please allow me to introduce myself

Hi everyone: My name is Gisele Baxter; some of you already know me from other classes. I’m the Faculty Sponsor for this course and so am responsible for grading your term papers/projects. I’ve been at UBC since the dawn of time 1997, teaching sessionally in the English Department; my teaching/research interests include 20th/21st century literary and cultural studies, pop culture, near-future dystopias, children’s literature, the Gothic inheritance, gender studies, and composition (academic and technical writing).

I want to establish some basic guidelines for the term paper/project, so that it can be evaluated fairly and so that it will enable the course to meet the standards of an honours-level seminar. I’d like some feedback, and any questions or suggestions you might have, so I’m posting the material below, and am happy to field questions either online or perhaps via a visit to class (that was supposed to happen much earlier in term but various elements of the unforeseen intervened).

The topic of your paper will be up to you to develop, with the broad guideline that it should engage with issues/texts relevant to the concerns/approach of the course. Beyond that, there are some considerations given that this is a senior seminar: all papers should be 8-12 double-spaced pages in length, should employ at least four secondary sources (in other words, should have a strong research component and go beyond just close textual reading), should employ some recognizable and relevant critical/theoretical framework (i.e. should go beyond “different but similar” comparisons or subjective responses) should use MLA documentation/citation, and should be technically proficient (i.e. should be revised and proofread thoroughly before submission). That still leaves a lot of flexibility: you might choose to pursue cross-disciplinary/multi-disciplinary approaches, incorporation of visual/multimedia material, some subjective situation as the writer (of the sort normally discouraged in academic writing), etc. I’m happy with collaborative projects so long as the collaborators are happy with getting each the same grade; in such cases the paper would be 12-16 pages long and would require at least six secondary sources.

Any questions/suggestions? Post them here as comments (I am very comfortable with online discussion), or email me at gmb@interchange.ubc.ca; my office is Buchanan Tower 427 (poster for this course and Darth Vader postcard on the door), and my office hours are MWF 10-10:50 a.m. and by appointment.

All best, Gisele Baxter.

http://faculty.arts.ubc.ca/gmbaxter

Glitches, Mutations and the Recombinant Self

“Just as the exponential prolifreation of mechanical and electric inventions is predicated on the development of certain few fundemental technologies, the elaboration of a toolkit of parts which might then be recombined ad infinitum, so is the mass importing and uploading of data onto the intertubes the preliminary step towards future recombinative capacities we can only begin to imagine at this point.” 

Jonathan’s post on sampling and the new forms of expression it enables immediately brought to mind another music video – Chairlift’s ‘evident utensil’. In this case though, the act of sampling is more intrinsic and self-referential, denoted by a glitched and pixelated lag-time between established frames; instead of being constructed from external aggregations, the work, in a sense, generates elements of itself through sampling its past incarnations.

               

Internets, What will become of you?

Perhaps it was merely the coincidence of my receiving this link right as I was attempting to chug the rich phillosophical soup of Me++, but this music/video, aside from being the best thing I’ve ever seen on the internet (I’m really into sampling), I thought was a beautiful instantiation of the consequences of total networking and the pseudo-eternal retention of past virtual selves we’ve been discussing in seminar. Just as the exponential prolifreation of mechanical and electric inventions is predicated on the development of certain few fundemental technologies, the elaboration of a toolkit of parts which might then be recombined ad infinitum, so is the mass importing and uploading of data onto the intertubes the preliminary step towards future recombinative capacities we can only begin to imagine at this point. What the artist, Kutiman, is doing here is the logical extension of Grandmaster Flash’s hiphop methodology, but something about his sensitivity to video and the lives he is remixing makes this, in my eyes, something wholly new. 

I guess I can’t embed this so the link is here then: Thru-You.com.

critical response one

Sorry for the delay all. I promise I really was going to just post this onto the blog but then got frustrated by the limitations, both of the blog itself and my own knowledge of how to use it. Suffice it to say that I’m stuck in the middle ages and have a tough time with technology, which makes my decision to put my critical response on a website of my own design a questionable one, haha, but there you go, it happened, I did it, and I hope you don’t mind.

The human body. In common discourse the body has become many things, the self-centredness on our parts forgiveable on the account that most of our assumptions are true – if only because as creators of our social universe we have used the familiar as our muse, the most familiar being ourselves: the body as the city, or the body as machine.

Body as City The city, with its infinite streets and pathways, a veritable circulatory system of interdependent organs leading to and from an inevitable centre. Certain cities are cultural “hearts” while others are relegated to bureaucratic “brains”. Money is the new lifeblood of a city where all avenues are directed at earning, accruing, spending, and stealing such an indispensable commodity. Some parts become disenfranchised at the notice of some greater need: hunger, thirst, pain, a slight tingling in the tips of the fingers – all are signs of a systems alert according to a more immediate threat. Ghettos, slums, favelas, gecekondus are the appendages most likely to lose feeling in times of crisis – resources and warmth make the mad rush to the brain and core, the rich neighbourhoods representing valuable real estate in the city’s functioning.

Body as Machine The modernist era brought with it a vogue of referring to everything as “a machine”: government is “a machine”, music is “a machine”, the city is “a machine”, the body is… “a machine”. The implications of this statement go beyond this space but suffice it to say that yes, a human being is “an apparatus consisting of interrelated parts with separate functions, used in the performance of some kind of work.” The heart is a machine that enables us to feel love, the brain is a machine the enables us to learn, our nerve endings are machines that enable us to distinguish the difference between a flame and a caress. Cyborgs and clones are a future already arrived, with as yet no accompanying Voigt-Kampff machines to guide us. McLuhan would agree with the premise that we create as an extension of ourselves: car as wheel as leg, camera as sight as eye. We fragment ourselves, magnify the pieces and succumb to the artificial.

Common themes keep cropping up in  our texts as well as the literature: the body in relation to the artificial, fragmentation, control, public/private inside/outside juxtapositions, boundaries and liminality. How do we breach the walls that we carry around with us all the time? An appropriate comparison encompassing many of these themes is the body as a structure whose boundaries at once protect us and drive us to alienation from our counterparts: the body as built environment.

Manhunt, Shadowrun, and “They’re made out of meat”

The first game of manhunt in the newyear will be tomorrow (Wednesday) after class at 6:30. If you want to play, try and make it down to the front of Burrard Skytrain Station at 6:10.

Also, I wanted to bring up the classic 1993 Super-nintendo game “Shadowrun” as its gameplay is very similar to Neuromancer. In the game you play as Jake Armitage, a mecernary who uses a Cyberdeck to hack into the matrices of corporations. You can hire other shadowrunners or henchmen to back you up as explore a decrepit Seattle filled with armed cyberpunk gangs. Similar to the  “Necromancer” in Neuromancer, Shadowrun is filled with mystical/magical elements as the plot details a future where magic has returned to the world, and the opening scene in the game is your character being assasinated in the street then revieved from the dead by a shapeshifting lupine figure. Anyway, now that I think about it, I can’t believe I spent a portion of my childhood playing this wacked out game! Its seriously awesome…

Oh, and heres that youtube video “They’re made out of meat” (an adapatation of the Terry Bisson shortstory)  that was brought up when we were discussing the notion of post-humanism and the name “Case” in Neuromancer.

YouTube Preview Image

Blade Runner: The City as Replicant

The city in Blade Runner is, like most cities representing the future, synthetic.  However, it is unlike most other cities in futuristic works, in that the city grew organically: it developed through time and the evolution of human desire, as opposed to being designed for a specific purpose, as in, for example, Zamyatin’s We.  In We, the city is perfectly contained, and everything inside is transparent; the city in Blade Runner seems to never end, and everything inside is veiled.

The aesthetic of the city is a decaying synthesis of various human cultures and empires. Nothing is authentic, and nothing is truly new or unique to the time and place.  The Los Angeles of Blade Runner is a disorganised conglomeration of other cities.  Even the  government building is a replication of Aztec pyramids.   The inauthenticity is unlike that of Las Vegas however, in that Las Vegas is a contained spectacle, like giant mini golf: cultures are separated and assigned their own space, thus retaining some of their cultural significance.  In Las Vegas, a Roman structure is surrounded by other Roman items;  however, in the Los Angeles of Blade Runner, landmarks and symbols are clumped together,  losing cultural significance and place in collective cultural memory.

In Blade Runner, the city is a replicant. The basic idea of the replicant is that they are not originals; each model is infinitely duplicable.

In the end, humanity does not survive in human development, but in the replicants: the rebel replicants however, strive to break out of their bondage to attain freedom and individuality, a fundamentally human urge. It is thus clear that, through memory, desire for freedom, and interaction with the world, the rebel replicants are able to achieve individuality and human understanding.  Like children, they are pure and new and are able to take note of events that humans would ignore.  Further, as they were designed for dangerous and undesired work in which humans would not take part, they are able to witness the horrendous details of humanity that is hidden to everyday humans.  As Roy’s dying words suggest: “I’ve seen things you people wouldn’t believe…all those moments will be lost in time like tears in rain.”

The rebel replicants are able to achieve the basic ideal of humanity, whilst human development, as represented in the city, becomes a synthesis of kitsch aesthetic and surface satisfaction.  The recreations of historically significant landmarks also suggests a lack of creativity in humans, having thus forgotten how to derive meaning from their own experiences, a skill that is clearly developed by replicants, such as Roy and Rachael. 

Diaspar Cannot Hold

In structuralism a structure is conceived as possessing a centre, a fundamental ground, which supposedly explains everything about that structure, that totality, that phenomenon; the centre might be an arche, a claimed origin that everywhere unfolds, or a telos a presumed destination that the structure, the phenomenon, is heading towards. This centre is usually itself left unexplained as if it is beyond the structure it’s in, so that the centre is both in the structure yet not in it. The centre is not a centre. The centre governs the structure, but is itself beyond the play of meanings of ‘repetitions, substitutions, transformations, and permutations’ involved in a fuller history of meaning. The centre maintains the structure as enclosed totality, as if it contains or exhausts all the meanings we can attribute to that structure.   Docker 132

 

Diaspar is a fallacy. The concept of having an overriding purpose, goal or aim to a society is a large part of The City and the Stars, given the sizable similarities between Diaspar and a machine, but what is the machine producing?  Diaspar is a complex system interweaving human and machine functions, what is that ultimate prize that Diaspar is heading towards?  Structuralism speaks of bringing out a process, a simulacra in an object that is previously invisible.  In this way, the function precedes the substance. 

“Diaspar and its inhabitants had been designed as part of one master plan” (Ch 5), a central structure to the society, the preservation of the pinnacle of genius and intellect of all of humanity.  The atomized singular units of Diaspar hold no larger ideas of life in Diaspar, but singularly carry out their task of intimately and infinitely exploring the insulated and continuous algorithm of Diaspar.  The people of Diaspar are cogs to a phantasmatic production.

The citizens of Diaspar are ignorant toward the purpose of their existence, but their blind faith in the continual function speaks to the importance of function over substance. Details are inconsequential as long as life remains contained and perpetual, “Diaspar is a frozen culture, which cannot change outside of narrow limits…they store the image of the city itself, holding its every atom rigid against all the changes that time can bring” (Ch 5).  Alvin’s great curiosity and quest is the search for this purpose of survival, the central goal of Diaspar that has supposedly written into the computer’s programming by the creators.

 Alvin crushes the totalizing and central perception of the people of Diaspar by the discovery of Lys, the exploration of old civilizations and of Vanamonde.  The unacknowledged function of their society has no substance.  Their claimed origin of the elite genius of mankind has been devastated along with the trust in a presumed destination.  Diaspar has no explainable purpose or structure. They are not the great intrepid pioneers, the centre and prize of humanity they thought they were, but rather the enfeebled diaspora of a society destroyed by its own hubris. 

             The initial world of Diaspar of infinite exploration of intimate knowledge was fixed and comfortably simple, but once the bubble was burst the universe is seen as “without end, unconfirmed, unreduced, unfinalised, untotalised, not continuous, not linear, where truth in never arrived at, is always involved in a play of differences that keep deferring its arrival, its full presence” (Docker 133), chaotic.

            The comfortable, wrapped with a memory bank stored bow perception of structuralism dissolves, the centre cannot hold, instead a universe without overarching goals and fundamental grounding purposes remains, seen in the last words of the novel:

 

In this universe the night was falling; the shadows were lengthening toward an east that would not know another dawn. But elsewhere the stars were still young and the light of morning lingered; and along the path he once had followed, Man would one day go again. Ch 25

 

John Docker. Postmodernism and popular culture: a cultural history. London: Cambridge University Press, 1994. 132-3.

 

Critical Response 1 – Perspective in The Atrocity Exhibition

From the film, Empire by Andy Warhol

Image from the film Empire by Andy Warhol

It was suggested, that in Clarke’s City and the Stars we were allowed clear insight into the nature of the city only after moving outside that space and looking down on it. This is most certainly true and from that perspective we all (characters and readers) could see the lines and curves, the barriers and openings, the actual and once imagined of the world in which many lived. Diaspora was not what it had once seemed and we were able to explore its nature with new clarity.

Perhaps the perspective that Ballard gives is essentially the opposite (but with just as illuminating results). It seems that in The Atrocity Exhibition what we are given is a view of our world not from the outside in, but from the inside out. It is as though the author has dragged us deep inside the body of humanity and has forced us to push our senses out through the filters of the flesh. This is not a warm and soft place to be. “The inner world of the psyche…images are born, some kind of valid reality begins to assert itself” (Ballard 38).

Everything changes when we are held tight inside the body and forced to perceive. This is not a static brace that holds the revelations of discovery, it is a razor wire that drags us terrified and exhilarated from one experience to the next – and then back again. Repeat.

Big Bang Vroom by Kristin Baker

Big Bang Vroom by Kristin Baker

From within the twisting body Ballard makes us witnesses to his unfortunate truths: “the larger ambiguities to which the modern world was so eager to give birth, and its finish line was that death of affect, the lack of feeling, which seemed inseparable from the communications landscape” (Ballard 60).

Looking at our world through the defining filters of psychosis is a powerful and specific technique for examining the tangents of reality and fantasy. This is one very forceful approach demanding that: “the inner world of the psyche now has to be applied to the outer world of reality” (Ballard 75).

Is it effective? Do the pulses of cruelty and passion allow glimpses into the heart of the world in which we live?

I believe that this push of the novel works to lighten up the shadows in the corners. With it we can move to the darker, hard-to-get-to places of human nature/society and feel our way around the areas of intention, sexuality and place.

From the film, Elephant

Image from the film Elephant

Works Cited:

Ballard, J. G. The Atrocity Exhibition. Flamingo Press: Great Britain, 1993.

Photo Sources:

http://gaynz.com

http://www.saatchi-gallery.co.uk

http://4.bp.blogspot.com