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The Real in the Virtual and the Virtual in Reality:

Since the 19th century, there have been numerous attempts at what we now know as “virtual reality”, including the concept of the stereoscope, to the more modern “Sensorama” invented by Cinematographer Morton Heilig in the latter half of the 20th century. However, the age of VR only came into existence later, in the 2010s, with the commercialisation of VR headsets from Oculus and Hive. The concept of “virtual reality” aims to replicate a multi-sensory experience of reality through the projection of a 3D environment, paired with surround sound and, often, controllers that allow players to control the movements of their characters by moving around themselves. 

Thus, arises the question, to what extent is VR real and to what extent is our reality nowadays considered virtual? In accordance with the critical concept of “senses”, we will aim to make this question clear through the lens of critical media theory. 

Throughout the world’s historical development, Ancient Greek thinkers regarded philosophical reasoning as the way to truly understand reality, most famously, Plato, with his Allegory of the Cave. Where he presented a prisoner shackled to the walls of a cave, where the prisoners perceive the projected shadows of objects as the objects themselves, for they can not turn around, and thus, they are unaware of the illusion being carried out.

In this sense, I propose a thought experiment to better explicate the implications of VR on our senses. Imagine a child, from the moment that it is born up to adulthood, has its head bound to a VR set and, as such, experiences reality through the mediation of the device. With its sense of hearing and sight greatly blinded to the truth of reality, as in the case of the prisoner in Plato’s cave. 

For this person, their perception of reality would be greatly shaped by their immediate experience via the headset, and thus, we must concede that the supposedly “virtual” would have to qualify as the “real” in this case, for this is the person’s only real experience of their world from a first-person perspective. Now, let us dive into a second experiment: what if we are in a simulation – as Descartes famously asked, how would we know on grounds of our senses that we are not in a dream? Then, would it not be logical to regard the world as we know it as something unreal and ultimately virtual? Through these thought experiments, it is thus reasonable to agree with Plato’s criticism of the dependency of the 5 senses to make sense of one’s reality, as we are easily deceived by them without the human faculty to reason. 

With technological advancements quickly growing, especially of VR headsets, the line between reality and virtuality is increasingly blurred day by day. Our sense of the world is greatly mediated and, in effect, somewhat virtual. According to Kittler’s technological determinism approach, which is also backed by Karl Marx’s argument. It is theorised that the media changes our senses. That is our personal interaction with the world, the ways our senses come into contact with the technology and political economies shape who we are.

In accordance with our main interest, VR can be seen to have greatly redefined and influenced our perception of the concept of reality and virtuality by blurring the line between them. Smartphones are also a more direct and immediate representation of this concept. In modern days, smartphone culture has literally rewired our brains biologically, as our eye pattern adapts to the constant scroll and scanning. The ways we perceive connections and communication have also changed. As we engage in social media culture, we are part of a virtual sphere of human interaction that is undeniably real, only that it is not physical. We are thus qualitatively changing into a species that now has technology – virtuality intertwined within its existence, and must also concede that our reality is also somewhat virtual.

In extending the many theories of senses into a media scape like virtual reality, the line between McLuhan and Kittler’s arguments is complicated. On one hand, VR creates a barrier within  Marshall McLuhan’s idea that the human body extends its senses through media. The notion that our senses can be extended through VR is a bit hard to support when considering that only our vision and often touch is supported into this medium. Additionally it’s hard to accept the surreality of it all, as mentioned earlier, it blurs our perception of reality, quite literally. 

Through our other theorist, Friedrich Kittler, we can consider VR a process of shaping our senses. For example, our vision, rather than VR extending it, the virtuality is changing what we understand as our senses, most effectively, our vision. As media shapes what we understand as sight, VR has dramatically warped this. Understanding through our experiences of combining the senses with sight to interact with our world, the communication of these functions has been fundamentally reshaped.

In conclusion, it is undeniable that the historical development of media has now led us to a present and future where virtuality finally dances with reality in a waltz; consider their performance our experience of life. Acknowledging the limitations of our senses and the endless possibilities that VR has to offer, the moment reality fails to catch up with its partner is when we, the audience, lose track of the dance. The waltz can be interpreted as a balance that must be maintained, as the audience may very well fail to properly appraise the solo performance that virtuality has to offer and thus, never be able to make sense of their lives. 

Nam Pham & Maxine Gray

6 thoughts on “The Real in the Virtual and the Virtual in Reality:”

  1. I actually loved your blog post — it does such a great thing connecting VR to more metaphysical ideas of reality and the senses. The use of Plato’s Allegory of the Cave was so clever; it completely made me think about how easily our senses can be deceived and how “virtual” experiences could become indistinguishable from “real” ones. The VR headset thought experiment was amazing (and a bit scary). It got me to consider how much our lives today are already screen-mediated — like how you talked about how smartphones literally rewire our brains. I would agree that our “reality” today already partially already feels virtual, even beyond VR. I also found your connection to McLuhan and Kittler really insightful. The idea that VR doesn’t just extend our senses but reshapes them completely makes sense to me — it’s like we’re teaching our brains new ways to see and interact with the world. Your conclusion summarized all of this so well. The analogy between reality and virtuality waltzing was just so fitting — it captures so well how precarious that balance is. It made me wonder if people someday will actually prefer the dance floor of virtuality over actual reality.

    1. Thank you thank you. Yes 10/10 I agree with all your points. Interesting how you feel that our real-life is now merging with the virtual, I really like that idea as well. Thank you!!

  2. The idea of VR completely changing our perception of our view sounds so intimidating, but also intriguing. I think the idea of using Virtual Reality as a way of mediating between us and the “real world” has very thought-provoking implications. The technological determinism approach is really interesting considering how in the Body chapter of the Critical Terms for Media Studies book, there was the concept of “autoperception”, where the body becomes a “necessary intermediary between the self and the world outside.” We could see how this approach can land on the idea of VR, using our body, is also a necessary intermediary between us and the world outside. In that same chapter, there were also some anxieties from certain theorists about how new media would “lead to the loss of body and control of body.” I was wondering whether you agreed; do you think that VR would lead to our body being defunct eventually if VR were to become more and more readily available?

    1. Thank you Christine!! I love your extrapolation to the Body chapter, you’re right, VR does rely on “autoperception”. Interesting question, I do see a future where our bodies become less and less necessary to absorb and perceive the world as artificial intermediaries become even more popularised, hopefully this doesn’t happen though…

  3. Hey Max!

    I really enjoyed reading this. Your use of Plato’s cave and the “child with a VR headset” thought experiment was such a smart way to visualise how virtual reality might actually become someone’s real world. It made me think about how deeply our senses can be shaped by the technologies we use every day, not just by VR.

    I also liked that you brought Kittler and McLuhan into the conversation. The point about VR reshaping our senses rather than just extending them is super interesting. It reminds me of how even scrolling on our phones changes our eye patterns and attention spans, like you mentioned. It’s wild to think that our biology might already be adapting to the virtual.

    Have reality and virtuality ever really been separate? The way you describe their “dance” at the end made me think of how, in Ingold’s terms, humans and their tools are always in correspondence, we’re constantly co-creating what counts as “real.” Maybe VR just makes that visible.

    Great post —the closing metaphor of the waltz was such a nice touch, too!

    1. Thanks Meha, I agree it’s odd to imagine this VR cave may soon become our reality. I also loved the waltz metaphor, that credit goes to Nam’s writing, so thank you on his behalf.

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