Tag Archives: video

Green Screen #wormholechallenge videos

The #wormholechallenge seems to have emerged on Twitter over the past few weeks spurred on by some improvements in iMovie that make ‘green screen’ videos highly accessible to those with the free mobile App or the full iMovie application on iOS. Using any green (or blue) background, you can create the appearance of a wormhole effect with an image gradually appearing, shifting, stretching, disappearing and distorting. Try using playdough or food colouring in water. Have a look at the Twitter hashtag (#wormholechallenge) for some amazing examples. Here’s my first try at a wormhole video!


Green screen can support photo and video creation across subject areas. Using accessible materials (without the need for a big green wall) allows your students to create unique special effects within any video project or presentation. I believe this technology encourages us to think more creatively and can support students in developing core competencies. The video above could be used in a presentation about intertidal life where students select an invertebrate to study and reveal it during their presentation. I’ve only just started to play with this but already feel like the possibilities are vast.

You can use a Green Screen app (like DoInk as shown in an earlier Scarfe Sandbox post: Green Screen for Storytelling) or use a newer feature of iMovie that allows you to import video as ‘green or blue screen’.

Here’s the video tutorial by Richard Hopkin that I viewed before making my own iMovie wormhole video:

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Filed under AR & VR, Not Subject Specific, Resources, Technology, The Arts, Video & Video Tutorials

Stop Motion Studio

Stop motion animation can be created in many different ways. Today, there are some helpful apps to make the often time-consuming task more streamlined! You can, however, just set transition between clips in any slide show or movie app to 0 or .5 to create a stop motion effect (similar to a no-tech ‘flip book’ (link to Youtube example))

I have long enjoyed using Stop Motion Studio but recently came across some browser-based apps I’m interested in exploring further including Stop Motion Animator (for Chrome books).

Stop Motion Studio is an app that facilitates the process of creating stop motion animations with clay, cut-outs, LEGO, you name it! It’s a great way to explore storytelling and multimedia. There’s a free and a paid version, and this is what you can do with them:

Some of the features of the ‘free’ version:

  • Adjustable timer
  • Camera settings
  • Auto focus
  • Auto exposure
  • High definition exporting

Although any video editor can do what Stop Motion Studio does, this app narrows down the functionalities to what is relevant in creating stop motion animations and automates parts of the process for efficiency e.g. you can easily adjusts the number of frames for each still shot to suit stop motion better. The app also saves videos in high definition by default.

Creating a stop motion video might reinforce the creative thinking core competency, especially when used in a second language classroom such as French Immersion, Core French, etc. 

Alternatives: You might try using iMovie, QuickTime Pro or Camtasia (free to UBC students) to create stop motion!

It’s really simple to get started with Stop Motion Studio, you just have to download the app and start clicking away. There are a few tips that can make the process of creating an animation run smoother:
  • Use a stand or tripod, or even anything to stabilize the camera and fix the angle
  • Use the timer function, so you don’t have to push the camera buttons, and with that you’ll avoid pushing the camera out of place
  • Play a bit with the auto-focus and auto-exposure settings to see if they’re going to create dramatic differences between frames. You might want to turn it off if they do.
  • Get good lighting, videos love light and good contrast
  • Storyboard, or at least plan ahead what each scene is going to look like. That will save you editing time and make the story more coherent.

Here’s our Quick Start Guide you can share with other Teachers and Students

Stop Motion Studio Instructions One Page Handout

You may also wish to review a resource created by a UBC instructor showing how they incorporate stop motion to share lecture/class material (where they also share some tips and ‘basics’ to help you get started)

‘SlowMation’ is another term you might come across for stop motion. Slowmation.com has a series of PDF tutorials on getting started with various applications to create ‘slowmation movies’.


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Webcams and Virtual Field trips: engagement and real-world connections!

“Incorporating webcam images into a curriculum expands the tools educators have to help explain ideas and concepts to students. Webcams can be used as a teaching tool, with images and data from the webcam sites incorporated into a teaching module, emphasizing a concept or point. Webcams can also be used in an exercise, where students find webcams from different parts of the world that fulfill a set of criteria set by the educator.”

(Sawyer, Butler & Curtis, 2010)

There has been a great deal of research on the value of connecting students to the natural world. The BCEd plan advocates experiential learning and many publications expound the impact of time spent in nature on the health and well-being of both children and adults. While taking students outdoors as often as possible is inarguably the most valuable form of field experience, webcams and Virtual Field Experiences can provide an alternative when this is not possible. Webcams can also be used to supplement an ‘actual’ field trip and support ‘real time’ data collection in the classroom prior to, following or in lieu of a field experience; to pre-play or re-play the opportunity.

For many teachers, taking students outside of the immediate local environment is difficult if not impossible. While many recognize the value in even accessing natural areas if they exist within walking distance of the school, field experiences (even a walk down the block) can pose barriers to teachers (geography, safety, scheduling, financial issues, permissions and district or school policies to name a few). Virtual experiences like webcams (or interaction with experts via web conferencing as a virtual field trip or even via social media), can eliminate these barriers and the instantaneous, multi-modal nature of the interaction helps to make the experience particularly relevant to learners today (Prensky, 2001).

Having students interact with natural environments and people via webcam allows students to see beyond the school walls even when they are confined by those walls. Real-world experiences, even those mediated by digital technologies such as web-cams, increase student motivation, engagement and learning at all grade levels (NREL, 2005). Further, while being immersed in natural environments is superior, simply viewing nature in images or video can improve mood and lessen anxiety (Louv, 2008).

While the concept of viewing nature videos or participating in virtual field trips is not new to teachers, the increase in number and quality of live streaming webcams combined with increased access to technology in schools, make the potential for this sort of observation more accessible.


There are so many potential uses for Webcams & virtual tours in the classroom. From geography to science to critical thinking, storytelling, problem solving and observation. From whole class engagement, to small group, to individual and even ‘passive’ observation where the ‘cam’ is left live on the projector for students to observe as desired or as needed. Webcams can be part of a learning center or approach along with hands-on manipulatives, magnifiers, measuring tools, books, writing and drawing materials.

See this link for a list of some of our favourite Streaming WebCams for elementary and secondary students.

Download a Sandbox_WebCams_handout

In this edutopia Article, learn how Webcams can “bring lessons to life”

http://www.educationworld.com/a_tech/tech/tech100.shtml


star-fish-242886_1920A favourite experience with my own students was a unit exploring extreme environments. We connected with Ocean Networks Canada, http://www.oceannetworks.ca/, viewed their webcams, collected data and then participated in a ship to shore Skype with an educator aboard a research vessel 100’s of KM off the coast of BC. The students were highly engaged, developed excellent questions for inquiry and did some very creative problem solving – areas each of the core competencies were easily explored in this one unit! Communication, Thinking and Personal Social.

The Vancouver Aquarium has a variety of webcams and teaching resources at vanaqua.org. They also offer Virtual Field Trips (Free in the pilot year with a fee of approx. $60 per class of any size beginning in Sept. 2019) Contact: https://www.vanaqua.org/education/school-programs/virtual-aquaclass (and let  them know you heard about these experiences via UBC’s Faculty of Education Scarfe Sandbox)


A few Tips

  • Know your objectives!
  • Pre-view and pre-test the webcam
  • Have a back up plan – what will you do if the webcam isn’t active or internet is too slow (have students engage in something related – having a ‘sketch journal’ can support effective use of downtime!)
  • Ensure your display is clear and large enough – is there sound?
  • Have students develop questions prior to watching, while they watch or after watching. Can we ‘answer’ our questions (i.e. research) by observing?

Additional Resources:


References:

Butler, D., Curtis, M., & Sawyer, C. (2010). Using webcams to show change and movement in the physical environment. Journal of Geography, 109(6), 251-263. doi:10.1080/00221341.2010.506924

Louv, R. (2008). Last child in the woods : Saving our children from nature-deficit disorder. Chapel Hill, N.C: Algonquin Books of Chapel Hill.

Northwest Regional Educational Laboratory, (2005) Focus on Effectiveness. Retrieved from http://www.netc.org/focus/challenges/student.php

Prensky, M. (2001). “Digital Natives, Digital Immigrants”. On the Horizon 9 (5). Lincoln: NCB University Press.

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Stop Motion Studios (FR)

What is it

Stop Motion peut être créée de différentes manières. Aujourd’hui, il existe des applications simples pour créer des animations !

Il y a des applications qui sont accessibles en ligne et en version application.  Stop Motion Animator (pour les ChromeBooks) ou l’application gratuite et simple offerte par Parapara de Mozilla.

Stop Motion Studio est une application qui facilite le processus de création d’animations en stop motion avec de l’argile, des découpes, du LEGO, etc. C’est un excellent moyen d’explorer les histoires et le multimédia. Il y a deux versions qui sont offertes : une gratuite et une payante.  Voilà ce que vous pouvez faire avec Stop Motion Studio :

Version gratuite:

  • minuterie réglable
  • paramètres de l’appareil
  • mise au point automatique
  • exposition automatique
  • haute définition exportation
Version payante:

  • thèmes
  • clips sons
  • écran vert
  • filtres
  • peinture

 


Why is it relevant

Bien que tout éditeur vidéo peut faire ce que Stop Motion Studio fait, cette application restreint les fonctionnalités à ce qui est pertinent dans la création d’animations en stop motion. En outre, il ajuste le nombre d’images pour chaque image afin qu’elle corresponde mieux au stop motion, alors que cela pourrait être un peu plus complexe à configurer dans les éditeurs vidéo. Enfin, les vidéos sont enregistrées en haute définition par défaut, ce qui simplifie le processus.

Cette ressource est idéale dans une classe de langue seconde telle que l’immersion française, le français de base, etc. Elle permet aux élèves de s’engager de façon créative dans l’apprentissage du langage.


How to get started

C’est très facile de travailler avec Stop Motion Studio, il vous suffit de télécharger l’application et d’explorer toutes les fonctions. Il y a des démarches qui peuvent faciliter la création d’une animation :

  • Utilisez quelque chose pour stabiliser (un pied, un trépied, etc) l’appareil photo et corriger l’angle.
  • Utilisez la fonction minuterie pour ne pas avoir à appuyer sur les boutons de l’appareil photo.  Cela, évitera de pousser la caméra hors de place.
  • Jouez un peu avec les différentes fonctions et les réglages.  Par exemple la mise au point automatique et l’exposition automatique pour voir des créations dramatiques différentes entre les images.
  • Obtenez un bon éclairage, les vidéos aiment la lumière et le bon contraste.
  • Storyboard, ou du moins prévoyez à l’avance à quoi chaque scène va ressembler. Cela vous permettra d’économiser du temps d’édition et de rendre l’histoire plus cohérente.

Video demonstration

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TLEF 2016-2017: Faculty Project Partner Testimonials

We are very grateful for the partnership of several Faculty members and their students during and beyond this project!

Reflections of Marina Milner-Bolotin, Assistant Professor, EDCP 357:

The Camtasia video projects her students created with the help of our project team are available as open resources via her STEM Videos For All website and Youtube channel. We were extremely fortunate to be able to work with her in support of our project and found that the assignment developed collaboratively with Marina built naturally upon work she began as part of an earlier TLEF project she was awarded. “Making a big difference with very little: Creating a community resource for hands-on math and science activities on a “shoestring budget”

Summary of reflections from Christine Bridge, Sessional Instructor, LLED 361:

“I try to infuse technology into my own practice and very much value and appreciate how open Yvonne has been in being able to connect, bounce around ideas, and walk through new tools — not to mention all the support she offers students outside of class time” (Christine Bridge, testimonial)

In addition, Christine informed us that the feedback she received from her teacher candidates was always very positive, and she only wished her students had a longer amount of time to interact and engage with technology.She enjoyed our sessions so much that she repeatedly sought Yvonne’s guidance and support and felt that our engagement with the teacher candidates was so important that she would invite us again to her LLED classes for the following reasons:

  • To help TC’s gain awareness of an array of technologies that might be implemented into their future practice
  • To provide them with the opportunity to ‘test-drive’ new tools
  • To highlight effective practice modelled in a comfortable setting, to brainstorm possibilities in a variety of subject areas, and to ask questions
  • To engage in meaningful discussions about issues such as copyright, privacy, permissions, moderation, etc. that otherwise might not occur
  • To facilitate pedagogical discussions surrounding the use of technology in educational settings

Reflections of Wendy Traas, Reference Librarian, Education Library UBC:

One important session we conducted during this project concerned Open Educational Resources (OER). For this topic, we held various workshops and collaborated with Jo-Anne Naslund and Wendy Traas, librarians in the Education library. Together we exposed teacher candidates to new technologies and resources available online and within the library promoting practical teaching practices and discussing ethical obligations as digital citizens. Reflecting back on her experience with this partnership and TLEF project, Wendy Traas found that she had grown as an educator and attained new pedagogical skills:

As a teaching librarian, these sessions have given me valuable opportunities to explore emerging conversations and tools around digital literacy and links to pedagogy. As a result of this project, I am more aware of tools such as makerspace kits, student response systems, open education repositories, and virtual and augmented reality. The project has inspired me to incorporate many of these into my branch to support student learning.  (Wendy Traas, testimonial)

In addition, Wendy found that our project provided students with a means to develop their digital literacy and pedagogical approaches:

Digital literacy is an important topic for new teachers, requiring them to consider their own practices in addition to modelling them in the classroom with students. Given the rapid change of digital technologies, this project is a timely opportunity for students to learn new skills and develop critical thinking skills about the many pedagogical applications. By working within specific courses, the project allowed students to explore tools and strategies in an authentic and meaningful way. (Wendy Traas, testimonial)

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iMovie

iMovie is an IOS and MacOS based video-editing tool. With iMovie, you can choose and edit previously shot videos, add titles, music and effects in only a few steps. In addition, you can access your creations from any Mac device, and you can publish or share it on various social media platforms such as Facebook, Vimeo, and YouTube.

Features include:

  • various built-in music and sound effects
  • 10 creative video filters
  • voice-over recording
  • speed-changing effect
  • picture-in-picture effect
  • split-screen effect

With iMovie, you and your students can create engaging videos that can be shared with the class and that incorporate topics relevant to the lesson. iMovie allows you to use different effects and features to edit and add different elements to your video. For example, as an instructor you can add titles and record voice-overs that can be useful when trying to guide your students or provide additional information.

In addition, with iMovie’s effects, students can add a broadcast feel to their productions with picture-in-picture and split-screen effects. They can also place their characters “on location” in exotic places using green-screen effects. Last but not least, using the built-in filters, you and your students can easily make videos look more professional.

Click here for more detailed information about iMovie’s features.


  1. Download iMovie here or from the iTunes store on your iPhone/iPad. After downloading the app, choose to create a new project with your app.
  2. Name your video and set the aspect ratio. The widescreen ratio (16:9) is recommended.
  3. Choose the theme you wish to use. Take the time to play with the theme before making your decision. Of course, you can always switch to a different theme while editing as long as you ensure the “Automatically Add Transitions and Slides” option is unchecked; otherwise, you will need to do some tedious work on manually setting up the timeline.
  4. In order to import your video, go to “File” in the menu bar, select “Import”, and click on “Movies…”. From here, you will choose the video files that you would like to import into iMovie.
  5. Now you need to select which clips you would like to add into your video. Once  your clips are loaded into the iMovie project database, select which clips you would like to add into your video. Click on each clip and drag it into the timeline. While adding your clips, make sure to put them in the right order.

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Hudl: Improving Athlete Performance Through Video Annotation

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Hudl is a video annotation software that allows coaches and athletes to review their performance after matches and/or training sessions. After uploading video from either a dedicated video camera or a mobile device, tags can be added to individual players and passes to generate stats. If filming on a mobile app, tags can be added on the go by an assistant. Highlights from the game can be showcased and annotated with drawing tools and diagrams to be used as feedback for the players.


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Hudl can improve gameplay and tactics when used to show exactly what coaches expect and athletes have been doing. Game stats can also help think about strategy, strengths and weaknesses in teams. Video footage also allow athletes to study their movements precisely, especially if seen in slow motion. This is then a great tool for Physical Education teachers, allowing students to review their movements and learn step by step. Also, all the footage/stats can be used in portfolios for students or athletes.


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Please refer to video below for an overview of the software and learn how to get started.


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Filed under Physical and Health Education, Resources, Video & Video Tutorials