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Tag Archives: Rowsell & Pahl

An extended title for Wohlwend’s mostly enjoyable article could be: A is for Avatar, B is for Beta-mode and C is for Collaboration… this seem to be the new skill set children need as they work their way through school. Not so much because every child needs to learn these concepts, but rather they are already familiar with most of them, having something close to Gladwell’s 10,000 hours of gaming and video watching by the time they get to kindergarten. There is some fright amongst parents and educational stakeholders that these children are going to lose touch with the natural world, that it should be animals or flowers that they are naming off with their alphabets rather than these digitized concepts. Louv’s Last Child in the Wood gets dismissed in Wohlwend’s article, perhaps a bit unfairly, yet unless children being educated today are going into the agriculture business (as I am sure many of the farming communities were expecting of their children back in the late 19th century, when schools and the alphabet were just coming into vogue), I feel they are better off knowing the ins and outs of the ubiquitous tools that connect them to the Internet. It is a romantic ideal (idyll actually if you want to get poetic about it) that people in the developed world can go back to the way things were in the supposed good old days. With the increased percentage of Canadian living in urban, as opposed to rural, areas of the country within the last fifty years, we’d be fooling ourselves to think that apples, butterflies and cows will be the right frame of mind for students to start learning about their letters. It takes a multimillion-dollar Hollywood film like James Cameron’s Avatar to remind most of the young ones that trees are good, and technology has its downsides. I know, what a world!!

Where both Wohlwend and Rowsell & Pahl get the story right is by raising awareness that each on-line connection teachers can make to lived experiences in the students’ lives, the better prepared they are for being creative with these tools when they are older. During my practicum in a grade four classroom, I wanted the students to have access to the laptop cart as much as possible, as they worked on their responses to Kenneth Oppel’s novel Silverwing. It took me by surprise how easy it was to get the laptop cart wheeled into the classroom, as none of the other teachers seemed to be making use of them. It became evident why when a roomful of students tried to access the wifi at the same time, so I had to think up some off-line activities while others patiently waited to log on. Letting children explore what they could do with the approved webpages was the task I set before them, and if it meant they could have a few dozen minutes playing Club Penguin once they finished their classroom work, all the better. Some of the students did not have access to computers at home, yet seemed to know what to do with those bonus minutes of on-line free time. It was a great opportunity for me to learn a bit more about how Club Penguin works, too. What I find interesting with Rowsell & Pahl is they assume some familiarity with Facebook and other on-line worlds their students would visit, yet it become a worksheet-filling activity. I get the multimodal aspect of remediating webpages onto pieces of paper, and wonder if teachers are not aware of the disconnect students make from these types of project: why don’t we just go on-line and create a Facebook page? Hundreds of reasons why not, I am aware (especially with the elementary students who are not permitted to enter this social media arena, yet somehow already have a digital presence thank to parents and older siblings allowing them access to their pages). Seems a bit silly to discuss authenticity in the virtual world that social media allows students access to, but as young as 10 years old, possibly younger, these children know when they on-line or not.

The multimodal example I brought to class this week was a brilliant remix of the 2012 United States presidential debate, turned into a video game by digital artist Schmoyoho. As much as I could distance myself from the actual events (not being an American, I viewed the whole campaign with mild curiosity) but hard to escape the polarization of views. Schmoyoho’s brilliant parody plays up the standardization of sentiment, overused rhetorical devices to make people feel secure in the choices they had already made – let’s face it, if an American had already decided to vote for Obama, there is little either he or Romney could say to persuade that voter otherwise (a sad truth about Canadian politics, voter apathy, will need to be discussed another time). What works so multimodally amazing in the video below is that it is made into a video game, but uses the 16-bit graphic more familiar with Pac Man and early Mario Bros games. When showing this clip to Ernesto earlier last week, he had much to say on this topic: how if Schmoyoho had used images from 2012 games, they would not have been as readily identifiable for a majority of people to get the joke. Some of the digital natives may wonder why the gaming references are so old, but then it fits with the old-fashioned world American politics continually seems to represent.

Where it gets really interesting is with Kendrick & McKay’s work in bringing these digital tools to Kenya, and how empowering much of the older technology can be when compared to North American standards: why bother with a digital voice recorder when you can do the same thing with your smartphone? (and sadly, why bother with the last generation smartphone when someone can buy you the latest iPhone 5s, because it come in pink or green?!). As Maureen explained, the students in the journalism club had to play around with these newly-acquired tools for weeks before feeling comfortable with them, but once they mastered the technology, they could do amazing things (until they graduated and were sent to the school test scores recommended). I felt the same sense of untapped potential with the students on my practicum, let them play around with the laptops and they can do some amazing things, but also the slight frustration that my 15 weeks with them won’t amount to much if their teachers next year were to keep the laptops out of their classrooms, and handout more pieces of paper which only simulate the experiences they could be having on-line. Maybe these teachers are expect their students to enter into the newspaper business? Reminds me of the joke Jimmy Kimmel told at Obama’s Meet the Press event a few years back: “What is black and white and read all over? Not much, actually.” What a world, indeed.

Slide 7 of last week’s presentation

Before getting onto the reading, I will write a brief reflection on the multiliteracies and multimodality presentation last week. Despite the 10-minute delay as we discovered we could not reconnect an already-running presentation to the SMARTBoard, we accomplished our goal to demonstrate how the SB is an example of multimodality in the classroom. Well, most classrooms anyway. What surprised me in preparing the presentation, and even some of the in-class feedback during the presentation, was how much teachers and students don’t like using this expensive learning tool. Things could be done a lot more smoothly on a giant LCD television screen connected to a Bamboo electronic drawing pad, but without the hands-on-screen manipulation of objects and text, it just becomes another skill most teachers would tire of introducing to the class, especially as it will get replaced by tablets or the latest technological “fad”. Like it or not, SMARTBoard will be in the classrooms for a while, and with a growing number of children who have been using them since kindergarten (many of the primary students I meet in North Vancouver seem to know more about these devices than the teachers for whom I substitute). While it is a shame that high schools cut off these students from the technology they essentially grew up with, returning them to dusty used books and a mountain of photocopied handouts, there is also a push to make learning more asynchronous, at home on the students’ computers. Nevertheless, our LLED 558 presentation set out to rekindle creative use of classroom technology, and it will remain to be seen who will carry on the torch passed from us to them.

Bamboo drawing pad – SMARTBoard’s next level up?

Now, onto this week’s readings, I would imagine if the grown-up versions of Chelsea and Lucas (from Edwards-Groves’ case study) were to present in our classroom, we would be in for a treat. At their young age, only a couple of years ago, they already have a handle on collaborative work in designing a presentation, as well as the imaginative showpersonship needed to impress net generation students. All three articles acknowledge that the look of learning has changed thanks to online resources, and as Gee would want to add in here, familiarity with gaming practices. It was amusing to read the back-and-forth between James Paul Gee and Julian Sefton-Green, one claiming that online games creates a community of practice, while the other questioning this approach of a gaming literacy that only promotes more gaming (Jewitt, 2008, p. 255). From some of the South Korean students I have tutored on the North Shore, university-aged older siblings could make a better career out of playing Starcraft than continuing with their studies. While JS-G scores a point on the side of caution (for teachers not to get too carried away by every digital bell and whistle), the children from Christine Joy Edwards-Groves’ (hereafter CJE-G) case study demonstrates, they like the wow factor being added to the research and planning they are required to do. It is especially a hit with the kindergarteners, and who knows what technology will be in use when they finish up their studies? A more balanced approach is presented in Jennifer Rowsell and Kate Pahl’s investigation of “sedimented identities” that demonstrates for each device in use in the classroom, students bring knowledge from home that may either support or contradict what needs to be done for school. Rowsell and Pahl place great emphasis on Bourdieu’s theory of “habitus” for defining their studies of the sedimentary layer of home world, school world and other influences on the students.

Although Bourdieu and habitus are two related terms that I have heard in the last couple of weeks, it is still a vague notion of what he means. The field theory video posted to the class makes it a bit more relatable. Reflecting upon Lisa and Meg’s presentation question about the Sri Lankan teacher’s habitus, the answer revealed itself from the discussion with Angela. When teaching a grade four classroom in the United States, there was a district-wide initiative to get students interested in getting into college, each teacher’s classroom was named after the college they had attended, and students took on the identity of that post-secondary (Angela’s college team was the Cougars, and so were her students). While there is not such a focus on the teacher’s university life in Canada, my experience as a Teacher on Call are walking into way too many classroom decked out with hockey posters and other paraphernalia, and the closer the hometeam gets to the play-offs, the more team jersey are spotted around the school. No wonder Vancouver had riots when the team lost the Stanley Cup (twice) when a student’s school world has become so hockey-ified.

Lastly, looking ahead to multimodal text for next week, I would like to draw attention to the latest RSA Animate that came out last week: David Coplin’s Re-imagining Work:

Reference

Edwards-Groves, C. J. (2011). The multimodal writing process: changing practices in contemporary classrooms. Language and Education 25(1). 49-64.

Jewitt, C. (2008). Multimodality and literacies in school classrooms. Review of Research in Education 32. 241-267.

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