Digital Songlines Game

Weblog 4.3

The Digital Songlines (DSL) project was a digital storytelling project, using a 3D gaming engine. The project  funded by the Australasian Cooperative Research centre for Interaction Design. Unfortunately funding ceased some time after 2007 and it was difficult to find other projects.

Leavy et al (2007) in their article Evaluating the Digital Songlines Game Engine for Australian Indigenous storytelling outline the project. The aim was to use quality gaming to allow users to experience Indigenous virtual heritage in high fidelity simulation with culturally appropriate tools. They describe the importance of Aboriginal collaboration through each project and outline a protocol to address IP and copyright issues that is entirely community focused and driven. The depiction of ‘country’ in each project was not just a backdrop for the game but was the largest ‘artefact’. ‘Country’ is both a receptacle and it actively participates in the telling of the story. (p.164)

The feedback about the game varied with age of participants. The younger participants used to commercial games were either disappointed that it wasn’t the same, or delighted because it was! Older participants appreciated the language, tradition and stories being ‘brought to life’.

Users and developers saw it as a way technology can assist in the empowering of cultural identity.

YouTube example of a Digital songline project

0 comments

There are no comments yet...

Kick things off by filling out the form below.

You must log in to post a comment.