Author Archives: gerald tembrevilla

Hold the World

Can you hold the world? Can you hold the past, present, and the future?

If Ben Stiller witnessed how the exhibits in the American Museum of Natural History come to life at night in the movie, Night at the Museum (2006), now you can immerse yourself in the environments where fossils and other precious specimens at London Natural History Museum come to life!

The museum now offers a fantastic VR experience for the audience commissioned by SKY VR. It is a series named “Hold the World” hosted by the one of the most popular natural historians, Sir David Attenborough.

Hold the World will be the first-ever VR experience to combine video game technology with documentary-style storytelling. Through this, you will get to see how extinct species come to life, how the present species evolved, and what the future holds to these living species.

If you like to explore more series of VR/AR applications and games in education, explore and enjoy Steve Bambury’s top 10 Educational Apps!

 

 

Grenfell Fire and VR technology

Barely 3 weeks from now, the Grenfell incident, a fire which broke out in the 24-storey Grenfell Tower in North Kensington, West London last 14 June 2017 will reach its 2nd year anniversary. It was one of the UK’s worst fire disaster.

The Unfolding of Grenfell Fire

According to UK’s NHS, there are still several residents that need psychological help. Yet, many more are not showing up. How can health workers look after residents who are still suffering trauma 2 years has passed since the incident?

Can Virtual Reality help victims let go of their painful experience?

And this is the primary goal why UK’s NHS has just released a “virtual reality film featuring former England striker Les Ferdinand to encourage people to open up about their mental health“.

VR/AR and the now-and-future of STEM learning

Medical students in England during the 18th and 19th century knew about the notorious bodysnatching from graveyards to provide them with a sufficient supply of cadavers for their anatomy classes.

Fast forward to the 21st century, medical students are now probing the inside of a human body with Anatomyou via a VR headset. No cadavers are needed.

VR/AR technology is now and will continue to be an indispensable partner not only of medical students, but virtually all students across disciplines, and particularly those specialising in science, technology, engineering, and mathematics (STEM).