
Dash and Dot are programmable robots that interact with each other and use various sensors to detect obstacles and motions.

Students will get a chance to plan their code, test it, evaluate if it works and problem-solve if it doesn’t! This is the next step beyond block coding online because there is an interactive component by the robot immediately responding to code.

[column size=6]
- Locate or purchase a Dash Robot & have access to a Bluetooth-enabled device.
- Choose which app will work best for your students (available on Apple, Google Play, & Amazon Appstore)
- Tickle – This app is for advanced learners who understand block coding already. It can control multiple robots, not just Dash or Dot. Only available on iOS devices.
- Swift Playgrounds – Created by Apple and used by IOS to create popular apps. This App can now power Dash.
- Wonder – Houses a controller, free-play, and Quests which are similar to self-guided tutorials. It is also used for the Wonder League – a Global Competition.
- Go – Allows users to control the direction of Dash with basic controls. This app is also a portal to online content and more activities.
- Path – Control Dash’s direction by drawing where it should travel.
- Blockly – Program Dash or Dot by using visual block coding
- Xylo – Create your own music using. Requires the Xylophone component.
- Determine if additional components would be useful (for an extra cost)
- lego blocks, launcher, sketch, xylophone
- Get inspired!
- Browse what other students and teachers have done
**Note: Wonder has released another robot, “Cuebot” which can also be coded using javascript
[/column]
[column size=6]
[/column]

Video: Wonder Workshop (2015). Getting Started with Dash & Dot for Teachers



Follow
With Ozobot, students from kindergarten to grade 12 can begin learning about the realm of robotics. Ozobot allows students to create routes or adventures for their robot with colored markers and codes. In fact, students can begin learning about robotics using the colored markers and then advance into coding as they begin to understand the programming process. Ozobot is thus an excellent tool to use in STEM/STEAM classes to engage and inspire your students!