Mobile Games and Technology Changing The Way We Teach As a primary teacher I have noticed that the students who are coming into our classrooms…
Author: TYLERSENINI
A1-FreshGrade
Posted in (A1) Analyses
For assignment one I have selected to talk about FreshGrade. I have used FreshGrade for many years in my own classroom and have taught many…
By dan edwards on July 30, 2018 Hello everyone! While this is a topic that is already underway in education, I do believe that virtual field trips is one…
A1: Online Portfolio Platform FreshGrade By stephanie kwok on February 10, 2019 For my Analytical Publishing Project (A1), I created a critical analysis video of the online portfolio…
The Culture of Minecraft
Posted in Mobile Culture
Minecraft…the adventure is up to you There is no denying the Minecraft boom in children’s mobile culture. In four years, this simple game has grown…
Mobile Bible
Posted in Mobile Culture
By Tracey Stevens on June 1, 2018 Not a religious person (more spiritual), I wanted to understand how mobile technologies are impacting culture in the way of…
EPIC-Education Site App
Posted in Mobile Technologies
Epic is an educational app that helps students with their reading skills. Epic was created back in 2013 but has continued to prove its importance…
Wearable technology
Posted in Mobile Technologies
Wearable technology By on August 21, 2013 Resource: The Potential Behind Wearable Gadgets Almost all wearable sensors connect to a smartphone or tablet in some way, using…
By jan lewis on January 7, 2019 For my Resoure Mining contribution to the Knowledge Mill I wanted to research more about how Microsoft’s work delving into…