A1: de facto m-learning
Check out the supposedly responsive e-learning project – an iterative process, to say the least. eeh-english.page
Week 7: User Experience (A2)
Hello everyone! Welcome to movable feast week 7! We enjoyed working on our OER and exploring the topic “User Experience”. We mainly discussed user experience design elements and features in extended reality environments and the importance of user experience designers’ role in developing virtual worlds for learning and training. You can access our OER here. […]
A1 – A World of Reading on Epic!
For my analytical publishing project, I chose to analyze an educational tool I briefly used as a teacher during lockdown, when we returned to the classroom, and then in my private lessons online. This educational tool was called Epic! and I felt it would be an interesting to explore as it is available on mobile […]
Assignment #1 Bite-sized Learning
Bite-sized learning is also known as mircolearning. It has been a hot topic within the last decade because its compatibility with mobile learning. The short bursts 1-15 minutes bite-sized learning content are a natural fit for mobile devices. It allows learners to access information in a timely and flexible manner. The reason why I chose […]
A1 – Fostering Innovation in the K-8 Classroom Through Coding and Mobile App Development
As a technology coach in a K-8 school, I often encounter teachers asking where to start when it comes to coding, or are intimidated by all the different learn-to-code platforms for students. Like coding, teachers want to also include mobile app development in their classroom, yet it is difficult to determine which app platform is […]
A1: Mobile Friendly LMS – Google Workplace for Education
Google has always been a powerhouse, especially in the last 8-10 year when they developed a digital workplace for education. Before the pandemic, I was hesitant to use Google Classroom with my students, however, after a few years of experience, it has helped transform the way I design lessons, improve my digital literacy, and provide […]
A1: Memes in Education and Mobile Culture
As active users of the Internet, whether it’s for work or personal use I’m sure we’ve all encountered and laughed at a Meme in the form of a humorous image or amusing phrase. While Memes are commonly used for communication purposes, have you considered using them in education as a form of teaching tool and […]
(A1) PhET Simulations: A Mobile App vs. Desktop Comparison
PhET Simulations Comparison PhET Interactive Simulations offered by the University of Colorado Boulder have long been used by science educators to provide demonstrations and experiments to students when real-world experiments are too expensive, time-consuming, or technically advanced. PhET offers a mobile app version and a website to use with a desktop or laptop computer. Here, […]
Open Educational Resources = Open Roads! The BC Open Collection by BC Campus
Yes!! The BC Campus OER collection has a new site. If you are an educator in BC higher ed., you probably have heard of the BC Open Collection. The site, which started in 2012, has now outgrown its latest iteration. By the first half of 2022, BC Campus saved students over $30 million in textbook […]
A1 – The Copernicus, Natural Resources Canada, and the new Planetary Computer: Data platforms for environmental research
The world is at the environmental tipping point. NASA argues that between 1906 and 2005, the average surface temperature of the planet rose 0.6 to 0.9 degrees Celsius. During the last 50 years, the rate of the increase in temperatures has almost doubled. The following OER resource reviews three geospatial imaging platforms. Instructors, students, and […]