Gesture-Based Computing
Thanks in part to the Nintendo Wii, the Apple iPhone and the iPad, many people now have some immediate experience with gesture-based computing as a means for interacting with a computer. The proliferation of games and devices that incorporate easy and intuitive gestural interactions will certainly continue, bringing with it a new era of user interface design that moves well beyond the keyboard and mouse. While the full realization of the potential of gesture-based computing remains several years away, especially in education, its significance cannot be underestimated, especially for a new generation of students accustomed to touching, tapping, swiping, jumping, and moving as a means of engaging with information.
Source: 2011 Horizon Report
Posted in: Emerging Markets Poll
jarvise 5:52 am on September 7, 2011 Permalink | Log in to Reply
With the ipad, I really feel like I’ve started to take advantage of this. My husband reads graphic novels on it, and there is software built in that allows you to tap, use your finger positions, and swipe to zoom in, change layout, and generally interact meaningfully with the content. My standards for layout have quickly evolved – I’m really getting the message about interface design now. Also, just thinking about the possibilities for young children, those with mobility impairments, attention issues, and everyone else. Interacting with content in a way that is closer to ‘real-life’ interactions just makes sense.
David William Price 7:44 am on September 8, 2011 Permalink | Log in to Reply
I switched to a Mac this year and got an iPad specifically for the touch interfaces. The new Mac OS Lion allows for many kinds of touch to operate the computer.