Tag Archives: digital media

Why We Fight Online: Environmental Polarization in Digital Media

Introduction

Even though everyone has come to realize that internet has always been a medium of chaos and conflict, but it has always been mildly confusing for us that while verbal sparring in reality is a relatively mild and civilized form of exchanging viewpoints, online it becomes a genuine battlefield—strangers clash fiercely over differing opinions, or sometimes simply to provoke, with conflicts erupting openly for all to see. I’ve also seen many ordinary content creators who share their daily lives eventually forced to turn off private messages after gaining attention, because clearly, many people use such channels like random assailants, aiming only to wound without reason. 

If aliens studying Earth were to witness the spectacle of online discourse, they might be astounded by the stark contrast with the polite and respectful demeanor most people display in real life. What causes such a clear divide in behavior between the online and offline worlds for the same individuals? Does the digital environment inherently make people more irritable, less tolerant, and unwilling to understand others? In this article, we will explore this very question—specifically, the causes of environmental polarization and the role the media plays in it.

Network Polarization and the Online Environment 

Network polarization refers to the phenomenon where issues that might be understandable in real life are continuously amplified and fixated upon by online communities to the point of harsh criticism. People become less tolerant of differing viewpoints online, while growing increasingly exclusive within their own labeled groups—even if their so-called “allies” might struggle to hold a two-sentence conversation with them in real life. Environmental polarization makes everyone more sensitive and defensive. In this climate of pervasive insecurity, individuals seek solace in groups, yet this very process only deepens the divides between people. While cooperation and understanding thrive offline, online, certain opinions are immediately branded as heresy worthy of burning at the stake—judged with absolute, uncompromising harshness.

If we look back at the online environment around 2000, although media technology was far less efficient and accessible than today, the atmosphere of communication was generally much healthier than the current state, where a single comment can rapidly poison a community. Does this mean the advancement of media technology is not truly a positive development? Perhaps, as Umberto Eco wrote in Chronicles of a Liquid Society (2017), “Progress doesn’t necessarily involve going forward at all costs.” While Eco was mainly discussing the unnecessary “diversification” of physical inventions that replace what already exists, I suspect he would also disapprove of today’s digital landscape.

Potential Reasons Behind Network Polarization and the Influence of Media

To understand why online environments intensify conflict, we can turn to Gibson’s ecological perspective, which helps explain why digital environments intensify conflict and relies on what the environment makes available to us. Applied to online usage, this suggests that when people use social and online platforms, they shape the exact platform they are using while the platform itself simultaneously shapes them. 

In The Ecological Approach to Visual Perception, Gibson emphasizes that the “animal and the environment make an inseparable pair” (p. 8). Gibson writes that the perceiver is always surrounded by “the medium in which animals can move about (and in which objects can be moved about) is at the same time the medium for light, sound, and odor coming from sources in the environment.” (p. 13), meaning that perception is shaped by whatever information the environment supplies.

One major factor of polarization is selective perception. Our online feeds are not a neutral environment, as algorithms curate and amplify content that they assume the user appears to be “looking for.” This makes polarization feel natural and unavoidable because the environment reinforces the observer. Online, this means users often search for confirmation validation that aligns with existing emotions and beliefs.

Gibson also reminds us that perception is active, not passive. He states, “we must perceive in order to move, but we must also move in order to perceive. ” (p. 213). Online, there is constant “movement” in scrolling, liking, and reposting, which affects what the users perceive next based on the algorithm. The environment is always refreshing, adjusting to user behaviour. This repeated cycle then boosts reactions and reinforces patterns, making it easier for polarization to become a way of interacting.

Looking into Media: a Tool or an Amplifier?

Concluding from Gibson, we can say that the internet we are looking into is not a neutral environment, and media does not only act as a tool for our voices. Depending on algorithms, the pages shown to everyone are different, designed for our own taste. By manipulating what people perceive, media and the internet can easily influence the opinions of people, and the information cocoon will naturally feed towards the minds of the opinions already there, making the opinions increasingly polarized and entrenched. People use the internet to voice themselves, but the internet will also amplify what they are saying to other people’s ears. 

Sources:

Eco, Umberto. “Have we really invented so much?”. Chronicles of a Liquid Society. Boston: Houghton Mifflin Harcourt. 2017. https://archive.org/details/chroniclesofliqu0000ecou 

Gibson, James. J. The Ecological Approach to Visual Perception. Psychology Press

. 2015. https://library.uniq.edu.iq/storage/books/file/The%20Ecological%20Approach%20to%20Visual%20Perception%20Approach/1667383098The%20Ecological%20Approach%20to%20Visual%20Perception%20Classic%20Edition%20(James%20J.%20Gibson)%20(z-lib.org)%20(1).pdf

Törnberg, K.P. (Petter). “Social media polarize politics for a different reason than you might think”. University of Amsterdam. 2022.https://www.uva.nl/en/shared-content/faculteiten/en/faculteit-der-maatschappij-en-gedragswetenschappen/news/2022/10/social-media-polarize-politics-for-a-different-reason-than-you-might-think.html?cb

Collaborators:

Siming Liao, Aubrey Ventura

Morality and Materiality in Digital Technology and Cognition

Introduction

Peter-Paul Verbeek’s examination of the ethics and materiality of digital media in his book, Materilizing Morality, coincides with Grant Bollmer’s seventh thesis as described in Materialist Media Theory

“Media transforms cognition and thought. This is either a direct transformation, extending the body beyond the limits of the skin into body-brain-world assemblages, or an indirect one, through technological metaphors that remake how a body is understood”(174).

Verbeek discusses the ethical quandaries surrounding digital media, examining how immaterial modern technologies shape human action, ultimately affecting the material world. Bollmer correspondingly emphasizes media’s significance as an active participant in its consumption, noting how media’s materiality influences its overall message. Furthermore, Bollmer and Verbeek’s works highlight the complex material dynamics of digital media and cognitive processes to understand it. Both are immaterial, yet require material mediators to function effectively and ultimately have material impacts on physical reality. The moral implications and physical responses to immaterial digital media urge consideration of the material consequences of media, regardless of its original form and representation.

Materiality, Representation & Ethics: 

Bollmer challenges the assumption that media and technology are neutral and immaterial forces arguing that media is not passive; rather, it serves as a material infrastructure that mediates and influences the user. He critiques past scholarship that views materiality as self-evident; he states sarcastically that “media are material, period”(16). This satire critiques the notion that materiality simply refers to physicality. For Bollmer, materiality is a more complex concept that encompasses embodiment and representation stating that, “the belief that media is immaterial and detached from physical devices—a popular belief in 1990s’ discussions of cyberspace that persists today—is simply false”(18). This statement clarifies Bollmer’s views, as he sees media as material agents interconnected with physical means. Bollmer’s main argument is that the media shapes the conditions in which the world can be understood. A screen is not just a physical tool but an interface that affects human behavior through how users consume information. To Bollmer, materiality is not separate from meaning but embedded in it, providing a medium for representation to take shape. 

These ideas parallel Verbeek’s theories, similarly rejecting the idea that technology is morally neutral and that ethics exist separate from materiality. Verbeek argues that technology “coshape human action, [giving] material answers to ethical questions of how to act”(361). This perspective views media and technology as material as they mediate human action, ethics, and perception. This is evident with his example about medical imaging devices, as these tools shape how doctors interpret the human body. This example demonstrates how morality is not only about human intention but is shaped by technological design. Verbeek introduces the idea of “scripts,” which indicate how “technologies prescribe human actions”(361). Scripts are the “inscriptions” left by designers, who anticipate how users will interact with a product. To Verbeek, scripts are not merely physical, as technology goes beyond their “function” and influences human action (362). Scripts work as a framework to understanding how technology works to connect humans and materiality. This concept ties into Verbeek’s argument that ethics are embedded within materiality and that design itself is a moral act. Verbeek connects ethics with materiality by showing that technology does not merely carry morality but embodies it. 

Bollmer and Verbeek’s work grounds the argument that media should be viewed as material and reinforces the idea that technology is not neutral. Both theorists show that materiality is intertwined with morality and representation. Bill Brown’s writing Materiality strengthens this argument by demonstrating that materiality is simply about the physicality of an object, but the way objects influence how we experience life, media, and reality. Brown argues that debate on material/immaterial is often misconcluding, as objects that are often viewed as “immaterial,” like scripts or digital communities, still shape how we interact with the world. He points out that material is not solely limited to what is tangible or visible. This correlates with Bollmer’s argument that the materiality of any medium, whether physical (hardware) or digital  (e.g., the internet), shapes how people understand social, political, and cultural norms. Verbeek’s work extends this argument through his concept of “scripts”, demonstrating how technology shapes human action and moral decisions. He reminds the audience that the design of a device carries ethical consequences, as they impact how users perceive the world around them. Together, these viewpoints cause us to reconsider the importance of understanding media’s materiality. If media is seen as immaterial or neutral, we overlook its influence on reality. Treating media as immaterial ignores the political, ethical, and represented work embedded within technology. Bollmer and Verbeek’s theories, with the support of Brown, demonstrate how the media is not a neutral agent of information but a material being that mediates the world around us. 

 

The (Im)Materiality of Digital Media and Cognition

The materiality of digital technology is comparable to that of cognition. Materialist approaches to human cognition view the essence of thought as “[existing] in organizational structure rather than physical matter” and assume that human thoughts can be adequately translated into computational systems, provided they are designed to mimic human brains (Bollmer 127). This conceptualization of thought investigates the very nature of humanity and poses, if our thoughts are equally applicable to digital technologies, what exactly makes us human? 

Viewing our thoughts as finished, tangible materials to be moved and translated results in existentialist ideologies surrounding humanity and technology in the modern age. Instead, we should consider our bodies as materials, not our cognition. Bollmer describes the body–and by extension, the brain–as mediums that “[negotiate] external world and internal sensation” that are both made and modified by the outside world, aligning with Tim Ingold’s concept of transducers: the means through which a message is communicated and understood (Bollmer 118; Ingold 102). By effect, our thoughts are products of, and effectively embody, the experiences of our bodies. Embodiment, within the context of media, is “the cognitive possibility of a body and envisioning technology not as itself but as a mediational extension of the body”(Bollmer 131). Similarly, an embodying relationship with media sees users understanding technologies not as themselves, but as tools to further perceive environments, also using them as extensions of the human body (Verbeek 365). Essentially, embodiment is using media to extend one’s body, effectively incorporating these medias into a material role regardless of their original physicality.

Bollmer defines cognition as an immaterial process that “interprets information within contexts that connect it with meaning”, paralleling Verbeek’s definition of hermeneutic relationship with media (132). Hermeneutic media provides a representation of reality which requires interpretation, establishing a relationship between humans and reality by “[amplifying] specific aspects of reality while reducing other aspects” much like the aforementioned definition of representation (Verbeek 363). The experiences of our physical body dictate our sensory relationship with reality, transforming how we perceive it. Our brains facilitate cognition influenced by physical circumstance and experience, mediating our ultimate conclusions. Likewise, hermeneutic media mediates the world around us, influencing its users’ perceptions and subsequently the cognitive processes they undergo to form understandings.

This relationship between the material brain and immaterial cognition translates to that between digital media and what it communicates. Similar to our bodies, technological artifacts “[facilitate] people’s involvement with reality, and in doing so, [coshape] how humans can be present in their world”(Verbeek 363). Virtual media presents information akin to that presented by our senses, influencing perceptions of reality and therefore physical actions. Both phones and bodies are material, each presenting immaterial media to be processed in our cognition. This immaterial media’s impact grows as it integrates further within our societies, ultimately urging us to reconsider the boundaries of what is deemed material. While our cognition is biased through our own lived experiences, digital media is imbued with the biases of their creators. Consequently, “technologies have “intentions,” they are not neutral instruments but play an active role in the relationship between humans and their world”(Verbeek 365). The structures presenting digital media are saturated with their creators’ biases, influencing their purpose and overall effect, affecting how users interpret them, the conclusions users come to, and their actions in response.

The material definition of cognition and digital media is complex and nuanced. While our phones and brains are decidedly physical, our thoughts and virtual worlds are not, yet digital technologies influence how we act in the material world and how we cognitively process media. Overall, regardless of their immateriality, digital technologies have material effects and should be handled accordingly.

Conclusion

As media students, understanding different lenses on materiality helps us recognize that media does more than just carry information; they reshape how we interact with the world around us. Bollmer and Verbeek show that media are intertwined with materiality, influencing how people think and decide. Media works alongside cognitive processes by mediating our senses and structuring how meaning is formed. This hermeneutic and embodiment view on cognition demonstrates how digital technologies go beyond physicality and influence our experience with reality. For Media students, it’s crucial that we understand that media has material effects: they shape power structures, ethics, and thought processes. Understanding this view on materiality trains us to identify the hidden biases and ethical decisions embedded in technology designs. This framework allows us to expand our ideas of materiality and understand that media matters because of what they “do” and how they “act” within society. 

Works Cited

Bollmer, Grant. “Conclusion: Ten Theses on the Materiality of Media.” Materialist Media Theory: An Introduction. London: Bloomsbury Academic, 2019. 173–176. Bloomsbury Collections. Web. 15 Nov. 2025. http://dx.doi.org/10.5040/9781501337086.0009

Brown, Bill. “Materiality.” Critical Terms for Media Studies, edited by W.J.T Mitchell and Mark B.N. Hansen, The University of Chicago Press, 2010, pp. 49-63.

Ingold, Tim. Making. Routledge Taylor & Francis Group, 2013.

Verbeek, Peter-Paul. “Materializing Morality: Design Ethics and Technological Mediation,” Science, Technology, and Human Values, 2006, vol. 31, no. 3, pp. 361-380. 10.1177/0162243905285847. 

Written by Molly Kingsley and Aminata Chipembere

Image by Molly Kingsley

The Test of Time: Media and Memory Through Eco and Ingold

Davide Ferrario’s film, Umberto Eco: A Library of the World memorializes many of Eco’s theories, particularly the relationship between media and memory, which works through its connection to history. Eco himself is staunchly committed to physical media, blatantly exhibited through his sprawling library which is featured in the film’s opening credits. These themes of media and memory pervade throughout the film and are evident through the glimpses Eco gives the viewer of his own personal philosophy and conduct. His emphasis on physical media and the unique qualities he attributes to it align with the philosophies that Tim Ingold describes in his book Making. Ingold’s propositions recommending a re-evaluation of how we approach the concepts of learning and making are complementary to Eco’s valuation of physical media. Both theorists approach media in the same way, just from two directions: Eco reflects on a ‘finished’ product, while Ingold proposes restructuring our understanding of media from its inception. 

Physical Media and Memory

Eco espouses the benefits of physical media’s permanence. There are books that are hundreds of years old which can still be read and observed, yet “today’s computers are unable to read what we recorded two decades ago”(Ferrario 21:00-21:20). This longevity sustains physical media’s connection to history–and subsequently memory–in a way that is impossible for digital media.

The immediacy of the digital, while convenient, is not conducive to creating longlasting media that is tied to memory. By lacking memory, digital media offers little learning opportunity in the way that Ingold defines it: the process of accruing knowledge by being taught by the world rather than simply intaking information about it (2). Though the easy discussion forums presented by online media appear to help the flow and interexchange of knowledge, they primarily orchestrate an excessive influx of information that is designed to be consumed quickly and easily, not to facilitate effective and educational discussion. These discussion forums then become performative opportunities for interaction that are dictated by algorithms designed to cater information based on its audience.

Physical media, like Eco’s books, is a published thing. The source information cannot be changed on the same whim as that online, yet it’s this stagnation that allows for further reflection and change of perception over time. This temporal aspect of physical media is what truly makes it a conduct of memory. By remaining the same, the information is the finished object within the dynamic thing of the book (Ingold 85). The book can be altered physically, and through correspondence, because its information is not adapting to the audience.

Physical Media vs. Digital Media

During an interview featured in the film, Umberto Eco is discussing his own digital media habits and how he recently downloaded a copy of Proust’s Recherche onto his iPad. He then expresses frustration that he “could not underline any passage, [he] could not make dog-ears, [he] didn’t smear the pages with [his] dirty thumb”(Ferrario12:18-12:37). Evidently, Eco wants to alter his books as he reads them. He wants to impart his own thoughts onto the already published media, which is a far more dynamic process than simply absorbing the information that the book’s words offer. In this desire, Eco aligns himself with both Ingold’s philosophies of learning, and his views on the treatment of art. Ingold deems the role of students–or in this case readers–is not to mindlessly consume the information offered by an established source, but to “collaborate in the shared pursuit of understanding”(13). Similarly, he encourages us to view art as things that give “direct correspondence [to] the creative processes that give rise to them” rather than simply as “works to be analyzed”(Ingold 7).

Books: An Object or a Thing?

A pillar of Making is Ingold’s discernment between objects and things. An object “is complete in itself” and we cannot “join with it in the process of its formation”(85). Conversely, things are “with us” and allow us to correspond with their materials (Ingold 85). This distinction mirrors that of Eco’s explanation of bibliophiles versus bibliomaniacs. A bibliomaniac reserves his books to himself “because he would fear thieves from all over the world would flock to steal it”, while a bibliophile would “share his wonder with everybody and they’d be proud they knew it was his”(Ferrario 16:52-17:00). 

By this definition, bibliomaniacs view books as prized assets of information, to be hoarded and kept away, effectively rendering them stagnant objects of observation and considering them complete, despite this state of futility. If no one is around to read the books, there is no further knowledge to be gained than that which is printed on their pages. Meanwhile, bibliophiles share the information in their collections, inviting discussion and utilizing books as vessels to obtain further knowledge. Eco’s definition of bibliophile is one that exists harmoniously within Ingold’s definition of learning.

Eco deems books as “irreplaceable”(Ferrario 12:45). Books, and any other physical media, are inherently unique. Walter Benjamin defines this uniqueness using the concept of aura, which is congruent to the memory instilled into a physical medium and is not present in its replications as it is “embedded in the fabric of tradition”(6). The physical process of making a book, and its distribution to its eventual owners, is entirely distinct to another printing of that same book. The initial individuality and aura of physical media again cooperates with Ingold’s definition of making. 

Per Ingold, the process of making does not end with its finished ‘product’, as other factors will continue to act upon it over time (22). In this way, making is “a process of correspondence: not the imposition of preconceived form on raw material substance, but the drawing out or bringing forth of potentials immanent in a world of becoming”(Ingold 31). These ideas readily translate to Eco’s beloved physical media. No two books are affected by the world around them in the same way, but a pdf of a text will remain generally unchanged no matter whose device it is on. Furthermore, Ingold defines making as a “process of growth” wherein artists and other forces–in this case, the books’ audiences–work in tandem with the materials they are manipulating/experiencing (21). This approach to making and artistry is synonymous to the way Eco creates a reciprocal relationship between his books and his thoughts.

Mass Media 

The concept of mass media provides an interesting nuance to these theories. It, like any other form of media, must be made. Ingold further defines making as a process of correspondence, where transducers allow interaction between the kinaesthesia and material flow until they become indistinguishable, parallelling John Durham Peters’ definition of media as “symbolic connectors” between messages, means, and agents (Ingold 102, Peters 266). By these definitions the means/transducer creates a bridge from the kinaesthesia/message to the material flow/agents, ultimately creating the media that is observed or discussed. However, a defining characteristic of mass media is the distance and distinction between the senders and receivers, rather than each party taking on an interchangeable role (Peters, 267).

This differentiation of author and audience intrinsically opposes Ingold’s aforementioned definition of learning. The purpose behind mass media is to communicate to the masses (Peters, 268). With this purpose, the process of making is centred around the dissemination of the final product and any discussion that this media spurs is generally between two receivers, not the sender. In this way, mass media features something consumable, not collaborative. 

Mass media as consumption is far more relevant when considering digital mass media versus physical mass media. With the sheer amount of content created and its potential for profit, digital media often becomes a transaction. It attempts to balance its message with enough ease of digestibility, often diluting or changing its message in the name of profit. Through this, digital media becomes a stagnant object because of its dynamic form. The message gradually changes for its audience so it is always meant to be consumed at face value, not discussed at length. In our modern digital media landscape, everything is meant to attract our attention instantly. This quickens the pace at which we consume digital media and the extent to which it is mechanically reproduced effectively removes any aura or memory that was once attached to it, reinforcing Benjamin’s relative disdain for mechanical reproduction (4). Finally, the ease of mechanical reproduction works against the integration of memory into digital media. Umberto Eco says it best: “when everything is recorded, we don’t feel the need to remember it”(Ferrario 22:49-22:53).

Conclusion

Umberto Eco loved his books and, considering Ingold’s theories on making and learning, the opposing affordances between physical and digital media, and Benjamin’s resolution in the plight that is mechanical reproduction, it’s easy to see why. 

Citations

Benjamin, Walter. “The Work of Art in the Age of Reproduction”, Illuminations, edited by Hannah Arendt, Schocken Books, 1969.

Ingold, Tim. Making. Routledge, 2013.

Peters, John Durham. “Mass Media”,  Critical Terms for Media Studies, edited by W.J.T Mitchell and Mark, B.N. Hansen, The University of Chicago Press, 2010, pp. 266-279.

Umberto Eco: A Library of the World. Directed by Davide Ferrario. Performance by Umberto Eco, Zoe Tavarelli, and Giuseppe Cederna. 2022.

Photo by Molly Kingsley

Written by Molly Kingsley