Categories
Uncategorized Weblog Activities

Gee Response (Weblog #2 – Ashley Slade)

I really enjoyed reading James Paul Gee’s article “Good Video Games and Good Learning”. There are several reasons for this: I enjoy reading classical literature, I enjoy playing video games (on or offline; single or multiplayer), and I enjoy interactive learning through the incorporation of technology in the classroom. I was hooked by Gee’s personal narrative at the opening of his article: he talked about the curiosity he had while watching his son engage in a child-starred game. He wanted to play the game to see what was so fascinating about this playing experience (Gee, 2005, p.33). From there, he began to look into how game playing can be used as a model for in class education.

What Gee claims holds us back from using games as a method of learning is the content found within games (p. 34). Some people may believe that when you play a game, you are only exposed to content (or game) specific material. For example, if one is playing a video game set in a distance fantasy world, the content they are being subject to is not real or applicable to the lives they live here on Earth. However, games require learning of content and processes, which is something that teachers should be doing within their classrooms as well. For example, an English teacher needs to ensure their student can read and write before expecting them to write an essay. Just like the person playing the fantasy space game, the student will need to learn the rules of the game, how to operate the technology, and solve problems within the game itself.

The best section of the article was the list of learning principles that Gee claims are found in good games that should also be found in the classroom setting. The principles of learning that I feel are most important to include in the classroom are the principles of interaction, risk taking, and performance before competence. Interaction is important no matter where you are or what you are doing: engagement occurs when your actions are required for something further to happen (p. 34). Gee also states that in good games, and good learning, players or students are encouraged to take risks (p. 35); in most schools, we discourage risk taking in our Grecian Urn model of teaching: we assess summative work and give students a value based on what marks were deducted or “wrong”. This can hinder students from experimenting with their own inquiry based projects, because they are afraid of handing something in that is less than “perfect”. This is a serious flaw in our education system. This could be changed through the incorporation of a more problem or project based teaching curriculum in which students are given the opportunity to explore and use a genre, style, or method before knowing all the rules. This performance before competence approach (p. 36) could actually encourage our students to be more creative and engaged with topics and material.

References:

Gee, J. (2005). Good Video Games and Good Learning. Phi Kappa Phi Forum, 85(2), 33-37.

Categories
Presentation Seminar Prompts Visual Literacy Weblog Activities

Farmer Article Response for Seminar Lead Assignment (Weblog #1 – Ashley Slade)

Lesley Farmer’s brief, four-page, article has been one of the most practical articles I have read since September. As part of our Education program, we have been exposed to many theories and questions surrounding literacy: what is literacy? how many literacies are there? how do we use them? define them? etc. Farmer’s article aims to clarify the concept of visual literacy, and readers are not only provided with a definition of what visual literacy is, but we are also given examples of construction concepts and principles, deeper level thinking prompts to ask our students, extra resources on the topic, the reasons why teaching visual literacy is important, and much more. Overall, the article was laid out in simple language which made it a pleasure to read, and, coincidentally, the layout of the paper made the text more appealing to the eye. I felt that the most important parts of the article, when looking for theoretical discussion points, were the introduction and the last page as they discuss what visual literacy is and why it is important. The rest of the article was filled with the technicailities behind visualliteracy and examples of how to discuss this with, and develop it in, your class.

In the introduction, Farmer describes visual literacy as the ability to be “critical visual consumers and producers” (2007, p. 30). This means that our students need the skills not only to understand and analyse presented visuals, but also to create their own visual pieces. I found this extremely interesting, because when I have thought about literacy in the past, I have only thought of it in the sense of reading, or internalizing something, not creating it. However, I see the benefits of having the term literacy include both understanding and production. In order to start developing an understanding of visual messages, we should have students “evaluate visual messages in light of what the producer is trying to convince the viewer to do or think” (p. 33). This relates to the traditional English classroom definition of literacy in that in understanding a literary work, we try to analyze the author’s tone, mood, and intention. In order to further establish this literacy, though, we need to have students move on from understanding to actually using these manipulation techniques themselves (p.33). Such techniques can include altering digital images through cropping to remove a certain context, changing visual sequences to alter the cause-and-effect implications, and changing the size of certain items to change perceived importance (p. 32).

The most intriguing and most beneficial part of this reading, in my opinion, is the section (on the last page) in which Farmer outlines specific ways in which students (or any audience) can identify image alterations. By providing us with this information, Farmer is providing us with tools to identify manipulative images. I feel that this will highly benefit our students who live in a world where they are subject to a bombardment of photo-shopped, and otherwise altered, images that tend to have more of a negative impact on their mental health than anything.

Question for Discussion during the Seminar:

Some digital images are edited so well that it is impossible for the average person to tell if an image has even been altered. Do you feel that critical viewing should only be applied to photos that have been altered? Or should we assess and evaluate all visual images regardless of editing?

References

Farmer, Lesley S.J. (2007). I See, I Do: Persuasive Messages and Visual Literacy. Internet @ schools, 14(4), p. 30-33.

Categories
e-literature Visual Literacy

Media Project #1 – Hyperlinked Text: “Hiroshima” by Sarah Kay

For our Media Project 1 on visual literacy, we chose to create a hyperlinked version of the spoken word poem “Hiroshima” by Sarah Kay. Our rationale for this can be found here: Media Project 1 – Ashley and Co. And our rubric for assessment can be found here: Media Project #1 Rubric – Ashley and Co.

Here is our product:

Hiroshima

I.

When they bombed Hiroshima, the explosion formed a mini

supernova, so every living animal, human or plant that received

direct contact with the rays from that sun was instantly turned to ash.

What was left of the city soon followed.
The long-lasting damage of nuclear radiation

caused an entire city and its population to turn into powder.
II.

When I was born, my mom says I looked around the whole hospital room

with a stare that said, This? I’ve done this before.

She says that I have old eyes. When my Grandpa Genji died

 

I was only five years old, but I took my mom by the hand

and told her, Don’t worry, he’ll come back as a baby.

And yet, for someone who has apparently done this already,

 

I still haven’t figured anything out yet.

My knees still buckle every time I get onstage.

My self-confidence can be measured out in teaspoons,

 

mixed into my poetry, and it still always tastes funny in my mouth.

But in Hiroshima, some people were wiped clean away leaving only

a wristwatch, a diary page, the mudflap from a bicycle.

 

So no matter that I have inhibitions to fill all my pockets,

I keep trying, hoping that one day I’ll write the poem I will be

proud to let sit in a museum exhibit as the only proof I existed.
III.

My parents named me Sarah, which is a biblical name.

In the original story, God told Sarah she could do something

impossible and she laughed. Because the first Sarah?
She didn’t know what to do with Impossible.

And me? Well, neither do I. But I see the impossible every day.

Impossible is trying to connect in this world; trying to

 

hold on to others while things are blowing up around you; knowing

that while you are speaking, they aren’t just waiting

for their turn to talk. They hear you.

 

They feel exactly what you feel at the same time that you feel it.

It’s what I strive for every time I open my mouth:

That impossible connection.
IV.

There is a piece of wall in Hiroshima that was burnt black by the

radiation. But on the first step, a person blocked the rays from hitting

the stone. The only thing left is a permanent shadow of positive light.

 

After the A-bomb, specialists said it would take seventy-five years for

the radiation-damaged soil of Hiroshima to ever grow anything again.

But that spring, there were new buds popping up from the earth.

 

When I meet you, in that moment,

I am no longer a part of your future.

I start quickly becoming part of your past.

 

But in that instant, I get to share a part of your present.

And you get to share a part of  mine.

And that is the greatest present of all.

 

So if you tell me I can do the impossible, I will probably laugh at you.

I don’t know if I can change the world. Yet.

Because I don’t know that much about it.

 

And I don’t know that much about reincarnation either,

but if you make me laugh hard enough,

sometimes I forget what century I’m in.

 

This isn’t my first time here. This isn’t my last time here.

These aren’t the last words I’ll share. But just in case,

I’m trying my hardest to get it right this time around.

 

Spam prevention powered by Akismet