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Behind the Glass: Seduction as the Missing Piece in Materialist Media Theory

In Materialist Media Theory, Grant Bollmer argues that our media are never immaterial, even if they often feel that way. What appears virtual and weightless is actually grounded in vast infrastructures, sensory demands, physical interfaces, and bodily routines. Bollmer’s central project is to shift media studies away from its traditional focus on representation and toward an understanding of digital technologies as material agents reshaping human perception, experience, and cognition at a fundamental level. However, Bollmer emphasizes materiality; Mark Weiss’s “Seduced by the Machine” emphasizes something more elusive. The emotional, aesthetic, and psychological seductions that draw us toward our devices. Weiss’s account suggests that our relationships with technology cannot be explained solely by reference to hardware, interfaces, or infrastructures. Instead, our attachments are driven by fantasies, desires, and the subtle ways technologies promise mastery, autonomy, and intimacy. If Bollmer gives us the mechanics of media materiality, Weiss gives us the affective charge that makes people care about and often depend on their machines. 

The main argument of this blog post is that Weiss’s concept of technological seduction exposes a significant limit in Bollmer’s materialist framework. While Bollmer helps us understand the physical conditions that shape digital experience, he underestimates the role of pleasure, fantasy, and symbolic attachment in shaping how people engage with media. Weiss complicates Bollmer’s claim that materiality is the primary site of media’s power, suggesting instead that music of this power operates in the immaterial or material realm of desire. 

For Bollmer, digital media only appear immaterial because their interfaces are smooth, their screens are luminous, and their infrastructures are hidden from everyday experience. Beneath this illusion lie data centers, cables, processors, gestures, cognitive adaptations, and bodily postures. Materiality for Bollmer is not just about physical hardware but about all the background conditions that make media possible: how technology occupies space and time, how it organizes sensory experience, and how it silently governs attention, movement, and affect. The point is not simply that machines have bodies, but that their material operations shape our own bodies long before meaning or interpretation comes into play. 

Weiss, however, presents a different angle. In “Seduced by the Machine”, he argues that people are drawn into technological systems not implicitly because of their material affordances but because technologies seduce them. Seduction, in Weiss’s sense, involves allure, desire, and the promise of seamlessness and control. People feel recognized by their devices; they experience the pleasure of instant response, and they embrace the fantasy that the machine “knows” them. This sense of intimacy or fluency is not reducible to the way a touchscreen works, even though that material mechanism makes the feeling possible. It is instead a symbolic and affective process, something closer to psychological enchantment than to bodily conditioning. 

This is where a limit in Bollmer’s framework emerges. Bollmer urges us to look past representation and symbolism, but Weiss suggests that these elements are not distractions from materiality; they help explain why materiality matters in the first place. Technologies succeed not only because they physically shape our habits and perceptions, but because they seduce us into wanting those shapes. The fantasy of immateriality, for instance, is not an innocent misunderstanding that Bollmer can correct by revealing the true material structure of digital media. It is an engineered aesthetic effect that technology companies carefully cultivate. In other words, the illusion of immateriality is part of the seduction. Bollmer’s framework does not fully capture how this illusion is produced or why it is so compelling. Materiality alone also cannot explain technological desire. Bollmer shows how media act on us through bodily rhythms, infrastructural constraints, and neural patterns. However, he doesn’t fully address why users form powerful emotional bonds with devices, nor why they experience guilt, pride, pleasure, or even longing in their technological interactions. Weiss’s emphasis on seduction fills this gap by showing that technologies engage not just our senses but our fantasies, positioning themselves as objects of intimacy and aspiration. 

There is also a political dimension to this critique. Bollmer focuses primarily on the politics of infrastructure, how technology organizes power through access, distribution, and bodily modulation. Weiss introduces another form of power: the politics of seduction. When technologies promise empowerment while quietly increasing dependency, seduction becomes a mechanism of control. It masks coercion behind convenience, and surveillance behind personalization. Bollmer’s framework, while useful for uncovering hidden infrastructures, does not fully account for this more subtle dynamic. This tension between Bollmer and Weiss matters for how we think about digital media today. In class, we have often discussed representation, signification, and the ways media objects act as tools for thought. Bollmer asks us to shift our focus to the material operations that underlie these symbolic processes. Weiss, however, shows that the symbolic dimension cannot be dismissed so easily. The seductive surface of the devices works together with their material operations to shape behaviour and desire. Screen-based media do not fall neatly into categories of material or immaterial, they are materially constricted precisely to appear immaterial. The fantasy of frictionless immediacy is part of their design.

The encounter between Bollmer and Weiss suggests that the im/material distinction itself might be misleading. What matters is how media use the fantasy of immateriality to hide their actual material conditions, and how this fantasy helps produce the forms of attachment that Weiss describes. Materiality and immateriality, in other words, are not opposites. They are co-produced. The sleep interface depends on the heavy infrastructure, the seductive illusion depends on the physical labour and environmental cost that Bollmer wants us to acknowledge. 

Expanding on this entanglement of desire and materiality, it becomes clear that Weiss’s framework forces us to reconsider what counts as “material” in the first place. Bollmer tends to define materiality through physical infrastructures, bodily interfaces, and spatial-temporal structures, while Weiss shows that affect and desire themselves have a kind of material force. Seduction produces real behavioural patterns: people check their phones reflexively, experience phantom vibrations, and organize their days around notifications or algorithmic nudges. These are not simply symbolic effects, they are embodied habits that shape muscle memory, attention spans, and even sleep cycles. In this sense, Weiss pushes materiality into a more psychological or phenomenological register, one that Bollmer gestures toward but does not fully theorize. This broader perspective matters because it highlights how deeply screens shape our lived experience. Even though the interface feels frictionless, the effects it produces are anything but. The seduction of seamlessness often results in fragmented attention, compulsive scrolling, and a form of low-level dependency that becomes part of everyday life. When a device feels natural or indefensible, this is not a purely material process, it is a combination of affect, design, and desire. Bollmer’s emphasis on infrastructure helps us understand why these patterns emerge, but Weiss helps us understand why they persist and why users rarely resist them. Together, these insights reveal that any serious critique of digital media must move beyond a strict materialist lens. Seduction is not a superficial or secondary effect but a crucial part of how technologies maintain their power. If Bollmer uncovers what digital media are, Weiss uncovers why we let them in so easily, and why they’re so hard to give up. 

Ultimately, a fuller theory of digital media requires combining Bollmer’s attention to material conditions with Weiss’s account of technological seduction. Bollmer helps us see the infrastructures and bodily routines that shape digital experience, while Weiss helps us understand why those experiences are so compelling and why users so willingly submit to them. If Bollmer shows us how media shapes us, Weiss shows us why we cooperate.  By bringing the two thinkers together, we get a clearer picture of the power of screen-based technologies. They are material objects that create immaterial desires, physical infrastructures concealed beneath seductive illusions. And it is precisely through this entanglement, not through materiality alone, that media exert their deepest influence on everyday life. 

Materialism and Mediation: The Shared Critique of the Subject-Object Divide

Photo by Aubrey Ventura

Introduction

Grant Bollmer’s Materialist Media Theory and Dennis Weiss’ “Seduced by the Machine” both show how media are material forces that structure experience. Bollmer emphasizes how infrastructures perform power and organize social relations, while Weiss highlights how technologies act through the body. While Bollmer focuses on the political and social effects of material media, Weiss raises ethical questions about the authenticity of emotions mediated by technology. Together, they show that mediation is both material and emotional, intertwining power, feeling, and ethical experience in human life.

Overview of Bollmer’s (2019) Materialist Media Theory 

Grant Bollmer’s Materialist Media Theory: An Introduction (2019) explores how materialist perspectives shape how we understand and study media. Bollmer argues that “media and technology are not mere tools” that shape our perceptions of power and discrimination; instead, they are “locations for the perpetuation of inequality and the management of social difference” (Bollmer 1). Throughout the book, he critiques the common form of solely studying symbols and representations in media studies, claiming that it disregards how media truly produce cultural and political effects. He explains that when we “only examine meaning, what a medium is and does is limited to human perception and experience,” which he identifies as a key flaw in traditional meaning-based media studies education (Bollmer 2). Instead, he encourages a materialist approach, where media act as “participants” that influence our relations with people, objects, and ideas, rather than serving as a passive, neutral tool (Bollmer 25).

Overview of Dennis M. Weiss’ “Seduced by the Machine” 

Dennis M. Weiss’s essay “Seduced by the Machine: Human-Technology Relations and Sociable Robots” (2014) from Design, Mediation, and the Posthuman tries to answer key questions related to sociable robots and “relational artifacts,” machineries designed to mimic emotions, empathy, and human connection. Weiss has used four major perspectives to support his discussion. He has used Turkle’s “Machines Take Advantage of Human Vulnerability” to “seduce us into a relationship” (Turkle et al. 2006, 326). This can lead to a new kind of “loner yet never alone,” an extended loneliness, and a feeling of loss and longing that paradoxically arises in the context of an abundance of networked connections. Later, with Corry and Allenby in Final Position, bringing the ideas on emotional companionship, Corry describes the intense relief of one when receiving the illusion of a companion, which suggests that machines can fulfill a basic human social connection. However, Allenby, after fulfilling a human contact, is later shot to prove Corry’s point of emotional bonding between human and machine, which raises the question of how to understand the role of relational robots in our lives. (Weiss 218) Lastly, Weiss mentions Verbeek’s philosophical counterargument on the separation of subjects from objects, bringing a cautious view on how technology can co-shape human existence and morality, that “we are profoundly technologically mediated beings” (Weiss 223).

Comparison of Bollmer’s and Seduce by the Machine

The strongest bond between Weiss and Bollmer is the broader philosophical critique of the separation between humans and technology, which is the central project of Bollmer’s materialism theory. In his work on materialism, Bollmer claims that “physical materiality… matters in the shaping of reality” in his Thesis 9, which, with media, we come into contact with and become something else (Bollmer, 176), with the key concept of interacting with some medium that alters human beings. This is going hand in hand with Weiss’s argument using Verbeek’s theory: “Humans and technologies do not have a separate existence anymore but help to shape each other in myriad ways” (Weiss 224). To further support this case, in Bollmer’s book, he states that “media are performative.” He sees them as active participants: they do things. They shape how people, objects, and ideas relate to one another. He also argues that media are “vital objects, possessive of their own agencies and abilities” (Bollmer 176). This is similar to Verbeek’s philosophical argument that technologies are not just tools but actively “co-shape” human existence, morality, and perception. For example, the sociable robot, Paro, is the evidence for this case study, with the robot’s material design, which is fluffy and reacts to touch. It becomes a presence that shapes the person’s emotional response and social habits, which might match the definition of “companion.”

However, the authenticity of human emotion is the core of the contradiction between Bollmer’s theory and Weiss’s essay. While Bollmer’s materialism tries to move away from centering human experience and avoiding reducing the machines to human experience to focus more on material performance and political outcome, especially in thesis 5. Weiss focuses more on the simulated emotion (machine) and authentic emotion (human), which is the core of Turkle’s critique. In his conclusion, the Twilight Zone episode reveals the ethical cost of such mediation. The prisoner Corry fell into despair and realized that the companionship with Allenby was only an illusion, which shows a hierarchy where human connection is morally superior to the machine-mediated one.

Distinguishing the Im/material in screen-based media

The distinction between what is material and what is immaterial has become increasingly vague with the rise of new media and technology, especially with the rise of artificial intelligence. Bollmer argues that “media are vital objects, possessive of their own agencies and abilities,” meaning that even intangible forms of media, such as an app interface and networks, influence our perception and behaviours. (Bollmer 174). On the other hand, Weiss’s focus on “social” robots and their ability to mimic human emotions and empathy exhibits its need for material design, such as their programmed tone of voice and trained outputs. Weiss explains that “the truth is that we are profoundly technologically mediated beings,” indicating that our emotional and thinking processes are continually built by the technologies we interact with. Considering this, the ability to differentiate between material and immaterial does not have much value in the context of screen-based media, as scrolling through an app or talking to an AI chatbot relies on physical systems and even our own bodies to operate.

The importance of Materiality in Media Technology

According to Bollemer, materiality can be considered the basis of media, and to understand media, one has to move beyond the representation and meaning to how they act, affect, and structure relations between humans and technology, in other words, the material means. Weiss reinforces this by quoting the views of Turkle, who has written, “Material culture carries emotions” and ideas of startling intensity (Turkle 6) in Evocative Objects, and noting that media technology is already interacting and reshaping the material world. Concluding from both readings, materiality is crucial when it comes to discussing media technology because the function – or the “affordance” – of media technology is what humans can discern directly. This is the first step of understanding media technology, which is rapidly evolving and developing new applications every day. 

The affordance of media technology changes as their materiality changes, as Bollemer noted; media are not neutral and produce and sustain power structures through their material existence. Weiss supports this through examples and presents that the difference in materiality caused a large division in the human’s attitude towards machines, which shows the importance of materiality when it comes to discussing media technology. 

Link back to previous readings

Bollmer argues that media are “not mere tools” but “locations for the perpetuation of inequality and the management of social difference” (Bollmer 3), shaping how we relate to others, objects, and the world. By defining media as performative, things that act and make things happen, Bollmer emphasizes that technological mediation is an active, material process organizing human experience. Media are not neutral backdrops; they structure social relations and determine which bodies, histories, and interactions are made visible. Weiss illustrates this on a bodily level, showing that human attention, emotion, and desire are shaped by technological design. Users are pulled into emotional and social patterns by technology, and interfaces guide how they interact, showing that humans and machines shape each other. Annalee Newitz’s “My Laptop” personalizes this idea, describing a reciprocal relationship of care and dependence: “It doesn’t just belong to me; I also belong to it” (Newitz 88). Together, these works show that mediation operates materially, socially, and emotionally, challenging the traditional separation between subjects and objects. Humans don’t act alone on passive tools but are connected with technology, which influences who we are, how we interact, and what matters to us.

Conclusion

Between the two readings, what defines materiality is presented in various ways. In conclusion, materiality is the wires, the shape, and the technical form of the medium, as well as the way they “speak” and “express” to humans. Bollmer and Weiss may both agree that materiality is the crucial element in defining a media technology, which is not only a tool but also an outlet that shapes and bends our emotions and perception of the world. 

Works Cited

Dennis, Weiss M. “Design, Mediation & The Post Human. Chapter Eleven, Seduced by the Machine: Human-Technology Relations and Sociable Robots.” Accessed 8 Nov. 2025. 

Grant, Bollmer. “Materialist Media Theory: An Introduction.” Bloomsbury, www.bloomsbury.com/us/materialist-media-theory-9781501337093/. Accessed 8 Nov. 2025. 

Newitz, Annalee. “MY LAPTOP.” In Evocative Objects: Things We Think With, edited by Sherry Turkle, 86–91. The MIT Press, 2007. http://www.jstor.org/stable/j.ctt5hhg8p.14.

Turkle, Sherry. Evocative Objects: Things we work with. The MIT Press. 2011. https://williamwolff.org/wp-content/uploads/2016/01/turkle-objects-2011.pdf. Accessed 9 Nov. 2025.

Turkle et al. “A Nascent Robotics Culture: New Complicities for Companionship.” [online] AAAI Technical Report Series, July 2006. Available at: web.mit.edu/sturkle/www/nascentroboticsculture.pdf.

Contributors: Lorriane Chua, Siming Liao, Eira Nguyen, Aubrey Ventura