Tag Archives: ELL

Games for Language Learning

In a language learning classroom, a game “could be any activity that formalizes a technique into units that can be scored in some way” (Brown, 2001, p. 183). Additionally, a language learning game is an activity “which is entertaining and engaging”, which should be challenging in some way, and which often includes interaction and collaboration (Wright et al., 2006, p. 1). Games may or may not include competition – some students are motivated by competition and others are not. Overall, games should inspire students to participate, try their best, and practice the target language.

For more information about group work in general, visit this blog post!

Why incorporate Games?

Games can be a great way to get students communicating and increase engagement! Providing a variety of activities can help to engage diverse students (different learners enjoy different activities and learning styles). Furthermore, repetition is a key element of language learning and games can provide opportunities for repetition while keeping the material fresh. Wright et al. (2006, p.2) describe a few of the benefits of including games in language learning:

  • Games help and encourage many learners to sustain their interest and work
  • Games provide one way of helping the learners to experience language rather than merely study it
  • Many games… provide repeated occurrence and use of a particular language form
  • Games involve the emotions, and the meaning of language is thus more vividly experienced
  • Games provide the key features of a ‘drill’ with the added opportunity to sense the working of language as living communication

The Teacher’s Role

Games require that teachers become facilitators (or sometimes participants). Try not to correct grammar or mistakes unless it’s absolutely necessary – games can encourage participation and we want to make that participation positive and rewarding. Don’t forget, “errors are a ‘necessary’ manifestation of interlanguage development, and we do well not to become obsessed with their constant correction” (Brown, 2001, p. 181). Teachers can be engaged in formative assessment during games and note what may need to be reviewed or targeted later with students.

Wright et al. (2006, p. 4) suggest the following steps to introduce a new game:

  1. Explanation by the teacher to the class
  2. Demonstration of parts of the game by the teacher and one or two learners
  3. Trial by a group in front of the class
  4. Any key language and/or instructions written upon the board
  5. First ‘try out’ of the game, by groups
  6. Key language, etc., removed from the board
  7. The game continues

Icebreakers

Learning a new language can be intimidating for many students: it requires that they are open to communicate with others and take risks. Developing a sense of classroom community and shared experience can help to make students feel more comfortable and willing participate despite the potential mistakes, which could result in feelings of embarrassment and vulnerability. Teachers need to consider how they are building and developing relationships in the classroom and can check in with students by taking a class temperature.

Icebreaker games are a great way to get students “to feel comfortable with each other, confident in themselves and focused on the language lesson” (Wright et al., 2006, p. 11). Games can also help students get warmed up and ready to learn by activating prior knowledge (an activating strategy).

Here are some examples of Icebreaker games:

  • People Bingo – the teacher makes a bingo grid with questions to help students get to know each other. Students circulate asking questions to their classmates, trying to fill in their bingo cards.
  • What Makes You Unique – each student’s uniqueness benefits the class. Students (and the teacher) all come up with something they think makes them unique. As each person says their point, anyone who can say ‘me too’ raises their hand and says it. Then that person needs to think of a new unique point until every person has been able to share something where no one else can say ‘me too’ (if a student is struggling to think of something, you can return to them at the end to give them more time – I like to use a class list or seating plan and check off names as I go).
  • Two Truths & A Lie – each person secretly writes two truths about themselves and makes up one lie. Students need to circulate and see if they can guess the lie (this can be done as a class too). Note that some guidelines and trust may be needed for this game so that the truths and lies are school-appropriate.
  • Would You Rather? – teacher says or shows an image of two things and asks students which they would rather (ie. Would you rather ketchup or mustard?). Students can move to one side of the class or the other to show their picks or raise their hands. You can extend this activity be asking a few students ‘why?’ each round.
  • Temperature line or Four Corners – Similar to would you rather, the teacher (or a designated student) can pose a question and students respond by moving to one of four corners or by organizing themselves along a line based on the ‘degree’ of their response)

Examples of Games

Here are a few game ideas to get you started. Check out Wright et al.’s (2006) book, Games for Language Learning, for many more examples and suggestions.

Board Games Adapted for the Classroom

  • Scattegories – Divide the class into teams. The teacher prepares a list of 8-10 topics (ex. a verb, an animal, a food, a colour, a movie character, etc.), then randomly picks a letter of the alphabet. The teacher will set a timer and each group will work on generating word for each topic that starts with the selected letter. When the timer goes off, one at a time, groups will share what they wrote for each topic – they get a point if they wrote a word, starting with the correct letter, that no other group wrote (if another group wrote the same word, neither team gets the point). Subsequent rounds can be played with a new random letter.
  • Pictionary – In groups of four (two against two), students can use a vocabulary list and take turns selecting and drawing a word for their partner to guess. This can also be fun as a whole class game (with two teams), having students draw on a white board, projector, or document camera.
  • Concentration – teachers or students can build this game. Teachers should create a grid (so that all pieces are equal size and shape). Teachers or students create matching pieces (one piece with a word in the target language and one image/drawing). When all the pieces are complete, students flip over the pieces and mix them up. Then, students take turns selecting two pieces to turn over, if they have a match, they get to keep those two pieces. The students with the most pairs at the end wins. Card Sorts can be done digitally as well. See the ‘Whose Names are These’ blog post in the Scarfe Sandbox for an example.
  • Headbands – this game has students asking questions to guess which object or character they’ve been given. The teacher writes names or objects on small pieces of paper and while students are working at their desks on another task, the teacher can circulate and tape the papers to the backs of their students (make sure to tell students not to discuss them!) – in the boardgame version, players wear headbands for display. Students will stand up and circulate to ask yes/no questions to their classmates in order to guess who they are. For an added level of complexity, the people/objects can be designed as pairs that students then need to figure out and stand beside before the game is complete.
  • Bingo – teachers can create a blank bingo sheet (5×5 grid). Students can write or draw vocabulary words (creating the bingo sheet themselves also serves as a form of review!). The teacher calls out the words in the target language and students can use small pieces of paper as markers until a student gets 5 in a row (vertically, horizontally, or diagonally) and calls out “Bingo!”. I like to continue for a few rounds allowing more people to get a bingo before starting again. Students can easily keep these bingo sheets as a quick review later before a test or anytime throughout the year.
  • Jenga Builder – students create a design without showing their partner using Lego or coloured pieces of paper in different shapes/sizes (students should have two matching sets of whatever material they are using). Students will hide their design and verbally communicate to their partner(s) how to build the same design. This is an example of an unplugged coding activity where students practice procedural and directional language to develop their computational thinking skills (an important aspect of the Applied Design Skills and Technologies BC ADST Curriculum). Visit the Unplugged Coding blog post in the Scarfe Sandbox for more examples and resources.
  • Battleship – give students a simple grid and have them prop a binder between them so they can’t see each other’s sheets. Students hide their ships by colouring in boxes on the grid. Students communicate how they will identify the rows and columns on the gride and then take turns guessing boxes until all ships have been discovered. (This is another unplugged coding example)

Movement Games

  • Statues – one student is asked to leave the room. The students who remain in the room are all given a verb to act out (silently). The teacher yells ‘Freeze’ and the students all stop mid-motion as statues. The teacher calls back the student from the hall to guess what action the statues are frozen in.
  • Charades – students are given a prompt and must act (silently) while their teammates guess.
  • Simon Says – one person takes on the role of ‘Simon’ (or they can use their own name!). Anytime the leaders say, ‘Simon says…’ and then an action, all the students must do the action. If students do the incorrect action they sit down. If the leader doesn’t say, ‘Simon says…” before the action and students act, they sit down. Continue until you have one or two winners left standing.

Whole-Class Cooperative Games

  • Go, Go, Stop – Index cards work well for this activity. The teacher will create a set of cards (make sure that you have en

    Go Go Stop cards

    ough cards for all the students, if you have extras, some students can take two). Each card will contain an answer (to a question on another card) and a question (whose answer is on another card). The first card will have START at the top and the first question at the bottom, and the last card will have the last answer at the top and STOP at the bottom. Shuffle the deck and hand them all out randomly to students. Creating a master list for the teacher to use will make this game much easier to facilitate! The teacher starts the timer when the student with the start card begins and the goal is to get all the students to read their cards in the correct order (this requires that students listen carefully and consider what they should be listening for). The teacher stops the timer when the last student says stop. I like to discuss with the group how to improve, then reshuffle the deck, hand them all out again and try to get students to beat their time (for secondary teachers with more than one class, they can have classes compete against each other for best time). 

  • Teacher Vs. Student – you’ll need a projector or document camera for this activity. The teacher displays some images on the screen (10-12 works well), then points at an image and says the word in the target language. If the image matches the word, then the whole class must repeat the word after them. If the teacher points at an image and says the wrong word, everyone in the class must stay silent – if they do stay silent, the class gets a point, and if anyone makes a sound, the teacher gets a point. The teacher can go faster or slower depending on the level of the class. First to 10 points wins!

Competitive Games

  • Flyswatter – the class is divided into two teams. The teacher displays a screen of words and/or images (the teacher could also write words on a white board). Two students come to the front (one from each team) and using fly swatters (or yard sticks) point to the image/translated word after the teacher says a word in the target language. The first student to point at the image/word gets a point for their team.
  • The Amazing Race – the teacher divides the class in teams of 4-5 and creates a list of tasks (translating, conjugating, and drawing work well). Teams send up a representative from each team to get the first task (depending on the difficulty of the task, these could be shown to students or given as a slip of paper – make sure they can’t see the following tasks!), then take it back to their team to complete. Teams show the teacher their completed (and correct) task before getting the next task – this continues for the rest of the game. The first team through the entire list wins.
  • Design Challenges These can be a great way to promote collaboration and communication (in the target language!).

Digital Games

  • Boukili (French) is a free website offering French books to read for a variety of reading levels. As students read, they unlock levels to travel virtually to new countries where they can change the avatar’s outfits and play games.
  • Jeopardy – Factile allows users to create a digital jeopardy game which can be projected onto a screen. One of the highlights is that the program keeps track of scores!
  • Blooket – This program allows teachers to create review games for students in a variety of game formats.
  • Word Games, like Boggle, Wordle, word searches and more, can be played online.

Board Game Ideas

If your school or department is looking to spend some money on board games for language learning, here are a few that would make excellent classroom resources:

  • Spot it – learn the vocabulary and race to spot matching pairs of images
  • Lion In My Way (AKA Obstacles) – creative problem solving and story-telling game using images
  • Dix It  – players use their imaginations to interpret images
  • Taboo – players try to communicate a word to their team without using any of the listed ‘taboo’ words
  • Scrabble – the classic word game can easily be used in classrooms
  • Bananagrams – similar to scrabble, but without the board
  • Guess Who – players take turns asking questions to try to figure out their partner’s mystery person

References

Brown, H. D. (2001). Teaching by principles: An interactive approach to language pedagogy (2nd Ed.). Addison Wesley Longman.

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd Ed.). Cambridge University Press.


Guest post by Peer Mentor Lindsay Cunningham (Ph.D. student, EDCP), July 2024.

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Filed under Activating Strategies, Active Learning, Blog Posts, Curriculum, Digital Tools and Apps, Inclusive Practices, Language & Lit Learning, Not Subject Specific, Planning, Resources

StoryWeaver

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A digital story platform that hosts numerous multilingual stories so that students can have access to an endless stream of stories in their home language to read and enjoy independently or with others. It is also an Open Educational Resource!

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Students from multilingual backgrounds deserve to read books in their home language and digital dual language stories are a way to provide access from them. Storyweaver contains stories in 20 different languages so that students can read but also translate stories into their home language, a great opportunity for collaboration with peers or with families.

It also allows students to create stories, similar to Storybird, where students have access to illustrations from artists when writing. It also allows them to write words phonetically which is a benefit for early learners who may not have studied for multiple years in their home language.

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Visit the Storyweaver website.

Read a few stories and then learn to create and translate!

 

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Pratham Books (2015) Storyweaver Tutorial: Translate

 

Pratham Books (2015) Storyweaver English

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Insert Learning

A chrome-extension to insert questions, highlight text, and add in other information to pre-existing webpages.

This extension allows the teacher to read a web-page and modify the page by adding in questions, sticky-noting relevant material or videos, and highlighting key words or points that students should remember. It encourages students to engage with the information they are reading and is a way to easily adapt web-pages into reading assessments.

An Example: If students were researching information for an inquiry project, Teacher

s can pre-select some web-pages and summarize paragraphs or insert links to websites they would recommend. They could also embed questions to ensure students are thinking about the material and to help avoid their students becoming overwhelmed by a wall of text.

  1. Open your chrome browser (or download it!)
  2. Download the extension from InsertLearning.
  3. Login using your Google Account.
  4. View their example lessons OR…
  5. Create a lesson!
    1. Add in questions, highlight text, add sticky-notes.
    2. You can app-smash by adding in Quizlets (stores student responses).
    3. You get 5 free lessons with a basic account.

TUTORIAL


GOOGLE DRIVE ADVANTAGES: great for any teacher with a google account and especially for the Google Classroom

BONUS insert a video into your google docs!

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Rewordify

A website that modifies, simplifies, and “rewordifies” text. It allows you or students to enter a piece of text and then choose what level you want to rewordify (modify) it to between levels 1 – 5. You can then choose from a list of activities to go along with the words you’ve selected.

Many texts are written at a comprehension level higher than what some students’ are capable of reading without direct support, but this tool can help. Rewordify reduces frustration and improves comprehension by maximizing time spent reading versus dictionary research. The Site’s browser app (bookmarklet) also extracts most web pages to Rewordify.com for learning in one click.

Provided you have access to the internet, Rewordify doesn’t require student information for their accounts and can be used without an account. All that’s required is that the user copy or write the text into the provided box, and then it is modified to a more appropriate reading level, which is great for struggling readers or beginner readers trying to comprehend content. For example, an English Language Learner in a Secondary Science Classroom can read about CRISPR (see examples below!)

First, do the demo. You’ll be an expert in five minutes: Click here for the demo.

Learn the site, step by step. Our First-Time User Guide clearly shows you how to get started.

If you aren’t using a student or teacher account, follow the directions below:

  1. Find the text you wish to copy, write, or extract and insert it into the yellow box.
  2. Click on Rewordify Text.
  3. Read the modified text or change the settings.
  4. Hover over the yellow highlighted text to read the words that were modified

**Optional

  • Click on the subheading, Parts of Speech, to view the text broken down further.
  • Click on the subheading, Print/Learning Activities, for additional activities

 

Ready for more?

Have some fun. Are you up for a vocabulary challenge? Play Rewordo and Difficult Hangman. Be aware: they’re not easy.

Browse some classics. Want to be more sure of Shakespeare, or brush up on Bronte? Scroll to the top, and click the Classic Literature link. It’s a fast way to get started using the site. Or, use the Search bar at the top. Try entering the word raven to understand the deal with Poe, that black bird, and the “Nevermore” thing.

Check out the goodies. You can install our One-Click Learning browser applet that lets you rewordify most web pages in one click. Our cool (and free, of course) School Clock tells you the current time and date, what class period you’re currently in, countdowns to the next period, and more. You can customize it for any school’s schedule, and make as many different School Clocks as you have different day schedules. Use it now.

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Storybooks Canada

What is it?

Storybooks Canada is a collection of free Digital Books that are available in multiple languages and accessible through any web browser. The text and recorded narrations can be accessed in English, French, and other languages. As an  Open Education Resource shared under a Creative Commons 4.0 International License, visitors are free to access, download, adapt and modify the content including audio recordings with attribution. The website, created by a team in the Language and Literacy Department of UBC’s Faculty of Education is an Open Source project which means that even the site code is ‘open’!


Why is it relevant?

Students must continue to read in their first language while learning to read in a second target language so that they can maintain their home language and cultural identity while building translanguaging skills (code-switching between two languages). Books are leveled and available in numerous languages so that students can have access to improve their literacy. Students who are language learners require reading resources and these books are available for free and online which also enables them to read at home with their families.

This is the first digital resource that toggles the language to French so it’s highly useful if students want to maintain their first language and they are in a French Immersion class or in a French Speaking location.


How to get started?

Reading a Story

  • Click on a story to read it.
  • Click on Change language to read the story in a different language.
  • Click on en and fr icons to switch quickly between English and French, respectively.
    • Please note that this only changes the language of the text. Click on Change language to change the language of the audio as well.

Listening to Stories

  • Click on the audio icon beside any text on the page to hear the text read aloud.
    • To pause or restart the audio at any point, click on the pause icon.
  • To hear the entire story read aloud, click on the audio controls at the top of the page. (Please note that not all stories have audio versions.)

  

Note: If you do not see any audio controls, or if the audio controls are greyed out, it means that there is no audio available for that language at this time.

 

Global Storybooks Project

Canada Storybooks is part of a global initiative to translate a select number of African Stories into numerous languages. Visit the Global Storybooks Portal for access to participating countries and organizations (including indigenous language story and stories translated by speech and hearing specialists)

Make or Translate

If you don’t see a language offered and you know someone, including yourself, who can help with the translation there is an easy way to do so.

With Support

  • Contact globalafricanstorybook@gmail.com

Without Support (by yourself online)

  • Visit the African Storybook Make Page and create an account.
  • Confirm your email address.
  • Read
    • Filter by language and/or by reading level
    • **There are more available in this online portal than on the storybooks website**
  • Make
    • Select Make
    • On the Second menu bar, select Create and then New Storybook
    • Use the existing images from the other stories to either create a new story OR follow the sequence of the original story to translate it.

You can also download the African Storybook app for iOS or Google Play which features many of the books translated.

 


  • Image Gallery

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Unite for Literacy

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It is a collection of free dual language books available through any web browser that features multilingual text and narration.


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Students need access to reading materials, and especially more if they have a home language that differs from their classroom language. They need to read in their home language to maintain and develop language and story sense while also keeping their cultural identity. This website has numerous books with real photos so that different age levels can engage in reading at school or at home.

This project was initiated to address equity and access of books and story around the world. Check out the BOOK DESERT global map. It examines the estimated percentage of homes with more than 100 books in the world grouped by 3-layers and the country.


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Visit the Unite for Literacy website.

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Digital Dual Language Books

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They are digital books that allow students to read in multiple languages to promote literacy and language learning. Students can read in English or their First Language and either listen in their target language or their first language. We have selected several databases of free, open access digital dual language books below. None of which require a subscription or login.

Students, teachers and families might even create their own dual language books by participating in one of the projects or by using a free online application – ScribJab

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Having access to books in a student’s first language and English either side-by-side or through a toggle allows students to read and make connections between the two languages. By having these stories read aloud in native speaker voice (rather than computer generated translations) provides valuable language modelling.

An issue for educators is how to source materials for newcomer middle school English Language Learners who require low-level reading materials with age-appropriate content that appeals to their diverse cultural, linguistic and age-appropriate needs. Such texts are referred to as “high/low” books – in other words, high interest, low vocabulary. The digital dual language books we share below may provide for varied interest areas and many are levelled readers. provide free access to stories without requiring a subscription or login and many of the books are levelled readers.

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Select which website will best fit your student’s needs. We’ve selected three that are Open Educational Resources.

Storybooks Canada

  • Stories from the African Storybook Project that have been written and recorded in numerous languages. This project was Co-created here in the Faculty of Education at UBC in the department of Language and Literacy.

 

Indigenous Storybooks

  • Authentic stories from Little Cree Books that are being shared in BC Indigenous Languages. Co-created by UBC & UFV Faculty and PHd students.

 

Unite for Literacy

  • Real photo books with English text and 21 different languages recorded for students to listen to.

 

 



 

Image from: Huynh, Tan (2018) Language Scaffolds: Lowering the Barriers to Comprehension.

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Filed under Blog Posts, en francais, Open Educational Resources, Resources, Storytelling