Since the 19th century, there have been numerous attempts at what we now know as “virtual reality”, including the concept of the stereoscope, to the more modern “Sensorama” invented by Cinematographer Morton Heilig in the latter half of the 20th century. However, the age of VR only came into existence later, in the 2010s, with the commercialisation of VR headsets from Oculus and Hive. The concept of “virtual reality” aims to replicate a multi-sensory experience of reality through the projection of a 3D environment, paired with surround sound and, often, controllers that allow players to control the movements of their characters by moving around themselves.
Thus, arises the question, to what extent is VR real and to what extent is our reality nowadays considered virtual? In accordance with the critical concept of “senses”, we will aim to make this question clear through the lens of critical media theory.
Throughout the world’s historical development, Ancient Greek thinkers regarded philosophical reasoning as the way to truly understand reality, most famously, Plato, with his Allegory of the Cave. Where he presented a prisoner shackled to the walls of a cave, where the prisoners perceive the projected shadows of objects as the objects themselves, for they can not turn around, and thus, they are unaware of the illusion being carried out.
In this sense, I propose a thought experiment to better explicate the implications of VR on our senses. Imagine a child, from the moment that it is born up to adulthood, has its head bound to a VR set and, as such, experiences reality through the mediation of the device. With its sense of hearing and sight greatly blinded to the truth of reality, as in the case of the prisoner in Plato’s cave.
For this person, their perception of reality would be greatly shaped by their immediate experience via the headset, and thus, we must concede that the supposedly “virtual” would have to qualify as the “real” in this case, for this is the person’s only real experience of their world from a first-person perspective. Now, let us dive into a second experiment: what if we are in a simulation – as Descartes famously asked, how would we know on grounds of our senses that we are not in a dream? Then, would it not be logical to regard the world as we know it as something unreal and ultimately virtual? Through these thought experiments, it is thus reasonable to agree with Plato’s criticism of the dependency of the 5 senses to make sense of one’s reality, as we are easily deceived by them without the human faculty to reason.
With technological advancements quickly growing, especially of VR headsets, the line between reality and virtuality is increasingly blurred day by day. Our sense of the world is greatly mediated and, in effect, somewhat virtual. According to Kittler’s technological determinism approach, which is also backed by Karl Marx’s argument. It is theorised that the media changes our senses. That is our personal interaction with the world, the ways our senses come into contact with the technology and political economies shape who we are.
In accordance with our main interest, VR can be seen to have greatly redefined and influenced our perception of the concept of reality and virtuality by blurring the line between them. Smartphones are also a more direct and immediate representation of this concept. In modern days, smartphone culture has literally rewired our brains biologically, as our eye pattern adapts to the constant scroll and scanning. The ways we perceive connections and communication have also changed. As we engage in social media culture, we are part of a virtual sphere of human interaction that is undeniably real, only that it is not physical. We are thus qualitatively changing into a species that now has technology – virtuality intertwined within its existence, and must also concede that our reality is also somewhat virtual.
In extending the many theories of senses into a media scape like virtual reality, the line between McLuhan and Kittler’s arguments is complicated. On one hand, VR creates a barrier within Marshall McLuhan’s idea that the human body extends its senses through media. The notion that our senses can be extended through VR is a bit hard to support when considering that only our vision and often touch is supported into this medium. Additionally it’s hard to accept the surreality of it all, as mentioned earlier, it blurs our perception of reality, quite literally.
Through our other theorist, Friedrich Kittler, we can consider VR a process of shaping our senses. For example, our vision, rather than VR extending it, the virtuality is changing what we understand as our senses, most effectively, our vision. As media shapes what we understand as sight, VR has dramatically warped this. Understanding through our experiences of combining the senses with sight to interact with our world, the communication of these functions has been fundamentally reshaped.
In conclusion, it is undeniable that the historical development of media has now led us to a present and future where virtuality finally dances with reality in a waltz; consider their performance our experience of life. Acknowledging the limitations of our senses and the endless possibilities that VR has to offer, the moment reality fails to catch up with its partner is when we, the audience, lose track of the dance. The waltz can be interpreted as a balance that must be maintained, as the audience may very well fail to properly appraise the solo performance that virtuality has to offer and thus, never be able to make sense of their lives.
Nam Pham & Maxine Gray