self-reflect on the process of the project.

 

Thanks!

– Allison, Ilana, Ashlee, and Shannon

Categories
gaming

A serious game

If you’re interested, check it out when you have an hour or so. Ayiti: The Cost of Life.

Multiliteracies Project #1: Hypertext poem

For the first part of this multimodal experiment, our group has created a hyperlinked version of Lewis Carroll’s poem, “The Jabberwocky.” You can view that (and add your own two cents in the comment section) here.

If you’d like to know more about how we developed and executed this Web 2.0 marvel, you can read about our creative process here: Hyperlinking “The Jabberwocky.”

Thanks!

Ilana, Allison, Ashlee, and Shannon.

Categories
adaptations

The science of cultural staying power

I read the first paragraph of Borlotti and Hutcheon’s “On the Origin of Adaptations: Rethinking Fidelity Discourse and ‘Success’: Biologically” probably three or four times before I could continue on to read the rest of the paper with confidence. The opening’s reference to a Spike Jonze film along with the use of “biological adaptation” and “metacinematic film” in the same, early sentence, caused me to double (and triple…) check that I was reading it right. But yes, I had correctly understood what they meant: they posit that the process by which certain texts or stories become popular and maintain that popularity is a kind of cultural version of Darwin’s natural selection.

Just like its biological counterpart, “cultural selection…involves differential survival through a process of replicating into future generations” (Borlotti 449). Upon first reading this, I found it intriguing but slightly problematic. In nature, genetic changes take thousands of years. Especially given the flash-in-the-pan internet memes that are afforded momentary superstardom by currently available technology, are we perhaps talking about apples and oranges here? Cultural selection happens at the speed of the fastest internet connections. After thinking about things for a bit longer, I realized that – despite the difference in how long the two processes take – natural selection and cultural selection are, in a way, both about survival.

To further support their position, Borlotti and Hutcheon move on to discuss another biological process: mutation. Here, the similarities between natural and cultural selection are, for me, even more salient. In biology, “mutation is not a negative term”; rather, “it is judged as beneficial, neutral, or deleterious in the context of its environment” (449). Similarly, in pop culture today, mutations are the basis for many fad

To return to memes for a moment: some of the funniest and most popular memes of the past few years have involved riffing on or remixing an original piece. Whether that’s writing a caption for someone else’s image, as in LOLcats or creating an autotuned version of a familiar children’s television show.

These mutated forms of image and video are, in a way, also examples of survival. I wouldn’t be watching this clip of Mr. Rogers if he hadn’t been remixed – I watched his show as a child, but he only appears in my adult life in a remixed capacity. It is only because of mutation, a slight change to the “phenotype” of the show, that he continues to exist in my consciousness.

I find this idea really interesting, and so I’m rambling a bit. I’ll wrap up here. This leaves some of these ideas a bit unfinished, so feel free to tidy things up by adding what you think about what these authors have said.

Borlotti and Hutcheon’s natural selection analogy suggests that the only stories that survive through the years are the ones that can be seen as continuously culturally relevant. As we see with Mr. Rogers, mutation is a way that a story can remain current. The authors also point to transmedia as an indication of a story’s success: “If a narrative is adapted into many different media, we might use this proliferation of forms as a measure of success” (451). I think this popularity test could be expanded to include not just many forms of media, but many locations. If a story is truly “successful,” it may appear in many different cultures across the world. Particularly now, when communities all around the globe are connected online, a story has improved chances of survival if it is not just relevant over time, but is globally relevant right now.

– Shannon Smart (Blog Entry #2)

Categories
graphic novels

Graphic novels and the canon

Shannon Smart – Blog entry #1

In “Using Graphic Novels, Anime, and the Internet in an Urban High School” by Nancy Frey and Douglas Fisher, the authors explore various ways in which these non-traditional media can be used to complement written texts and to encourage learning in a high school classroom. The authors posit that students – and particularly those that have struggled with reading and writing – are often bored by skill-building worksheets. North American schools, as well as schools elsewhere in the world, tend to privilege one style of teaching and one method of transmitting information high above others. Books, full mostly of small, typed words, are the medium of choice. Of course, reading doesn’t resonate with every person. Some learners, as Gardner (1983) has pointed out, are much more visual in the way they acquire knowledge. Others are tactile learners, while others, still, learn best when they hear new information. Many people, says Gardner, have “multiple intelligences.” With this in mind, Frey and Fisher’s suggestion that bringing graphic novels and the other aforementioned media into the classroom sounds like a darn good way of engaging students that are otherwise relatively disconnected.

My experience as a student teacher and a long time tutor supports Frey and Fisher’s hypothesis. I have seen that many students who struggle with reading and writing don’t simply need practice, but they need to try a different approach entirely. While it may sometimes be the case that an individual hasn’t mastered the skill yet and just needs a bit more time or assistance, I have found more often a struggling reader or writer needs to be provided with an alternate route to the destination. After all, learning to communicate, to tell stories, to empathize, and to think critically about texts (in the broadest sense possible: written or otherwise) aren’t skills you can just plug away at until you’ve got the rules memorized. They’re skills that take a great deal of time to master, and students with different learning styles will likely need different support as they develop them.

Not only does the use of graphic representation in school cater to students with different learning styles, but, as Frey and Fisher note, bringing graphica into the classroom capitalizes on many teens’ already-present interest in the genre. Additionally, bringing these “alternative” texts into the academic sphere legitimizes students’ personal interests. In my practicum, I used a graphic version of Romeo and Juliet as a supporting text (along with an audio recording by a group of actors in Stratford, Ontario, and two film versions of the play) while teaching Shakespeare’s early modern English text. A few times throughout the unit, I would give students a photocopied version of the same act from the graphic version after reading that act in Shakespeare’s original. I removed the text from the graphic novel’s speech bubbles and had the students try to fill in the gist of the characters’ conversations (in modern English) from memory before turning to Shakespeare’s words to find the right lines. The reactions from students were primarily ones of great relief. This was a grade 9 class, and many students had not seen Shakespeare before. Bringing the graphic version into the mix – I think – allowed them a familiar, safe medium to understand the play through. They had fun translating the lines into a more modern context to fit in the speech bubbles, too.

I should probably wrap this up. I suppose what I’d like to suggest, building off of Frey and Fisher’s work, is that in addition to using original graphic novels in the classroom, that all teachers – whether they enjoy reading graphic novels yourself or not – consider using graphic interpretations of canonical texts with their students. There are an ever-increasing number available. Frey and Fisher mentioned one that graphically represents some of Kafka’s short stories, but there are also versions of most of Shakespeare’s plays available as well as texts by Homer, Sappho, Milton, Melville, Dickens, Austen, Conrad, Woolf, Orwell…the list goes on and on.

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