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Recommendations Virtual Reality Wired World

An Immersive World for Libraries

I have never got far enough in Second Life to experience using a library within it but I imagine what would be most valuable would be the reference services and maybe digital resources but my question is this, if virtual library services can be delivered without the platform of an immersive world – from a webpage with links to digital resources to IM chats with librarians for reference questions – then what exactly makes the immersive world more attractive?

I like to think that the aspects that make it attractive, is how much it simulates a role playing game (RPG), where you can imagine that you are a physical being entering a library with something to discover. Done well, it can be a powerful and rewarding experience and this where I think Second Life falls short. The technical controls get in the way of the experience (at least for me and I am certainly not a stranger to RPGs, what more someone who has little experience with immersive worlds) that you never actually get round to enjoying the simulated experience. Additionally, without a “quest”, Second Life seems dull, other than discovering new places which becomes stale after a while.

This is where I think Quest Alantis that is used for educational purposes does way better. Information that is discovered within fulfills an objective and provides motivation for the user to explore the immersive world fully. This is not to say that immersive worlds, educational or otherwise, can only be used as a game setting. There is still potential for the library to use immersive worlds but there must be a real outcome for the user, otherwise, it would mostly be redundant. Here are some ways I can see it being used (and hopefully on a more intuitive platform than Second Life):

1) Staff training: virtual worlds can be used to train front-line library staff on customer service. Not unlike the border guards training example for Second Life.

2) Workshops for teens conducted by the library can be done over a virtual platform – how to find books, navigate the library, things that can be incorporated in a quest-like format to make the experience more engaging. These can be done without the stigma of being seen in the library (i.e. uncool)

3) Bookclubs, activity sessions with teens can also be done virtually for those who would prefer not to come to the library.

4) If a library is being built or upgraded, the community can be invited to add their vision of the ideal library on a virtual platform (would require some knowledge of online creation tools) or they can be invited to visit the virtual version of the library before the physical library is ready. This creates anticipation for the real thing.

5) An “after hours” library – should a library ever see a need to extend its service hours. A virtual one is always an option because only one virtual branch needs to be open as opposed to many branches.

At this point, I am still skeptical but should the whole virtual experience become seamless one day, providing services in immersive worlds or exploiting its affordances is something that needs to be seriously considered by libraries.

Categories
Digital Storytelling

From Stories to Digital Storytelling

Our lives are made out stories, stories of our ancestors, anecdotes of family and friends, the stories outside us that influence who we are; stories are present everywhere, from a book we read, a video we watch, the games with narratives and our own experiences that we share. When we tell stories, we are essentially creating and creation through stories is the bedrock of history as we know it.

However, this post is not about children’s storytelling, which is the way many would associate it with, but rather digital storytelling. I have been interested in digital storytelling for the past 3 years and it really stemmed from a literal understanding of what digital storytelling is, that is using “technology” to tell a story. I had converted some favourite children’s stories into a powerpoint which allowed me to “click” as I go along and gave the children larger visuals which were projected on a screen so they did not have to crowd around my tiny book. This worked really well for a group of children suffering from cerebral palsy because they needed the interactivity to sustain their attention. It got me thinking about how digital storytelling could work in traditional storytimes for children and how they too could partake in the creation of these stories. However, I had not had the time, until now, to do more research on it and I think this would be the best thing I got from this social media class – the chance to think about social media and storytelling.

It’s a little late for this but if I could rename my blog again and choose a focus for it, it would be “Telling Stories Through Social Media”.

I digress.

I picked up this article titled “Digital Storytelling in Practice” by Kelly Czarnecki (available online from the UBC library) and she explains in her introduction that storytelling has always utilised the latest technology, from cave paintings to oral tradition to the written form and then to film. In some ways, the intention to tell a story is the same but the difference is that the tools bring with them new and different dimensions. The video below is a nice little history on storytelling and illustrates how storytelling has evolved through the ages.

I struggle to find an adequate definition for digital storytelling – the one from Wikipedia defines digital storytelling as “the use of digital tools to allow ordinary people tell their own real-life stories”. To me, that is limiting because I think that digital storytelling can involve all kinds of stories, be it fables or folktales or even historical events. Longer films can also be digital stories as long as the presence of the storyteller is never lost. At its heart, digital storytelling is still storytelling and involves some kind of emotional investment on the part of the storyteller that he/she uses to draw the listener in. Real-life stories are just a more compelling form of digital storytelling because it enables an ordinary person to create something to share with the world. Sometimes visuals explanations are better than written ones. There are a few videos on the Center for Digital Storytelling site which I think shows the amazing power of digital stories. They define digital storytelling as “a short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds” and that is perhaps a more inclusive definition than the one from Wikipedia. Do take some time to enjoy the videos.

The reason why I picked digital storytelling as the topic for creation is due to the fact that it expresses fully what creation in the social media context is. From an idea, a story, personal or otherwise, it is weaved together with the aid of visual resources and sound to become something that can be shared beyond time and space. Imagine how stories from oral traditions can be preserved through this or how grandparents can tell their own stories for the grandchildren to listen/watch when they are older. Granted that some technical skills are needed but with collaboration, someone with the skills and someone with the story could get together to create something.

There has been a number of digital storytelling projects done and many have been facilitated by libraries and this has been slowly catching on. Libraries are extremely important as facilitators for digital storytelling because they provide the knowledge (technical know-how) and environment that will allow people to share their stories. In that sense, libraries enable creation. I will write more about libraries and digital storytelling in a separate post because it deserves a whole post of its own.

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