Tag Archives: engagement

Literature Circles: An Introduction

What are Literature Circles?

Literature Circles are small groups of students reading and discussing the same book (AKA reading groups, book groups, or book clubs). One of the main goals of lit circles is for students to enjoy reading and engaging in “open, natural conversations about books” (Daniels, 2002, p. 18). During lit circles, the learning is student-centered, taking place during reading and conversation, and the teacher becomes a facilitator and coordinator.  Teachers can support lit circles by being open to learning from and with their students, and developing an expectation of reciprocity in teaching and learning.

Lit circles are adaptable and teachers can customize them for their students’ needs, which makes them a great strategy for Universal Design for Learning (UDL). Groups of 3-5 students seem to work best. The essential elements of literature circles include student voice and choice (Daniels, 2002). In a classroom, each group may be reading a different book or the whole class may be reading the same book. For online learning, lit circles can be held via breakout rooms and the teacher can pop into different rooms to facilitate. For more information, the UBC Education Library has compiled a list of resources for teachers wanting to try lit circles.

Voice and Choice

  • Students could choose their own reading materials (teachers can start with a book talk to introduce the selections, ex. topic, genre, level of difficulty – or teachers can spread out the books over several tables and allow students some quiet time to peruse)
  • If students are all reading the same book, students could choose the motif or theme they wish to focus on and those could be used to form the groups
  • Topics for discussion should come from students and discussions are peer-led; “personal connections, digressions, and open-ended questions are welcome” (Daniels, 2002, p. 18)
  • Students will meet on a predictable schedule – it can be helpful to provide students with a calendar (older students can choose how far to read before each scheduled discussion)
  • If groups are reading different books, they could have an opportunity to share about their book to others (perhaps you’ll have students choose new books, form new groups, and continue lit circles throughout the year)

Roles

Assigned roles can be a great way to help students learn how to participate in discussions and what they need to bring to a conversation to make it rich and engaging. Younger students may choose to draw notes, as opposed to write them. Roles are particularly useful in preparing for discussions because they help students to learn what elements can prompt meaningful conversation. However, the eventual goal is to remove the scaffolds (the roles) and allow students to have free-flowing conversations, which an over-reliance on role sheets can impede (Daniels, 2002).

Examples of Roles:

Updated Roles for the 21st Century (Herrera & Kidwell, 2018) retrieved from https://files.eric.ed.gov/fulltext/EJ1181553.pdf

  • Connector: finds connections between the book and the student(s)
  • Questioner: asks questions about the section being read or the book in general
  • Illustrator: creates images as they read
  • Word Wizard: highlights a few new or meaningful words for students to learn
  • Summarizer: creates a summary of the book section
  • Researcher: digs into and discovers background information related to the book
  • Literary Luminary: locates quotations or significant passages to generate discussion 

Older students will likely be able to prepare for lit circles without having specific roles assigned. However, having students choose a ‘Discussion Director’ (who manages the flow of conversation, encourages participation, and brings some topics/questions to get started) can help to keep conversations flowing and help students to practice facilitating a small group discussion. Students can rotate through this role so each has the opportunity to be discussion director.

Dialectical journals or reading logs can help students to think through their book as they read and can help to prepare students for discussions (a dialectical journal is a double-sided journal that students write in during their reading – on the left, they write questions, drawings, interesting quotations, anything that catches their attention, and on the right, they comment and jot down their thoughts relating to what they have written on the left).

Assessment

Generally, assessments during lit circles come from “teacher observation and student self-evaluation” (Daniels, 2002, p. 18). Offering students multiple self-assessment opportunities can help students to cycle through identifying an area for improvement, setting a goal, assessing if the goal has been met, then setting a new goal, and so on. Summative assessments could also include written assignments or presentations.

Interdisciplinary Learning

Novels naturally weave disciplines together in their stories and teachers can encourage students to research background information that will contribute to their knowledge of the book. For example, students can look into historical context, geography, scientific context (particularly useful for science fiction novels), and psychology – teachers can model interdisciplinarity and encourage students to bring these elements into their discussions. Although lit circles are most commonly incorporated into English, social studies, and humanities classes, they can be used effectively in other disciplines, such as science (Straits & Nichols, 2006).

Preparation

If students have never participated in lit circles before, teachers can model roles and expectations beforehand. For example, teachers could use a short story or poem to demonstrate how lit circles work and what productive participation may look like, as well as to introduce and practice the roles and responsibilities.

During lit circles, students will need time to read (silently or in small groups) and committing time for silent reading from the start of the year can help to establish expectations and routines for that time. It can also be a great way to calmly start the class and get students focused. Teachers can demonstrate they value reading by committing time to read in a way that is visible to students and share their enjoyment (as opposed to using silent reading time for other tasks).

Teachers should read all of the book club selections before starting lit circles and choose books that they also enjoy. It’s important to display passion for reading and enthusiasm for the book choices – students can be heavily influenced by a teacher’s attitude and mindset! Teachers can also think about how book selections cover and connect to big ideas/themes for the unit or year to promote integrated learning (ex. identity, sustainability, compassion, etc.). Adrienne Gear,  MEd UBC, Vancouver teacher and well-regarded literacy specialist, has assembled some thematic book lists for grades 3-6 and for grades 6-9 to help get you started.

How to Get Started

Daniels (2002, p. 55) explains that there 5 key steps for a successful start:

  • Explain – let kids hear why this activity is important
  • Demonstrate – provide live or videotaped examples, by kids or adults
  • Practice – help kids try out a variety of approaches (a fishbowl activity can be an effective way to practice and improve group discussions!)
  • Debrief – ask kids to notice and catalog effective procedures
  • Refine – provide ongoing training through mini-lessons and coaching

 

References

Daniels, H. (2002). Literature circles: Voice and choice in book clubs and reading groups. Stenhouse.

Herrera, L. J. P., & Kidwell, T. (2018). Literature circles 2.0: Updating a classic strategy for the 21st century. Multicultural Education (San Francisco, Calif.), 25(2), 17-17. https://files.eric.ed.gov/fulltext/EJ1181553.pdf

Straits, W., & Nichols, S. (2006). Literature circles for science. Science and Children, 44(3), 52- 55. https://www.proquest.com/scholarly-journals/literature-circles-science/docview/236904244/se-2?accountid=14656

 


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), July 2024.

 

 

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by | August 31, 2024 · 4:58 pm

Games for Language Learning

In a language learning classroom, a game “could be any activity that formalizes a technique into units that can be scored in some way” (Brown, 2001, p. 183). Additionally, a language learning game is an activity “which is entertaining and engaging”, which should be challenging in some way, and which often includes interaction and collaboration (Wright et al., 2006, p. 1). Games may or may not include competition – some students are motivated by competition and others are not. Overall, games should inspire students to participate, try their best, and practice the target language.

For more information about group work in general, visit this blog post!

Why incorporate Games?

Games can be a great way to get students communicating and increase engagement! Providing a variety of activities can help to engage diverse students (different learners enjoy different activities and learning styles). Furthermore, repetition is a key element of language learning and games can provide opportunities for repetition while keeping the material fresh. Wright et al. (2006, p.2) describe a few of the benefits of including games in language learning:

  • Games help and encourage many learners to sustain their interest and work
  • Games provide one way of helping the learners to experience language rather than merely study it
  • Many games… provide repeated occurrence and use of a particular language form
  • Games involve the emotions, and the meaning of language is thus more vividly experienced
  • Games provide the key features of a ‘drill’ with the added opportunity to sense the working of language as living communication

The Teacher’s Role

Games require that teachers become facilitators (or sometimes participants). Try not to correct grammar or mistakes unless it’s absolutely necessary – games can encourage participation and we want to make that participation positive and rewarding. Don’t forget, “errors are a ‘necessary’ manifestation of interlanguage development, and we do well not to become obsessed with their constant correction” (Brown, 2001, p. 181). Teachers can be engaged in formative assessment during games and note what may need to be reviewed or targeted later with students.

Wright et al. (2006, p. 4) suggest the following steps to introduce a new game:

  1. Explanation by the teacher to the class
  2. Demonstration of parts of the game by the teacher and one or two learners
  3. Trial by a group in front of the class
  4. Any key language and/or instructions written upon the board
  5. First ‘try out’ of the game, by groups
  6. Key language, etc., removed from the board
  7. The game continues

Icebreakers

Learning a new language can be intimidating for many students: it requires that they are open to communicate with others and take risks. Developing a sense of classroom community and shared experience can help to make students feel more comfortable and willing participate despite the potential mistakes, which could result in feelings of embarrassment and vulnerability. Teachers need to consider how they are building and developing relationships in the classroom and can check in with students by taking a class temperature.

Icebreaker games are a great way to get students “to feel comfortable with each other, confident in themselves and focused on the language lesson” (Wright et al., 2006, p. 11). Games can also help students get warmed up and ready to learn by activating prior knowledge (an activating strategy).

Here are some examples of Icebreaker games:

  • People Bingo – the teacher makes a bingo grid with questions to help students get to know each other. Students circulate asking questions to their classmates, trying to fill in their bingo cards.
  • What Makes You Unique – each student’s uniqueness benefits the class. Students (and the teacher) all come up with something they think makes them unique. As each person says their point, anyone who can say ‘me too’ raises their hand and says it. Then that person needs to think of a new unique point until every person has been able to share something where no one else can say ‘me too’ (if a student is struggling to think of something, you can return to them at the end to give them more time – I like to use a class list or seating plan and check off names as I go).
  • Two Truths & A Lie – each person secretly writes two truths about themselves and makes up one lie. Students need to circulate and see if they can guess the lie (this can be done as a class too). Note that some guidelines and trust may be needed for this game so that the truths and lies are school-appropriate.
  • Would You Rather? – teacher says or shows an image of two things and asks students which they would rather (ie. Would you rather ketchup or mustard?). Students can move to one side of the class or the other to show their picks or raise their hands. You can extend this activity be asking a few students ‘why?’ each round.
  • Temperature line or Four Corners – Similar to would you rather, the teacher (or a designated student) can pose a question and students respond by moving to one of four corners or by organizing themselves along a line based on the ‘degree’ of their response)

Examples of Games

Here are a few game ideas to get you started. Check out Wright et al.’s (2006) book, Games for Language Learning, for many more examples and suggestions.

Board Games Adapted for the Classroom

  • Scattegories – Divide the class into teams. The teacher prepares a list of 8-10 topics (ex. a verb, an animal, a food, a colour, a movie character, etc.), then randomly picks a letter of the alphabet. The teacher will set a timer and each group will work on generating word for each topic that starts with the selected letter. When the timer goes off, one at a time, groups will share what they wrote for each topic – they get a point if they wrote a word, starting with the correct letter, that no other group wrote (if another group wrote the same word, neither team gets the point). Subsequent rounds can be played with a new random letter.
  • Pictionary – In groups of four (two against two), students can use a vocabulary list and take turns selecting and drawing a word for their partner to guess. This can also be fun as a whole class game (with two teams), having students draw on a white board, projector, or document camera.
  • Concentration – teachers or students can build this game. Teachers should create a grid (so that all pieces are equal size and shape). Teachers or students create matching pieces (one piece with a word in the target language and one image/drawing). When all the pieces are complete, students flip over the pieces and mix them up. Then, students take turns selecting two pieces to turn over, if they have a match, they get to keep those two pieces. The students with the most pairs at the end wins. Card Sorts can be done digitally as well. See the ‘Whose Names are These’ blog post in the Scarfe Sandbox for an example.
  • Headbands – this game has students asking questions to guess which object or character they’ve been given. The teacher writes names or objects on small pieces of paper and while students are working at their desks on another task, the teacher can circulate and tape the papers to the backs of their students (make sure to tell students not to discuss them!) – in the boardgame version, players wear headbands for display. Students will stand up and circulate to ask yes/no questions to their classmates in order to guess who they are. For an added level of complexity, the people/objects can be designed as pairs that students then need to figure out and stand beside before the game is complete.
  • Bingo – teachers can create a blank bingo sheet (5×5 grid). Students can write or draw vocabulary words (creating the bingo sheet themselves also serves as a form of review!). The teacher calls out the words in the target language and students can use small pieces of paper as markers until a student gets 5 in a row (vertically, horizontally, or diagonally) and calls out “Bingo!”. I like to continue for a few rounds allowing more people to get a bingo before starting again. Students can easily keep these bingo sheets as a quick review later before a test or anytime throughout the year.
  • Jenga Builder – students create a design without showing their partner using Lego or coloured pieces of paper in different shapes/sizes (students should have two matching sets of whatever material they are using). Students will hide their design and verbally communicate to their partner(s) how to build the same design. This is an example of an unplugged coding activity where students practice procedural and directional language to develop their computational thinking skills (an important aspect of the Applied Design Skills and Technologies BC ADST Curriculum). Visit the Unplugged Coding blog post in the Scarfe Sandbox for more examples and resources.
  • Battleship – give students a simple grid and have them prop a binder between them so they can’t see each other’s sheets. Students hide their ships by colouring in boxes on the grid. Students communicate how they will identify the rows and columns on the gride and then take turns guessing boxes until all ships have been discovered. (This is another unplugged coding example)

Movement Games

  • Statues – one student is asked to leave the room. The students who remain in the room are all given a verb to act out (silently). The teacher yells ‘Freeze’ and the students all stop mid-motion as statues. The teacher calls back the student from the hall to guess what action the statues are frozen in.
  • Charades – students are given a prompt and must act (silently) while their teammates guess.
  • Simon Says – one person takes on the role of ‘Simon’ (or they can use their own name!). Anytime the leaders say, ‘Simon says…’ and then an action, all the students must do the action. If students do the incorrect action they sit down. If the leader doesn’t say, ‘Simon says…” before the action and students act, they sit down. Continue until you have one or two winners left standing.

Whole-Class Cooperative Games

  • Go, Go, Stop – Index cards work well for this activity. The teacher will create a set of cards (make sure that you have en

    Go Go Stop cards

    ough cards for all the students, if you have extras, some students can take two). Each card will contain an answer (to a question on another card) and a question (whose answer is on another card). The first card will have START at the top and the first question at the bottom, and the last card will have the last answer at the top and STOP at the bottom. Shuffle the deck and hand them all out randomly to students. Creating a master list for the teacher to use will make this game much easier to facilitate! The teacher starts the timer when the student with the start card begins and the goal is to get all the students to read their cards in the correct order (this requires that students listen carefully and consider what they should be listening for). The teacher stops the timer when the last student says stop. I like to discuss with the group how to improve, then reshuffle the deck, hand them all out again and try to get students to beat their time (for secondary teachers with more than one class, they can have classes compete against each other for best time). 

  • Teacher Vs. Student – you’ll need a projector or document camera for this activity. The teacher displays some images on the screen (10-12 works well), then points at an image and says the word in the target language. If the image matches the word, then the whole class must repeat the word after them. If the teacher points at an image and says the wrong word, everyone in the class must stay silent – if they do stay silent, the class gets a point, and if anyone makes a sound, the teacher gets a point. The teacher can go faster or slower depending on the level of the class. First to 10 points wins!

Competitive Games

  • Flyswatter – the class is divided into two teams. The teacher displays a screen of words and/or images (the teacher could also write words on a white board). Two students come to the front (one from each team) and using fly swatters (or yard sticks) point to the image/translated word after the teacher says a word in the target language. The first student to point at the image/word gets a point for their team.
  • The Amazing Race – the teacher divides the class in teams of 4-5 and creates a list of tasks (translating, conjugating, and drawing work well). Teams send up a representative from each team to get the first task (depending on the difficulty of the task, these could be shown to students or given as a slip of paper – make sure they can’t see the following tasks!), then take it back to their team to complete. Teams show the teacher their completed (and correct) task before getting the next task – this continues for the rest of the game. The first team through the entire list wins.
  • Design Challenges These can be a great way to promote collaboration and communication (in the target language!).

Digital Games

  • Boukili (French) is a free website offering French books to read for a variety of reading levels. As students read, they unlock levels to travel virtually to new countries where they can change the avatar’s outfits and play games.
  • Jeopardy – Factile allows users to create a digital jeopardy game which can be projected onto a screen. One of the highlights is that the program keeps track of scores!
  • Blooket – This program allows teachers to create review games for students in a variety of game formats.
  • Word Games, like Boggle, Wordle, word searches and more, can be played online.

Board Game Ideas

If your school or department is looking to spend some money on board games for language learning, here are a few that would make excellent classroom resources:

  • Spot it – learn the vocabulary and race to spot matching pairs of images
  • Lion In My Way (AKA Obstacles) – creative problem solving and story-telling game using images
  • Dix It  – players use their imaginations to interpret images
  • Taboo – players try to communicate a word to their team without using any of the listed ‘taboo’ words
  • Scrabble – the classic word game can easily be used in classrooms
  • Bananagrams – similar to scrabble, but without the board
  • Guess Who – players take turns asking questions to try to figure out their partner’s mystery person

References

Brown, H. D. (2001). Teaching by principles: An interactive approach to language pedagogy (2nd Ed.). Addison Wesley Longman.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd Ed.). Cambridge University Press.


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), July 2024.

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Filed under Activating Strategies, Active Learning, Blog Posts, Curriculum, Digital Tools and Apps, Inclusive Practices, Language & Lit Learning, Not Subject Specific, Planning, Resources

Classroom Discussions

What are classroom discussions?

group of multi-ethnic students engaging in a discussion outdoors at school.

Remember: Discussions can occur outdoors!

Classroom discussion can be defined as an oral activity where teachers and students develop together a specific curriculum content or competency through each other ideas. “The purposes of a discussion are to build collective knowledge and capability in relation to specific instructional goals and to allow students to practice listening, speaking, and interpreting, agreeing and disagreeing” (Teaching Works, 2022, May 2). In this sense, students use the ideas, words, explanations, and interaction with their teacher and peers as a resource for their own learning.

Classroom discussions are not merely to help students answer a question but to establish a conversation. This conversation may begin with a provocation, have a beginning, a sequence of processes, and an end or closure. What happens during the process is essential to developing the content and competencies of the curriculum and achieving teaching goals. Differing opinions, moderating interaction, taking turns, etc, are essential to developing student competencies and helping students to deeply explore content. Therefore, classroom discussions are a teaching and learning process that believes that students will accomplish curriculum goals together, through the process of sharing ideas (Teaching Works, 2022, May 2). Well-designed and orchestrated class discussions can help build classroom community.classroom community (links to post in this blog).

Classroom discussions can occur in both synchronous and asynchronous contexts. When planning an asynchronous discussion, teachers should consider the ability of students to self-regulate and manage the discussion. When discussing critical issues, the teacher may need to monitor and help guide the discussion. The Bell Foundation provides some suggestions for how to improve classroom talk that can improve students’ ability to participate in synch and asynch discussions.

Why are classroom discussions important?

Classroom discussions are important because they develop both academic and non-academic skills in students. Communicating is essential to living in the current society and developing a healthy democracy. Being able to share, justify, defend, listen, and understand diverse perspectives and ideas is one of the most important competencies that human beings use in our current world. Hence, students need to learn these skills to be successful in their adult life.

Moreover, classroom discussions support student development during their school years. Through classroom discussions, students can learn to make sense of complex ideas and organize their thoughts. Students can also develop the confidence to present their views and use evidence to justify them. Finally, classroom discussions can support teachers to reveal students’ conceptions and misunderstandings about a topic, helping them to identify contents and concepts that need to be better explained in a lesson.

However, developing rich classroom discussions is a complex task that may generate several problems if teachers do not conduct the process well. Teachers should know how to value different views and pay attention to each child’s needs. Therefore, the challenge (and secret) is to be conscious of all micro details involved in classroom discussions, as we will show next.

What are elements of a rich classroom discussion?

The Teaching Works Team (2022, May 2) from the teacher education program of the University of Michigan defends that teaching practices should be unpacked in chunks or elements to support novice teachers to develop these skills. In this sense, they divide the task of developing classroom discussion into several parts and elements, detailing what teachers should pay attention to in each part. In the next sections, we will details these steps and elements as well as complement them with additional resources and orientations.

Source: (Teaching Works Team, 2022, May 2)

Preparing for a discussion

1. Selecting a task:

Teachers should choose tasks, texts, and materials that allow multiple views, discussions, and solutions for a topic/question, encouraging students to explore different possibilities and arguments. Teachers may need to adapt a task to support multiple views and disrupt inequalities.

2. Anticipating student thinking:

Teachers should think about possible questions, mistakes, or understanding that students may have about the topic. This means both activating previous knowledge but also anticipating problems that may deviate students’ attention from the curriculum goals in that classroom discussion.

3. Setting up the task:

Teachers should select the purpose of the activity and prepare the orientations to support students’ work. In this sense, teachers also should plan the moments for students to work independently, in small groups, or with the whole class as well as the resources needed to develop the discussion.

Conducting the Discussion in class

1. Launching the discussion:

2. Orchestrating the discussion:

Teachers should pay attention to a couple of elements and tasks that will create thinking routines to explore and deepen their understanding of a topic. The following elements may happen in a different order but, according to Harvard’s Project Zero, they should be part of any Thinking Routine (links to Harvard’s Project Zero) chosen by teachers:

    • Eliciting the discussion: teachers should state the multiple ideas that their students are bringing, helping them to see several points and arguments during the discussion.
    • Orienting students’ attention: teachers should ask to students pay attention to specific ideas and contributions of their peers, encouraging them to learn with each other.
    • Encouraging student participation: teachers should encourage all students to expose their ideas and control who ideas have been highlighted or ignored. It helps that classroom discussion not only become richer since diverse ideas will be developed but also supports decreasing inequity among students.
    • Probing new questions: teachers should put new questions that support students to explore and deepen the topic, move to the next learning step process, or summarize what they have discussed.
    • Making contributions: teachers should make contributions or introduce ideas/ concepts that were not brought by students but are essential to achieve the purposes of the discussion. If possible, teachers should connect these new ideas/concepts with what has already been discussed validating students’ contributions and establishing connections with previous knowledge.

3. Concluding the class discussion:

    • Supporting summary: teachers should support students to summarize and remember what has been discussed, helping to establish the most relevant points worked during the class and issues that they will develop in the next classes.
    • Acknowledge student contribution: teachers should highlight, with examples, how students’ ideas were essential to developing both content and competencies during the class.

4. Evaluating (after the discussion)

The final step is to reflect on what has happened in the classroom discussion to evaluate what works (or not) and how to improve future discussions.

Elements to consider as you plan, conduct and reflect

1. Maintaining a focus on the instructional objectives: teachers should always direct each student’s intervention to build some knowledge or example that will help to achieve content and competencies goals.

2. Monitoring students’ work: teachers should pay attention to what students are discussing in their groups and which ideas/ people are been highlighted. In this sense, teachers will be able to use students’ work to develop the content and prevent inequalities or bias in the discussion.

3. Seeing and disrupting patterns that reproduce inequalities: teachers should make interventions to stop patterns that may generate inequalities. These interventions do not need to be explicit. For example, teachers can use the work of a student who may not always be recognized as one of the more advanced or capable students in the class to exemplify a topic, helping to improve student status among his/her peers.

4. Recording the representation of content: teachers might record (on the board to the whole class or just to themself) what students are saying during the whole process because it can support the teaching and learning process. Students might also take notes as the discussion ensues. The notes can be used for formative assessment to help teachers understand students’ struggles and misconceptions, or to help with review to demonstrate student thinking or rationality and understanding of an issue. Teachers might find strategies to make student learning visible (Project Zero). Recording could take the form of a digital whiteboard (link to post in this blog) for all to see or for future reference, sorting & classifying ideas, etc.

Strategies to increase classroom engagement

There are many ways to design and lead a discussion to support more active classroom engagement. Teachers should also consider context including the age, background, needs and preferences of their students.

  • In her blog, teacher Jennifer Gonzales also provides some suggestions. You might also listen to the Cult of Pedagogy #28 Class Discussion Strategies podcast (see embed below).
  • Liberating Structures provides a menu of varied activities for discussion and group work.
  • Harvard’s Project Zero offers Thinking Routines that teachers can implement across grade levels and across the curriculum.
  • The Teaching Works Team from UMichigan, offers an open library of Curriculum Resources that include strategies to support teaching in specific aspects of the curriculum and for more interdisciplinary approaches.
  • The Bell Foundation is a charity that seeks to . The Bell Foundation website contains frameworks for discussion including video demonstrations and lesson plans for structures including ‘Information Gap’ activities such as JigSaws.

How might challenging or high-stakes topics be addressed?

Classroom discussions about challenging or complex topics need extra teachers’ attention because unexpected reactions may appear and some rules should be established to guarantee respect. The University of Michigan has prepared a specific orientation on how to conduct classroom discussions about challenging or high-stakes topics (UMich). Moreover, Edutopia discusses how classroom norms can support teachers during challenging discussions.

What can classroom discussions look like in each content area?

Teaching Works Team (2022, May 2) from the teacher education program of the University of Michigan has many specific tips and classroom resources for different subjects:

Additional Resources:

 

 

The courses below bring many classroom videos as examples of how to conduct good classroom discussions. They break down real situations and show how teachers dealt with these, conducting rich classroom discussions:

University of Pennsylvania (Coursera):

University of Michigan:

References:

Project Zero (2022, April 30). Project Zero’s Thinking Routine Toolbox. Harvard Graduation School of Education. http://www.pz.harvard.edu/

Liberating Structures (2022, April 30). Liberating Structures Menu. https://www.liberatingstructures.com/ls-menu/

Rochester Community Schools (2022, April 30). Think from the middle. Discourses Strategies. http://www.rcsthinkfromthemiddle.com/discourse-strategies.html 

Teaching Works (2022, May 2). High-Leverage Practices. Teaching Works. https://www.teachingworks.org/work-of-teaching/high-leverage-practices.


Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), May. 2022; edited Y.Dawydiak April 2024

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Filed under Active Learning, Blog Posts, Curriculum, Inclusive Practices, Not Subject Specific, Open Educational Resources, Planning

Asking questions that promote students’ deep learning

Why does crafting good questions matter?

Creating/designing effective questions for students is one of the most common and powerful pedagogical strategies used by teachers during the process of teaching and learning. Good questions can benefit both teachers and students.

Reinhart (2000) states that questions can…

  • For teachers:
    • support teacher decisions.
    • encourage students’ participation.
    • communicate to students that their thinking is valued.
    • show students initial knowledge.
    • reveal students’ misconceptions.
    • make them learn a new thing about their students.
    • review previous topics.
    • access understanding and curriculum goals.
    • maintain the flow of the learning within the lesson.
    • foster speculation, hypothesis, and idea/opinion forming.
    • create a sense of shared learning and avoid the feel of a ‘lecture’.
    • model higher-order thinking using examples and building on the responses of students.
  • For students:
    • help students articulate their thinking.
    • generate critical thinking and inquiring behaviors.
    • teach students to develop metacognition about a topic.
    • develop students’ ability and repertory to formulate their own questions.
    • improve high-level thinking and deep learning.
    • promote insights and connections between areas.

What makes a question a “good” one?

According to Bloom’s Taxonomy, the process of teaching and learning can develop different levels of thinking in students. In this sense, teachers can incentivize students to use lower or higher cognitive levels of thinking based on the teacher’s pedagogical goals. Therefore, it does not mean that teachers can never use the low levels since a lot of times teachers need to scaffold students’ skills. However, it is essential teachers analyze when, how, and why to use each level.

Source: Vanderbilt University Center for Teaching.

In terms of making questions, while lower levels of questioning access only students’ memory, high-level questions demand that students make connections, bring evidence, and even infer new knowledge.

If you are looking for more examples of questions in different levels or how to use them in your classroom using Bloom’s Taxonomy, there are many resources that you can use:

You can also see in the following video how teacher Melanie Agnew develops higher-level understanding through effective questioning in her High School English classes:

A Sample Guide for planning classroom questioning

Teachers know how many things can happen during a lesson and that is the reason that planning each moment or intervention is essential to promoting students’ engagement and learning. Thinking about the challenges that are to using questions in the classroom, the Center for Innovation in Teaching & Learning of the University of Illinois discusses some steps to successfully make questions in the classroom.

Cotton (1988) also gives some guidelines for classroom questioning:

  • “Incorporate questioning into classroom teaching/learning practices.
  • Ask questions that focus on the salient elements in the lesson; avoid questioning students about extraneous matters.
  • When teaching students factual material, keep up a brisk instructional pace, frequently posing lower cognitive questions.
  • With older and higher ability students, ask questions before (as well as after) material is read and studied.
  • Question younger and lower ability students only after the material have been read and studied.
  • Ask a majority of lower cognitive questions when instructing younger and lower ability students. Structure these questions so that most of them will elicit correct responses.
  • Ask a majority of higher cognitive questions when instructing older and higher ability students.
  • In settings where higher cognitive questions are appropriate, teach students strategies for drawing inferences.
  • Keep wait time to about three seconds when conducting recitations involving a majority of lower cognitive questions.
  • Increase wait time beyond three seconds when asking higher cognitive questions.
  • Be particularly careful to allow generous amounts of wait-time to students perceived as having lower ability.
  • Use redirection and probing as part of classroom questioning and keep these focused on salient elements of students’ responses.
  • Avoid vague or critical responses to student answers during recitations.
  • During recitations, use praise sparingly and make certain it is sincere, credible, and directly connected to the students’ responses” (p.8-9).

What might questioning look like in content areas?

References:

Armstrong, P. (2010). Bloom’s Taxonomy. Vanderbilt University Center for Teaching. Retrieved May 5, 2022, from https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/.

Cotton, K. (1988). Classroom questioning. School improvement research series5, 1-22.

Reinhart, S. C. (2000). Never say anything a kid can say!. Mathematics teaching in the middle school5(8), 478-483.


Guest post by Peer Tutor Ariane Faria dos Santos (Ph.D. EDCP), May. 2022.

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Learning about and through Food: podcast resource post

Food is an interdisciplinary concept that intertwines through a wide range of subjects: home economics, science, math, arts, and many more.

In Episode 5 of our recently launched Thinking outside the Sandbox podcast, Dr. Kerry Renwick, Dr. Susan Gerofsky, and Dr. Lorrie Miller share their ideas and experiences with respect to food and the development of interdisciplinary learning experiences.

Below are a few resources that might be used to support each of the main points discussed in this episode:

1. Home Economics and Interdisciplinarity

Dr. Kerry Renwick shares how the concept of food could be intertwined with biology, chemistry, as well as issues of race and class.

The topic of food could be used as an entry point to discuss many topics and disciplines. Various interdisciplinary food-related activities and lesson plans are available at Teach BC:

  • Our Animal Neighbours; this unit identifies how animals were and continue to be relied upon and an important part of the lives of First Peoples; furs and skins for clothing and shelter, meat for food, bone, and antler for tools and weapons, etc.
  • Forced from home; this unit explores refugees’ experience with finding food
  • Mock Advertisement: Sustainable Community Lesson Plan; introduces marketing and advertising tactics aimed at children and youth, including those involving food and supplements.

Other resources are available at Teach BC that teach about food in relation to other cultures and geographic regions.

2. Learning from and in School Gardens

Dr. Susan Gerofsky spoke of her experience of the UBC Orchard Gardens where teachers could experiment with teaching outdoors. Check the UBC Orchard garden blog for more ideas on teaching, learning, and growing in the outdoor classroom.

  • Growing your own food helps you eat fresh fruits and vegetables, helps you choose which fertilizers and pesticides come in contact with your food, and control when to harvest your food, thus having more nutrients in your garden-grown vegetables, as highlighted in this Harvard Health Letter.
  • Engage your students with gardening their food in the school garden, or in one of the nearby community gardens.
  • Encourage your students to learn about gardening through the various activities and lesson plans provided by Kids Gardening.
  • Another interesting interdisciplinary idea in relation to gardens would be to encourage students to share their inspirations and reflections through writing poems. Explore this learning experience with the garden as a co-teacher where teacher candidates wrote their poems from the garden.

3. Food Literacy

Dr. Kerry Renwick elaborated on “food literacy” highlighting topics as food choice and responsibility when buying food, as well as seasonality and harvesting options/decisions.

Food literacy is knowledge, attitudes, and skills about food. This includes understanding the connections between food, health, and wellbeing; knowing how to select nutritious foods; and understanding what constitutes a healthy diet, as explained by Healthy Schools BC.

4. Engaging with Aboriginal Knowledge and Understanding

Dr. Kerry Renwick spoke of the importance of incorporating Aboriginal ways of learning about food specifically on sustainable ways of dealing with food.

FNESC  (First Nations Education Steering Committee) provides various resources that highlight food in relation to First Nations Knowledge.

    • Science: Traditional Aboriginal cultures used natural resources for transportation, shelter, and food gathering.
    • Social Studies: Aboriginal peoples developed distinct foods, medicines, and clothing.
  • For Grades 5-9, there is a teacher resource guide titled  “Science First Peoples”, which highlights First Peoples’ connection to the land for food. Examples include:
    • Science grade 5: How does Traditional Knowledge about body systems help First Peoples prepare and store food for the winter?
    • Science grade 6: How does Traditional Knowledge about life cycles help First Peoples harvest food in their territories?
    • Science grade 7: How did/do First Peoples use their knowledge of organisms’ survival needs- including food-to modify the environment for harvesting? (e.g. clam gardens, controlled burning, herring roe harvesting ), as well as other resources and activities.

5. Creative ways for sustainable engagement with food consumption

Dr. Lorrie Miller spoke of creative ways to make use of food scraps, one of which is food dyes.

  • More ideas on creating natural dyes from food waste could be found here.
  • Review these tips on how to compost kitchen scraps.
  • Check this teacher’s guide by the Alameda County Waste Management Authority & Source Reduction and Recycling Board, San Leandro, California, for activities on how to bring compost into the classroom as a valuable teaching tool.
  • Inspiration on ways of growing vegetables from kitchen food scraps is available in this blogpost by the UBC Orchard Garden.

Guest Post: Nashwa Khedr, EDCP graduate student, project assistant 2020

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Inspiration Maps

Inspiration is a concept mapping iPad app that allows users to digitally brainstorm ideas.

Brainstorming helps learners (and teachers!) connect their background knowledge to new learning concepts and content. There are many available free and paid applications (browser based, computer based or mobile) to support concept mapping. Mindmup is a free browser based application that allows map co-creation across devices.

We’re highlighting Kidspiration and Inspiration here due to the robust nature of the software and the fact that many Coast Metro/BC school districts have purchased licensing for either the mobile or desktop app. This paid software (free trial versions allow for the creation of a limited number of maps) allows students to make changes, copy ideas, or collaborate with the ease of moving things around on their maps. Students can add links, images, and other digital resources to their map which is great for organizing inquiry or research projects or storyboarding too! The critical thinking involved in making the connections on a map has tremendous learning value (and supports BC’s Core Competencies).

  1. Download the Inspiration Map App (free version/trial from the app store allows a limited number of maps)
  2. Create a map from a blank canvas OR use their templates
    • The free version allows for 5 free creations
    • You can draw, add shapes, font, insert your own photos, add audio, and more
    • Build diagrams, graphic organizers, or take notes in a visual way (aka Sketchnote!)
    • The paid version lets you import templates from the inspiration website
  3. Choose to save it or share it
    • The free version allows mail, print, and save to photos

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Twine : Des histoires interactives

What is it
Twine est un outil open source pour raconter des histoires interactives non linéaires. Twine permet à l’auteur de créer une histoire de style aventure ou un récit non-romanesque. Twine permet aux individus de créer des jeux dits «basés sur du texte». En plus d’être gratuit, savoir programmer n’est vraiment pas nécessaire – si vous pouvez écrire une histoire, vous pouvez créer un jeu Twine. Exemples: When Sneezles Attack , Beginning ou Vaccum.
Il y a un plan de cours intéressant pour les 6ème année qui se trouve sur Teacherslearningcode.

 


Why is it relevant

Ce logiciel open source est considéré comme un logiciel de jeu basé sur du texte et utilise le codage pour permettre aux étudiants d’écrire et de partager des histoires non linéaires. Les avantages : les élèves sont obligés d’utiliser le langage – un langage magnifique pour engager un joueur et capturer les cœurs et les esprits de leurs personnages et examiner comment une histoire peut être construite autour de verbes et d’objets pour donner l’impression que les créateurs participent à une histoire.

Cette ressource est idéale dans une classe de langue seconde telle que l’immersion française, le français de base, etc. Elle permet aux élèves de s’engager de façon créative dans l’apprentissage du langage.


How to get started

Avant de commencer : votre travail est enregistré uniquement dans votre navigateur. Cela signifie que vous n’avez pas besoin de créer un compte pour utiliser Twine 2 et que tout ce que vous créez n’est pas stocké sur un serveur ailleurs – il reste directement dans votre navigateur. Utilisez Chrome ou Firefox. N’utilisez pas Safari.

Deux très importantes choses à retenir.  Puisque votre travail est enregistré uniquement dans votre navigateur, si vous effacez les données enregistrées, vous perdrez votre travail ! Utilisez souvent la touche Archiver et publiez des histoires individuelles dans des fichiers en utilisant le menu de chaque article, choisissez Publier puis enregistrez-le dans un fichier HTML. Lorsque vous allez à nouveau travailler sur votre histoire, vous devrez importer le fichier d’histoire dans Twine. Deuxièmement, toute personne qui utilise ce navigateur peut voir et modifier votre travail.

  • Allez sur http://twinery.org/ “Go to Use Online”
  • Après “Salut” vous pouvez lire le “Tell Me More” ou simplement aller à Skip
  • Sur le côté droit, vous verrez en vert +Story, cliquez ici.
  • Maintenant, intitulez votre histoire et +Add.
  • Au milieu d’un écran quadrillé, cherchez “untitled passage” (qui a une icône fusée à coté du titre). Cela signifie que c’est le début de votre histoire. L’icône de l’insect est utilisée pour tester l’histoire.
  • Harlowe est le format par défaut. Vous pouvez également essayer le format de l’histoire – Sugar Cube. Pour accéder aux formats d’histoire, accédez au triangle déroulant près du titre de votre histoire qui se trouve sur la partie gauche en bas de l’écran.
  • Télechargez des commandes.
  • Utilisez des crochets pour créer un lien vers un autre passage [[nom du passage]]
  • Autres commandes pouvant être utiles ** Bold **, \Italique\
  • Pour le moment dans Twine 2 vous ne pouvez incorporer aucune image ni aucun son
  • Lorsque vous avez terminé de modifier votre article, publiez-le et enregistrez-le sous un document .html.
  • Lorsque vous allez continuer à travailler sur votre histoire, retournez à Twine, puis téléchargez votre fichier.

Video demonstration

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