Participation Portfolio
I found this course to be extremely difficult. Partly because I wasn’t trained in the lingo and also because of other difficulties that have already been aired by other students. The WordPress site was extremely awkward to navigate at times and incredibly inept when it came to the search function, but it provided up to […]
Continue reading Participation Portfolio Posted in: General
Doug Connery 8:38 pm on November 24, 2012 Permalink | Log in to Reply
Hey Joel:
Both of these links take me to your school district access portal, what is the log in and password?
Doug.
jenbarker 9:33 pm on November 24, 2012 Permalink | Log in to Reply
Hi Joel,
The same thing happened to me when I tried.
Jen 🙂
joeltremblay 7:43 am on November 25, 2012 Permalink | Log in to Reply
Weird. Ok fixed now. Apologies
lullings 6:28 pm on November 28, 2012 Permalink | Log in to Reply
Joel, fair play it works now for me anyway.
Well done – Sound argument, well presented with a good idea.
I would definitely want to chat to you more about the background you and your team have and what other projects you have done to make sure that you have the ability to develop the ‘Context’ project. Also I would be interesting in learning about the revenue model for the product, would you be pitching it at an educational market or take on the games industry in the ‘real’ world?
It is an engaging and fascinating product you are pitching. I would be interested in being involved early once the development and revenue questions were as good as the concept.
Well done
Stuart
joeltremblay 8:28 am on November 29, 2012 Permalink | Log in to Reply
Thank you for the kind words Stu. It’s going to be pitched to both the gaming and educational industries actually because of the nature of software. Remember that what we are trying to accomplish hasn’t actually been done before and recently the gaming industry, like the movie business has become a little shy about producing anything that’s a possible risk. This is one reason that we have been recently inundated with sequels and horrible reboots in both genre’s. One of the inspirations for this software was Lumosity but after working with it I believed that the idea could be expanded and marketed in a different direction. Once I started looking into it, I realized that the product pitch had grown beyond the constraints of Lumosity and that we could really revolutionize the concept and subsequent genres.
As far as the revenue model is concerned, Kickstarter is a model that allows for small donations, usually enough to cover one instance of the software and if the company reaches a certain goal, they can then continue with production based on the promise of customer delivery once the software is finished. It has revolutionized multiple industries because it allows startups to engage the public with products that are deemed too risky for regular production.
Patrick Pichette 8:31 pm on November 30, 2012 Permalink | Log in to Reply
Hi Joel,
I see tremendous potential in your venture in terms of education but I’m not 100% sure on the viability of producing an endless continuum of content without a strong user base. If you are tempted to pursue this venture, I might look at crowdsourcing content to establish a larger content repository for use with your platform. Ideally, you would want to create the tools and provide them to others to generate the content for you. I think something like Minecraft comes to mind. Still, I see a great idea, the right person to lead it with passion and drive and those are elements that would encourage me to ask additional questions to determine the viability of the venture. Good work!
jhodi 4:30 pm on December 1, 2012 Permalink | Log in to Reply
Hi,
I think that you have an interesting concept here. I think that if you are able to do it, you could have a very high demand product. However, developing the content for such a project seems like a very large undertaking. I think that you seem like a very confident leader and have made very persuasive pitches.
Jhodi
joeltremblay 11:57 am on December 4, 2012 Permalink | Log in to Reply
@ Patrick,
I think that to garner interest in the product/project, we have to showcase the capability of the software first. In order to do that we need to create the three modules first and then approach the crowd sourcing with a later release after we have enough funding to develop user friendly development tools for user created content and modules.