Tag Archives: hands-on

Playdough for Everyone

Playdough is a tactile educational tool that can be used as a way to incorporate creativity and kinesthetic learning into lessons. It is inexpensive and easy to make using available kitchen ingredients (flour, salt, water & oil).

Playdough can be used throughout the curriculum for all ages: it can be an effective form of experiential learning from the development of fine motor skills in preschool children (Rukmini et al., 2022) all the way to post-secondary students learning neuroscience anatomy (Gopal & Bhooshan, 2021). Further, having students engage in hands-on learning increases engagement and can lead to improved outcomes.

Although playdough can be purchased, it is relatively cheap and easy to make, and can last several months in the sealed bag or container before being disposed of in the compost. Here are two of my favorite recipes:

Ideas for Elementary & Middle Years Teachers:

  • Sensory math activities (playdough can be used as a manipulative). For example, matching numbers with small balls of playdough or squishing playdough balls during counting
  • Using playdough to model and learn about 2D and 3D shapes
  • Exploring fractions and equations using fractions
  • Telling or re-telling a story using playdough.
  • Students might even create play
  • Building structures or engineering (you could include other resources, such as toothpicks to create more complex structures)
  • Colour theory – students can blend small balls of colored playdough to create a colour wheel.
  • Spelling words by molding letters or by using letter cookies cutters or alphabet stamps
  • Using playdough to explore patterns (ex. colour, shape, size, etc.)
  • Learning about Earth and the solar system
    • Modelling the phases of the moon or exploring the moon’s surface and craters
  • Telling time using playdough to make the hands of the clock

Ideas for Secondary Teachers:

Higher Tech Ideas for K12 and beyond:

  • With Squishy Circuits students can learn about and create complex circuits while expressing their creativity. Concepts including conductivity, resistance, simple circuits, parallel and series circuits, short circuits and switches. The Professor responsible for Squishy Circuits at the University of St. Thomas shares recipes for both conductive and non-conductive dough.
  • Use Playdough to construct a ‘MakeyMakey’ piano or game controller. MakeyMakey is a basic micro-controller appropriate for all ages.
  • Model and sculpt characters and setting to tell a digital story
    • Stop Motion Animation is an excellent way to incorporate digital tools with hand-building and creative expression. Tools like Stop Motion Studio or iMovie can be used as they have ‘auto timing’ features that make stop motion more efficient. The example below shows how a very effective movie can be created using simple techniques.

References:

Rukmini, R., Mustaji, M., & Mariono, A. (2022). Effectiveness of a playdough game in stimulating fine motor skills and cognitive skill: Early childhood education. The International Journal of Early Childhood Learning, 29(1), 1-12. https://doi.org/10.18848/2327-7939/CGP/v29i01/1-12

Gopal, V., & Bhooshan, L. (2021). The feasibility of using playdough and household materials as an educational tool for self-learning of neurosurgical anatomy during COVID-19 lockdown. Anatomical Sciences Journal, 18(2), 92-99.


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), May 2024.

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Filed under Activating Strategies, Active Learning, AppliedDesignSkillsTechnologies, Blog Posts, Curriculum, Inclusive Practices, Not Subject Specific, Planning, STEAM

Merge Cube

Merge Cube is an Augmented Reality square that applies realistic graphics and 3D models with which users can engage (available on iOS or Android) using both free and paid apps on a mobile device. Merge Cube, along with available apps, allows users to apply a different interface to their experience.
Some apps are simple viewers while others are “gamified” and/or more interactive.

You can even print and make your own paper merge cube or make a giant sized ‘class’ cube (I’d recommend using a slightly heavier card or print on paper and glue to cardstock). For full instructions, a video and printable template, visit the Merge Cube Website Support page via the link here.

Galactic Explorer

The opportunity to hold an object in your hands, rotate it, make choices about how you interact with it can lead to a a richer learning experience and deeper engagement. The merge cube allows you and your students to have a somewhat more authentic experience than holding a static model ever could! Imagine students in a biology class holding the beating human heart in your hands, moving it to see how it looks from various angles and even looking deep inside the heart to see the vessels. Students in Math can create and view geometric models. Physics students might create models of molecules or elements, Bio students might design strings of DNA!

In Merge, you can also upload your own 3D models! We know that moving from simple consumption through to creation has learning value. The trend to prototyping and 3D printing in classrooms and libraries as had me thinking a lot about the waste involved in 3D printing and prototyping. I think there is value in creating using Tinkercad or other 3D modelling software, uploading the model to Merge and carefully viewing all dimensions of your model BEFORE or even INSTEAD of Printing. That way, we’re only printing what is ‘needed’, useful or has value.

The following have some free access (for others, you’ll need a Merge EDU paid account.)

  • Object Viewer 
      • If you have students build their own 3d model, they can use this app to hold it and view them from any angle. You’ll need both a free TinkerCad account and a Merge Edu Account (free allows 5 uploads).
      • CREATE!!!
        • Create a 3D object at TinkerCad (you can also use Sketchup or CoSpaces)
        • In Tinkercad, select the “Send to” button on the top right
        • Select “MergeEdu” (you can also share to a Thingaverse account)
        • MergeEdu will open in a new tab. Follow on-screen instructions.

        1. Launch a Merge App
        2. Allow camera and photo access
        3. Enter your model code  if needed **first time only**
        4. Engage with the Merge Cube

    MERGE. Getting Started (2017).

    MERGE. Math with the Merge Cube (2018).

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Filed under AR & VR, Engineering, Math, Not Subject Specific, Resources, Science, Technology, The Arts

Take a Break and Make!

Visit one of our ‘pop up’ mini-makerspaces in the Scarfe Digital Sandbox – Scarfe 155 (Tuesday 12:45 – 2 beginning September 29th & the last Wednesday of each month 12 – 1pm). Explore ways to bring hands-on learning to your clasquishycarssroom through activities that spark imagination through playful exploration and invention. This activity is particularly relevant to Science learning but, I believe (and research agrees with me), that making and tinkering can support cross-curricular learning! Come explore, share and learn.

“Although the practice of planning and carrying out investigations has always been a part of good science instruction, the student focus often has been more on carrying out than on planning, with teacher-structured investigations far outnumbering student opportunities to develop their own research questions. Giving students opportunities to design and plan investigations allows them to truly experience the excitement of science and better understand the nature of scientific inquiry.” (Science Teacher, an NSTA publication)

Sandbox Handout – Making and Tinkering Handout

A terrific Resource for educational applications of making, tinkering and developing a inquiry learning mindset in your students:   Invent to Learn by Sylvia Libow Martinez and Gary Stager, 2013    www.inventtolearn.com

Other links of interest:

http://nstacommunities.org/blog/2014/02/14/planning-and-carrying-out-investigations/

Squishy Circuits Guide – University of St. Thomas

See also MIT’s Soft Circuits Guide – FABRIC circuits!!

A sample lesson plan…

or, be a little more inquiry oriented in your exploration. See Lynda’s blog for some ideas!

Request a planning guide to support creating a MakerSpace in your school (geared to secondary ed)

 

 

 

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by | September 1, 2015 · 1:17 pm