In April 2011, was very honoured to give the keynote at The Law Society of Upper Canada’s Entertainment & Media Law Symposium – “Convergence 3.0: It’s Here and It’s Happening”. The talk on “The Three Faces of Convergence” was an attempt to reconcile digital media legal issues with observations from my broadcast and sports and operational experiences. Thanks to the Law Society of Upper Canada for generously giving permission for video to become public in this way.
In “Games Are Not Coffee Mugs Ep#1” Prof. William K. Ford of John Marshall Law School and an expert panel delve into the history of games and legal decisions which did not and then did recognize the expressive aspects of the medium. For additional context check out Nostalgia Critic’s analysis “Are Video Games Art?” and Paola Antonelli’s stirring tale of “Why I brought Pac-Man to MoMA”.
Had the privilege today of speaking about Video Game Law as an open course at the UBC Centre for Teaching, Learning & Technology’s annual week-long CTLT Institute program. My talk followed presentations from Christina Hendricks, a Senior Instructor who regularly teaches both in Philosophy and in Arts One at UBC, and from Jon Beasley-Murray who teaches in the Department of French, Hispanic, and Italian Studies and in the Arts One program.
The description of the session was:
“The word “open” is increasingly being mentioned in conjunction with teaching and learning. Open education is an effort to eliminate access barriers, such as time and location, and this session will feature multiple instructors who have embraced an open approach in their teaching and learning projects:
* The Arts One Digital project is an open, online extension to the Arts One program that combines History, English, and Philosophy to introduce students to some of the classic texts of the past two millennia of world civilization. The goal of Arts One Digital project is to enable anyone to join this voyage of discovery and critical analysis.
* VideoGameLaw is the course blog for LAW450:Video Game Law and features open course content as well as students, instructors, and industry experts engaging in dialogue and discussion about the legal aspects of the digital media and video game. The goal of LAW450 is to continue scholarship in these areas.
This session will explore their motivations and definitions for what “open” means. In addition to hearing their stories, we will discuss the impact openness had on their pedagogy, student engagement, and use of technology. We will also look at how to determine if these efforts are meeting the instructors goals and improving the student experience.”
Here are my slides and the video of the whole session:
Prof. Greg Lastowka of Rutgers Law School is conducting a survey on user-generated content practices in video games. He would greatly appreciate if you could fill out the survey as well as pass it on to others. You will find the survey here: