Spent and 3rd World Country
I played Spent and 3rd World Country and I have to say that that while both of these games were teaching about the choices we make in life, I enjoyed playing 3rd World Country a little bit more. With Spent I just felt very hopeless by the experience. I know that was the point of […]
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Allie 4:54 pm on October 5, 2011 Permalink | Log in to Reply
Hi Juliana,
I haven’t played the games yet, but ugh. that sounds awful. When I read the description, I was more hopeful – it reminded me of a project assigned in a class I TA’d a few years ago on poverty policy (in the US) in which the students had to roleplay a single mother on social assistance for a few weeks. That set of assignments was really eye-opening for a lot of our students. It seems that successfully developing educational programs and games concerning issues of poverty and systemic inequality requires a lot of sensitivity – not only to the treatment of who is being represented, but also to the learners.
Juliana 8:26 am on October 8, 2011 Permalink | Log in to Reply
I think it is a very important type of lesson for students to learn and I think it is important for students to leave feeling like they can do something, rather than feeling like things are hopeless. In the case of Spent, the designers really wanted to give people a feeling of hopelessness so that they will be more likely donate money to the charity. However, I really wonder if this approach would work. I think in cases like these perhaps using stories of people who were helped by the charity would work. This way people who are donating the money can see the impact of their donations.
Juliana.