Rebecca’s Avatar
I fell short on this one, but only due to my reservations about this site. I’ve played some video games like this before and seen some not so pleasant things happen to people I know and, almost like a gambler avoiding Vegas (or Gamblor’s effects if you’re up on your Simpsons), I am unwilling to go any farther with the process.
Posted in: General, Week 12:
manny 11:27 pm on November 21, 2012 Permalink | Log in to Reply
Hi Rebecca,
Your reservations about this kind of software are absolutely warranted. I have just begun playing around with some of its features and realized the addictive component built into it. Traditional video games have levels and an ending but this kind of game play (i.e. world of warcraft) only get more complex and addictive as you play. However, if it is designed correctly, I can see a lot of advantages in utilizing certain features for education.
rebeccaharrison 11:45 pm on November 21, 2012 Permalink | Log in to Reply
Manny,
Agreed. I can see that there is massive potential there. “With great power comes great responsibility,” though, and I don’t know if I could encourage the use of this kind of virtual world in my own classroom, although I imagine in some cases it would be a good fit.
Eva Ziemsen 12:01 am on November 22, 2012 Permalink | Log in to Reply
Hi Rebecca,
I do know of addictions to video games, which are very valid. However, did you have a chance to see the videos we posted? I think they speak to what Manny has pointed out – the very structured and innovative use of Second Life. I think it is important to consider the context we are presenting SL – within a highly structured assignment or curriculum. We are not suggesting that our cohort allow their students to randomly hang out in SL. We are asking them to consider entering a virtual classroom or guided tour of certain areas. This is an important distiction.
For example, in my experience, creating a Machinima video was a highly structured and educational activity. I only logged in to meet my classmates, scout locations and conduct our video.
I hope that the videos may inspire you to consider using SL in the ways that many other educators have done. What did you think of the SL educational applications?
rebeccaharrison 9:37 pm on November 22, 2012 Permalink | Log in to Reply
Hi Eva,
Even though there are some fabulous ways to integrate it, and some very valid educational opportunities, I’m more concerned with the bigger moral implications. I don’t like where SL is going, it feels too much like “The Game” the Star Trek: Next Generation episode. Maybe it’s an irrational stand, which is very well could be, as at 28 years old I’m a seasoned gamer who has spent hours, days, weeks, months, and maybe even years playing games (though I do fall short of diaper-wearing to stay playing, I’ve pulled all-nighters and forgotten to eat). I guess I need to examine why I have such an emotional response to it, but thank you for sharing it as a good example of what can be done!
Patrick Pichette 7:50 pm on November 22, 2012 Permalink | Log in to Reply
I agree with Rebecca on this one. Second Life has the potential to be Pandora’s Box. Great rewards with potential negative impacts. Prior to having my two daughters, I would often spend time playing video games of various nature but none were as time consuming as massive multiplayer online games. Although Second Life isn’t as much of a game as an online world, I still feel that it could be very addictive in nature and would never present it to my classrooms. For those who don’t remember, I teach a technology program that focuses on programming and technical support. The perfect type of student that could fall into a downward spiral of gaming addiction. I fully support gaming as an activity and still think it’s a valid educational tool but worry about certain types of escapism games such as Second Life.