MA Defence: Vicente Regis, 10:00 am, Tuesday September 13, 2022

The Final Oral Examination For the Degree of
Master of Arts
(Media & Technology Studies Education)
Vicente Regis
Tuesday September 13, 2022 @ 10:00
Scarfe 2108 + Zoom

Interpreting Experts’ Perspectives on Philosophizing Media And Technology for Children and Youth

EXAMINING COMMITTEE
Supervisory Committee:
Prof Stephen Petrina, Research Supervisor (Media & Technology Studies)
Prof Jillianne Code (Media & Technology Studies)
External Examiner:
Prof Paula MacDowell (University of Saskatchewan) 

ABSTRACT
This research addressed the problem of children’s and youth’s philosophical perspectives on media and technology (M&T) through the exploratory expert interview method. Four experts in philosophy education, technology education, and media literacy were interviewed, offering their insights into how philosophical capacity in children and youth manifests and evolves. The study focused on three research questions: 1) What are experts’ perspectives on what it means for children and youth to philosophize M&T? 1a) What are experts’ perspectives on the relationship between this philosophical capacity and media and digital literacy? 1b) What are experts’ perspectives on how philosophizing M&T can be integrated into the school curriculum? Drawing from the writings of Dewey (1920, 1949), Deleuze and Guattari (1991/1994), Petrina (2020), Pigliucci (2014), de Vries (2016) and Weischedel (1999), the theoretical framework understands philosophizing as a creative activity based on argumentation, concept creation, and reflection. Committed to analyzing and critiquing any aspect of reality, philosophizing transpires through the exploration of conceptual space. Mitcham’s (1978, 1994) typology of technology structures the reflection regarding how students perceive M&T. One over-arching theme, and four core themes organize data analysis and findings: Philosophizing as Perspective Expansion encompass Emergent Questions, Metaphor, Critique, and Ethics. All three research questions are explored within the overarching and four core themes. These themes in philosophizing M&T are articulated in terms of how they represent deep transformations in children’s and youth’s perspectives in symbiosis with experience and intellectual growth, which I described as Philosophizing as Perspective Expansion. Expansion of perspective means increasing or transforming the interconnected compound of ideas one relies on to decide how to act facing a complex issue. This transformation occurs through the following elements: emergent questions, critique, and metaphorical reflections that include wonder, mythical interpretations, and metaphysical discussions. Hence, in conversation with the four experts, this research sought points that crystallize connections between knowledge fields central to the philosophy of M&T for children and youth.

STEM Education in Canada

Just uploaded “Status and Trends of STEM Education in Canada” to my Academia.edu account: Canada is at various crossroads and one of these is STEM education. The Canadian government anticipates that STEM will be a catalyst for economic and cultural change. After a decade of federal policies and funds for STEM education, there is little to show in K-12 schools and teacher education programs. The vast majority of non-profit, private sector, and professional society policy recommendations reinforce the federal government’s lead. This chapter provides a critical analysis of challenges, policies, practices, and trends in STEM education in Canada. The chapter primarily focuses on K-12 STEM education and teacher education and tangentially on postsecondary STEM education.

Charlene Chong, #UBC MA Defence: Sexuality Education and Socialization for British Columbia’s Youth and the Increasingly Influential Role of Social Media: For Better or Worse?

The Final Oral Examination For the Degree of
Master of Arts
(Media & Technology Studies)
Charlene Chong
Exam Date & Time: Thursday April 28, 2022 @ 3:00
Exam Location: Scarfe 2108 + Zoom
Sexuality Education and Socialization for British Columbia’s Youth and the Increasingly Influential Role of Social Media: For Better or Worse?
EXAMINING COMMITTEE
Supervisory Committee:
Prof Stephen Petrina, Research Supervisor (Media & Technology Studies)
Prof Jillianne Code (Media & Technology Studies)
External Examiner:
Prof Sandra Scott (Environmental & Science Education)

ABSTRACT
A flawed and inadequate school-based sexual health education in Canada leaves adolescents both unhappy and unequipped to care for their health. To help fill these sexual health gaps, they turn to other avenues, one being social media. However, these experiences of sexual socialization via social media are understudied. As such, this convergent mixed-method design with an emphasis on the qualitative explored sexual health education, in school and social media, through the perspectives of adolescents. Data were collected through anonymous surveys and three themes emerged from analysis: 1) Variety of topics in school-based sexual health education; 2) Various ways of obtaining information; and 3) Using social media to gain a sense of belonging. Youth in this study were interested in learning a variety of sexual health topics yet found their school-based education at best, failed to either reflect this interest, or at worst, made participants feel uncomfortable and shameful. Two significant ways sexual health information was shared were through friends and social media. Friends and social media were a supportive approach and space to discuss curiosities and share experiences with the added facet that social media can also inadvertently introduce youth to unfamiliar content. For youth, particularly marginalized adolescents like LGBTQ2IA+ youth, social media and its online community proved critical in discovering and forming their own sexual identities – helping to gain a sense of belonging. However, social media can be incorrect, and ineffective at connecting all users to appropriate sexual health content. While social media can be used in conjunction with school-based education, the findings suggests that at this time, it cannot be a stand-alone solution. It is thus, considerably crucial that school-based sexual health education be changed and improved to be comprehensive and inclusive.

Stella Maris Namae, #UBC PhD Defence: Status and Use of Information Communication Technology in Uganda Secondary Schools: Teachers’ Competencies, Challenges, Dispositions, and Perceptions

THE FINAL ORAL EXAMINATION FOR THE DEGREE OF

DOCTOR OF PHILOSOPHY
(CURRICULUM STUDIES)

Stella Maris Namae

Monday June 29, 2020
Zoom

Status and Use of Information Communication Technology in Uganda Secondary Schools: Teachers’ Competencies, Challenges, Dispositions, and Perceptions

ABSTRACT: This study explored teachers’ competencies, dispositions, perceptions, and challenges in selected secondary schools in Mbale district of the Republic of Uganda. Two research questions were investigated: 1) What do teachers in Uganda perceive to be the necessary ICT competencies and dispositions in the high school curriculum? 2) What do teachers perceive as challenges to implementing ICT in curriculum and instruction? Within a sequential explanatory mixed methods research design, 243 teachers were surveyed and nine were interviewed and observed in classrooms. Exploratory factor analysis loaded six significant factors: (1) Computer use as competency indicator (α = .89); (2) Communication enhancement (α = .76): (3) Effective mediator of teaching and learning (α = .73); (4) Drafters and preparatory tool (α = .72); (5) Performance indicator (α = .64); and (6) Computer-centred pedagogy (α = .59). Computer use as competency indicator was the best predictor of the teachers’ perceptions. Qualitative thematic analysis yielded six major themes: (1) Competencies in ICT Use Depend on Training Received; (2) ICT Use is Enhanced by Teacher Characteristics or Identity; (3) ICT Use Depends on Availability of ICT Infrastructure; (4) ICT Use is Beneficial to Lesson Planning and Instruction; (5) Teacher Collaboration through ICTs has Implications for Performance; and (6) ICT-enhanced Pedagogy Requires Extra Effort and Time. Teachers indicated their competencies were hampered by the lack of technology training and adequate trainers. Teachers also indicated: resources in general were needed at the schools to enable them to integrate ICTs; and IT departments were sometimes hindrances to their efforts to adopt technology. Teachers also agreed that at times they did not use technology because it would take too much time. Implications for practice and policy touch on six main areas: (1) Enhancing classroom uses of technology; (2) providing technology training; (3) providing technology infrastructure and resources; (4) providing time; (5) modifying the school curriculum; and (6) adopting technology plans for schools. Findings suggest the Uganda government needs to commit significant funding to equip schools with resources. At the same time, findings indicate that availability of technology resources does not guarantee teacher change or student learning.

EXAMINING COMMITTEE

Chair:
Prof Maureen Kendrick (Language and Literacy Education)
Supervisory Committee:
Prof Samson Nashon, Research co-Supervisor
Prof Stephen Petrina, Research co-Supervisor
Prof Sandra Scott
University Examiners:
Prof Ali Abdi
Prof Jillianne Code

David Wray, #UBC MA Defence: Message Me when You Land: Tourism and Hospitality Students’ Distance Relationships with Friends, Family, and Devices

The Final Oral Examination For the Degree of
Master of Arts
(Media & Technology Studies)
David R. Wray
Exam Date & Time: Thursday April 23, 2020
Exam Location: Zoom
Message Me when You Land: Tourism and Hospitality Students’ Distance Relationships with Friends, Family, and Devices
EXAMINING COMMITTEE 
Supervisory Committee:
Prof Stephen Petrina, Research Supervisor (Media & Technology Studies)
Prof E. Wayne Ross (Curriculum Studies and Social Studies)
External Examiner:
Prof Jillianne Code (Media & Technology Studies)
ABSTRACT
This qualitative study addressed the problem of maintaining relationships via creative and routine uses of Multimedia Devices (MMDs). Twelve participants were recruited from a private college in Vancouver, which specializes in tourism and hospitality education for international students. Interviews focused on their uses of MMDs in creating and maintaining relationships with family and friends. The study addressed three research questions: 1) In what ways do international students utilize MMDs to maintain relationships with family, friends, and the devices themselves? 1a) How do the students maintain relationships at home, school, and online, while fostering newer, more immediate relationships? 1b) How do the students maintain relationships with media and technology (M&T) devices and apps? For analysis and interpretation, the theoretical framework draws on Hinde’s (1976a, 1976b) research into relationality and on Goffman’s (1974) caution of the collusion of technology in changing relationships. Findings are organized around four themes: Shifting Time and Space Constraints, Necessity vs. Habit, Online Identity, and Influence and Marketing. Within each theme, one, two, or all three questions are explored. The participants post memes, photos, and videos to their social media but do not always keep up their relationships with family and friends directly, though they said most of their significant relationships had not faltered. Participants were hard pressed to say that their personal technology use was a bad thing, though they consistently expressed how it would get in the way of experiencing real life in the moment. The participants have their technologies on them and interact with them on a regular basis, but their views on MMDs extend from necessity to habit. This research has implications for the process of intercultural relationship building among students, as it takes the pervasiveness of M&T into account. Given current conditions of life, play, study, and work, implications are placed in context of Covid-19. How this sample of international students interacts and depicts themselves online suggests the strengthening of some relationships while keeping others at a comfortable distance, but still near, nonetheless. Educators of all levels should be aware of how students create, maintain, and destroy relationships via MMDs

Jennifer Jing Zhao #UBC PhD Defence: Design of a 3D Virtual Learning Environment for Acquisition of Cultural Competence in Nurse Education #UBCEDCP

The Final Oral Examination For the Degree of

DOCTOR OF PHILOSOPHY
(Curriculum Studies)

Jennifer Jing Zhao

Tuesday September 24, 2019, 4:00 pm
Room 200 of the Graduate Student Centre (6371 Crescent Road)

Design of a 3D Virtual Learning Environment for Acquisition of Cultural Competence in Nurse Education: Experiences of Nursing and Other Health Care Students, Instructors, and Instructional Designers

ABSTRACT: This study investigates how a 3D virtual world or learning environment facilitates nursing and other health care students’ acquisition of cultural competence. The study specifically explores the experience of students, instructors, and instructional designers in a 3D virtual learning environment designed specifically for this research. The research questions are: 1) What are the experiences of instructional designers and instructors in a simulated immersive learning environment of a 3D virtual world for the acquisition of cultural competence for students in nursing and other health related fields? 2) What are the experiences of students in a simulated immersive learning environment of a 3D virtual world for the acquisition of cultural competence? The design of the 3D world and analysis of data draw on a framework based on Deweyan and Confucian theories of experience. The theoretical framework suggests that learning is best supported through affordances for continuity and interaction, which are essential when designing, integrating, and evaluating simulation and immersion in 3D virtual worlds. Design-based research (DBR) and user experience (UX) methodologies are employed to explore the experience of students, instructors, and other participants. A taxonomy of experience (ToE) established by Coxon (2007) guides qualitative data collection and analysis in this study. Users’ data were distilled through nine steps to help experiences to be “seen” and to make abstract concepts comprehensible and visible. The findings include seven themes distilled from the data: Simulation for 3D learning environments is best: 1) grounded in real-world contexts; 2) shaped through holistic design; 3) designed for embodiment; 4) designed for interactivity; and 5) designed for continuous experience; 6) 3D learning environments should take the complexity of the technical interface into account; and 7) Design for the acquisition of cultural competence should take the users’ experience and knowledge into account. Implications include: 1) Conceptualization of “designer as host” and hospitality through Chinese understandings of guest-host relations; 2) Consideration of virtual experience overlooked within Deweyan and Confucian pragmatism.

EXAMINING COMMITTEE

Chair:
Prof Guofang Li (Language and Literacy Education)
Supervisory Committee:
Prof Stephen Petrina, Research Supervisor
Prof Hsiao-Cheng Sandrine Han
Prof Francis Feng
University Examiners:
Prof Marlene Asselin
Prof Samson Nashon

Sharon Doucet #UBC MA Defence: Redistributing the Teacher: An Analysis of Technology Enabled Teaching in Medical Education #bced #UBCSTS

The Final Oral Examination For the Degree of

MASTER OF ARTS
(Science & Technology Studies)

Sharon Doucet, B.A.

REDISTRIBUTING THE TEACHER: AN ANALYSIS OF TECHNOLOGY ENABLED TEACHING IN MEDICAL EDUCATION

Tuesday, October 23, 2018, 9.00 am
BUCH D319

ABSTRACT: Educational technologies (ETs) are increasingly used in undergraduate medical education to train the next generation of doctors. However, once introduced to a learning environment, ETs can have intended and unintended consequences. Current research in medical education frequently renders these ETs as simple tools to be used by teachers, and ignores their unintended effects on the learning environment. This thesis employs actor-network theory (ANT) to chart the distribution of teaching from human to ETs to determine: 1) In what ways are the properties or roles of the teacher distributed across advanced learning technologies (ALTs) in medical education? 2) In what way is this distribution acknowledged among teachers within medical education discourses? Discourse analysis methods were used to analyze a selection of twenty-five medical education research and practice articles drawn from the PubMed database (2007-present). The distribution of teaching to ETs, specifically ALTs, in these articles is extended through time and space, teaching context, and content, and modifies human teaching. Acknowledgement of this distribution was evident in faculty members’ or teachers’ concerns of being displaced or overshadowed by ALTs. Human teachers and nonhuman ET teachers ought to be considered partners. Once introduced, the nonhuman ETs become socially embedded and their participation requires continued attention and critique. Finally, when examining the effectiveness of ETs’ role in a learning environment, scholars should consider the ways in which their inclusion was deliberate, transparent, and accepted by other actors within the network.

EXAMINING COMMITTEE

Prof Stephen Petrina (Supervisor) (Curriculum & Pedagogy / STS
Prof Robert Brain (Chair) (History / STS)
Prof Barry Mason (Cellular & Physiological Sciences / Medical Education)

Kesiena Chris-Iwuru #UBC MA Defence: Youth Perspectives on #Cyberbullying and Social Media Platforms #bced

Kesiena Chris-Iwuru, BSc, MSc

Masters of Arts in Media & Technology Studies Thesis Defense

YOUTH PERSPECTIVES ON CYBERBULLYING AND SOCIAL MEDIA PLATFORMS: TEEN AGENCY, INTERACTIVITY, AND SOCIAL COGNITION

Friday January 19, 2018, 10:00 am, Scarfe 2108

ABSTRACT: This research examines how social media platforms have reconfigured traditional notions of social interaction and specifically how a sample of youth view these platforms in light of problems with cyberbullying. The research design included two primary questions: 1) How do social media platforms reconfigure social interaction and means by which youth perceive and understand these platforms? 2) What role does social cognition play in youth perspectives of online identities and interactions in relation to cyberbullying? The participants included nine Grades 10-12 students (4 males and 5 females), aged between 16-21 years. The research site was an independent high school located in the Lower Mainland of British Columbia, Canada. Actor-network theory and optimal distinctive theory (Brewer, 1991; Latour, 2005) formed the theoretical perspective for analyzing, discussing and the presentation of the research study findings. Data were collected through ethnographic techniques, including observations, artefacts (documents, etc.), and interviews.

The findings from this study indicate that the ubiquitous mode of interaction within these spaces deviates from traditional norms, with resulting consequence that impact users’ ability to perceive telepresence. The manner in which social media spaces are understood is largely influenced and informed by the predominant collective, where the self is seen as undefined and enacted in context-specific processes. The findings also indicate that interactions, perception, and mode of responses to conflict situations are based on previous experiences and currently held notions of what constitutes appropriate online behaviour. The implications and significance of the research findings have relevance for educators on how best to engage and understand teenagers in these spaces, with new and effective measures to examine instances of conflict and antisocial behaviour online. For social media companies and startups, it provides an insight into the nuanced mode and context of interaction prevalent within these platforms and the resulting impact on how individuals, the collective, and the platform itself all exert influence on each other.

  • SUPERVISOR:  Dr. Stephen Petrina
  • COMMITTEE MEMBER:  Dr. Franc Feng
  • THESIS EXAMINER:  Dr. Samson Nashon

Yu-Ling Lee #UBC PhD Defence: Designing TechnoTheologies #bced

The Final Oral Examination For the Degree of
DOCTOR OF PHILOSOPHY
(Curriculum Studies)

Yu-Ling Lee

Wednesday, May 10, 2017. 12:30 pm
Room 207, Anthropology and Sociology Building,
6303 Northwest Marine Drive

DESIGNING TECHNOTHEOLOGIES: ETHICS, PEDAGOGIES, AND SPIRITUALITIES IN MAKER ACTOR-NETWORKS

ABSTRACT: The purpose of this study was to understand how religion and spirituality matter in the consumer use, design, and engineering of media and technology. Specifically, the research questions were: 1) What role do ethics and values perform in maker and hacker networks? 2) How are ethics and values integrated and manifested throughout the design process in maker or hacker networks? 3) What are the routines, rituals, and subjective well-being of participants in the maker or hacker design process? The research setting was the designers in the maker community in Vancouver and technologists associated with Code for the Kingdom in Seattle. All designers and technologists in Vancouver and Seattle have independent projects at various levels of collaboration. I recruited seven participants affiliated with the Vancouver maker community for in-depth analysis of their design process. In Seattle, I recruited two hackers who participated in Code for the Kingdom, a Christian organization that hosts hackathons for altruistic and religious purposes. Their focus on innovation, design methodologies, and critical making allowed me to discern their values and ethics through their design process. These participants have different perspectives on religion and spirituality, which make their technotheological networks complex. Case studies facilitated in-depth examination of makers and hackers as the main actors of our inquiry. The use of video in dialogue with ethnographic inquiry allowed for nuance, discerning complexities, and giving form to expression in designing technotheologies. Conceptually, the research is framed by actor-network theory (ANT) and value sensitive design (VSD), enabling the study to discern how participants discover, design artifacts, make meaning, develop values, and maintain a sense of the good life and well-being, emotional and spiritual. Findings indicate that among the makers and hackers, technotheological networks articulate specific values alongside technological creations, practices, and personal ways of being. In their own unique ways, these makers and hackers inquire into the materialized morality and design phases of ethically responsible decision making processes. Conversely, the non-human actors express their own values within technotheological networks. My role as a techno-theologian helped facilitate competing value claims by positing a normative focus and by temporarily opening black boxes.

EXAMINING COMMITTEE
Chair:
Prof Richard Young (Counselling Psychology)

Supervisory Committee:
Prof Stephen Petrina, Research Supervisor (Curriculum Studies)
Prof E. Wayne Ross (Curriculum Studies)
Prof Francis Feng (Curriculum Studies)

University Examiners:
Prof Kerry Renwick (Curriculum Studies)
Prof Brian Wilson (Kinesiology)

External Examiner:
Prof Matt Ratto

UBC Girls’ Makeathon

Leadership opportunities are available for Teacher Candidates to volunteer at the UBC Girls’ Makeathon! This is an equity-oriented event for high school girls to learn how to make apps and have fun exploring maker activities with recycled materials and wearable technologies.

You need to be available to volunteer on June 17 @ the Makeathon. Also, we require that you attend a one-hour event planning meeting on May 16 (please share when you are available on the Google Form). No previous experience is necessary: we will train you! We will have a fun training session on app making, wearable tech, and the ADST curriculum. This two-hour training session will be coordinated according to the availability of our volunteers.

Our project team is committed to providing a respectful and empowering learning environment for high school girls. We have an inclusive view of the word “girl” and welcome trans, genderqueer, and non-binary youth at the Makeathon. We warmly welcome Teacher Candidates of all gender and from culturally diverse backgrounds. If you are interested, please fill out this Google Form ASAP: goo.gl/2d39XB

D&T Curriculum at Learning Forward Conference 2016

screen-shot-2016-12-05-at-4-16-01-pmCongrats to the Paula MacDowell & Rachel Ralph for an excellent presentation on Design & Technology Curriculum: Integration, Implementation, and Assessment.

This session was an introduction to a variety of maker education activities for K-12 classrooms and creative pedagogical approaches for integrating applied design, skills, and technology into your current teaching practices. Explore what design and technology curricula are capable of, why they matter, how they contribute to makerspaces, and innovative strategies for assessment. Become versed in a variety of makerspace concepts, including how to turn your current space into a makerspace.

Click here to download our myth slides PDF

Watch our makerspace myths:

Myth #1: You need lots of money to create a makerspace

Myth #2: You need a permanent lab in your school

Myth #3: There’s no way to assess the learning

Myth #4: Makerspaces are for the high-tech guys & hackers

Lesley Liu’s Masters Thesis Defense

You are invited to the
Masters of Arts in Curriculum Studies Thesis Defense
Lesley Liu, BA

TWEENS, TEENS, AND DIGITAL TEXTS:
DESIGNING AFFINITY SPACES TO UNDERSTAND CYBERBULLYING

Thursday September 22, 2016, 3:00 pm, Scarfe 310

ABSTRACT:

This research explores how adolescents design, interpret, and navigate affinity spaces in connection to cyberbullying awareness. A class of Grade 8 students (aged 12-13, mixed gender, and a variety of digital skills) participated in the study. The participants first investigated the use of affinity spaces, collaborative physical and digital spaces (Gee, 2004), then proceeded to design their own spaces for collaborative group work. A variety of data was collected in the form of peer-to-peer pre interviews, OneNote collaborative group journals, in-class observations of class work sessions, and post interviews.

This research situates learning as a social process mediated through interactions using media and technologies of a physical (e.g., private messages, forums, profile pages, self-authored webpages) and semiotic (e.g., language) nature; thus, a socio-cultural discourse approach provides valuable insight and layers of understanding into how children appropriate or learn mannerisms that circulate through real and virtual spaces (Cole, 1985; Leont’ev, 1981; Smagorinsky, 2011; Vygotsky, 1978; Wertsch, 1990). Actor-network theory is employed to explain how humans and technologies assume or create agency in designed spaces (Law & Callon, 1992).

The findings of this study inform how adolescents design affinity spaces (real and virtual) and emphasize design features they recommend to serve as functioning collaborative workspaces, both in and out of the classroom, to prevent or counter cyberbullying. Student-informed or student-designed spaces provide a sense of ownership or self-regulation and give insight as to how codes of conduct inform these spaces and vice versa. Future studies should adopt an iterative process of design-based research to test and refine these affinity spaces (Collins et al., 2004; Wang, Petrina, & Feng, 2015). Recommendations also include future applications of sociocultural theory and activity theory to discern how adolescents differentiate between face-to-face and online communication and practical classroom applications of affinity spaces in secondary schools.

SUPERVISOR: Dr. Stephen Petrina
COMMITTEE MEMBER: Dr. Marlene Asselin
THESIS EXAMINER: Dr. Douglas Adler

HWL @ CSSE 2016

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Congrats to the HWL Research Team for an excellent symposium on Designification of Learning.

This symposium explores the designification of learning to generate discussion on 21st century learning, curriculum, and instructional design. Six empirical reports offer depth and scope: 1) 15 preschoolers learning prosocial behaviours by designing or designifying with iPads; 2) 25 eighth graders designing affinity spaces to understand cyberbullying; 3) 107 young adults learning language within a Virtual Immersive Language Learning And Gaming Environment (VILLAGE); 4) 30 youth co-researchers designing or designifying in maker culture using the Tween Empowerment & Advocacy Methodology (TEAM); 5) firsthand design critique of the Uganda National Youth curriculum; and 6) designification of technotheologies using video design-based research (VDBR) and value-sensitive design (VSD).

The key objectives include: 1) to explore connections between de-signification, design-ification, and “new learning;” 2) to profile methodological advancements in design-based research (DBR), VDBR, VSD, and TEAM derived from lab and field-based studies; and 3) to examine designification of diverse learning environments (e.g., classrooms, affinity spaces, maker labs, and virtual worlds). The presentation format will be conversational and demonstrative, beginning with a series of focus questions to determine audience interests and generate seeds of discussion. A series of DRB demonstrations will be provided as stimulating examples and to provide depth of understanding.

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Excellent research, Stella Namae, on understanding the nature of out-of-school-in-school technological divide in Uganda.

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Challenging discussion on cyberbullying, cybercrime, and online identity construction led by Lesley Liu and Kesiena Chris-Iwuru.

Keeping Up with the Media

Paula MacDowell

Keeping Up with the Media is a media study guide created for teachers and students, by teachers. The authors are all practicing teachers (elementary and secondary) completing a Master of Education in Digital Learning and Curriculum at UBC. This elite team produced this guide to enhance media literacy and media education across the K-12 curriculum.

Authors: #UBCDLC3
Editor: Paula MacDowell
Publication Date: August 4, 2016
Format: Interactive, multi-touch eBook
Online: http://itunes.apple.com/us/book/id1149612619