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CMPC shipping in volume

This is of dual importance to me: I’m helping build the Classmate PC interface … and I’m currently doing a project about technology-enhanced learning environments in the developing world.

The CMPC is starting to ship in volume.

Trials are beginning all around the world:

Intel also plans to run Intel-powered classmate PC pilot programs in more than 25 countries this year, including Chile, China, India, Indonesia, Libya, Malaysia, Nigeria, Pakistan, Philippines, Thailand, Turkey and Vietnam. This year, Intel plans for these classmate PCs to be available in such languages as English, Arabic, Simplified Chinese, Portuguese, Russian, Spanish, Thai and Turkish.

… and I’m trying to get a few off the ground right here in Canada.

Here’s the challenge for educators: now that the hardware is coming … what software or teaching tools (online and offline) are they going to use? That’s primarily what my project is about.

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Aging resources

It’s always disappointing and a bit sad to go to a resource and find out it’s a legacy site … either forgotten or very infrequently updated.

WhaleNet looks like it was designed in 1995. It still has a “works best in Navigator” link, which of course takes you to the site of a company which has long since abandoned all browser development efforts.

Even worse is to find a resource that is being somewhat updated, but the home page is not keeping up. WhaleNet has been updated as recently as December 2008 … at least on this page. This page is presumably “new,” but the resources on it are 3,4 and even 10 years old.

The overall look and feel and content of the site is that this is a ghost town.

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NetLogo

I’m checking out NetLogo, from Northwestern university.

It’s free software that allows you to do simple programming that can result in startlingly complex visual models. The creators call it “a cross-platform multi-agent programmable modeling environment.”

It somewhat reminds me of the The Game of Life, which you can play in Mathematica from Wolfram Software. That’s a cellular automaton game, but NetLogo, while rules-based seems capable of much more complexity.

A fairly simple example is Follower, in which turtles must follow other turtles. There are only 4 possible states in this example:

– Unattached
– Following another turtle (a “tail”)
– Being followed by another turtle (a “head”)
– Following and being followed by other turtles (a “body” segment)

A more complex example is Mimicry, an evolution model in which butterflies are eaten by birds preferentially based on color – a signal for good or bad food – and reproduce differentially based on population size, mutation, and other factors.

Very interesting!

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OmniGraffle for math & science concept development

OmniGraffle is a wonderful application that can be used in a lot of ways, but primarily for mind and processing mapping.

In my work as COO of my company, I primarily use OmniGraffle for concept mapping and visualization. It helps me understand how the pieces fit together. But I also play a role as a software architect, and in that role OmniGraffle allows me to play with various user interface elements in a simplistic way … to put them in different places and different relationships … and see how that affects the user experience of our software. All this can happen before a developer ever writes a line of code.

In schools, the situation is different, but the value is similar.

Using OmniGraffle can help students represent knowledge in a visual way … emphasizing relationships among concepts, hierarchy or lack thereof, and connections between ideas that might at first not be obviously connected. Students can also – as I do in my work – build up their knowledge piece by piece as they are learning. Representing it in a mind map can help cement it in their brains

Representing knowledge in a visual way can help simplify complex concepts … and can also help with knowledge diffusion. When a concept can be seen, pulled apart almost physically, re-drawn, and mapped out, it is a great learning resource. It can be shared, changed, updated, and used. As Naykki and Jarvela found, representing knowledge visually engages student in their own ideas – and in others’ as well (How Pictorial Knowledge Representations Mediate Collaborative Knowledge Construction in Groups, 2008). The huge benefit here is that very complex and abstract concepts can be represented visually and thereby made simpler. As Sze argues while developing a method of mapping via origami in Math and Mind Mapping: Origami Construction (2005), schema construction and spatial reasoning can help simplify complex constructs and processes.

One of the best things about OmniGraffle is Graffletopia, a website where people who create “stencils,” or sets of art that can be used as starting points for users of the software, can share them with others. Sets are available for all kinds of different purposes, including a periodic table of the elements.

I can imagine teachers developing stencils over time for a variety of science and math purposes, which can then be shared with others for mutual benefit.

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WISE – Web-based Inquiry Science Environment

I am really liking WISE.

A Berkeley project, the Web-based Inquiry Science Environment is a …

… simple yet powerful learning environment where students examine real world evidence and analyze current scientific controversies. Our curriculum projects are designed to meet standards and complement your current science curriculum, and your grade 5-12 students will find them exciting and engaging.

The beauty of WISE is that it is very open … anyone can create or edit a WISE module on an area of their expertise. So teachers can pretty simply use or build modules for their classes. The one proviso is that you better have some familiarity with HTML and the web, or you’ll be in for a bit of a shock.

WISE modules are typically intended to take about a week of class time, and are designed so that two students go through the module together. Students can go through activities and steps, and can take notes throughout the course.

Since they’re run online, WISE modules can handle anything the web can … Flash, Java, Javascript … whatever a teacher might want to add interactivity and media, to the limits of their technical skill and resources.

One thing WISE lacks is a simple portal-style front door or portal which would reveal the wealth of modules available. I’ve heard – but can’t find the reference right now – that there are thousands of WISE modules, but you’d never know if from the spartan WISE home page, and most of them are probably on server installs of WISE in different locations. It’d be nice to see them all listed in a central place

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