Introduction
Peter-Paul Verbeek’s examination of the ethics and materiality of digital media in his book, Materilizing Morality, coincides with Grant Bollmer’s seventh thesis as described in Materialist Media Theory:
“Media transforms cognition and thought. This is either a direct transformation, extending the body beyond the limits of the skin into body-brain-world assemblages, or an indirect one, through technological metaphors that remake how a body is understood”(174).
Verbeek discusses the ethical quandaries surrounding digital media, examining how immaterial modern technologies shape human action, ultimately affecting the material world. Bollmer correspondingly emphasizes media’s significance as an active participant in its consumption, noting how media’s materiality influences its overall message. Furthermore, Bollmer and Verbeek’s works highlight the complex material dynamics of digital media and cognitive processes to understand it. Both are immaterial, yet require material mediators to function effectively and ultimately have material impacts on physical reality. The moral implications and physical responses to immaterial digital media urge consideration of the material consequences of media, regardless of its original form and representation.
Materiality, Representation & Ethics:
Bollmer challenges the assumption that media and technology are neutral and immaterial forces arguing that media is not passive; rather, it serves as a material infrastructure that mediates and influences the user. He critiques past scholarship that views materiality as self-evident; he states sarcastically that “media are material, period”(16). This satire critiques the notion that materiality simply refers to physicality. For Bollmer, materiality is a more complex concept that encompasses embodiment and representation stating that, “the belief that media is immaterial and detached from physical devices—a popular belief in 1990s’ discussions of cyberspace that persists today—is simply false”(18). This statement clarifies Bollmer’s views, as he sees media as material agents interconnected with physical means. Bollmer’s main argument is that the media shapes the conditions in which the world can be understood. A screen is not just a physical tool but an interface that affects human behavior through how users consume information. To Bollmer, materiality is not separate from meaning but embedded in it, providing a medium for representation to take shape.
These ideas parallel Verbeek’s theories, similarly rejecting the idea that technology is morally neutral and that ethics exist separate from materiality. Verbeek argues that technology “coshape human action, [giving] material answers to ethical questions of how to act”(361). This perspective views media and technology as material as they mediate human action, ethics, and perception. This is evident with his example about medical imaging devices, as these tools shape how doctors interpret the human body. This example demonstrates how morality is not only about human intention but is shaped by technological design. Verbeek introduces the idea of “scripts,” which indicate how “technologies prescribe human actions”(361). Scripts are the “inscriptions” left by designers, who anticipate how users will interact with a product. To Verbeek, scripts are not merely physical, as technology goes beyond their “function” and influences human action (362). Scripts work as a framework to understanding how technology works to connect humans and materiality. This concept ties into Verbeek’s argument that ethics are embedded within materiality and that design itself is a moral act. Verbeek connects ethics with materiality by showing that technology does not merely carry morality but embodies it.
Bollmer and Verbeek’s work grounds the argument that media should be viewed as material and reinforces the idea that technology is not neutral. Both theorists show that materiality is intertwined with morality and representation. Bill Brown’s writing Materiality strengthens this argument by demonstrating that materiality is simply about the physicality of an object, but the way objects influence how we experience life, media, and reality. Brown argues that debate on material/immaterial is often misconcluding, as objects that are often viewed as “immaterial,” like scripts or digital communities, still shape how we interact with the world. He points out that material is not solely limited to what is tangible or visible. This correlates with Bollmer’s argument that the materiality of any medium, whether physical (hardware) or digital (e.g., the internet), shapes how people understand social, political, and cultural norms. Verbeek’s work extends this argument through his concept of “scripts”, demonstrating how technology shapes human action and moral decisions. He reminds the audience that the design of a device carries ethical consequences, as they impact how users perceive the world around them. Together, these viewpoints cause us to reconsider the importance of understanding media’s materiality. If media is seen as immaterial or neutral, we overlook its influence on reality. Treating media as immaterial ignores the political, ethical, and represented work embedded within technology. Bollmer and Verbeek’s theories, with the support of Brown, demonstrate how the media is not a neutral agent of information but a material being that mediates the world around us.
The (Im)Materiality of Digital Media and Cognition
The materiality of digital technology is comparable to that of cognition. Materialist approaches to human cognition view the essence of thought as “[existing] in organizational structure rather than physical matter” and assume that human thoughts can be adequately translated into computational systems, provided they are designed to mimic human brains (Bollmer 127). This conceptualization of thought investigates the very nature of humanity and poses, if our thoughts are equally applicable to digital technologies, what exactly makes us human?
Viewing our thoughts as finished, tangible materials to be moved and translated results in existentialist ideologies surrounding humanity and technology in the modern age. Instead, we should consider our bodies as materials, not our cognition. Bollmer describes the body–and by extension, the brain–as mediums that “[negotiate] external world and internal sensation” that are both made and modified by the outside world, aligning with Tim Ingold’s concept of transducers: the means through which a message is communicated and understood (Bollmer 118; Ingold 102). By effect, our thoughts are products of, and effectively embody, the experiences of our bodies. Embodiment, within the context of media, is “the cognitive possibility of a body and envisioning technology not as itself but as a mediational extension of the body”(Bollmer 131). Similarly, an embodying relationship with media sees users understanding technologies not as themselves, but as tools to further perceive environments, also using them as extensions of the human body (Verbeek 365). Essentially, embodiment is using media to extend one’s body, effectively incorporating these medias into a material role regardless of their original physicality.
Bollmer defines cognition as an immaterial process that “interprets information within contexts that connect it with meaning”, paralleling Verbeek’s definition of hermeneutic relationship with media (132). Hermeneutic media provides a representation of reality which requires interpretation, establishing a relationship between humans and reality by “[amplifying] specific aspects of reality while reducing other aspects” much like the aforementioned definition of representation (Verbeek 363). The experiences of our physical body dictate our sensory relationship with reality, transforming how we perceive it. Our brains facilitate cognition influenced by physical circumstance and experience, mediating our ultimate conclusions. Likewise, hermeneutic media mediates the world around us, influencing its users’ perceptions and subsequently the cognitive processes they undergo to form understandings.
This relationship between the material brain and immaterial cognition translates to that between digital media and what it communicates. Similar to our bodies, technological artifacts “[facilitate] people’s involvement with reality, and in doing so, [coshape] how humans can be present in their world”(Verbeek 363). Virtual media presents information akin to that presented by our senses, influencing perceptions of reality and therefore physical actions. Both phones and bodies are material, each presenting immaterial media to be processed in our cognition. This immaterial media’s impact grows as it integrates further within our societies, ultimately urging us to reconsider the boundaries of what is deemed material. While our cognition is biased through our own lived experiences, digital media is imbued with the biases of their creators. Consequently, “technologies have “intentions,” they are not neutral instruments but play an active role in the relationship between humans and their world”(Verbeek 365). The structures presenting digital media are saturated with their creators’ biases, influencing their purpose and overall effect, affecting how users interpret them, the conclusions users come to, and their actions in response.
The material definition of cognition and digital media is complex and nuanced. While our phones and brains are decidedly physical, our thoughts and virtual worlds are not, yet digital technologies influence how we act in the material world and how we cognitively process media. Overall, regardless of their immateriality, digital technologies have material effects and should be handled accordingly.
Conclusion
As media students, understanding different lenses on materiality helps us recognize that media does more than just carry information; they reshape how we interact with the world around us. Bollmer and Verbeek show that media are intertwined with materiality, influencing how people think and decide. Media works alongside cognitive processes by mediating our senses and structuring how meaning is formed. This hermeneutic and embodiment view on cognition demonstrates how digital technologies go beyond physicality and influence our experience with reality. For Media students, it’s crucial that we understand that media has material effects: they shape power structures, ethics, and thought processes. Understanding this view on materiality trains us to identify the hidden biases and ethical decisions embedded in technology designs. This framework allows us to expand our ideas of materiality and understand that media matters because of what they “do” and how they “act” within society.
Works Cited
Bollmer, Grant. “Conclusion: Ten Theses on the Materiality of Media.” Materialist Media Theory: An Introduction. London: Bloomsbury Academic, 2019. 173–176. Bloomsbury Collections. Web. 15 Nov. 2025. http://dx.doi.org/10.5040/9781501337086.0009.
Brown, Bill. “Materiality.” Critical Terms for Media Studies, edited by W.J.T Mitchell and Mark B.N. Hansen, The University of Chicago Press, 2010, pp. 49-63.
Ingold, Tim. Making. Routledge Taylor & Francis Group, 2013.
Verbeek, Peter-Paul. “Materializing Morality: Design Ethics and Technological Mediation,” Science, Technology, and Human Values, 2006, vol. 31, no. 3, pp. 361-380. 10.1177/0162243905285847.
Written by Molly Kingsley and Aminata Chipembere
Image by Molly Kingsley
Hi Molly and Aminata!!
I really loved your post and how you connected Bollmer and Verbeek to the material and ethical dimensions of digital media. Your discussion of the body as a mediator for cognition and media really helps make these abstract ideas feel understandable. I also appreciated how you highlighted the biases embedded in digital technologies and how they shape not just what we do, but how we think and perceive the world. That really reinforces Bollmer’s argument that media isn’t just symbolic but can act and effect change.
Your point about hermeneutic and embodied media instantly reminded me of McArthur’s analysis of Siri. Just like you describe, Siri and other digital assistants mediate our actions and perceptions, shaping how we relate to information and even to each other. It also made me think about Verbeek’s “scripts” and how designers anticipate and influence human behaviour through these tools. Your post really shows why materiality and ethics are inseparable in digital technologies!
Your post made me wonder, how do you think these ideas apply to social media platforms or recommendation algorithms? Could Bollmer and Verbeek help us understand the ways these “immaterial” systems materially shape cognition and moral choices in everyday life? Great post!????
I really enjoyed reading your post. You did such a good job connecting Bollmer and Verbeek’s ideas in a way that felt clear and grounded. I especially liked how you explained that technology isn’t neutral and that design itself carries moral weight. The part about cognition and the body as a mediator really stood out to me; it made the theory feel tangible and relevant to how we actually experience media.
Your discussion of hermeneutic media was also super interesting. The idea that technology both amplifies and reduces parts of reality really captures how digital tools shape our understanding. Amazing post!!
Hello! This article has been truly enlightening for me, particularly in reflecting on the relationship between media information and humanity amid technological advancements, as well as their impact on human individuality and personal boundaries. As you pointed out, the material boundaries of humans are becoming blurred through their interaction with the internet and information, to the extent that what was once considered immaterial information is gradually being perceived as part of the “material” world—such as online algorithms and video preferences. I also find the process you described—”immaterial information being received by the material brain, then transformed into immaterial cognition”—highly intriguing. From this perspective, our brain can indeed be seen as a medium—even one capable of creating something new in the process of information transformation. Of course, other media share this function as well, which is why media are not neutral but rather distinctive output systems.