Tag Archives: multimedia

Multimodal Learning and Multimedia Technologies

Multimodal and multimedia – are they the same?

Multimodalities comprise symbols and our decisions to use them as well as our interpretations of them. For instance, the letters and words of this blog entry represent a visual mode of language that, taken together, present a text to an audience – it’s something we read!

As teachers plan for literacy instruction, we need to keep in mind the visual, textual, kinesthetic and auditory modes of communication. Literacy and the development of the communication competencies are not just about reading and writing!

Multimedia comprises the various types of presentations that we can select to exhibit our chosen symbols – instead of a blog entry or some other print media, it could be an audiobook, which is an aural mode of language, or a video, which is both visual and aural.

Jason Tham from Texas Tech offers a great explanation for differentiating multimodal from multimedia while Claire Lauer (2009) concludes that how we use each word is perhaps better understood contextually.

Just as every square is a rectangle but not every rectangle is a square, so every multimodal project is multimedia but not every multimedia project is multimodal. (Tham, 2015)

Transfer

Alongside multimodal learning is the concept of learning transfer. By relating “past knowledge” to a “current challenge,” we facilitate for ourselves a more general theory, which helps us to transpose or “transfer” something previously learned into new situations (Shepherd, 2018, p. 109). Sometimes, the transfer seems fairly obvious: we understand the words of this blog entry after learning how to read and write.

Other times, though, multimodal learning is not so taken for granted. It can become challenging if it requires more intentional reflection or speculation, such as when students are asked to remember something from last year or imagine how today’s lessons might help in the future.

Multimodal learning might even require students to connect seemingly unrelated experiences, whether literally or metaphorically. For example, Shepherd (2018) likens driving a car to driving a truck, which is fairly obvious, and then to skiing, which requires a more studious comparison. That can be challenging if students don’t readily see any relevance or similarity between these experiences. And the comparisons don’t need to be immediately scholarly. Could reading a meme, posting on Instagram, or playing Guitar Hero count as experience for coursework?

Of course, students will bring more to the classroom than video games and social media. But it’s by helping students, on their own terms, to build upon what they already know that teachers can facilitate multimodal transfer of learning. At the same time, using multimodal and multimedia tools, teachers can expand their own repertoire, maybe even in ways they didn’t know were possible (Savage & Vogel, 1996).


Create, Make, Innovate: Getting Hands-on with Learning Design

Recap of the session in the Scarfe Foyer Fall 2019:

Lights, camera… action! And action. And action. And action!

At this week’s Create, Make, Innovate! activity session, on Tuesday, October 8th, 2019, Teacher Candidates had the chance to take the Director’s chair and make some fun animated movies using a downloadable moviemaking app called Stop Motion Studio.

After just a few minutes of play and experimentation, this app readily offers users plenty of potential for conveying ideas visually to an audience. And, of course, time invested in a more meticulous approach soon demonstrates just how precise that decision-making can become. The results can be spectacular, as seen in this little mashup video put together by Eric Lee to showcase some lovely examples of stop motion video.


Resources

Check out the Scarfe Digital Sandbox for a variety of other multimodal tools, including Explain Everything, ShowMe, and ScribJab, as well as multimedia technologies such as Haiku Deck, Animoto, and Book Creator.

Each of these apps has its own focus, which can help teachers conduct specific assessments and meet particular objectives. By complementing, supplementing, and extending our approaches to teaching and learning, all of these apps can help students learn to express themselves independently in engaging, creative ways.

“To glimpse the promise of multimedia and judge the extent to which we should invest our energies in it, we need to look beyond current applications… [and consider] the potential range of its uses.” (Savage & Vogel, 1996, p. 127)


Acknowledgement: post author, Scott Robertson; editor, Yvonne Dawydiak

Interdisciplinarity, collaboration, hands-on learning – that’s the spirit of Create, Make, Innovate! We want to promote enthusiasm for sharing and learning across age groups and across subject disciplines.

Make, Create, Innovate sessions took place during the Fall 2019 in the foyer of the Neville B. Scarfe building and were hosted by Scott Robertson, a project assistant on a small TLEF grant with Dr. Lorrie Miller, Dr. Marina-Milner Bolotin and Yvonne Dawydiak, Teacher Education.

If you have an idea or an inspiration for a resource or future session, please let us know! scarfe.sandbox@ubc.ca


References

Lauer, C. (2009, December). Contending with terms: “Multimodal” and “Multimedia” in the academic and public spheres. Computers and Composition, 26(4), 225–239. https://doi.org/10.1016/j.compcom.2009.09.001

Savage, T. M. & Vogel, K. E. (1996, Fall). Multimedia: A revolution in higher education? College Teaching, 44(4), 127–131. http://www.jstor.org.ezproxy.library.ubc.ca/stable/27558793

Shepherd, R. P. (2018, June). Digital writing, multimodality, and learning transfer: Crafting connections between composition and online composing. Computers and Composition, 48, 103–114. https://doi.org/10.1016/j.compcom.2018.03.001

Feature Photo Credit: Mohamed Hassan on Stockvault

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Filed under AppliedDesignSkillsTechnologies, multimedia creation, Not Subject Specific, Technology, The Arts

Stop Motion Studio

Stop motion animation can be created in many different ways. Today, there are some helpful apps to make the often time-consuming task more streamlined! You can, however, just set transition between clips in any slide show or movie app to 0 or .5 to create a stop motion effect (similar to a no-tech ‘flip book’ (link to Youtube example))

I have long enjoyed using Stop Motion Studio but recently came across some browser-based apps I’m interested in exploring further including Stop Motion Animator (for Chrome books).

Stop Motion Studio is an app that facilitates the process of creating stop motion animations with clay, cut-outs, LEGO, you name it! It’s a great way to explore storytelling and multimedia. There’s a free and a paid version, and this is what you can do with them:

Some of the features of the ‘free’ version:

  • Adjustable timer
  • Camera settings
  • Auto focus
  • Auto exposure
  • High definition exporting

Although any video editor can do what Stop Motion Studio does, this app narrows down the functionalities to what is relevant in creating stop motion animations and automates parts of the process for efficiency e.g. you can easily adjusts the number of frames for each still shot to suit stop motion better. The app also saves videos in high definition by default.

Creating a stop motion video might reinforce the creative thinking core competency, especially when used in a second language classroom such as French Immersion, Core French, etc. 

Alternatives: You might try using iMovie, QuickTime Pro or Camtasia (free to UBC students) to create stop motion!

It’s really simple to get started with Stop Motion Studio, you just have to download the app and start clicking away. There are a few tips that can make the process of creating an animation run smoother:
  • Use a stand or tripod, or even anything to stabilize the camera and fix the angle
  • Use the timer function, so you don’t have to push the camera buttons, and with that you’ll avoid pushing the camera out of place
  • Play a bit with the auto-focus and auto-exposure settings to see if they’re going to create dramatic differences between frames. You might want to turn it off if they do.
  • Get good lighting, videos love light and good contrast
  • Storyboard, or at least plan ahead what each scene is going to look like. That will save you editing time and make the story more coherent.

Here’s our Quick Start Guide you can share with other Teachers and Students

Stop Motion Studio Instructions One Page Handout

You may also wish to review a resource created by a UBC instructor showing how they incorporate stop motion to share lecture/class material (where they also share some tips and ‘basics’ to help you get started)

‘SlowMation’ is another term you might come across for stop motion. Slowmation.com has a series of PDF tutorials on getting started with various applications to create ‘slowmation movies’.


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WKTP: Assessing and Implementing Digital Technologies

I’ve had the opportunity to work with many of our on campus students here at UBC Vancouver to help them learn to effectively select a digital technology and appropriate teaching strategy. This week, I had the privilege of meeting with WKTP (West Kootenays Teacher Ed Program) candidates in Nelson via web conference to answer their questions and support them in selecting technologies to support teaching and learning. They are preparing their inquiry presentations and will be presenting using a digital gallery-style walk so are looking for unique ways to present.

BC Digital Literacy infographic

Infographic Created by UBC TC John Lim based on BC’s Digital Literacy Framework

Another important aspect of our conversation was to connect to their practicum planning and how they might effectively integrate digital technologies in their teaching contexts.  Considering how their students might be supported through or with digital technologies has tremendous value in learning design. To this end, our session was framed around  Universal Design for Learning (UDL) and the SAMR model by Ruben Puentedura. I also suggested to the TCs that when teachers consult the BC Digital Literacy Framework as part of planning for instruction, they will recognize that learning about, with and through digital technologies is an important part of teaching and learning in today’s classroom.

Here are some slides from our session: WKTP tech integration Slides Feb. 13, 2019

During the session, students experienced and viewed some examples of digital technology integration and were then provided with a little time to identify resources (in this blog or otherwise) that might support their learning and teaching objectives. We looked at several examples of how various presentation and creation tools might support sharing their inquiry and discussed how many of these same tools might provide excellent opportunities for their own students to develop presentations.

  • Blogs to help develop and share inquiry.
    • We’ve created some tutorial videos if you are using UBC Blogs and as mentioned, if you decide to set up a UBC Blog, we can talk you through any difficulties you encounter. Please be in touch. In particular, you’ll want to consider privacy settings, blog design (use of pages/posts) and any interaction you’d like to incorporate (is it a static website or do you want active commenting and posting?)
    • You will continue to have access as long as you have a CWL (so even as alumni).
    • Canadian housed, secure server – FIPPA (freedom of information, privacy protection act) compliant.
  • AR/VR including Thinglink, Google Tour Creator, Tour Builder. (Search the Scarfe Digital Sandbox Resources and filter by AR/VR.). Here is an example of an inquiry presentation by a UBC Van TC using Insta360 VR (shared with permission). NB: I am currently reluctant about VR with younger learners given the lack of research into the effects. If viewing 360 content, I recommend they do so on a browser or ipad vs. using ‘goggles’.
  • Social Media platforms such as Twitter & Instagram. Here is an example of an inquiry presentation by a group of UBC Van TCs using Tumblr (shared with permission)
  • Multimodal Creation – supportive of UDL (providing students with multiple means of representation and expression)
    • SHOWME interactive whiteboard – I ask my students to ‘show me’ what they know about… to which they can draw, annotate, write, import images, narrate… There are other digital whiteboard apps available. Aww App is a browser based tool that is a little more limited but has some potential for classroom collaboration.
    • Padlet another digital whiteboard that allows audio, text, hyperlinks and drawing – don’t forget to moderate your board if you use it in a classroom!! ;D and notice that commenting can be done without approval so you should consider carefully if you want to allow commenting.
  • MindMapping has tremendous potential for supporting critical thinking and would make a unique inquiry presentation that a visitor could view and click on links to resources etc.
    • Mindmup (visual brainstorming tool that can be collaborated on – free and shareable)
    • Prezi might be used to create an even more interactive map.

Next, we utilized the SAMR model to help evaluate the learning potential of digital resources. It is important to note that a model such as SAMR only has value if one considers the context (of the school, classroom, and child) in the selection and evaluation. For example, students viewed a video of a child who, without access to digital technologies, may not have been able to share the depth of her understanding. In this way, even a substitution approach might make all the difference for individual learning.


Additional resources and questions from our session:

  1. All-Student Response and Backchannel chat – providing adolescent learners anonymous opportunities to engage, voice their ideas, opinions, questions and understandings while providing teachers with the opportunity to gather data to inform teaching (and, potentially, strengthening or stretching student understanding). Remember, it is beneficial to incorporate discussion strategies (such as peer-teaching) when using all-student response.
    • Plickers – a low tech to no tech response system with free downloadable cards and app. The teacher sets up a free account online and then ‘gathers’ responses by scanning the room with the plickers app on their device. The plickers app acts like a QR code scanner and gathers student responses. It was interesting to me that one TC suggested having students hold the card in front of their faces if there are concerns about plickers accessing the camera on your device. This reminds us that it is always important to be mindful of student privacy and what we decide to ‘trust’…
    • Mentimeter (backchannel chat, all class response, polling etc). One TC remarked that once they accessed mentimeter, they were already receiving targeted ads – I haven’t found that this has impacted my own social media but, again, a good reminder about privacy and making decisions carefully about what you choose to bring into your classroom. Perhaps ensure location services are off for the app? other suggestions?
  2. Some tech tools and approaches shared by TCs via our ongoing discussion in our Mentimeter Backchannel
    1. Youtube in the Classroom? Remember to keep in mind that pop up ads can interrupt learning and influence learners in ways that may not be supportive. Try using the Quiettube extension, have an Adblock installed, or try Teachertube or ERAC and School District streaming resources such as Learn360 instead.
    2. Flipgrid – a US Application but read this Canadian Teacher’s alternative
  3. Responses to a few questions from our Backchannel Chat:
    • Privacy and Inquiry sharing: if the inquiry is focused on you and doesn’t contain any reference to students or recognizable images of students, then you should be fine to share it online if that is something you (personally) are comfortable with. I actually recommend TCs do so when they can as this helps to begin to develop a professional presence online. You are searchable so having people actually find professional content about you can be valuable. NB: if your inquiry refers even generally to your observations on practicum that might in any way identify a school or students, I recommend removing such content. Happy to review and chat further about this. I taught the Inquiry course for several years…
    • Issues of advertising and education: One student asked “How can we avoid the lamprey eels of advertising… with companies buying their way into schools”. I am glad TCs are asking these important questions. As we know, very little (if anything) is actually free. We need to be mindful of data privacy and advertising and how this can impact perception. I’m afraid I don’t have one answer for this question (that would make an excellent TC inquiry!) but can speak from my own experience. Perhaps even more importantly, we need to help our students become aware of the advertising they are continually bombarded with… they need to learn to ask critical questions and recognize the issues around consumerism/consumption. MediaSmarts is a non-profit project that provides some lessons & resources that you might consider incorporating into your teaching.
      • Personally and professionally, I do not buy into the idea of promoting a specific company or product. When I share links to various resources on this site, I do so because I have (or one of my colleagues has) found them to have potential use in teaching and learning. We do some reviewing and testing and then provide a write up and links so that others might try them as well. Typically, these write ups are positive given we try to carefully curate what we include… I do not create posts based on ads that are targeted at me or email/spam or other requests from companies that come my way, nor do I take ‘kickbacks’ or ‘freebies’ from companies. I have also chosen to avoid becoming “X certified” or an “X master educator” (fill in the X as you wish!). There are many different perspectives on this and I am only speaking personally (and not knocking anyone else’s choice!) and I completely ‘get’ the value that a teacher might bring to their school by connecting with a company…
    • Digital Tech and Primary Education: “How might I incorporate digital technology in my primary classroom? Does it mean going to the computer lab more often?” I was a primary school teacher for over half of my 25 year teaching career and found great value in incorporating digital technologies in learning experiences. Over this time there was, obviously, varied access to digital tools and so I recognize the complexity. As discussed, digital tech integration is so dependent on the access you have in your school and classroom. If you want to discuss a specific Unit or context, I’d be happy to chat.
      • One thing I can suggest (in keeping with the Canadian Pediatric Guidelines ) is to avoid having students spend screen time on ‘consumptive’ apps and, instead, spend time creating using applications. Spend time together (with teacher, parent, other students) vs. one to one computing – to increase oral communication, critical thinking and problem solving. When students are creating using digital technologies, remember to incorporate discussion and lessons to support critical digital and media literacy (again, MediaSmarts has some resources). How will our children learn the benefits and pitfalls of the digital world if we don’t take this up in our classrooms?

Please don’t hesitate to be in touch. I’m happy to answer your questions or support you with planning and assessment as you ‘GEAR UP’ for practicum!  YD (face-2-face sessions offered at UBC Van weekly Jan, Feb and March.

For UBC WKTP, I was impressed by your thoughtful responses and critical questions and look forward to ‘meeting’ again. Please don’t hesitate to contact me directly to speak by phone, web conference or email scarfe.sandbox@ubc.ca.

 

 

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Book Creator (FR)

What is it
Book Creator est une application de publication relativement simple et facile. Le programme est largement utilisé dans de nombreuses écoles du Lower Mainland. Les élèves et les enseignant.e.s peuvent publier un récit en utilisant des éléments multimédias variés, notamment du son, des images, des hyperliens, des dessins et des textes. Il existe même des modèles de bandes dessinées disponibles en version 4.0.

La première fois que le programme est lancé, un bref didacticiel expliquera toutes les bases.

Les caractéristiques de Book Creator :

NB: Certaines fonctionnalités diffèrent d’une plate-forme à l’autre.


Why is it relevant

Les enseignant.e.s cherchent souvent des moyens d’offrir à leurs élèves des expériences d’apprentissage authentiques. En permettant aux élèves de publier leurs livres sur iBooks ou Google Play, où d’autres peuvent les lire, l’écriture devient alors une expérience du monde réel. L’interface relativement facile à utiliser rend cette application accessible, même pour des élèves du primaire. Cette capacité d’exporter des livres de qualité professionnelle vers des cours iTunes U, est une valeur précieuse pour les élèves de tout âge.

Cette ressource est idéale dans une classe de langue seconde telle que l’immersion française, le français de base, etc. Elle permet aux élèves de s’engager de façon créative dans l’apprentissage du langage.

Il y a des opportunités pour les enseignant.e.s et leurs élèves de découvrir et de collaborer sur les pages éducation de Book Creator, ou avec le projet Global iBook, ou même envisager de lancer un nouveau projet de publication collaborative.

Joignez-vous aux discussions sur Twitter pour partager des idées et des conseils avec d’autres éducateurs.rices.

#BookCreator sur Twitter

Suivez @BookCreatorApp

Voilà une critique de Book Creator trouver sur CommonSense Media.


How to get started

On suggère de commencer par l’introduction intégrée de l’application. Un bref tutoriel avec une activité guidée offre aux utilisateur.rice.s la possibilité de visualiser les fonctionnalités et de se lancer rapidement dans le programme.

Book Creator propose aux enseignant.e.s une formation gratuite via des webinaires et un chat Twitter.


Video demonstration

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Filed under Blog Posts, en francais, Not Subject Specific, Resources, Storytelling

VideoScribe (FR)

What is it

VideoScribe est un logiciel propriétaire (*GRATUIT pour les étudiants et le personnel de UBC via  Connect) disponible pour les utilisateurs OSX, Windows et IO pour produire rapidement des vidéos de haute qualité, sans expérience ni compétence spécifique. VideoScrive est livré avec une grande bibliothèque d’images et grâce à un éditeur simple et puissant audio, les images et la vidéo permettent de personnaliser l’apparence de l’affichage et de l’animation. De plus, l’application animera automatiquement les images et le texte que vous ajoutez à votre projet. Lorsqu’un projet est terminé, il peut être publié sur YouTube ou Facebook, exporté vers PowerPoint ou sauvgardé sur l’appareille numérique.  Les utilisateurs de VideoScribe Pro peuvent également personnaliser les formats vidéo, les tailles et les fréquences d’images.

Fonctionnalités

  • Images libres de droits
  • Animation automatique d’images et de textes
  • Téléchargez sur plusieurs ordinateurs avec une seule licence
  • Fonctionne hors ligne
  • Enregistrez vos scribes au format MOV, WMV ou AVI
  • * Les licences UBC permettent un téléchargement d’un an et peuvent être renouvelées par les personnels de UBC, la faculté ou les étudiants. Téléchargez depuis Connect en utilisant votre CWL.

 


Why is it relevant

La création de contenu engageant est une partie importante de la présentation. En tant que technologie numérique pour la création multimédia, VideoScribe réduit le temps de production et a le potentiel d’augmenter considérablement la qualité vidéo, ce qui nécessite peu d’expertise de la part de ses utilisateurs.

Connexion et Utilisation: http://diy.open.ubc.ca/2015/03/16/why-make-an-animation-video-with-videoscribe/

Cette ressource est idéale dans une classe de langue seconde telle que l’immersion française, le français de base, etc. Elle permet aux élèves de s’engager de façon créative dans l’apprentissage du langage.


How to get started
  1. Connectez-vous sur Connect
  2. Accédez à l’onglet «Ressources» en haut à droite de votre barre de navigation
  3. Remplissez le formulaire «VideoScribe Registration» en haut à gauche de la page. Puis téléchargez et installez.

Video demonstration

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Filed under Blog Posts, en francais, Not Subject Specific, Resources

Stop Motion Studios (FR)

What is it

Stop Motion peut être créée de différentes manières. Aujourd’hui, il existe des applications simples pour créer des animations !

Il y a des applications qui sont accessibles en ligne et en version application.  Stop Motion Animator (pour les ChromeBooks) ou l’application gratuite et simple offerte par Parapara de Mozilla.

Stop Motion Studio est une application qui facilite le processus de création d’animations en stop motion avec de l’argile, des découpes, du LEGO, etc. C’est un excellent moyen d’explorer les histoires et le multimédia. Il y a deux versions qui sont offertes : une gratuite et une payante.  Voilà ce que vous pouvez faire avec Stop Motion Studio :

Version gratuite:

  • minuterie réglable
  • paramètres de l’appareil
  • mise au point automatique
  • exposition automatique
  • haute définition exportation
Version payante:

  • thèmes
  • clips sons
  • écran vert
  • filtres
  • peinture

 


Why is it relevant

Bien que tout éditeur vidéo peut faire ce que Stop Motion Studio fait, cette application restreint les fonctionnalités à ce qui est pertinent dans la création d’animations en stop motion. En outre, il ajuste le nombre d’images pour chaque image afin qu’elle corresponde mieux au stop motion, alors que cela pourrait être un peu plus complexe à configurer dans les éditeurs vidéo. Enfin, les vidéos sont enregistrées en haute définition par défaut, ce qui simplifie le processus.

Cette ressource est idéale dans une classe de langue seconde telle que l’immersion française, le français de base, etc. Elle permet aux élèves de s’engager de façon créative dans l’apprentissage du langage.


How to get started

C’est très facile de travailler avec Stop Motion Studio, il vous suffit de télécharger l’application et d’explorer toutes les fonctions. Il y a des démarches qui peuvent faciliter la création d’une animation :

  • Utilisez quelque chose pour stabiliser (un pied, un trépied, etc) l’appareil photo et corriger l’angle.
  • Utilisez la fonction minuterie pour ne pas avoir à appuyer sur les boutons de l’appareil photo.  Cela, évitera de pousser la caméra hors de place.
  • Jouez un peu avec les différentes fonctions et les réglages.  Par exemple la mise au point automatique et l’exposition automatique pour voir des créations dramatiques différentes entre les images.
  • Obtenez un bon éclairage, les vidéos aiment la lumière et le bon contraste.
  • Storyboard, ou du moins prévoyez à l’avance à quoi chaque scène va ressembler. Cela vous permettra d’économiser du temps d’édition et de rendre l’histoire plus cohérente.

Video demonstration

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Animoto

Image result for animoto

Let this cloud-based video creation service seamlessly pair templates and music to your own choice of photos or videos for an elegant presentation. You can use it as an educator to create video slideshows or allow your students a different approach to presenting.

We want to give choice to students so they have ownership over how they share their knowledge, so this is one option they could choose. Relieve the anxiety of having to create from scratch by using Animoto’s themes, music, and automatic layouts. Animoto also provides music with each theme or you can select other songs that are provided without worrying about licensing. You can also access a stock image library provided by Getty Images to use for free. Use Animoto to scaffold your learners from posterboards or powerpoint, and prepare them for going even deeper with multi-media presenting. If you want to read more about how Animoto can be used in a classroom, read their Education Blog for lesson ideas like building book trailers, presenting research, or sharing historical timelines or recounts.

You could also use Animoto yourself to shake-up your classroom/school newsletters, year-end slideshows, teaching vocabulary, introducing new content or concepts, and even to introduce yourself. Read their FAQ page for additional videos and supports that will help you get started in your own classroom.


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  1. Download the Animoto App for iOS or Android, or go to their online Website.
  2. Create an Animoto Account.
    • You can apply for a FREE teacher account which includes up to 50 student accounts which are active for one year.
    • The code for this account sometimes goes into your spam folder so check there if you can’t find it.
  3. Choose to make a Memory or Marketing Video for your class.
    • Memory: Simply upload your photos, choose the layout, and add music.
    • Marketing: More controls to let you add voiceover, text, and even videos.
  4. Pick your theme. Preview and then create!
  5. Let it walk you through their easy tutorial. Search for images, music, and organize them into the pre-made themes.
  6. Present & Watch
  7. Assess – self, peer, and the teacher
    • Moira West (2015) created an AnimotoRubric to give you an idea of how to assess student videos.


If using this for students you’ll need to follow a different approach to create student accounts which Animoto details on this page.

  1. Make a Gmail Account – you’ll want one not related to your personal gmail account.
  2. Create alias emails for your students. **just a variation on your master email address**
    • In Animoto, click on sign up.
    • Use your class gmail account + a student alias [division1+fakestudent@gmail.com]
    • Use an alias for their name.
    • Assign a password OR have a class lesson about strong passwords and appropriate username choices.

 

 

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Video: Animoto (2016). Creating your first Animoto Video

 

Video: Anna Otto (2012) Animoto Student Accounts

 

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