Designing Engaging Educational Games: An Identification of Emotions for Modeling Pedagogical and Adaptive Emotional Agents: Statement of the Problem

The problem of my study is to identify learners’ emotional states triggered for or during gameplay.  This research will contribute to our understanding of Intelligent Tutoring Systems (ITSs), educational gaming software, and learning.  The goal of this study is to provide critical information needed for emotional design with a focus on exploring and understanding emotions during educational game play.  Understanding emotional responses in human-computer interaction is extremely timely and relevant for teaching and learning in digital environments.

In recent years, ITSs and game-based learning environments have attracted interest as technologies that harness motivation and support learning. Research has focused not only on the cognitive aspects of interaction, but also on affect recognition and response. There is increasing evidence that, in order to design an intelligent and responsive tutor, the learner’s emotions should be properly identified (Conati, Probabilistic Assessment of User’s Emotions in Educational Games, 2002; D’Mello, Taylor, & Graesser, 2007).

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