Assignment 3
Hi David – Can you remind us of the timeline for Assignment 3? When should we have our materials all ready to present. The end of Week 12, which is ….. ?
Continue reading Assignment 3 Posted in: GeneralHi David – Can you remind us of the timeline for Assignment 3? When should we have our materials all ready to present. The end of Week 12, which is ….. ?
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Here is my new Vehitar look. I received a few quizzical comments from other avatars on my choice to be a car. This was particularly funny to me since one of the avatars questioning me was a monkey with a goat head and wings…and I was the odd one? 🙂 The image below is the […]
Continue reading Ken’s Avatars Posted in: Week 12:
kstackhouse, and
jkotler are discussing. Toggle Comments
The BYOD team would like to thank all of you for participating in the discussions and activities we created for this topic that is not only occurring in the world of education, but is also a significant reality in many other professional areas. The conversations were enlightening as well as engaging, and many of you […]
Continue reading Thank You From Week 9 – BYOD Posted in: Week 09:Instead of responding to the discussion on the articles given in the Newsstand, I wanted to provide another link to a video about an amazing organization I recently learned about, World Reader. Since they began they have sent more than 200,000 e-readers to children (and schools) in Ghana, Kenya and Uganda, and their mission is […]
Continue reading World Reader Posted in: General
pcollins, and
Peggy Lawson are discussing. Toggle Comments
Thanks Jkotler. That’s a nice story. If I watch from a more unbiased view, I might wonder how much the eReader itself played in increasing reading fluency – maybe it was just good teaching? Are the students more likely to carry around an eReader more than a regular book? Is the eReader more economical than physical books, and how do they keep them powered? I like hearing good stories, but would be interested in some of these underlying questions, too. So I further explored the site and found some answers.
We’ve had discussions along these lines in some of my other classes. As MET students we obviously all have strong feelings about the power of technology in the classroom. But in some specific cases there are other factors that need to be addressed. I think the eReader project shown in your video is a great project – I don’t know if the video did full justice to the program.
Peggy
I appreciate the link. The idea behind this is fabulous. It really makes the impact from open-source learning visible. I agree with Peggy that the program seems much more influential then what the clip shows.
PC
Pursuant to Peggy’s recent A3 post, and some other queries via email, I’m posting this general announcement to welcome any questions about Assignment 3 that might not be answered or sufficiently clear in the instructions and rubric in the course requirements. As per the course schedule, your A3 is due at the end of Week […]
Continue reading A3 Advice Posted in: Announcements, General
Doug Connery, and
joeltremblay are discussing. Toggle Comments
Thank you David,
This explanation is MUCH appreciated.
Hi David, thanks for the info.
As the November 25 due date draws near, I have some questions.
Will you create a Venture Forum Category for us to link our submissions to?
Just to be clear, we create a new post here and upload our elevator pitch (video) and venture pitch (video or written) and embed them in the post. This is where Kaltura comes in, automatically I assume.
Then we wait for you to assign each of us 10 ventures to review. We comment briefly on 7 and in more detail on our top 3 and then choose and justify one or more of the top three to fund. This needs to be done by the last day of classes on Friday November 30.
Thanks David.
I managed to create an account, but when it came time to modify my avatar, I ran into very frustrating problems. I could not get to the point where I could customize the avatar because the page would not load properly or competely. Everything was very slow and so I finally gave up unforunately. So, I am just […]
Continue reading Jhodi’s Avatar. Posted in: Week 12:
visramn, and
jkotler are discussing. Toggle Comments
Hi Jhodi,
Thank you for trying to customize your avatar, even though I know it can be quite frustrating when a program just doesn’t seem to load properly. As well, I agree that creating your own avatar and Second Life does offer many great benefits especially in terms of creativity and introducing students to opportunities they may not have otherwise had like with field trips etc.
Julie
Hi Jodi,
I had some similar issues. It was extremely frustrating. It took me over an hour to finally customize mine. It was so slow! By the time I finished customizing my Avatar I did not even feel like exploring. I am not sure why it is that slow. I thought it was just an issue with my access but maybe it has to do with the amount of people online at one or something like that.
Nureen
I was quite excited to give Second Life a try after I watched the introductory video on the educational uses of Second Life. I must say though that when I first showed up I did find it cool (flying was fun) but then was quite disappointed. I don’t know if I just had bad luck […]
Continue reading Jenny’s avatar experience Posted in: Week 12:
Jenny Brown, and
Eva Ziemsen are discussing. Toggle Comments
Hi Jenny,
You make a great point – there IS an educational venture opportunity here. Since SL discontinued the teen SL version, I think many of us educators feel it is too risky to allow students into SL unless there is a way to limit them in certain areas. At this point, you cannot use SL with students under 18.
As for your Internet conncetion, this is very true. You cannot use SL unless you have a very fast connection. I found it much better when plugging into the Ethernet (instead of using wifi) at home. You might want to try that.
As the sloodle video shows, there are definitely ways to structure a curriculum activity and allow students to interact wtih it in SL.
I relate to your experience of wondering around and feeling a bit…lonely, actually. As I mentioned to someone else, SL and education is ideally suited to getting together with other students in a class. While we wished we could have arranged it, we knew it would present technical difficulties.
As for whether it is realisitc in a school system, I think I will be finding out in the next few years. My intention is to develop courses that are held in SL to teach filmmaking. As the videos tell us, many schools are already using SL. What did you think of the Spanish learning youtube video?
Hi Eva,
I thought the Spanish learning video was very fascinating, just like the introductory video and the Sloodle video. I guess the videos I watched didn’t match my experience as I didn’t have the knowledge base to find the cool, free, educational areas and my computer and connection are so slow that it is very frustrating.
That is is an excellent initiative to try to use SL to teach film making. I hope it goes well as I think with an invested effort by a teacher and support from the school for the right technology it could be a great tool (I think of students connecting with each other online where at the school they may be in different groups and not connect). As an Educational Venture Analyst – I just don’t see it being viable for most schools.
It appears in my previous explorations of Second Life – coupled with my desire to remain anonymous while probably reading some Science Fiction about virtual worlds, and the possibilities of creating something beyond ourselves, not just a digital replica – I created the attached avatar. If memory serves me correct, I was going for proportions […]
Continue reading Hey I Had An Avatar Already Posted in: General
tomwhyte1, and
Eva Ziemsen are discussing. Toggle Comments
Hi Tom,
Great avatar and response. You might enjoy reading Dr. Sherry Turkle (I’m sure you have already done so), and her research about how people use avatars to express other sides of themselves. Your entry supports her suggestions very well.
I completely agree with you, I do not enjoy the upkeep. In fact, if you see my avatar in the video, you will notice that my skirt and tights are white. This was the default and after fiddling around, I realized that I am not so passionate about the look of my avatar, but much more what I can explore and potentially do in SL.
I think this would be an amazing art project, but I would say that I would not recommend it under 18 years (as that is the new minimum age of SL). Perhaps you can use another VR? Perhaps your students already have avatars?
As for the art project, I agree. There are other avenues – I tried Meez awhile ago – not sure it still exists. However, the value of the avatar might be gaining ground, for our school is exploring the use of Mathletics to assist our more struggling students, and the avatar is now a component on the student side.
Thoughts?
Overall I thoroughly enjoyed my learning experience through this course. The topics were very interesting and relevant and the OERs I found a great way to deliver content and learn at the same time! However, I agree and echo the sentiments others have about using the weblog vs an LMS. I also found it difficult […]
Continue reading Participation Portfolio Posted in: General
adi,
kstackhouse, and
jameschen are discussing. Toggle Comments
Hi Melissa,
I too, agree with the suggestions that you have stated, especially the second one about being able to edit/update comments after pressing the “reply” button. I think not being able to do so is related to the reason why my heartbeat increases every time before I press the “reply” button.
James
Great ideas Melissa. I think that being able to provide examples (visuals or video) within the replies would be great. It would be difficult to provide the same response if you had to make a new post and then refer to the original posting that you were commenting on.
Ken
Totally agree. It’s awful not being able to edit a post you’ve written and later find has a mistake.
Post your answer to the questions regarding the two videos here. To what extent are the teachers in these two videos using the components of their OLE? Are they adhering to the values and principles of open learning?
Continue reading Week 12: INTERACTIVITY 1A: OLE IN THE CLASSROOM Posted in: General, Week 12:
Lisa Nevoral,
jameschen,
frank and 16 others are discussing. Toggle Comments
Having personally used Twiducate (stopped using because it was too slow to load), Edmodo, and to a limited extent wikis I think that the teachers in this example were using the tools as OLEs. They were using constructivist and connectivist principles in their use of allowing students to work, collaborate, and engage with the materials. One boy mentioned being able to get his quiz results right away so he knew how he was doing. I used the same feature in Edmodo and students could check their score and they could try again if they felt like they had a better handle on the material later on. I also loved the badge feature in Edmodo and we had fun creating badges and how they would earn them. I used this as a way to help them decide what would be considered milestones in the course. I also loved being away from school and having students ask me questions on Edmodo that I was able to answer for them while waiting in the Dentist’s office. Parents loved the fact that their students were so engaged with the course materials and connecting with their peers in relation to the topics and activities. Text notifications and the mobile app made Edmodo a great choice in my high school setting.
I agree, these platforms are great for keeping communication channels open and immediate, and I can see how parents and teachers love them. It’s also interesting that you’ve used these OLEs; you can give us a hand-on opinion. Do you feel one or the other is better suited for creating an OLE in all the sense of the word? In other words, using it not only as a means of communication or for uploading material, which one teacher mentioned, but to provide enabling context, resources and tools to enhance learning?
I am not sure I could speak on one being more suitable for OLE than the other. I think that each one could be used in the sense described by the group’s presentation. I think it depends on the teacher and how they have approached using the resources. I think each one has its merits, and would recommend Edmodo for class use. One of my students said it was like having FB in the classroom. He was excited to be using it…and Macbeth was not his favourite unit, so having Edmodo in place was something that encouraged him to participate when he might not have otherwise.
I found that interesting, too; that students say it reminds them of FB. I’ve taught English Lit, too. How did you use Edmodo for ‘Macbeth’ that you think made it more fun for your students?
We had links to external sites (videos, virtual tours, recordings, etc…) available in their resources that they were able to follow. Each asked them to respond to certain points in the play. For the biggest part the ability to check with their peers was the most engaging part. Shakespeare should be seen and heard, so reading it at home by yourself is tough for many students.
Some of the comments that struck me while watching the videos was how the teacher used the sites to engage the students in various ways. Posting student photos in , for example, Edmodo helped draw the students to the site, which then held all relevant materials – notes, self-test quizzes (great for automatic feedback for students), calendar (to help develop time-management skills), etc.
Collaboration was another key point – how the students posted questions that other students helped answer, and the wiki annotations that promoted constructivist learning.
I’ll add one more, regarding how the online discussions and wiki annotating gave students time to think before they posted, unlike live classroom discussions. To me that is a huge plus of LMS systems and other online discussions, like our course blog here. Everyone can have a voice, not just those who can sometimes dominate all classroom discussions.
It’s interesting you used the term LMS. Different web sites you look at will refer to these online platforms as either an LMS , CMS or even as Social Netwroks. Then I came across the following PPT that explains the difference between an LMS and a CMS http://www.slideshare.net/ebloomsie/lms-vs-cms-a-summary#btnNext, and what stuck out was that in their opinion, an LMS manages learners while a CMS manages content, and the latter lends itself for greater content creation. Would you agree? Could this be the success of platforms like Edmodo and Schoology vs LMS like Blackboard, Connect or Vistas? Are LMS the best option for creating an OLE?
Thanks for the link Adrianna. I don’t know if the slideshare convinced me of significant differences between an LMS and CMS, but I’ll admint my own personal experience is much more on the LMS side (Blackboard & Moodle); from the video glimpses of Edmodo and Schoology I didn’t notice much difference in functionality than what I can accomplish in Blackboard with it’s discussion boards, grouping functionality, calendar, wikis (in the newer Blackboard), blogs, etc.
I’m also not totally sure of the difference, as I have also only had experience with LMS. However, my impression is that a LMS is considered more on the administrative side and a lot more fixed in terms of content creation than an LMS. However, I agree with you in terms of functionality. If anything, when I first watched the first video, if felt that more the teacher was using it a repository tool. This alone is not adhering to the principles of an OLE, it’s simply uploading and depositing materials but not necessarily enhancing learning. Thoughts?
I think both teachers used their respective OLEs appropriately as many of the acitivities were rooted in constructivism. There were also opportunities for the students to start new discussions and reflect which demonstrates the “open”ness of an open learning environment. However, it seemed as though the instructor using Edmodo used many other features availble such as the calendar and posting videos. I’m not sure that this means she used the OLE more appropriately but I think it may have resulted in students being more engaged in the site itself not just the subject matter.
I personally felt the first teacher used the tool as repository, while the second teacher had students constructing knowledge together. Effectively, we do not get to see exactly how the first teacher actually used the tools and what the content of what she uploaded consisted of. For example, what exactly did they do with the videos she posted? Engagement, however, is indeed important, and she does appear to achieved that.
I’m working to compare the two videos, however I remain unclear about the definition of enabling contexts, as referred to in the interactivity question and the Slideshare slides.
The Slideshare presentation notes that enabling contexts can be externally imposed (which I understand); however, both externally induced and individually generated contexts, involve the learner generating the problem – so what is the difference between the two then? Can anyone clarify these definitions with an example perhaps?
Hi Scott,
With externally induced contexts, students are provided with a relevant problem space without being given any particular problem to solve. It is clear from the problem space that there are issues to work but students are encouraged to describe and delimit the problems while working towards solving them afterwards.
For individually generated contexts, students identify their own context based on particular needs and circumstances for the subject matter that they are currently involved with.
In other words, the difference is strictly in whether the problem space has been pre-defined by the instructor (externally induced) or if the student is the one defining the problem space (individually generated).
The similarity lies in the fact that for both externally induced and individually generated contexts, students are the ones defining the processes and tasks to solve the issue. With externally imposed contexts, the student is given both the problem space as well as the processes and tasks.
Thanks for your explanations Patrick.
I’m afraid however, I’m still just not clear on the subtleties of the distinction here. Any chance you can offer a real world example of each?
Probably the best way to describe the three types of enabling context is in terms of how much learning is controlled, and how teacher or learner centered they are. In the case of externally imposed enabling contexts, the instructor/domain provides both the problem and the means for solving it; in externally induced enabling contexts, the instructor generates the context, but the learner generates the problem to be addressed; finally, in individually generated enabling contexts, the learner generates both the context ad problem.
An example of externally imposed enabling contexts are simulation learning games where students adopt a role within the environment and the problem and/or performance needs are explicitly delineated. A good example of this is “The Great Solar System Rescue” https://www.youtube.com/watch?v=Qj0Plod9YjY .
In externally induced enabling contexts may consist of scenarios, problems or cases where the learner generates the situation to be solved and the means to do it. An example of this is “The Adventures of Jasper Woodbury” http://mmcisaac.faculty.asu.edu/disted/week1/5focustc.html.
In the case of individually generated enabling contexts, the specific context cannot be provided in advance because the instructor cannot know what it will be; the learner establishes the enabling context based on needs. Personal interests, issues or problems guide the strategies employed, be it a graduate student’s research interest, or a person wishing to solve a personal problem, e.g. planning a 3 day hiking trip.
Hope this helps.
Indeed, these explanations and examples have helped me a great deal – thank you 🙂
it seems to me that most of the people using Edmodo were doing much the same thing online that they already did in the classroom. It was being used as a productivity tool more than anything else, but most of the functionality that has highlighted by the users could just as easily be done using more traditional tools. Students commented on how much they like the calendar features. Teachers liked being able to post assignments and give quizzes. This is nothing really new.
On the other hand, the wikis afforded the possibility of the collective construction of knowledge that is central to Constructivist pedagogy. Students shared their own original thoughts and feelings about poetry, they contributed their own research through social bookmarks. This teacher was essentially crowdsourcing the unit and students were given much more ownership over how the unit evolved over time.
My impression was similar. What’s more, I came across lost of examples where teachers use Edmodo as a repository platform and tool for communicating with students, but do not exploit its full potential. On the other hand, I found an example where a Social Studies teacher creates enabling context that promotes divergent and mediated learning, amongst other things. https://www.youtube.com/watch?v=b7scmRQkTaU&feature=plcp
Thought from people on other ways these platforms could be used as more than just repository platforms?
I agree with Ben that the wiki was more constructive than the edmodo, but I think that both would qualify as OLEs. Both platforms encouraged students to work together and ‘off’ of each other. By the teacher in the wiki giving instruction to annotate the poem, we saw how ‘friends’ in the class were able to communicate with each other about the line, building on each others comments.
I thought that it was cool that two friends in the class would never call each other up at night to discuss what the last line of homework meant to them, but through this OLE, it gave them the opportunity to discuss it.
The similarity to Facebook is a huge advantage of these environments to make students comfortable and familiar with the idea of logging in and posting, checking notifications, messages, and interacting with each other. I thought the teacher’s idea of posting pictures was an interesting hook to get students coming back to the edmodo, but where does the line get drawn of it becoming a social networking site or an educational site? maybe it HAS to be both?
Thoughts?
Interesting point. In this blog http://www.edmodo.com/public/wazmac-demo/group_id/1224665 , they mention that edmodo is marketed as ‘Social Networking for Schools’ and that Schoology leans more towards LMS with a social network feel to it. As to where the line is drawn, I feel depends on the teacher; both can co-exist. Aside from the social studies example role play I mentioned in a rely to Ben, there’s this one http://www.edmodo.com/public/wazmac-demo/group_id/1224665 where admittedly the teacher has used it a repository platform, but carefully put together to create externally imposed enabling context with a specific problem for students to work on, and aside from the video provided, this teacher also provides additional resources http://www.edmodo.com/folder/456542 . So I guess if properly used, you can combine its uses.
No question, Edmodo qualifies and I’m confident that many teachers are using it effectively. It even allows students and teachers to communicate across different schools, if enabled. There’s a lot of potential there. I just didn’t see that in the video.
I had a particularly positive experience many years ago when I set up something called Elgg on my own server. It is a social network that looks a lot like Facebook did back in the early days. Nice, simple, clean. I just threw it at my students with no real idea how they would use it. On their own, they started to meet up in the evenings to discuss homework assignments. Another teacher and I ended up joining in for 20 minute blocks each evening to answer questions and offer support, but it was the kids that originally set things up (grade 5 kids, if you ca believe it.) They created their own groups based on their own interests and some of those did take off. In some cases, a group was created, people joined and within a week, it was dead, but others remained active. This is not unlike what we find on any social network. They used it to meet up on weekends and used it to share music and pictures and all sorts of stuff. At the end of the year, I set up a new system with a new database for the next class and forgot about it. But a few months later, logged in to find out that these kids were still using it–even some kids who had moved away to other schools were using it as a way to stay in touch. I think this was very empowering for the students and really did highlight the power of student-centered teaching tools. These days, all of my kids use Facebook, so anything I introduce would come off as artificial. At the same time though, I don’t want to use Facebook to engage with them since I have my own, private life on there. I know that many of them use it as a tool to share their learning and support one another though.
After reviewing the videos, I am in agreement with both Mike and Ben. I found the first video (Edmodo) did NOT demonstrate very many OLE values. The features of the calendar, ability to view grades, and see homework is simply organization and may assist in increasing students self-regulated learning skills. All of these features were imposed by the teacher and didn’t allow for personal inquiry or divergent thinking. Never was it mentioned that students were using Edmodo create or generate content. Although I liked that the teacher mentioned that she was sharing photos/celebrating the learning happening in the classroom on Edmodo I think should she have provided the students the ability to post similar photos, it would have represented learner autonomy and self-directed learning as the students would be able to pick and choose what they would like to share and evaluate the learning by discussing why they chose the photos they shared. Overall the first video didn’t represent to me meaningful values characteristic of OLEs.
I believe the second video is far more representative of the values of OLE. The teacher mediated the learning but by encouraging the students to make their own annotations she encouraged divergent thinking. The students had autonomy to choose which part of the poems they wanted to respond to. It allowed for communication between members of the class and allowed for all the voices of the classroom to be heard. The activity had the students generating content through a concrete experience.
Your observations are very good. If you look at the slide, and the differences between ‘directed’ and ‘open elarning’, then it would appear the teacher in video one does appear to be ‘carefully engineering external conditions’, while the teacher in the second video provides opportunities for ‘manipulation and experimenting’. In the end, it’s like any tool; it’s how you use it. Before it was blackboards and textbooks, now this. Are there better tools than others? Some argue, for example, that an LMS structure is too rigid for creating an OLE and has to many restrictions for plug ins etc. What do you think given your experience with the different platforms MET uses?
I think we are seeing the evolution of some interesting tools in this course, though we may not be using them directly because switching back and forth between them might add confusion given our constraint that we only communicate online. I would love to see our postings get upvotes & downvotes by the class, so that we can each get some sort of feedback on our work, for example.
I think you are right to juxtapose the differences between (very) directed learning in video one vs. open learning in video two Adelpaso. In that regard, it seems to me that the tool being used does matter. In the Second video, we see much greater application of OLE principles and values as Jen has pointed out, whereas in video one, we pretty much see a typical class do things they would otherwise do, with online tools. If OLE’s have the potential to facilitate an evolution in learning towards say social constructivism, then how they are engineered and designed matters.
I have quickly summarize the OLE values of each video presented as follows:
Video 1 – Edmodo
Resources: Handouts, Weblinks
Tools: Quizes, Calendars, Polls, Discussions, Notepad, Grading, Blogs, Help Forums, Notifications
Scaffolds: Help forums, Quiz Feedback, Notifications
Enabling Context: Teachers provided some problems and the Edmodo platform encouraged externally induced contexts, allowing the students to generate problems to be addressed using the peer directed forums.
Video 2 – WiKi
Resources: Weblinks, Handouts
Tools: Collaborative text editing and used external social bookmark tool called Digo.
Scaffolds: Structured Units and Collaborative Emphasis
Enabling Context: Highly teacher generated problems, leading to externally imposed contexts, facilitated by Digo tool.
Based on the information presented in the videos, in my opinion the Edmodo platform is richer in its OLE tools and affordances to learners than the Wiki platform. I was already familiar with both OLEs, however I was to unaware of the Digo social markup and bookmarking tool used in the Wiki video. It seemed easy to use, engaging and effective. It’s a site that I have added to my own toolbox of online resources and one I’d recommend to colleagues. It also reminded me, that sometimes the simplest tools work the best.
As a final comment, while I appreciate that the Edmodo platform was agreeable to students due its similarity to Facebook, I’m not entirely convinced that a Facebook style environment is what I really want in my classroom. It also raises questions about who is going to moderate and be responsible for all the social oriented content that will be generated while students are logging it outside of class.
Hi Scott,
You hit a great point in terms of the similarities between such as edmodo/schoology to facebook. The obvious advantage is the hope that the learning curve wont be too much for students and it is something that is comfortable and inviting for them to use. I have tried Wiki’s and WordPress in the classroom and they didn’t quite work to the same effect. The point about discussion moderation is a BIG issue that seems to arise whenever one considers using these platforms. A lot of teachers are against utilizing such platforms as they don’t want the headache or responsibility of moderating discussions outside the classroom. Personal discussions on such sites is definitely a concern and the parameters of usage would have to be clearly laid out before jumping into such platforms headfirst.
Great summary Scott; you’ve really grasped the concept. I only just recently started using Diigo http://www.diigo.com/ (changed over from Delicious), and it is indeed an amazing tool. Here’s an example of what someone from ETEC 540 did with Diigo http://slides.diigo.com/list/mrspen/collective-wisdom-teaching-blogs-for-elementary
And adding to your summary, I thought I’d share a mind map I made of what an OLE is; I also find summaries useful http://imageshack.us/photo/my-images/254/openlearningenvironment.jpg/
Thanks for the feedback and mind map – it’s terrific!
The Edmodo and Wiki examples given in this activity strongly emphasize the collaborative features that OLE’s afford. When comparing this style of teaching to direct instruction, it is evident that there is much more interaction occurring between peers than in the traditional learning environment. According to the definition “OLEs aim to provide learners with opportunities to learn by solving both well and ill-defined problems, by interacting with resources, tools and peers, and by collaborating with others. The videos presented showcase students interacting with the resources and each other but the problems presented seem defined. I have seen examples of moodle, edmodo, and schoology used in instructional practice and noticed that it is usually a compilation of teacher activities presented on an online platform. This is still a step ahead of direct instruction but I think the true power of these tools lies in the ability of students to collaborate in inquiry based learning through the presentation of ill-defined problems.
I agree, it is ‘a step ahead’ , but we do have a long way to go. Some believe the problem resides in the fact that constructivism (an underlying learning theory of OLEs) is a learning theory, but not an Instructional Design Model. It comes back to applying theory to practice, or teaching as you preach. It’s not easy and often involves a lot more work on the part of the teacher.
You are correct in that we still have some work to do in moving away from direct instruction. I try as much as possible to create activities for my own students that require groups of students working together to solve a problem. I encourage students to use eachother as learning tools as well as their own math base to learn how others view a problem and how they can learn from their peers. I have noticed however, when the math concepts get more and more difficult, it can be harder to develop genuine activities that fit into the time constraints of a class. Developing these activities can also be quite time-consuming compared to direct instruction, but very worth it!
I agree with most that both sites showcase some OLE values, however the second video presented a model I would be more interested in using in my classroom because it allows students to be more collaborative and invested in the process of creating a learning environment. Each individual in the class is then responsible for the content and flow of the site. In addition to concerns noted above with moderation, I would also be somewhat concerned with accessibility for students and also requiring students to have more “screen time” outside of the classroom to be able to keep up with expectations in the classroom.
You point out something important: ‘time’. These tools are great, but they do often require a longer time commitment on the part of the student. I don’t know about you, but I have never dedicated so much time to any f2f course I’ve taken as I have with MET. Keeping up with posts, readings, assignments, evaluations; it’s often quite overwhelming!
Rebecca and Adel —
From what I’ve observed of the two videos Edmodo is being used as a repository but it isn’t clear how she is further bringing out constructivist aspects. What is exciting in all of this is that she has them engaged. The second step to bring out the constructivism wouldn’t be too far away. While she never explicitly states what types of projects she is engaging in like the Wiki video — she can easily implement the constructivist aspects into her Edmodo. I haven’t personally used it, but I have viewed classrooms that do use it.
I do, however, have Wiki experience and I do initially use it as a repository and build out from it. As the students get more familiar with it — the projects become more complex (to a certain extent as they are only Grade 2). The important point is to draw upon the engagement because after that having them work in it is simply taking the next step.
Having used the Wiki, I can say that it is difficult to maintain a dialogue. It is good when students are able to meet F2F and discuss what is happening on a page/project and move forward. I can see many benefits coming out of Edmodo as it provides a more streamlined conversation. These sites merely becoming a launching point for students to engage in more constructivist learning. It isn’t about just using these tools but mashing them all up!
Good point about sometimes needing to meet f2f; blended learning and complete online learning are not the same. A blended learning OLE is probably easier to achieve than one that is solely online.
For myself, both of these tools Edmodo/Wikis(Other Embedded Tools) provide the technology to potentially allow a teacher to create a Open Learning Environment, however it is important that neither of these tools on their own are Open Learning Environments. For it is how the tool is used, that creates the environment, not the tool itself. For a hammer is not a home, but a hammer provides the ability to create a home.
Contexts – both can be a repository for assignments that have internal – external – or even student directed contexts. However, I do believe that the Wiki environment does provide a better OLE – in that students can use this environment for all forms of the work, where Edmodo at best, would be a delivery mechanism for assignments students completed elsewhere.
Resources/Tools: Both are web based, and therefore all various internal and external resources to be utilized to assist learning. However, again I believe the inherent functionality of Wiki’s provide more flexibility in this regard.
Scaffolds – for myself, this is based again on the teacher and the assignments they provide, not the resource itself. Therefore, I feel the judgement on this area should be focused on the classroom teacher, not the resource delivering their pedagogical approach.
Thoughts?
Excellent observation regarding judging the teacher rather than the resource. While putting together material for this project I came across some very creative uses of all these tools, adhering very much to the values and principles of OLEs. So I guess you won’t achieve the values of an OLE unless you use its components accordingly. However, all the marketing out there sell you LMS and CMS as if alone they can enhance learning. Not so, as you rightly point out. Thanks.
I believe these teacher did a good job of using all the different components of their OLE’s to engage their learners. Both of these online learning environments included tools that allowed for students to collaborate and to have a voice. They both allowed for students to work at their own pace. Students could relate to the OLE’s because they saw them as being similar to social interfaces they use in everyday life, such as Facebook. Therefore, drawing the students in and making them more interested in the information and tasks presented. The teachers posted videos and other interactive and visual tools that helped reach out to different types of learners with different learning styles. The calender feature was a great way of helping students with accountability and with insuring they completed their assignments ( this method sure beats having to run after students and repeatedly reminding them to hand in assignment). I think the teachers did a great job of using the OLE functioning capabilities to set up an effective learning environment. Their efforts and proper use of the OLE was evident from their students success and positive outlook on learning The thing that stuck out to me the most was the comment one of the girls made in the Wiki video about being able to think about what they are writing and post more thoughtful comment. I think this is one major benefits of online leaning environment. A lot of students who may not voice their opinions in traditional learning environment may do so online because they have time to compose their thoughts and they do not feel like they are being watched by their peers or being judged.
Nureen
Good observation; time to reflect is important. You probably would not get so much participation in a f2f class; especially with the shy students.
One word that jumped out at me in the discussion of these tools was “community.” When I reflect upon my experience as a student in the classroom, I can remember feeling like I was part of a social community but not necessarily a learning one. I feel like, in those days, assignments were handed out and completed. In my case, being a very young perfectionist, there was always a healthy dose of competition involved. I can remember some teachers posting top ten lists of who achieved the best scores on tests. It was meant as a motivational tool, but I can now see where it created a separation, or a type of “every man for himself” feel to our success in the classroom.
What I enjoy most about hearing about the use of OLEs in the classroom is the excitement from the students in regards to their use. In both videos, students extolled the virtues of collaboration and learning not only from the one teacher standing at the front of the classroom, but from each other. I think, regrettably, that many students of my generation find this a foreign concept. It wasn’t until I started my studies in the MET program that I began to see the value in sharing ideas, experiences and knowledge. Gone was the competition, leaving more room for scaffolding knowledge from that of others.
One of my main motivations for enrolling in MET studies was to ignite a fire in teachers who are scared/tentative to use new technologies in the classroom. It surprised and saddened me to find so many of my colleagues against continued learning in this realm, relegated and comfortable in their long term teaching routines. Whether we like it or not, the times are changing; students are becoming more and more comfortable with technology and spend a large amount of their free time using it to connect with friends and live their lives. If we can successfully pair social technology with educational technology in OLEs, it will be much easier to reach even the more reluctant students as we’ll be meeting them on common ground and in their comfort zone, so to speak.
Hi Jennifer,
I too see the value in sharing ideas, experiences, and knowledge online and think there are some students that may feel more comfortable sharing their ideas or thoughts online than a f2f class. It gives them a chance to think about their responses, search out answers, and reflect upon what others have written. I have found in the MET program that I do all three, as well as learn from others. What I would like to see more of is how OLEs can be used for student-directed learning. I guess what I’m searching for is more “concrete” examples.
Lisa
It seems that these teachers are using these learning tools as OLE’s. These teachers are creating an atmosphere for students to collaborate and that encourage participation and interest from the students. The students seem to enjoy having all of the material outlined for them, but take responsibility for their own learning and ensure that they are using the tools provided to them by their teachers to the best of their abilities. The social networking atmosphere of Edmodo really creates a positive collaborative community space for students to engage with their material and peers. These tools rely on the use of consistent routines for the students that help support each learner to succeed. The online nature allows students the freedom to work from anywhere, but holds them accountable for keeping up to date in the class.
One of the things I noticed in both of the videos is the increased level of engagement for all the students interviewed. By making good use of the affordances offered by the tools they had, the teachers framed lessons so that students found themselves using the platforms to track their learning progress and collaborate with each other even when they were away from school. This shows that the teachers were able to go beyond the principles of OLE.
James
Hey All,
In video #1, the school used Edmodo. I think the teachers were adhering to many of the OLE principles. They included resources, such as links to websites and videos or posted their own notes for absent students. They used tools to gauge student levels such as quizzes and polls. The calendar allowed students to see what was coming up, what their assignments were, and when their assignments were due. Students were able to post questions to the teacher or whole class for help or clarification; therefore, collaboration was occurring. What I was unsure of was how much self-discovery was actually occurring or if it was mostly teacher driven.
In video #2, the teacher used a wiki site. Her example was using collaborative skills where students could post their own ideas or respond to others. Students were interacting and discussing online which allowed them to maybe pick up on new ideas or information that they hadn’t thought about before.
It appeared to me that there was lots of student engagement and the teachers used the sites in slightly different ways. As well, I think some students may feel more comfortable to participate or answer questions than they do in a f2f classroom.
Lisa
After reading the Touch page and watching the videos, please answer the following 3 questions: 1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers? 2. What do you think this innovation might lead to (opportunities) in how we provide and […]
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1. Professionally no – as a school just beginning to explore BYOD technology, and before that having little to no technology inside of the classroom, this reality has never existed yet. Personally, I have watched my now 4 and 6 year old navigate extremely well throughout my iPad to play various games and participate in multiple learning activities. (Which on a side note, I do not believe my children are naturally gifted at technology, as many people do… what I do believe is that the people who invented the interface has made it so natural and easy to figure out, that age is almost now a non-factor). Lastly, due to my location in the world, I have not experienced geographical nor socio-economic improvements due to touch technology, I have heard of the extremely inexpensive tablet computer before, and I am interested. However, I am concerned about the longevity of the device, which may lead to more disposable tech… Thoughts?
2/3. For myself, these questions are very similar, for myself, it is very similar to the touch screen desk that appeared in one of the TED Talk videos. For I envision, desks such as these for each student, containing textbooks, audio files, etc… Which would allow the promise of interactive education to occur for each individual student… Thoughts?
Secondly, even though Apple made Touch technology common for the consumer market and profitable for themselves, it is important to remember the many milestones that have occurred before:
http://www.npr.org/2011/12/23/144185699/timeline-a-history-of-touch-screen-technology
I myself remember some of these… 🙂
Thanks Week 11 for a great start on some interesting topics – I’ve just started experimenting with some of the voice apps but want to jump to Touch technology.
Interesting timeline Tom. It’s always important to remember that even with the rapid leaps in technology, there are still small steps along the way. I found one key step absent in the timeline link you posted – interactive white boards (e.g. smartboards). While these companies likely didn’t create many new touch technologies, they certainly made huge inroads into education. But it took many years – I remember seeing SMART Board vendors trying to sell their wares many many years before they have just suddenly become very common in my own school division. Alas, most schools spent thousands on single touch boards, and now of course multi-touch is the standard.
While I think IWB (Interactive White Boards) have great potential, I’ve seen too much money spent recently on them just because schools see them as a “must have” to demonstrate they have “integrated” technology. Already, many of them are almost obsolete due to multi-touch. And iPads.
My point I guess – by the time many schools are ready to really invest in a technology, it is already being surpassed by something better. For expensive technology – this is a major consideration. Schools need to invest – but is big and expensive the best option if you are late to join the game?
Hey Peggy, thanks for the post.
I am getting the feeling from your post that that a school is a large entity that is slow to change and adopt new technology. When it does change it has to go for proven technology that might be already surpassed due to accountability and costs.
Do you think that a school should be broken up into classes and let teachers decide their use of technology. This would allow for early adopters and trials of the newest digital resources due to the reduced volume and faster adaptability?
Stuart
Personally, I think that would be a great idea. However, I am unsure a district would allow such approaches, as volume purchasing reduces prices, and consistent technology reduces IT time and subsequent costs.
However, as a classroom teacher, I would fully endorse such an approach.
Thanks for sharing some of your reservations regarding white boards Peggy. Unfortunately, when technology (or anything new for that matter) is introduced in the classroom it usually undergoes a pilot phase for a period of about 2 years. I am currently part of a pilot project integrating iPads within our school district. However, according to Moores Law, by the time it is ready for full implementation, it would probably already become obsolete. Sort of a catch 22 but something that we must live with. I guess the alternative is to do nothing at all and i’m sure we would all agree in that avenue is not an option if we want to remain on the cutting edge of innovation.
Thanks for the extended discussion. For a large division such as mine, where tech support can be an issue, allowing every teacher, or even every school, to go in their own direction, with their own technologies, is a poor option these days, as desirable as it might initially seem for individual schools.
I agree pilot projects are likely the best approach, but as you suggest Manny & others, by the time to pilot is done technology has moved on (iPad 1 > 2 >3). But iPad versions, in the end, are less critical than the iPad itself.
To me the lesson is then …
(1) Make sure the technology is not just a flash-in-the-pan that will be totally obsolute within a year or 2; thus it needs to have some established life span already;
(2) realize that having the most recent version (e.g. iPads) is not the important critical factor. Tailor instructional technology implementation for the lesser version of the technology, once the technology itself has been determined to be worth the investment.
I’m sure there are more points to add – suggestions? Alterations to points 1 & 2?
I think it would be ideal to let teachers choose what technologies they implement in a classroom. I understand the disadvantage to servicing and purchasing of equipment but it would allow for a lot more innovation. When a teacher has a choice in what technology they are using it makes them feel empowered and they are more likely to be effective using it instead of just being assigned a smart-board. Different styles of teaching does lend itself well to different kinds of technology. Technology is just a tool that needs to be wielded correctly by the user for a specific purpose.
The other point is that educational technology is dependent on teachers to evaluate their usefulness. If teachers or other users of educational technologies don’t find that it is useful then they just don’t use it. The result is that technological advances will focus only on what is successful. This evaluation process gives direction and focus to further research. That is why I think the decision should lie with the teacher and not the school district. I often find that the people buying the technology often buy into the marketing pitch instead of what is really needed.
If I may, I think that’s a great question. All too often, we are so stringent on rule and bureaucratic guidelines and processes that by the time we get what we want, or a decision it’s too late and the technology is obsolete. I have experienced this first hand with many forms of technology, and recently with the iPad. By the time the decision was made to go ahead and allow for the purchase for the iPad2, the iPad three was already out. But, there were lessons learned for our organization. We are less strict on what can be purchased. We try to focus now on how the technology requested will meet the school development plans (SDP), whether it’s hardware or software. If there is a need for a specific form of technology and it meets the SDP, then a simple Privacy Impact Assessment form is filled out, and it’s approved rather quickly. I think this will allow for more time with the current technology instead of being technological laggards.
Thoughts?
Thats great Patel, so you are saying that schools can act independently according to their own SDP?
Does this mean the district has no control over what the school spends as long as they are in their SDP?
Hi Tom, thanks for sharing.
Though Apple has become the corporate faceplate of Touch in recent times, you are certainly right to point out that its history goes back way deeper, and in that regard, Apple has just been a good entrepreneur of bringing this technology to mainstream market.
Perhaps a contemporary version of the Electronic Sackbut that first incorporated touch might be the Hydraulophone – a touch operated acoustic instrument that operates hydraulically.
https://www.youtube.com/watch?v=tgU0OZkGhGI
I agree with you that with cheaper versions, longevity will likely certainly be an issue as, with any replica type manufactured product. But I think if we take a long view on this, then through iteration, those cheaper manufacturers of tablets will also learn how to improve the quality of their products, just as anyone else would. The goal of a creating a $20 tablet is a noble one, but no one said it would be an one to achieve, and certainly, not a static one across time.
As for the future of touch, I wanted to focus more on the fundamentals of what I see to be the most important attributes of Touch. However, take a look at this video of MS LABS’ Vision for 2019, in which Touch: Touch helps us improve cross-cultural communication, learn visually in ways previously not possible, manage and navigate our lives in smarter, simpler and more convenient ways, and even shift our perspectives across space and time. The future of touch is ripe with opportunity; where do you think these opportunities lie for the field of learning and education?
First off, thank you for sharing this video, it shows what I currently believe, in that Touch technology is most likely the next evolution of the interface with technology. much like the mouse was before it. In that, like you said, it allows us to potentially navigate our lives, in smarter, simpler ways. For like the video you shared, touch technology is only as powerful as the accompanying gestures provided, and this is where I myself have some difficulties imagining the future.
For you mention, that touch technology (which must include gestures to utilize the technology), will improve cross-cultural communication. But whose culture are we developing the touch/gesture combo’s on? Will all gestures be western in origin? Take this website for example:
http://westsidetoastmasters.com/resources/book_of_body_language/chap5.html
It is vital, that we consider that the entire world does not view our gestures the same way we do, nor is it our right to force our Western gestures to the rest of the world. Something, I know you are not saying, nor implying, but it is something that we sometimes forget – as was evidenced in the One Laptop Per Child Program – heavy western influence and assumptions, led to issues with the program.
Lastly, I will focus on the point you made in regards to using touch to learn visually. While at first glance, this may seem opposite, upon reflection I was reminded of the Minority Report Scene:
And yes, like you, I believe this technology, with consideration and careful thought could enhance areas of education. I wonder though… Even if it may help, could anyone in the near future afford classrooms full of touch desks?
Thoughts?
I am not sure who the ‘we’ is that is forcing anything on anyone. As noted above, there are a few big names in the game such as Apple and Google, but this is not the 1990’s. There is hardware being developed in India by Indian companies and hardware being developed in China by Chinese companies. if you are willing to spend a weekend learning how to do it, you can produce your own interactive hardware in your garage for a few dollars. The tools are easily available for anyone to learn to write their own software that leverages these technologies. The process has been democratised in a big way. I can write software to share with just my own classes with no intention of ever sharing it with the outside world and i can do this without even having to write a single line of code. And the tools I can use to do this are free.
While agree that the world of technology is opening up, and the examples you provide for hardware being developed is becoming and will continue to become a more global venture. And lastly, I also agree that it is not the 1990’s.
My concern is fundamentally the operating system in which the hardware runs, more specifically, the large companies you mentioned like Apple, Google, and even Microsoft etc… is “What are they basing their touch/gesture technology on?” Are they going to create an industry standard like the WHMIS system? Which is the same around the world, regardless of language or cultural norms. If they do that, what touch/gestures are they going to base it on? For in my above post, I showed how even common gestures have multiple messages around the world. My guess is, the default would be western, as these are primarily Western Companies entrenched in western values and norms. I myself have an issue with that.
Or, it could be approached like you mentioned, with various individuals and companies creating what they want, how they want. The benefit here would be the customization of products to local areas, the downside is the cost to mass produce this. And yes I am not talking about the hobbyist in his garage, I am talking about large multinational corporations who like to earn profits. For it is these companies that for at least the near future will drive the majority of this industry.
Regardless of this concern, I do see an overall educational benefit of this technology, especially for the young and elderly who have either developing or deteriorating manual dexterity.
Thoughts?
I understand your concerns and I think there’s no question that western sentiments seem to dominate the industry but I still think that you may be underestimating the ease with which companies can and will be able to customize the experience for their own users. With Android, Google provides a core which is itself based on a lot of other people’s technologies (the kernel is Linux-based, for example) but the user interface is highly customizable as evidenced by the many variations that we see with Sense on the HTC phones (a Taiwanese company), Touchwiz (Motorola) and more. Here is a list of 42 launchers that have been created to replace the stock Android one, each one replete with its own library of gestures:
http://en.wikipedia.org/wiki/List_of_Android_Launchers
A couple of years ago, there was a group of Chinese hackers (white hat) that had been mucking around customizing their own Android rom (custom firmware) for their own purposes. They borrowed ideas from a bunch of different phones and added a lot of their own stuff. They made this custom ROM available for download, so other people could replace the operating system on their phone with this modified Android one. It uses a lot of unique gestures to control it and has a lot of unique characteristics. It became very popular in the Android community and since they made their code open source, a lot of other people started customizing it for their own market/language as well. Their ROM is called MIUI. Their company is called Xiaomi. They managed to get some backers and scraped up enough money to get started making their own phone. A year later, they had sold half a million phones. Then they made a deal with China Unicom and sold another million phones.
If you picked up one of these phones, you might not recognize it as Android at all. They replaced the existing voice recognition software on it with one made by a Chinese company that works better with the Chinese languages. They included software so that you can draw Chinese characters with your finger to launch applications. Not bad for a few guys that started in the garage.
The programming involved to replace one gesture with a different one is not a whole lot more difficult than mapping a different combination of keys on a keyboard.
Thanks for the link to body language. I agree not everyone uses the same gestures, and I also feel there’s a certain westernization of education. For example, though I found Sugata Mitra’s experiment ‘Hole in the Wall’ interesting, I did not approve of when he responded that the programs did not need to be translated into Hindi, because children learned how to use them intuitively. Since the end of the British colonies, English imposed itself as ‘the’ language to communicate in, and myths emerged about learning in an ‘English Only’ environment and preferably with ‘native speakers’; all imperialistic notions. Unfortunately, this is now the case with technology and the WWW; most is in English. So though these technologies afford many things when it comes to education, I also think we should question their effect on minorities, cultures and other language systems.
Oops.
Here’s the Microsoft Office Labs vision 2019:
https://www.youtube.com/watch?v=8Ff7SzP4gfg
1) Through my experience, I have to look no further than my 3 year old daughter and her interaction with touch technologies to see its overwhelming impact. An important observation that I made is similar to Sugata Mitras observation on people living in remote areas. In this instance, if you observe an infant utilizing touch technology, an interesting phenomenon occurs. They begin to understand the cause and effect relationship and similar to the boy experimenting with “the hole in the wall,” they realize that their hand gestures can control the occurrences on a screen. What became fascinating to me is how this technology aided in my child’s verbal communication. Of course as parents we model the language for them but coupling it with technology takes it to another level of comprehension. An important note to be taken away is that touch technologies don’t discriminate in the users ability to use them.
2) The beauty of the NUI technology to its GUI and CLI counterparts is the ease at which it can be learned. For this style of touch technology, the learning curve is quick as was demonstrated in the Sugata Mitra video. In essence, this provides an even playing field as students can concentrate on the content and not the procedure of operating a computer.
3) The primary way for districts to facilitate the innovations provided through touch technologies is simply to embrace the hardware that affords it. Tablets are making their way into mainstream education and the hardware seems to be popping up more frequently. When implementing new innovations such as this one, cost usually becomes one of the main counter arguments/concerns. I believe that this is where the BYOD initiative comes into play and helps offset some of the fiscal concerns around integrating touch technologies.
Like others who have posted, I have witnessed touch screens being used by small children who seem to quickly learn and master have to navigate various platforms as they become intuitive. I like the point made in the OER that we have been making learners adapt to fit with technology instead of having technology fit with learners. I would hope that the future of education would include the use of more intuitive technology with gentle learning curves to provide ease of use to everyone regardless of their experience or background. Will we ever get there? I believe so. In my lifetime? Maybe with higher education and organizations, but in the public education system and remote areas of the world, it will be very difficult. The MET video mentioned that it would be ideal to use technology in less fortunate areas before well-developed ones. Of course there are many issues with this, the big ones being funding and access.
Haven’t we always had to adapt to technology? From pencils to spears, there has only been so much that we could do to customise our user experience. I would venture that the purpose of education is a combination of teaching students both how to adapt technology to suit their needs and to adapt themselves to suit the technology available.
1. I think one of the huge advantages to touch is the improvement of learning and communication opportunities of mentally and/or physically challenged children and adults. I thought this article: http://articles.latimes.com/2012/sep/05/news/la-heb-ipod-touch-autism-20120904 provided a good example of how an iPod touch really helped an adult with Down syndrome, who could not read, tell time or understand a calendar, keep her job. Another article showed how a young autistic student is now able to write for the first time using iPad’s touch-screen and how a school is using iPod Touch for each of their autistic students. http://www.nj.com/news/index.ssf/2011/01/apple_ipad_itouch_may_help_peo.html
2. Children are not as assimilated as adults and therefore are better explorers. Touch would (and already does) lead to more learning opportunities for even younger children. As many of you have probably experienced (and some have already mentioned), even two year olds can become pretty good at using touch pads; it was my friend’s 2 year old daughter who showed me how to change the views on the Magic Piano app.
3. I think touch technology will greatly impact the types of tools purchased by schools – more iPads/tablets and less PCs. Schools need to stay ahead of the technologies (taking this course, reading the Horizon reports and being part of Ed tech communities) so that they can lead and facilitate the innovations that touch can provide by hopefully getting the tools in place while they are still current.
I think Jenny has touched on, pardon the obvious pun, what is undoubtedly one of the truly important benefits of using touch and gesture based NUIs – it’s affordances for mentally and physically challenged learners.
To highlight this point, just last night on CBC Radio’s As It Happens, they interviewed two teachers from the Toronto area, that worked with a researcher from OISE/UT, to investigate the effectiveness of iPads as a communication and instructional aid for students with Autism. The gesture based NUI of the iPad proved to be an effective method of ‘reaching’ the students, which allowed for more sustained opportunities for academic and social instruction in the classroom. The efforts of the two teachers earned them both Prime Minister’s Awards for Teaching Excellence. To learn more about this research, you may want to listen to the complete interview on CBC’s podcast found here: http://podcast.cbc.ca/mp3/podcasts/asithappens_20121113_25689.mp3
I believe many of us feel we have lived long enough with input technologies from centuries past. Heck, the clumsy QWERTY keyboard layout we all use today, was invented in the 1800’s with the goal of avoiding jamming manual typewriters when adjacent letters were struck! Touch technology in general is a much more intuitive way to interface with digital devices and when combined with the emerging technology of haptic* feedback, touch based interfaces will continue to revolutionize how we interact with technology.
Personally, I can’t wait for a touch screen iMac, which by all accounts is already sitting on a desk in Sir ‘Jony’ Ive’s design lab in Cupertino!
* For more information on the emergence of haptic technology in education, check out these links:
http://news.vanderbilt.edu/2012/03/haptic-tablet/
http://www.bristol.ac.uk/news/2012/8821.html
http://tinyurl.com/a8nf768
As we were beginning to research this area this was an area that stood out for us too. We thought it was so important that, for a while, we were considering focusing the entire week’s discussion on Accessibility. At last year’s Hong Kong Electronics Expo, I met a Canadian guy from Calgary that runs a company that is entirely dedicated to creating alternative input systems for people with disabilities and with special needs. He had devices that could go in your mouth so you could control your computer using your tongue and by blowing air through a tube. He had eye-tracking technologies. All sorts of cool stuff. The prices were through the roof though. No individual could afford these things on their own. They would need support from a school board or some government institution. I think a lot of the more recent developments that we have posted about here show that there is a convergence happening where a lot of these technologies that were previously targeted at the disabled are also able to help all sorts of people to be more productive.
That’s a very valid point. Often times technology that is useful to address one type of learner is useful for all learners, in the same way that a teaching strategy that you implement for a student might be applicable for all.
1) Absolutely technology has improved. Has access to these devices improved as well? I think you only need to look around at how the prices for these devices have gone down and how many people are looking at them as a replacement device at home. I think that people are quickly finding that they can’t be a replacement but do many of the similar things. While I haven’t observed these devices transcend across socio-economic barriers — the mere fact that they can be purchased for sub $200 makes me think that they are. The lower end tablets and devices are also making their way into 3rd World countries as well as Melissa mentioned in a post about $20 tablets and the group’s references to $35 ones as well.
2)I think the innovation has lead to and will continue to drive the way for students to more intuitively engage with material. On one hand the student is looking at a computer to access information but the interactivity and one on one intimacy that a child can have — can allow for mistakes to occur more fluidly and have the child continue practicing and learning a concept. For children with different learning needs the ability to have touch software interpret their writing strokes can be powerful.
3) Manny nailed it with his reference to the “Moore’s Law”, it is difficult for schools to lead because they often want to be certain about technology they are placing in the classrooms because of the enormous costs involved. However, the most positive change that we can bring as educators is to embrace what is given and use it to its fullest. The applications can often become overwhelming and cost prohibitive. Finding alternative solutions (and developers often know this) — and finding a way to bring the skills to our children is ultimately what is most important. Schools need to be educated as do the teachers on what these devices can bring to the classroom.
In reflecting on my own experience, I have seen how the element of touch has greatly improved technology and education across age groups via the Smart Board. In considering why this is the case, I believe one of the most significant reasons, among other things, is that it inherently offers some form of interactivity which then captures the learners interest thereby encouraging them to engage with the device and the learning material itself.
In regards to geographic and socioeconomic barriers, I cannot speak much to its improvement from a personal standpoint, but I can say that after watching the Ted Talk with Sugatra Mitra, I was very much impressed with the results from his experiments with young learners in India and believe that it can be used as a key example of how touch technology can be similarly and highly effective for children across a range of socioeconomic and geographic locations if they are given access. As such, I think that embedding touch technology within education can lead to more valuable learning and higher academic achievement among learners and so while it may come at a considerable cost to the school and would require teacher dedication, it would be worth it.
Thanks for your thoughts.
Some things I’m reading/hearing:
Touch’s intuitive and direct interface may empower individuals with autism and other learning disabilities to become more fully participating members of society.
– Agreed. In the same manner that Touch enables 2-year olds access to using a computer like never before, Touch technology and haptics research are developing numerous ways to assist individuals with disabilities and special needs live fuller lives. So far, much of the evidence of the success of these efforts is anecdotal. And it is easy for the non-scientist – such as myself – to downplay the heterogeneity and complexity involved in creating effective technological solutions to such long standing problems. However, I do believe that NUI is a game changer and that its convergence with voice and gesture will significantly alter what is possible for the disabled and special needs in our lifetime. Agree/Disagree?
We can infer from Moore’s Law that the rate of technological change will outpace the rate by which schools can evolve and adapt to useful technologies in a timely manner.
Some solutions proposed:
1) try to keep up by staying informed and educating educators on developments in this area – i.e. dedicate more time and resources to education technology (oh.. I see where you are going with this 😉
2) you can’t keep up with it all, so focus your efforts around your School’s Development Plan (SDP), and what you need to adopt to achieve its goals.
3) promote more project based initiatives and empower teachers to carry them out as a way of experimenting with what works, before investing heavily into it – some have pointed out that such a pilot mechanism already exists, but it does not help address Moore’s Law.
4) the issue of technology cost is prohibitive. How do we increase access to technology without having more funding to facilitate it?
– These are all good analytical points in their own right. And I don’t mean to pull a Tyler Durden on you guys, but why don’t you all just come out and say it?
We are witnessing the end of the Industrial Revolution, and the system we have built for this era – be it our education system, or other hierarchical models of business/governance – are grossly inadequate to tackle the challenges we face in the future of the digital economy. An economy whose success will not be driven on compliance, or Command-and-Control as with the Industrial model, but with letting go of control to make way for co-creation and social intelligence mechanisms, to which perhaps this course can serve as a contemporary reference.
Fact is, in the information age, no matter how hard you try, you will always be too late.
And that fact is not inconsequential.
According to McKinsey & Company’s research paper entitled “An Inconvenient truth about change management: Why it isn’t working and what to do about it,” 70% of organizational change initiatives fail.
They fail because in the direction we are heading, wisdom lies in crowds, and not in the heads of a handful of executives and their SDP.
They fail because SDPs do not embody a program or an ecosystem that is needed to sustain change in the long-haul.
Finally, they fail because in the 21st century, if your focus is on a project and not building a community of knowledge needed to leverage learning experiences (the NMC or our course for example), then you have failed to leverage and access the knowledge you possess as an organizational whole.
As for cost, that too was a big impediment in the industrial era. But as Ben has pointed out, in the digital age the means of production are available to anyone – and concurrently, their costs are relatively minimal.
For example, Sugata Mitra did not need millions to show that those who were poor and in remote locations could learn through technological access. And the Khan Academy started with just Khan sitting at his pc and video recording tutorials for his cousins youtube; now, they these videos reach millions because the net makes them scalable.
If we look into the future, the issue is not a crisis of cost or the way to achieve our goals and objectives. At stake is a crisis of vision in modern education; one that has yet to fully realize that the technology we’re building is completely redefining the challenges we face and what is possible.
The Nobel Laureate Paul Samuelson once remarked “when events change, I change my mind. What do you do?“ In the 21st century, technologies such as touch, voice and gesture are changing the world in which we live. We can no longer afford to let our romantic attachments to the educational pedagogies we once grew up determine the way forward. If it is to be pertinent for the future, our education model must reflect the new realities of the digital economy. And I would argue that to achieve this, our education needs a new raison d’être. Perhaps that is why we are here.
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
A few year back I had a student in my class who could not speak or hear and was in a wheelchair because she could not move most of her body. She had a system that was touch based that consisted of different pictures that she could click on to form sentences that would be orally relayed by the machine. This was a great tool for helping her communicate with her peers and teacher. Later on in the year, her parent purchased a Ipad for her that she started bringing to school. The Ipad allowed her to pick up on many skills due to the various apps she could use. I got to see her knowledge base, confidence and communication ability/skills grow a lot in a year and was impressed by the power of touch technology and how it improved her leaning capabilities.
I have also noticed that touch technology has allowed for very young children to learn how to navigate and use tools that might not have been possible in the past. I have seen children as young as one years old click on a screen and try to manipulate what is happening on the screen. I have also seen how they pick up on these skills quickly and can be using the device and doing something productive by the time they are around three years old. It is amazing to see what these children are capable of and how easily they learn tasks. They can not read what is on the screen but the simple process of looking at objects, touching them and manipulating them allows them to gain knowledge. This is very similar to what Sugata Mitra observed in India. Children may not have the language skills but the simple ability to see and touch allows them to learn when using technological devices.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
I definitely think this innovation will open many doors in the educational realm. I think that touch devices will allow for a lot more personalization of learning and for more collaboration amongst students. It will also open a lot of doors for students with special needs.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
The main way would be updating of hardware and software to allow for capabilities such as touch screens to be present. In some parts this could also be accomplished through allowing of BYOD. I also think this will result in a restructuring of curriculum design and implementation. Learning will become more personal,each individual will be in charge of their learning and will be able to expand on their learning in the way that is most conducive to them self. Thus, this would require a restructuring of the age old parameters of knowledge delivery and reception.
Nureen
Thanks for sharing Nureen.
I agree that a solution to this problem might be BYOD and getting students to become greater participants and drivers of their learning. If we move forward with this aim in mind, what will students need to succeed and how will this change the roles of schools and teachers for students?
I think question # 3 is key, “What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?” The Horizon Report on Singapore, in the ‘Top Ten challenges’ (pp 19-20), mentions several important things, like the challenge to get teachers to adopt technology; integrating 21st century technology in schools that still function as if they were in a 19th century setting; adapting assessment to portray the kind of learning these new technologies afford, among others. However, perhaps the answer to these and other problems should be left to a group of kids to solve. Judging by Sugata Mitra’s experiment ‘Hole in the Wall’, I’m sure kids would come up with a lot of useful and practical solutions for the sake of having access to these new technologies.
(Thank you to this week’s team for introducing us to this very interesting experiment. If anyone wants to read up more about this, here is the site http://www.hole-in-the-wall.com/ .)
Hi,
You bring up an interesting point. I wonder how our perspective as educators form our view of these technologies compared to the perspectives of the students. We look at a technology and think ‘how can I use this to help students learn’, whereas students look at a technology and genuinely explore it, find entertainment with it, and can learn as a result, sometimes by accident. I think that it would be very useful for us as educators to just sit back and watch these students to see what type of learning is occurring as a byproduct.
Jhodi
1. I have not witnessed large changes to accessibility and change for large groups of students in my region. I do see that SMART boards as a touch technology is being used to impact how teachers and students interact with the material on the screen. On a smaller scale though I have witnessed how the iPod and iPad are being used with students with accessibility issues while using various apps. Some of the gesture controls that are available through both products have proven to be beneficial for many students. These are easy to change and adapt to the needs of the user. This allows them to control the device when vision or fine motor issues might normally cause problems.
2. I also think that the features mentioned in number one will continue to improve and will provide more opportunities for others. Some of the touch features in unison with the voice features we have looked at will continue to change the way people interact with their devices. Opening more doors for participation and collaboration for a wider group of learners. The best feature as presented on the Touch page comes with the ability to participate with these complex features without needing to be specialized or trained to use them.
3. Schools need to change, period. The system is not set-up to allow for innovative use of technologies in large school districts that follow centralized decision making practices. Decentralization will be the only way that schools and teachers will really be able to benefit from innovative products. Applications for grants for faculty is another way to motivate teachers to apply and become creative and strategic in their use of innovative technologies.
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
I have no personal experience using touch technology; however, through my search over the internet, I have come across lots of research that agreed that one positive result of using touch technology in the classroom is to promote collaborative learning interactions. For example this research “ Are multiple-touch surfaces better than single-touch for children’s collaborative interactions?” http://oro.open.ac.uk/19510/1/os-cscl2009.pdf interestingly concluded that the single-touch condition allowed only one child to interact with the digital content at a time, whereas with the multiple-touch condition, the children could interact with the digital content simultaneously. Results also showed that touch condition did not affect the frequency or equity of interactions, but did influence the nature of children’s discussion. In the multiple-touch condition, children talked more about the task; in the single-touch condition, they talked more about turn taking.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
Collaborative learning is important for 21st century learners; it helps students to become critical thinkers. Therefore any devices that can help promote this type of learning should be incorporated in the classroom.
In my opinion, touch technology will have more opportunity to thrive in a global classroom. Compared to voice and gesture technology, touch technology has a more international concept. People around the world tend to interpret and receive the meaning and benefit of touch in the same way. For example, babies that come from different cultures can benefit the same from a loving touch of other human beings.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
In order for schools to implement touch technologies, they must firstly see the benefits of using it.
Hi Paula,
I agree that a stronger case needs to made for the value proposition of having technology integrated into our education programs.
I would also suggest that we consider whose roles and interests would be threatened by pursuing such an approach and get them involved in the change process by finding ways that they too might benefit.
Hey All,
1. I have not witnessed an improvement in technological and educational access across geographical or socio-economic barriers, but I have seen a bit across age groups. My friend’s son is almost 3. The other day, he was showing me pictures of their trip to Edmonton that were on her IPhone and was able to enlarge himself and flip through the pictures. Although it was pretty cool that he could do that, I was more fascinated when he hit the home button, scrolled through several screens, found the game he liked, and started playing it. As someone else has mentioned, the makers of touch technology make it fairly easy to navigate from screen to screen, but that he understood how to hit the home key and find the game was still pretty fascinating.
2. I think that in the next 10 years we may go towards multi-touch desks or tables in the classrooms. Interactive whiteboards have some capacity of multiple people touching the screen, but it is fairly limited. With multi-touch desks, more people can interact with the table or desk and with the people around it at the same time. A multi-touch desk is not controlled using a mouse or keyboard, so it provides a way for everyone to interact with the system. We can already see this trend of touch screens with IPads (or similar devices) and with many cell phones.
Here are some of the concerns I have with interactive or multi-touch desks:
a) The cost – how much will it cost to have these desks placed into one classroom, let alone into a whole school?
b) Vandalism or destruction of these desks – students at my school like to change the keys on our laptops or write on their desks. How would we prevent damage to the interactive desks from occurring?
c) Does interactivity with technology actually improve students’ achievement? I think this heavily depends on how the teacher structures the lessons around the use of these interactive desks.
d) Further teacher training – teachers will need PD opportunities to come up with good lesson plans to use these desks.
Lisa
Lisa,
You mention some very real and legitimate concerns about cost and vandalism. I wonder if as an education provider, you might have some suggestions as to how we might mitigate these risks – perhaps based on what we’ve learned from integrating some technology into schools already.
As for PD for teachers, are there different ways we can go about this? For example, by having math teachers share their experiments and success stories with others like them? Also do teachers necessarily have to be the experts or can they some in ways let technology do the heavy lifting, while they become better facilitators of student learning and exploration?
I have noticed the change in technology to shift towards intuitive touch technologies. For example, a computer mouse has advanced from an independent object connected to the computer via a cord that moved a pointer on the screen in the same direction as you moved it on the table, to a trackpad for your finger moving a pointer on the screen on a laptop, to a tablet where your finger literally is the mouse and controls the pointer. Other technologies are becoming intuitive as well, such as the arrow on an iPhone that says ‘slide to unlock’. Technologies such as this could be used without the words; one could probably gather that they need to slide the flashing arrow in the direction that it is pointing without any words attached to it. Some of the best applications of touch technologies that I have seen have been used with students with special needs. I have seen great apps on the iPad that allow students to use their fingers to navigate and move things around. Students that could not use a mouse with a computer screen have been able to use their fingers to touch what they need to on a tablet. I think that one of the largest benefits of touch technology is it’s ability to communicate the same message across all languages using symbols, sounds, and intuitive gestures.
Jhodi
I tried to use Vocaroo this morning but after ten times I gave up. I am not sure if it was due to a setting I had on my computers (I tried both my laptop and iMac) but my voice sounded mottled and was almost inaudible. So instead I used a screencast program called Jing that I love. It records a portion of your screen and allows you to talk to it. I use it when responding to student’s papers and/or lesson plans as you can scroll through the document on the screen and use your cursor/arrow to point things out and talk to them simultaneously.
On my Jing I gave a review of Siri. Here is the link to my Jing. http://screencast.com/t/Alj9CGtd
Ok I am very embarrassed as I posted on the wrong thread. The above post should have been on the voice thread. I went into the dashboard to try to edit my post and couldn’t find it. When I click on my posts it only shows 11 of them and I have made way contributions than that. If anyone knows how to help me, I would greatly appreciate it. Sorry for incorrectly posting.
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
I haven’t seen this myself. What I’ve found, mostly, is that those who don’t have geographical or socio-economic barriers are the ones who are able to afford/access technology. As was mentioned in the website, it is these people who would benefit most from this kind of technology that are often unable to use it.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
I would hope in the future that it would be able to reach those people who need it. I see technology as a leveller, except that, as it is so expensive to acquire, these levelling possibilities are often unrealized. Touch could provide (as mentioned in previous posts) a whole host of opportunities for students who have physical limitations.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
Perhaps, as Peggy mentioned, we need to look at separating funding. If you wait for the bureaucracy in a district to play its course everything will be outdated. Perhaps the way we fund and “administer” education needs to change? Traditional classrooms might not be the way our students are going to be most successful. Who drives that change though? Students? Teachers? Administrators? Technology experts?
Rebecca,
You are right to point out that technology, like education itself, is a great leveller.
If we recognize this, then bringing technological access to the remote – be it because of georgraphy, socio-economic or mental and physical barriers – will empower them to become valuable participants in our societies; and that is something that benefits all of us.
To do this however requires leadership. And in collaborative leadership, each and every one of us has a role to play, be it as a student, teacher, administrator or technology. Would you not agree?
1) In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
Definitely I have seen touch improve technological access across age groups as similarly mentioned by both Scott and Jenny who discuss how it has been of great assistance to students with special needs. Additionally, as Manny discussed the intuitive nature of touch technology allows people of all ages to interact. I have just begun using iPads in my classroom and I am surprised at how few questions the students as of me as compared to when we are using iMacs in the lab. They seem to be able to figure things out on their own.
2) What do you think this innovation might lead to (opportunities) in how we provide and access education in the future? AND 3) What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
What I find most captivating is the discussion brought forth by Sugata Mitra showing how without teachers students demonstrated the ability to learn through technology. It connects to another theorist Seymour Papert who argues against learning by being told and instead believes learning should be acquired through exploration. Papert and others such as Ivan Illich believe that technology will not improve school but eventually replace them in the future. There is a great video of a discussion that took place between Paulo Friere and Papert on this topic. Here is the link https://www.youtube.com/watch?v=4V-0KfBdWao&feature=share&list=PL4UARNpBiEHpGbm7Vs4RbIgVTkKJ1HO5k
I find myself leaning more towards Friere’s hopes for the future of education. Although I see the need to incorporate technology in education, I hope that it doesn’t replace teachers. In the future I hope the system of education (our current model) goes through massive changes to reflect a paradigm… one that focusses less on covering content and more on understanding it. One that encourages personalized knowledge, collaboration, and critical thinking. I see the need for teachers to help guide and facilitate this process.
Question 1:
I understand the fascination with touch devices. I am, my children certainly are, and even my husband is as well. Papert makes in point in Mindstorm that we should leverage an active engagement with computer cultures to “develop new ways to think about thinking” and not as is done “in most contemporary educational situations where children come into contact with computers the computer is used to put children through their paces, to provide exercises of an appropriate level of difficulty” (http://www.arvindguptatoys.com/arvindgupta/mindstorms.pdf). Touch devices seem intuitive and lends themselves to users doing more – they have the potential to facilitate active engagement with the computers/devices. I have witnessed this with my daughter who is dyslexic bit has been activity engaging with the computer for meaningful learning. By not focusing on spelling errors, etc, she has been better able to search, find, make the linkages, and process and produce in her own way, using technology. Touch devices are a great tool for learners and in particular for special needs learners.
Questions 2 and 3:
I think touch devices lend themselves to “learning that happens deliberately without teaching” and “without curriculum” (Papert, 1980) – a classroom of one kind of approach. While this approach holds some appeal to me however I wonder about its practical merit. Planners/decision makers grapple with the constraints that limited financial resources have on the expansion of schools, adequacy of materials, hiring of staff, including teachers and purchase of or upgrade of current technological resources. Given the fast rate of technology obsolescence; a wholesale adoption/incorporation of this device might not be fiscally prudent. I like to think the use of computers in the constructivist sense is growing; more educators are seeking to use educational computer programs and – devices to incorporate affordances such as scaffolding, organizing, reflection, visualization and problem-solving into their lessons. While I think touch devices are great and could really facilitate many of these, I think that this can be achieved by incorporating many of the Web 2.0 GUI technologies/resources as that are available.
Sophia
jennbarker, please ignore this post. I meant to post as a response to the question in general and so I have re-posted in the correct area.
Sophia
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
The biggest impact that touch technology has had on education is in its intuitive adoptive nature. Touch technology provides a means to communicate by using a very natural gesture as opposed to mice and keyboards. In doing so, it allows the young, the old, the physically and mentally challenged to communicate using an interface that does not require much learning at all. The biggest hurdle at this point is making this technology available to all in an affordable way.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
We’ve already seen how the interactive nature of touch technology can motivate students to participate in their education. If the technology becomes widespread and affordable, it should provide equal opportunities for students requiring a more hands-on approach to learning. Touch based learning allows students to explore a greater amount of content that becomes available just at their fingertips.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
As for how schools need to change, it is mainly in the delivery of education. Schools will need to focus on a student-centred learning approach as opposed to the more common teacher-centred approach. Teachers need to learn that they must not be masters of content but rather become facilitators of content, resource guides, mentors, and support pillars for students. The student will need to take more responsibility for the learning and knowledge construction and actively participate in the journey. One major change for schools would be the introduction of technology resource department that constantly searches and analyzes new content, applications, and approaches to education in order to facilitate and support teachers’ adoption of these resources in class. It is becoming impossible to keep on top of educational technology and available resources as many companies are trying to capitalize on the booming market. Schools will need to assist teachers in finding the right tools for their students, for the curriculum, and for assisting teachers in providing the richest educational experience possible.
Question 1:
I understand the fascination with touch devices. I am, my children certainly are, and even my husband is as well. Papert makes in point in Mindstorm that we should leverage an active engagement with computer cultures to “develop new ways to think about thinking” and not as is done “in most contemporary educational situations where children come into contact with computers the computer is used to put children through their paces, to provide exercises of an appropriate level of difficulty” (http://www.arvindguptatoys.com/arvindgupta/mindstorms.pdf). Touch devices seem intuitive and lends themselves to users doing more – they have the potential to facilitate active engagement with the computers/devices. I have witnessed this with my daughter who is dyslexic bit has been activity engaging with the computer for meaningful learning. By not focussing on spelling errors, etc, she has been better able to search, find, make the linkages, and process and produce in her own way, using technology. Touch devices are a tool for learners and in particular for special needs learners.
Questions 2 and 3:
I think touch devices lend themselves to “learning that happens deliberately without teaching” and “without curriculum” (Papert, 1980) – a classroom of one kind of approach. While this approach holds some appeal to me however I wonder about its practical merit. Planners/decision makers grapple with the constraints that limited financial resources have on the expansion of schools, adequacy of materials, hiring of staff, including teachers and purchase of or upgrade of current technological resources. Given the fast rate of technology obsolescence; a wholesale adoption/incorporation of this device might not be fiscally prudent.
I like to think the use of computers in the constructivist sense is growing; more educators are seeking to use educational computer programs and – devices to incorporate affordances such as scaffolding, organizing, reflection, visualization and problem-solving into their lessons. While I think touch devices are great and could really facilitate many of these, I think that this can be achieved by incorporating many of the Web 2.0 GUI technologies/resources as that are available.
Sophia
Sophie, you make well researched and articulated points.
I think you hit the nail on the head with your argument that technological advance frees us up from previously labour intensive constraints such as teaching, and allows us to think more about thinking (meta-cognition) i.e. what it is we value about learning and how to use new technologies to better achieve them?
While fiscal elements are very much an operational reality, I don’t think that you mean to argue that special needs children should have their access to enabling technologies such as touch limited by this constraint. And I would argue the same logic holds for the geographically and socio-economically remote. Surely tradeoffs have to be made, but the end goal should be to give everyone access to the technologies that best allow them achieve their greatest potential along Maslow’s hierarchy of needs. And just as Touch requires us to challenge our beliefs about the role of education, I would argue that is will also require us to challenge our thinking about how to finance it, or at least, how to spend the money we have allotted to it already.
Touch technology is everywhere, and across all age groups. Outside of every Apple store you can witness the lifecycle sitting at tables participating in the Apple Learning classes. I personally have made the transition with several of my devices and the “Beyond” section for this week’s presentation is fascinating. I now have downloaded Dragon Dictation to my iPhone, using Flutter gestures on my iTunes music and have been exposed to some new ideas to include in my curriculum for teaching the delievery of care of the special needs patient.
In my experience (adult education) I have not witnessed how touch technology has improved technological and educational access across students, nor do I witness geographical and socio-economic barriers to accessing technology in the college environment. The student population is diverse both geographically and socio-economically – they have access to technology on campus both touch and non-touch and most appear to be suited up with BYOD – tablets, laptops and mobile devices. Similar student activity occurred prior to the launch of touch technology devices. I don’t see it as just touch technology improving access but the advances in technology addressing access and improvements, technology and pedagogy together is impacting the transformation of education. Digital learning is promoting interactive ways of learning, constructivist learning that is facilitated and self-directed, and touch technology has provided improved applications and methods for users to access and deliver information and perhaps this has impacted the way curriculum is delivered and addresses various learning styles such as touch, visual, interactivities, engagement. Touch has replaced the mouse and offers advances for the user, making it easier to navigate through information. Voice and gesture applications are advancements that are promoting interactive ways of communicating, teaching and learning. Gesture creates fundamental advances in teaching and learning for healthcare programs to offer ways to communicate and learn for groups of people such as those physically & mental disabled, and the elderly. Post- secondary education has transformed into a business venture offering education, the student is the customer and resources such as technology are in place to service the student who is the customer. Educational institutions that offer current resources and methods of learning are also creating a competitive edge in attracting future customers. In my educational institution technology/research and innovation is part of the 2020 strategy.
Catherine
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
I have been fortunate enough to have worked in a few classrooms that have incorporated touch technology to increase accessibility to the curriculum for special needs students. My older students (ages 14-22) were classified as Profound Mentally Handicapped with capacities determined to be those of infants. With hand over hand assistance, these students were presented with lessons in cause and effect that corresponded directly to their own actions. Though it was virtually impossible to determine whether or not the students actually fully understood the relationship between their actions and results, some did progress to activating touch technology on their own, with and without prompting.
My younger students were enrolled in a life skills class where we focused on simple literacy and mathematic skills as well as working on fine and gross motor skills. By utilising a removable touch screen on the existing school computers, students with lesser dexterity who may not have been able to move a mouse, could still access reading programs like Starfall. This school was on the lower end of the socio-economic scale of the district, but due to the efforts of the teachers in the program, the administration knew of the benefits and made budget allowances for such technology that could contribute to student success.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
I do think that children are going to be exposed to and start using this type of technology earlier and earlier. The Christmas adverts I am seeing here in the UK advertise many lower end, toy-like, child-friendly substitutes for iPads and e-Readers. I do think that the availability of such toys will be largely determined by socio-economic status, thus possibly contributing to the digital divide. In education, I have witnessed pilot programs (in the US) to provide every child within a school with a laptop. One school in particular was extremely successful, but the program was stopped when district funding ran out and other schools complained that they did not get the same opportunities.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
I think that administration needs to look at the budget very carefully, taking all costs into consideration and weighing the advantages of adaptable technology. (New books versus an update of existing technology, etc.) In this vein, I would hate to see schools adopting technology but not keeping up with it. I would compare this to using very out of date textbooks, which still occurs, especially when budgetary constraints become tighter.
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
No, I personally have not witnessed touch improve technological and educational across age groups. I have traveled a great deal, in the context of education, and I have not yet seen the impact of touch impact in other parts of the world. For example, I was recently in Bhutan, where i was teaching a screenwriting workshop. Most people in Bhutan have some kind of access to a computer at home, but I would estimate that less than 1% of people own a tablet. I would be surprised that even the King of Bhutan (who is actually now the Prime Minister/ democratic leader of Bhutan) would even have an iPad. I was also in Rwanda about 6 years ago. Of course the touch revolution only happened more recently, but again, I would argue that most people in Rwanda do not have an touch device, as many do not have power or running water.
Obviously the touch revolution has impacted the developed world heavily, however, I have not been involved with classes that have made use of this technology.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
I think initiatives such as the one by Mitra is truly inspirational and one way innovation in this type of technology will help impact the future of education in the world. I heard of Mitra’s Cloud Grannies a while ago and was very moved, as I believe more of these experiments should be undertaken. This coincided with the time that I started my PhD in Online Film Education. From my own perspective, I believe innovation will allow the developed world help the developing world. However, this very much depends on Internet availability.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access? I think BYOD will come into effect very quickly in order to accommodate touch technology, without causing major budgetary disasters. We recently had a coordinator’s meeting at my institution, where the topic of discussion was, taking computers out of the labs (because our students prefer to bring their own) and reinvesting into other kinds of technology that is not affordable by students.
One last thing, I wanted to mention. A friend of mine, made the film MADE IN CHINA. It premiered at Hot Docs this past spring. It is about the city in China where most things are made, including Apple products.
http://www.hotdocs.ca/film/title/made_in_china
Unfortunately, the conditions where these people work are not good at all, and the hours or these assembly factories are inhumane and many workers commit suicide. I feel obligated to relay this information in this context, as I was very disturbed to know that the world’s consumption of tablets (and most other things) is having such a detrimental impact.
Furthermore, the environmental damage by the waste or technological devices is also something we must consider, as the waste is only increasing exponentially. There are many relevant films and youtube clips on this subject matter as well.
Food for thought.
1. In your experience, how have you witnessed touch improve technological and educational access across age groups, as well as geographical and socio-economic barriers?
The only experience I have regarding touch in education is the SMARTBoard. I am not sure if it helped improve educational access because my experience with the SB is somewhat limited. One thing I knew it did was to help students interact with content without the restraints of a mouse and keyboard. I cannot say it helps students see content on a different level because the projections were 2D and the SB I tried was limited to single touch. From this experience I cannot say that touch has improved technological and educational access across age groups/geographical/socio-economic barriers.
2. What do you think this innovation might lead to (opportunities) in how we provide and access education in the future?
With multi-touch and 3D displays, I think education can be accessed on a different level. Perhaps it would enable learners to read, write, interact with the content (i.e. do science experiments) more “naturally” as they would using concrete learning objects but with the added support of multimedia and internet access. Being able to use one’s fingers to rotate, zoom in/out, and flip 3D objects would help tactile learners interact with the content more effectively and enhance the learning experience.
3. What are some ways schools might need to change, in order to lead and facilitate the innovations that touch can provide in educational technology and access?
In order to achieve this, schools would need to have access to the hardware that supports touch. This can be achieved by fundraising or partnering up with companies such as Apple/Microsoft. The former would require large sums of money and the latter might not provide enough hardware to the majority of students. These matters need to be discussed with the School Board and their respective PACs.
James
Welcome to week 12, and this week’s topic Open Learning Environments (OLEs), prepared by Eva Ziemsen, Julie Kotler, Sophia Barton-Bucknor and Adriana del Paso. One of the principles of an Open Learning Environment is to provide hands-on, concrete experiences with opportunities to manipulate and experiment. Hence, as the topic of OLEs is so broad, we […]
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Congratulations on having one of the most engaging presentations of the term. Without having specifically measured the lengths of entries, I would guess that you also had some of the most lively discussions. A lot of people felt compelled to return over and over to keep the conversation going. Well done folks!
Activities: 1. Record your experiences with Flutter below. 2. Present any examples or links that you have seen or ideas you may have generated where education could benefit from this quickly emerging technology.
Continue reading Week 11: Gesture Posted in: General, Week 11:
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1. My initial experience with Flutter was a positive one. Upon downloading the software, it is really user friendly and easy to use. However, when I used it with my music library in iTunes, I realized that it does take a while to learn all the commands. Furthermore, you have to frequently repeat the gestures as the camera doesn’t always pick them up (this could be a result of camera angle). Another limitation is that you need to be within 1 to 6 feet of your computer and I am beginning to wonder whether this will truly take off given this limitation. There seems to be a few wrinkles that need to be ironed out and I guess this is why the NMC Horizon report has suggested a few years before its successful inception.
2. Upon my initial experimentation with this technology, I could see it being used in education in a myriad of ways. Apart from simply using gestures for controlling your PC/Mac, I think the gesture recognition aspect of the software could prove to be very helpful in education. It would be great to teach sign language in which it could perhaps decipher whether the students are learning the correct methods. I also think it could have a place in courses such as Drama and Physical Education in which body movement represents a huge portion of the curriculum. Although I don’t have specifics right now, I look forward to seeing what our cohort comes up with and adding more specific examples throughout our discussion this week.
I totally agree with everything you said Manny, but what instantaneously came to mind for me was the idea of collaboartion in a classroom with a large output. Students would be able to contribute to class learning more actively and everyone could see the contributions as they’re recognized and displayed. Students don’t have to come to the IWB to write.
While helping specific individuals/groups, the teacher could show the entire class soemthing that is worth mentioning, from their present location instead of from the front of the class.
The possibilities are really endless, and it’s innovative technology like this that makes me miss that I’m not in a classroom anymore.
Hi Suhayl,
Like you and Manny, I too believe gesture technology can be used for a variety of subjects and collaboration among students. Building on those ideas though, I also think it could be a great way to make a classroom that much more inclusive wherein students with physical or learning disabilities can use it to participate alongside their classmates.
I myself did not have such great luck with this program, however that is besides the point. I like many of you, envision this technology to help many students, either at home or at school learning various activities. The original idea presented was sign language, however, imagine a coaching program embedded with Gesture Technology for Dance Classes, Hockey Practices, etc. Yes I realize that major sports utilize similar technologies, but would not Gesture Technology allow an affordable option for schools and potentially the home.
As well, if we extrapolate this technology say inside of a pencil. I could imagine the new Pencil 2.0 (combination of gesture technology, and maybe a light signal mechanism) as being a great resource learning how to print for young students, to even handwriting for older students.
In a traditional learning environment, I believe some thinking would have to occur. In regards to the physical layout of the class, line of sights to students, proximity between students (for I would not want someone gesturing and accidentally hitting a fellow classmate).
Lastly, I would be interested in how this technology could be used on a regular basis to combat health problems, such as excess weight and the issues associated with that.
Thoughts?
Hi Manny:
Great points that you have made about Flutter and gesture. I wonder though with the 1-6 foot distances that you mention as limitations to Flutter, if they are reasonable for an App on a mobile device. How often would you be more than 6 feet from your iPhone? I can see six feet as a limitation for larger applications such as were given as examples by the larger players.
Doug.
I think possibly, the 1-6 foot limitation coule be an issue for people who want to sit on their couch and use the computer to watch movies etc. I have a friend who uses his TV as the screen and sits on the couch with a wireless keyboard and mouse and flutter seems to be the next evolution in that direction.
Even before trying flutter I am so impressed by the potential of this technology I will like to share my thoughts here.
I believe that this along with voice have the greatest potential of enriching the learners experience as far as NUIs are concerned. I consider gesture based computing a form of “extended reality” in that the learner is able to interact with a computer based environment in an almost tactile way. As such the only thing between the user and the environment is the display screen however it “transparent” to the experience and the user for all useful purposes is a part of the environment in the computer. A learner is in fact in the matrix 😉 and just like Neo in the hit movie series is now empowered to do thing that is not possible and that has limitless potential as far as education is concerned. The keystone of this technology is the new level interactivity it brings to the teaching/learning experience. This can enable one to passively explore a CG environment by walking and navigating the landscapes and architecture there. This could be anything from an ancient world to an alien civilization, through the body of an organism or some man made technology. Like Neo the power of this technology is that is that one can not only see but they are now able to affect the world in such a way that the world in turn is able to affect them in a profound way. In other words their interaction with the environment provides learning opportunities that is not possible by any other means.
BTW why is it that game developers are some of the first ones to exploit this technology?
Flutter was a lot of fun! Totally enjoyed the experience. I’ve been eagerly looking around for people to show this to. The only problem with this great program is that it has just a few gestures. Doesn’t it give you a craving for more gestures?
To answer/add on to Patason’s response: I think game developers are putting a lot of research and development into this technology because their is a financial reward to it. Their only requirement is that it has to be entertaining. This is much different than education sector which is responsible for making the technology engaging and educational. Two hurdles compared to the video game industry.
I remember a while back when there was a video game that first had this technology in a Street Fighter/Mortal Kombat type of a game that allowed players to kick and punch and the character would respond to their physical actions.
Now we are into the later stages where the Kinect is doing this in homes.
Kinect’s obvious implications is the promise of teaching dance in a natural way. Of course you are relying on the input device of the camera to read when you are a successful and unsuccessful dancer which may not be the greatest judge but it still has an opportunity to flourish.
In the classroom — i see the physical nature being great for students that need to move and interact to learn. Amazing to think of a great big display that students can gesture and interact with for information.
Yes Jonathan I agree that that game developers are prepared to invest in their game because of the financial rewards it can bring. However don’t you think that the kid who is willing to plunk out ????$ for a video game will be willing to do the same for a lesson, unit or module that leverages video game technology. As and example to this I remember downloading and playing wolf quest (http://www.wolfquest.org/) for another MET course. In this game you are wolf who has to survive, find a mate and raise a family in a semi-realistic real world environment that essentially teaches ecology from gaming standpoint. All of my children(3) and nieces and nephews were all hooked on the game before that summer was out. They saw this game in the light as any other video game and am sure they would prefer learning about ecology this way as against the traditional textbook mode.
That being said I agree with you that the video game industry is different to that of education but I believe the difference the education is not seen as a for profit endeavor by educators. The textbook industry is the biggest exception to this. In addition in my opinion we are still grappling with how to leverage new affordances such as gesture in our ‘game’ while gamers are light years ahead of us in this respect. In essence we educators have to start to see education as more than just a prerequisite for the members of a society but as money making enterprise in its own right.
For those people with an interest in programming, i just discovered a library called OpenCV that works with Processing (and most major languages and platforms) that allows you to use input from your camera in your programs. It focuses on what is called ‘real time image processing’ which uses live input through a camera to do stuff. It can do things like compare one frame to the next. So, for example, if it sees the same background (no one there) for a long time, then suddenly sees a big change in the colour of the pixels (because someone walks into the frame) then this could be used to trigger an event, like music playing, or a message being put on a screen or power being turned on for some other device. Hopefully I will get a chance to play around with it this week but it looks promising for yet another option for some DIY gesture fun.
Using Flutter was interesting but as it has already been mentioned, it takes awhile to learn all of the functions. I have used Kinect before and unfortunately the gesture commands were different. In Kinect the ‘go left’ function can be completed by a swipe not a thumb pointing in the direction like in Flutter.
If gesture software were to become mainstream I think it would be important that some standards are followed, similar to how ‘x’ always means exit in a window.
Like most touch/gesture technology I think there is a huge opportunity to leverage this capability for visually impaired or otherwise challenged students. To use on a large scale in a regular classroom however, one would have to consider design and the value that is added. I think gesture based technology will make certain tasks easier but not necessarily better for learning on a large scale. So once again it comes back to cost.
I think there’s no question that it will become mainstream and costs are already coming down. As you saw with Flutter, it can already be done with a single webcam, although it uses a fairly rudimentary system of what is called ‘blob tracking’ which is based on the computer recognizing ‘blobs’, blocks of darker pixels on the screen, and then compares one frame with the next to see if the blob moved. But to do more advanced tracking of movements, you just need two cameras. The cameras on our laptops, when purchased in bulk, cost about two dollars (can you believe it?) So it won’t be a big deal for the to install two of them on a laptop. Look out for the upcoming Microsoft Xbox Surface gaming tablet that will certainly set a new trend with gesture-based input. (We will probably see a proliferation of gaming tablets for a while, so companies can try to make money on two fronts, but then sooner or later, there will be a convergence and all tablets will be equipped with this sort of stuff.)
In the meantime, you can pre-order the Leap, which has similar functionality to the Kinect, but is supposedly 200 times more sensitive, works on multiple platforms and will only cost $70USD. It comes out in a couple of months:
I could not use flutter because it doesn’t work with AMD processors
I also found this to be a very interesting program but struggled with it initially. Like any new technological feature, it took me some time to learn now to use it properly. I actually could not even get it to work on my computer initially and I began to become very frustrated because it looked so easy in the videos.
I think this type of tool could creates many opportunities in an educational setting. The very first thing that came to my mind was special needs students who do not have the manual dexterity to work with keyboards and touch screens. This type of tool can open up so many doors for individuals who have such disabilities. Thus, allowing for them to become more active in their learning. I also think this type of tool is great for group work and collaboration.
One concern I had with this is that gestures have different meaning in different cultures. Hence, a technology like this may have different gestures in different areas and my not be able to be applied cross culturally. For example, some cultures may find certain gestures to be rude or they may have an inappropriate meaning or some cultures may use a gesture for a different purpose in everyday life and may find it difficult to adapt to the one used in software such as this. Thus, resulting in gestures having to be changed for different societies.
Nureen
Late to the discussion party, and not much new I have to offer but agree that gesture has great potential in computing – for special needs students, phys ed, etc. Flutter was a neat little experiment that gave a simple taste of the great potential.
As others mentioned it take a few minutes to get used to using Flutter. I did not get a chance yet to try it with Quicktime or Keynote. I think those might be areas that would be great for everyday use and in presentations.
One area that I think this type of technology could really have an impact is in coaching. It would be great to have a player take a slap shot, pitch a curve ball, or shoot a 3-pointer with a system monitoring their movements. It could then be used to analyze their form, offer suggestions for maximum efficiency and correct technique. I could see golfers to be the first to really adapt to this since there are already so many golf simulation games and places to “drive” a ball indoors. As a coach I would love to be able to use this technology.
One area where gesture-based computing could provide educational benefits is in the realm of virtual field trips. Some virtual field trips such as those set up with a museum are designed to feel like walking through a museum. It would help with the immersive feeling for students to be able to use their body to navigate around the museum like they would if they were actually there. Using an app such as LookBackMaps could allow students to intuitively navigate around Google maps and locate historical sites and research information.
Jhodi
I tried out Flutter and really enjoyed it. Not a gamer myself, I think I found its novelty more exciting than anything else. I also found it took awhile to learn the gestures and don’t really find it any easier to use than clicking the mouse. The fact that you need to be within a short distance range from the computer is a limitation when using Flutter with iTunes. Thinking of the scenario of a party, I personally would find an remote easier to use to switch songs than I would gestures. I like the affordances it provides for people with unique needs such as the woman who had the stroke. In terms of use in an educational environment, I think it there is great possibility here. I have never liked that the Smartboard allows only one child/person at a time to move or change the screen. Gesturing might improve this technology to engage more learning in action.
I also couldn’t get it to work with my “at home” systems (and I have no music/videos on my computer). Alas! However, I get the gist of it. I like the point of it being useful for teachers who could access the board from any point in the room. Also, allowing for mulitple contributions would give some great opportunities. What if students could use it to collaboratively build models from different eras? Like a really educational/interactive version of Age of Empires. I can see this eliminating a lot of technology as well (which is more to the landfill), but if I’m correct, this could move us towards less “stuff”? Is there any information in this field for environmental impacts?
I downloaded flutter and currently using it with my iTunes library. I am having no difficulty with the hand gestures, you just have to ensure your hand is being captured by the camera and not moving too fast.
The videos capturing how gesture applications can be utilized for communication with stroke victims, individuals with syndromes and the elderly are brillant and I would anticipate that this area will continue to advance in the future.
Thanks of the Learning.
Catherine
Hey All,
I wasn’t able to use Flutter, but I have used Kinect to play games such as bowling and target shooting practice. Gesture technology is truly amazing. I can see the benefits of this technology in an entertainment aspect (such as gaming or turning on your TV and browsing through the channels), to helping people with disabilities. On the educational front, not only do I see the benefit of being able to project or move things around without having to physically use a computer or mouse, but also the ability gesture technology has for teachers to create interactive assignments for students. I think it would be relevant in science classes where students would be able to use gesture-based computing to do experiments or dissections. Students would be able to do the actual procedures of cutting into or opening up a specimen (if having a real specimen was not possible). They could also rotate the object around to see the specimen from all angles. I could also see this technology being used in a physics class.
This technology allows students to be actively involved in their learning, instead of passively receiving information. It lends itself towards student-centered activities, therefore taking the focus off of the teacher and onto what is trying to be taught and learned. Students can explore, simulate situations, find answers, and collaborate with others. But as with always, if this technology is introduced into a classroom, teachers must make a shift on how they teach that leads their students to this type of active learning.
Lisa
I do not have access to a computer that I can try out Flutter on, but I did want to mention some advantages I have come across with gesture technology. In both my elementary Life Skills classroom and my Profound Mentally Handicapped High School classroom, we often used the Nintendo Wii system for adaptive Physical Education. Regardless of mental ability to understand the game or physical capability (most PMH students needed hand over hand assistance), all students were exposed to the idea of cause and effect. (Their own physical actions were creating something “fun” to happen on the screen.) As I discussed in the touch screen forum, it was hard to determine if the PMH students actually made this connection, but the life skills students certainly did and had a ball. (It also helped that we created Mii avatars for each one of them. They were so excited to see cartoons of themselves and took such pride in making themselves to things on the screen.) Since a big part of our Life Skills curriculum was working on gross motor skills, Wii “play” fit in perfectly. Now with advancements, like the Kinect system, making remotes obsolete, this technology will only continue to enhance students’ experiences and access to interactive activities.
Thanks everyone for contributing with your experiences with flutter and for your ideas of how gesture based technology can be used in education. Here is a summary of your observations and comments to date. Fell free to keep commenting to end of day Sunday.
In summary, flutter was a great introductory experience using gesture technology. According to the gesture poll, five of you have at least one gesture based app on a device and 14 have none. In general, your observations were positive that the program worked and has potential. some of the problems were: recognition of limited gestures, it takes time to learn functions and sometimes it did not recognize gestures. Also, several people mentioned that they did not have the technology to support the App. Advisability is always an issue with newer technology.
Here is a list of suggestions you provided where you think gesture could be used in education: sign language, drama, physical education, science – biology, dance, coaching and sports – hockey, golf, ect, health education, ecology, and computer programming, printing and writing. I am sure I missed a few. Several mentioned how gesture could be used to improve education by increasing collaboration and interaction, virtual field trips, improved interactivity of SMART Boards.
Many of you saw a real need to use gesture based computing to help students, adults and the elderly with disabilities (mental, physical visual), syndromes by allowing them to be included in classroom and everyday activities.
For me, I learned tons about gesture, voice and touch while working on this module with my mentors Ben, Stuart, Frank and Joel. It was almost embarrassing how little I knew about these technologies when I started this project. Now like after going through the other modules in this course I am much more knowledgeable and a little wiser.
Doug.
I was unable to use Flutter due to (once again) my OS being out of date and still not having an update. However, after reading more about it, I was completely sold by this technology. I believe it would be highly useful, as many have mentioned, for those with special needs and also the elderly. I started to envision what would happen if you combine gesture technology with virtual reality. I believe York University has a lab wherein you exist and gesture and you are also in a virtual reality, however, I do not have details on this. I am sure gesture will become part of the norm and will eventually replace many input devices (such as a mouse).
One other idea I had related to gesture and my field, filmmaking, is that it would be great to incorporate gesture recognition into cameras. For example, when filming a documentary, most often the subject moves in ways you cannot predict. Of course there are already things like auto focus or exposure, but perhaps cameras will be able to respond to the director’s hand while the filming is taking place. What is often done is that the director and camera operator have a code (similar to baseball) and 1 means, close up, 2 means medium shot and 3 means wide shot. They have a silent secret code, because they do not want to interrupt the flow of the interview. If the director could gesture this with their hand, and a device near the director’s hand could read this, it would result in a more streamlined mode of working. Of course, it will also lead to machine errors, but it should be interesting where this takes us.
Here’s a cool new thing.. This company has found a way to use acoustic sensors to recognize the different sound signatures of different touches–so your cell phone would know the different if you were touching the screen by sliding a finger or sliding a knuckle across the screen. It could tell the different between different paterials, so you could have a stylus with a ‘pen’ end and an ‘eraser’ end.
http://www.engadget.com/2012/11/18/qeexos-fingersense-lets-touchscreens-listen/
Like others mentioned I also find the best application of gesture is for students with disabilities. I like flutter and think its great on a PC/laptop for finding and/or closing applications, increasing/decreasing volume and iterating though music tracks etc.
I echo the concerns of others about the cultural and usability significance of gestures. I agree with their being a need to come up with a set of standard gestures and their meanings. This will make applications much easier to use as does it now when web designers adhere to defacto standards such as using blue for hyperlinks etc, search box placement and home buttons/links on websites.
After watching the videos in the beyond section, post your cross curricular outlines below.
Posted in: General, Week 11:
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You are also welcome to use this space to respond with your thoughts to any of the content that you saw on the Beyond page.
The Weeks Fly by.
As I was reading through the postings here in Voice, Touch and Gesture, I started to wonder how these technologies compare to the other six modules we have been exposed to and played with since October 1. Yes the weeks fly by. So here is what we have seen recently:
Week 5: Apps
Week 6: The Cloud
Week 7: Augmented Reality
Week 8: Personalized Learning
Week 9: BYOD
Week 10: Digital textbooks
Week 11: Voice, Touch and Gesture
1. From an educational perspective, which do you see as having the most promise in the short term and long term for your teaching practice?
2. From an investor’s perspective, which would you buy into?
I think a lot of these overlap so it would be difficult to choose one. However, I would have to say BYOD is one that is currently very relevant in many schools. I personally can see how the adoption of BOYD in schools is changing the dynamic of schools because this is an initiative that has been taken on in the school district I work in.
As for the near future, I would have to say voice, touch and gesture is going to become a huge part of learning and education. So many learners respond better when their learning interactions are visual and tactile. Not to mention, learners of today are drawn to technology so it is inevitable that learning is going to move towards newer innovations such as these.
Nureen
Great questions to pose Doug. I will focus on Question 2. All of these have investor opportunities (although I am not sure how to approach BYOD) and obviously all have risks but also potentially high payoffs.
• For apps there is a lot of competition and it seems like popularity spreads mostly through word of mouth. Look at Angry Birds, which is wildly popular. It may be difficult to predict what apps will really take off.
• The cloud, in my opinion, is the future but I think only a few large initiatives will make it to the top and you have to convince the public to buy your product or solicit really good advertising.
• Really amazing application of Augmented Reality is still a ways off and I would see this as a high risk investment but one with potentially huge payoffs. Because the technology still has a ways to go there are potentially good investment opportunities out there.
• Personalized Learning I think has more limited investor opportunities than some of the other technologies but educators with the inside scoop of the pain point and if the product addresses it well might have an advantage investing in personalized learning technologies.
• For digital textbooks, I think the players are already in place and it might be difficult to penetrate the market.
• For Voice, Touch and Gesture, I think the opportunity is similar to that of apps. You could invest in a great technology that just doesn’t pick up or if you are savvy enough (and lucky enough) you invest in one that really makes a presence in the market.
Hey Jenny,
I though I would weigh in there with some trends that I have noticed here in Ireland in relation to apps.
I am not sure if it is due to our shattered economy or to a general trend world wide but apps are now not carrying the strength they had. A lot of companies including one of the national broadcasters are abandoning their apps and are choosing in favor of putting a link on the app store. This allows an icon to be downloaded but it actually just links back to their site.
In the majority this is really only being done when the companies website is adaptive. This means that it actually responds to the size of the screen that is requesting the information. So if an ipad is requesting the site it then sizes itself dynamically for that screen.
This allows for easy updates of the site which will filter down to the ‘app’ as its not really an app in the traditional sense. The biggest company to do this was google. Since IOS6 Apple have ditched the google maps in favor of their own which are really bad. So google had a choice to go out and design, build and submit their own app or create a link app download to their site. They chose the latter.
As a result it could mean less of a app driven market and more of an integration between the app style market and the rest of the web experience.
Does anyone else have experience with this?
Stuart
Hi Stuart,
I don’t have first hand knowledge on the possible decline of the apps market but just some thoughts:
If information is non interactive, a link to the site that formats to the type of device is a good choice. When you write a website, someone can see the page on different devices with very little development effort.
An app is a better choice when information is highly interactive because it needs to be optimized to work smoothly on the device.
Apps require more development effort as different devices require different programming languages and apps require more maintenance to keep them updated for the operating system.
For example, talking about Google, if we look at Google Docs (a website running in a browser) – it works really well on a larger screen (doesn’t matter if it is a PC or a Mac) but it not optimized for smaller devices. Microsoft Word, on the other hand, is an app that has a lot more functionality that needs to be optimized for the device it is being used on (PC, Mac and coming soon official Microsoft Office apps for smart phones).
So I think that both web-based and app based information will prevail as there are specific uses and advantages to both.
Doing a short search about the Google Maps App, it looks like it will be making a comeback to the iPhone: A new report from The Wall Street Journal suggests that Google has already distributed a version of Google Maps for Apple’s iOS for testing. The insider that spoke to the paper explained that Google is trying to make sure that the native Maps app will be ready for prime time before submitting it to the iTunes store – though the exact timeline hasn’t been given.
Apple aficionados can breathe a sigh of relief knowing that help is definitely heading their direction, as it’s now only just a matter of when. If there’s still any doubt, Google did say that its goal is “to make Google Maps available to everyone who wants to use it, regardless of the device, browser, or operating system”. http://www.androidauthority.com/google-maps-app-inches-closer-release-apple-ios-132034/
From the topics that were explored, I think that Voice, Touch, and Gesture has the highest investor and educational potential in the short term. The technology is still has yet to make its way in classrooms on a widespread basis but its ability to equalize learning opportunities across all age, geographical, socio-economical, and racial ranges gives it the greatest chance to give education a facelift. As the technology is can also be interlinked with apps, the cloud, augmented reality, personalized learning, BYOD, and digital textbooks, it also gives it a higher level of penetration into education from many different angles. I see the greatest potential in personalized learning tools and will be exploring ideas in this field making use of voice, text, and gesture technology.
As for long term potential, I think augmented reality may have a chance in this area as it isn’t quite ready for adoption in an educational market but should likely heavily penetrate the consumer markets in the next few years. My fear is that this technology will likely be boom or bust in many cases so it’s difficult to gauge the area to invest in that could lead to a successful venture. From an investor’s perspective, this could definitely be a high risk, high reward area to explore.
Personally from an investor’s perpective voice, touch and gesture would be the most appealing (hope I am not just favoring this week!)
The main reasons for this is that its new, adaptive and most of all it can be brought into a multiple of different environments (games, education, health etc). This would be essential for creating a large customer base and allow for cross learning which would continue to improve the product/service.
I have to say I was blown away by the different technologies out there. It is amazing how everyday objects that are in our home such as mirrors and windows can be turned into a technologically functioning devices. I found all the videos so interesting and am excited to see the surfacing of these technologies all around me. I personally think this era of innovation is amazing and way beyond my imagination.
Nureen
If you have a chance and live in a big city, look out for any tech exhibitions. They are always a lot of fun. I went to one in Hong Kong a month ago with something like 10,000 vendors showcasing all sorts of crazy stuff. I pretended that i had my own company selling educational hardware and software and discussed purchases in the thousands of units and got estimates for shipping and all sorts of things. i was a laugh and definitely an educational experience. (If you are prepared to purchase a minimum of 1000 units, you can buy a Chinese-made tablet with specs similar to the new Nexus 7 for under $70USD per unit.)
A few thoughts on each of the topics….While many of the videos showed cool and neat things I kept thinking…How lazy are we going to become? We complain now about having to get up to change the channel, then we complain about not being able to find the remote, so we create a voice activated system or a gesture system…Next we will have eye scanners so the TV can respond to our eye movement…Just Kidding, unless someone thinks this is a good idea and we can make some money from it…If that is the case, let’s talk. 🙂
I just wonder where does it stop, maybe it doesn’t. I personally would not want the interactive goggles to look around. I like looking at nature and taking it in without seeing it through a screen or having AR info floating around.
I can see that the windows or table top monitors could be something that people will really go after. From an educational standpoint I think that these systems will be great collaborating and sharing tools. I think there are some exciting potentials here. I also think the DIY movement is the best way to take advantage of Connectivism and Constructivism learning approaches. I could see a cross curricular project where the Environmental Science, Biology, and Computing courses work together to solve issues like energy and create systems and models to try to develop understanding and solutions for the issues tackled.
Surprise! We already have TV’s that you control with your eyes:
My dream is to have glasses that can zoom in. My eyesight is pretty poor and I live in cities where I am always surrounded by things that I just can’t make out. If I could just make a little gesture and my glasses would zoom in so I could make it out, that would be awesome.
Apparently DARPA is already working on such a thing. Funny how so many of these ideas start with the military:
http://www.theregister.co.uk/2010/12/23/darpa_computational_cameras/
Thanks for the links. That is hilarious…I guess I will have to think of another scheme to get rich. 🙂
Yes, that would be great. Mine is very poor and getting worse by the second from all this computer usage. No need for progressives that seem to be hit and miss.
Ken ~ I laughed when I read your post. I am one of those lazy people that would love to be able to command any light switch in my house to turn off with my voice. I don’t consider myself a lazy person by nature but I think that when I choose to sit down and relax, technology such as this affords me an ability to truly relax. In a house with five people our remote continually disappears. I think being able to control the television with our voice would solve an ongoing problem. I am not sure this makes us more lazy or if simply solves a problem.
We built our house three years ago and remote technology such as this existed for light switches, thermostats, and stereos but they were very expensive at the time. I see an environmental benefit to these technologies. One example would be that I could control the heat of my home while on vacation. 24 hours before arriving home I could turn the heat in my house up and keep it down for the week prior. This would save energy and money.
Thanks Ben for opening my eyes to all the great possibilities arising. You appear to be on the cutting edge of what is available in technology.
Ken, I like to think of it as me being efficient not lazy when I see how cool many of these technologies are and I want to integrate into my daily life 🙂
I would love to see an app used to create generative art, such as what was seen in one of the videos, that could then be used in a math class to explore scale drawings and how you could use a phone to zoom in and out and explore the scale used each time.
Jhodi
There are tons and tons. Processing (that was used in the video) is a language that is frequently used to create generative art and there are sites where people have uploaded their projects so you can have a play. Try openprocessing.org or studio sketchpad.
Here’s an amazing on the a guy I know created:
http://www.openprocessing.org/sketch/64760
(He has created over 100 tutorial videos to get you started: funprogramming.org)
If you have an Android phone or tablet, then you can create your own apps from other people’s work and run it on your device. Here’s how:
Install Processing on your computer. Install the Android SDK on your computer. Find a Processing sketch that you like on one of those sites and copy/paste the code into Processing on your computer. Plug in your Android device. Click the button that says ‘Android’ then ‘run on device’ and it will install. Presto!
Processing is a great way to teach about generative art since it is so easy to learn. You could have kids creating awesome visuals in a couple of lessons.
Have fun!
I must say that I was incredibly impressed with the Makey Makey toolkit. I hadn’t seen this before and initially had difficulty thinking of how I could apply this in my classroom largely because what it affords is so new to me. After some consideration, I came up with an idea to use this in my IB technology 8 class for students to design and create a new video game controller for the video games that they will already be creating using Scratch. The advantage is that they can create an input device that best suits the game that they will create. This will require them to think more deeply during the design cycle about the game that they create and how the user will interact with it. Fun idea, but not cross-curricular.
Another idea that would be cross-curricular (but completely impractical) is to use voice-activated robotics in my French class as a means of improving pronunciation. Students could identify, practice and input terms that they find hard to pronounce and then determine if a francophone could operate their robot. This I would be a more engaging way of having students practice and apply their learning in a way that gives them feedback in a novel way.
A final and, admittedly, still somewhat impractical use of this would be with my student rowing club. The blades (oars) could be rigged up as input devices and interface with a drawing program on a mobile device. As they row in, a pattern should emerge on the screen which they could then interpret to determine if they are pulling in the most efficient way.
At any rate, these are some ideas that immediately came to mind. This is definitely a cool technology that I will have to get my hands on!
Your MaKey MaKey/Scratch idea is great and totally do-able. You could also do it with a Scratch Board/PicoBoard which was designed specifically to work with Scratch or with the MaKey MaKey. I bet that your kids would surprise you with how many ingenious ways they come up with the use it to input a ‘key press’. I would love to see the rowing one. It would be a bit trickier, but could be done. I went to a workshop a couple weeks ago with one of the guys from the original Scratch development team and we played with MaKey MaKeys for a while. That was my first time using one. Another teacher and I built a system that attached to his glasses so we could see how long he had been wearing them. We used Scratch as well, and I figure that your blades in the water would be measured the same way–it just counts up so long as the key is pressed and stores that in a variable. Cool. Thanks for sharing. Both the MaKey MaKey and the Scratch board cost about 50 bucks a pop though which is a bit steep, although I’m sure you can get your money’s worth out of it. Apparently the newest Arduino model, called the Leonardo, can also be recognized as a keyboard when you connect it, so it can do basically the same thing (and a whole lot more) and those only go for 25 bucks apiece. If you want to give it a try, keep in touch. i have a grade 7 class doing Scratch projects right now and will probably try to do something similar.
Whew! I am really impressed by all the technologies presented. Why am I feeling obsolete – both as an educator and a parent?
I just found a cool project. A group of hackers have been working together to help a well-known graffiti artist who has ALS and is now completely paralysed from head to toe. All that he can move is his eyes. So they hacked a Sony playstation 3 and used parts to make something they call Eyewriter (http://www.eyewriter.org/) that allows him to paint with his eyes. Amazing what people can do.
I came across this article this morning and thought I would share it. I wonder what implications it could have on education in Northern America if we ever decided to issue a low cost tablet device such as this for all students. How a $20 tablet from India could blindside PC makers, educate billions and transform computing as we […]
Continue reading A $20 tablet Posted in: General
Scott,
Jonathan,
teacherben and 4 others are discussing. Toggle Comments
I think this is a great initiative, especially for countries where affordable educational technology is only available to the upper class. I also came across an article this morning in Canadian Business about a tablet that’s 35 dollars, also in India. The idea of providing technology for students in less fortunate coutries/communiteis has been a focus for EdTech companies for a while (eg. 100 laptop/netbook in some areas in Africa). Now although this would provide for access to a “computer”, there is still the issue around the infrastructure (within organizations or at home) to support enhanced learning by leveraging that device (wifi, apps, maintenance, etc). I’m assuming that students would purchase these netbooks and use them as a BYOT device. In our organization we have some infrastructure in place to allow for BYOT devices to be used in the classroom but experience enormous difficulties to make effective use of it. But this is an amazing start and I look forward to seeing how they manage this, and hope to learn from their work.
Thoughts?
Thanks for sharing this Melissa,
Suhayl
Thanks for sharing this article Melissa. I agree with Suhayl. The idea of this tablet is great but the infrastructure in many of the countries it could be used it may not be conducive. I taught in Africa for a year. The school I worked in did not have much technology but the technology that was present was not useful most of the time due to other issues that limited access and capabilities of the technology. Internet connection, lack of electricity, etc, are major issues in countries that are on the other side of the digital divide. Any technology that is presented in these setting can not be used to its full potential until these issues are addressed. The article you posted reminded me about a project with a similar intent that I had learned about in a previous MET course (http://one.laptop.org/ ).This organization wants computers to be made cheaply so that more kids can have access and they also look at making these computers in a manner that addresses the power issues faced in communities it will be used in.
Thanks for sharing the article about the $20 tablet. It defiantly got the wheels turning in my head.
Nureen
Good afternoon,
One of Touch screen’s revolutionary advantages is that its direct and intuitive interface, which makes computer use and access readily available to everyone.
One barrier to achieving this goal however has been cost, and countries such as India have realized that to empower their populations with 21st century skills and know-how, getting them access to the technology that can drive them there is critical. I’m excited to see how the $20 tablet will evolve.
The invention of low cost computer such as the Ubislate can bring enormous change and revolution in developing countries by bringing the internet to the masses. With education becoming becoming more available and in many cases even free (MOOCs and the Khan Academy’s..), the low cost hardware will make education easily access to the poor and significantly help in spreading literacy an enlightening the impoverished.
My sincere thanks to Mr. Suneet Tulli for trying to make this dream become a reality and for inspiring others to innovate and use technology for the betterment on humankind.
I think it is unlikely that this sort of tablet would ever appear in North American schools. We have been seeing pretty good low-cost tablets in Asia for a long time and even the ones that could get into Canada without a lawsuit from Apple would be unlikely to get much traction in the market. Canadians are pretty cautious about new technologies. Things that take off in other parts of the world, such as mini-discs and VCD’s, never made a blip. People seem to want trusted name brands and are willing to pay. And as far as schools go, the boards are so strict about what you can buy and who you can buy it from that again, I think it would be unlikely we would see them. I remember when I taught grade 1 in Peel, there was a shortage of computers in the school and we couldn’t choose our own distributor. We had to buy the machines from the the authorised Peel company for 2500 bucks a machine, even though I was able to buy a better one at College and Spadina for 500 bucks. The 2500 dollars got us a service plan, but they always took over 2 months to come to repair them in any case, so it wasn’t much help. At any given time, there were several machines in the lab with sticky notes on the screen saying it didn’t work.
Here’s a fun website where you can see the newest Chinese brands and various knock-off devices and read reviews of them:
http://www.gizchina.com/
In many cases these days, their specs are as good as the big names but the prices are less than half.
And remember, that Indian machine is subsidised by the government. It costs 80 dollars to buy one yourself.
Good point Ben, about the tablet being government subsidized. Do we really want the Canadian government involved in underwriting technology purchases? As you say, the cost to bring one of these low cost tablets to North America would be at least quadruple the price, to cover shipping, duties, taxes, distribution, marketing, service, support, language naturalization and bilingual packaging… the list of fees goes on and on. It makes us realize once again, the enormous coast barriers we place on entrepreneurs, trying to bring new technology to market. As you also note , there are bound to be features which infringe on at least one patent held by Apple, Samsung, Google or some other manufacturer – which will only add to its cost.
So, I see these devices as solutions only for the country which subsidizes them. Which begs the question – who is going to develop apps for it? It might be ok for online activity, but with such a limited market, I imagine its app ecosystem will be hard to develop.
Ahh enabling technology.
These devices are outstanding. The focus should be about enabling technology and by that I mean allowing students to have access to a computer. The most important aspect of having a computer is access to the internet through a web browser.
Technology access to more people means more access to information. The applications that surround it are great to extend ideas but if a simple internet connection can be established then the opportunities are endless. Many great programs work through the web browser as well.
This got me thinking of the Sugata Mitra TED Talk where he ran “Hole in the Wall” experiments. Essentially Mitra told students what they needed to learn, left some computers, told them he had to leave and that he would be back in a few weeks with a test. It’s fascinating to see the results as students self taught themselves the material they needed to know for the test.
The computer is a resource/tool in this case that the students taught themselves with.
These low cost tablets are awesome for increasing the distribution to more people. I’m with @teacherben on the idea that they wouldn’t make it to North America. There tend to be many problems with these types of devices. In North America we tend to have a highly curated selection that needs to pass many regulations before they can be sold here.
Forgot to include the Sugata Mitra link TED talk link:
http://www.ted.com/talks/sugata_mitra_the_child_driven_education.html
Oops! How embarrassing. I just realized that of course the group linked Sugata Mitra – in the next phase (Touch, I just finished putting in my responses for Voice 😉 My apologies for the redundant link.
And our sincerest appreciation for taking the time to drop in and explore the offerings of the ETEC 522 – Digital Bookstore. We offer a momentous thank you to all of you for contributing your reflections, comments and feedback. The immensity of the discussion was incredible. It is directly through the scope and richness from the […]
Continue reading An enormous round of applause for your contributions… Posted in: Week 10:
pcollins, and
tomwhyte1 are discussing. Toggle Comments
I would like to thank each member of this weeks group in regards to not only presenting an interesting and relevant topic to today’s education, but also facilitating multiple dynamic conversations.
Tom
It was a pleasure Tom,
And what a great source of insight! Being able to engage in the multiple discussions this way, and share with people’s thoughts and experiences. I learned just as much from our discourse as I did with the production side of things….
PC
Hi everyone – from Jamaica! (No, not a holiday, unfortunately. I’m here to help a group of MET graduates launch a new venture – a non-profit enterprise called EdTech Jamaica that intends to provide national leadership in every aspect of learning technologies implementation here. A grand and worthwhile vision – hopefully it is an inspiration […]
Continue reading Posting Your A3 Posted in: Announcements
teacherben is discussing. Toggle Comments
Should we include a personal reflection in the ventures forum or should be email that to you?
I had a 2nd Life account years ago, but never ventured beyond beginner’s island. Perhaps I’ll give it a better try this time. You might find me wandering around sometime.
Continue reading Peggy’s Avatar Posted in: Week 12:
adi,
Peggy Lawson, and
jkotler are discussing. Toggle Comments
Hi Peggy,
Thank you for sharing you avatar. You mentioned that you after you had tried Second Life, you didn’t really continue using and I was wondering why that was? Also, being someone who had seen it in previous versions I am curious if it is different now and if so, would that encourage you to use it more often?
Julie
It’s hard to remember why I stopped, as this sort of stuff usually sucks me in, like Rebecca’s gambler. I suspect I was too busy with enough other things that it was better to quit before i got too deeply immersed. As I recall I never left the small introductory island where new avatars were born.
Hi Peggy,
I myself only checked SL out a couple of years ago, but never ventured further. Thanks to this project, I have now, and I’m glad I did. Like a lot of these tools, you never use them unless ‘forced’ to by circumstance. However, I intend to use it to engage students in my EFL classes. It’s great for role playing in all sorts of environments!
I found editing my avatar impossible. I followed the instructions, then watched the video and right clicked on my avatar but nothing came up. I selected the clothing icon, clicked on several different things and hit save but nothing happened. I have never been a gamer – likely due to my lack […]
Continue reading Jen’s Avatar Posted in: General
Eva Ziemsen, and
rebeccaharrison are discussing. Toggle Comments
Oh my goodness. Let me step out of student role for a second and say that your post here about winding up in the dark room and being stuck just made my day, I actually am near tears of laughter. I was feeling uncomfortable about the whole secondlife thing and actually did not download it to my computer, although I did create my avatar. Thank you for lightening the mood.
Thanks to you both for trying this exercise with a sense of humour. I recall that 2 years ago, when I attempted SL the first time, I was not even able to walk properly. It took time and watching videos to learn.
Jenn – I think your avatar looks good (even from the back)! You should be proud, as I think you manged well to build it. By the way, you would just have to view yourself from the front through the camera controls, to take a shot from the front. If you want to get out of the dark room, just go to destinations and teleport yourself out of there. You could try going to the USC campus, where we were in our video. However, don’t worry about the learning curve. I think you have done very well considering the obstacles.
Hi Everyone, I have no clue as to why the sound cut out after 3 minutes. I checked my original file and the sound on there is perfect. I have uploaded it again and it seems to be working fine. Sorry for the inconvenience. Venure Pitch: http://youtu.be/i_DfAgmW1Jw
Continue reading MultiBoard Posted in: Venture Forum
adi is discussing. Toggle Comments
Sorry for the late post. I have had sleepless nights completing other assignments. I do apologize and mean no disrespect.
Hi Suhayl,
The problem you address is not very clear. Your product is clearly better than the others out there, but you need to highlight what problem is being solved. That aside, your product does sound interesting and you have clearly though of how to market it. The fact it is portable makes it very attractive. I would just be weary of how certain existing tools are also portable and have the option to be used in a similar way. This is also part of your competition.
Well done,
Adriana
I fell short on this one, but only due to my reservations about this site. I’ve played some video games like this before and seen some not so pleasant things happen to people I know and, almost like a gambler avoiding Vegas (or Gamblor’s effects if you’re up on your Simpsons), I am unwilling to […]
Continue reading Rebecca’s Avatar Posted in: General, Week 12:
rebeccaharrison,
Patrick Pichette,
Eva Ziemsen and one other person are discussing. Toggle Comments
Hi Rebecca,
Your reservations about this kind of software are absolutely warranted. I have just begun playing around with some of its features and realized the addictive component built into it. Traditional video games have levels and an ending but this kind of game play (i.e. world of warcraft) only get more complex and addictive as you play. However, if it is designed correctly, I can see a lot of advantages in utilizing certain features for education.
Manny,
Agreed. I can see that there is massive potential there. “With great power comes great responsibility,” though, and I don’t know if I could encourage the use of this kind of virtual world in my own classroom, although I imagine in some cases it would be a good fit.
Hi Rebecca,
I do know of addictions to video games, which are very valid. However, did you have a chance to see the videos we posted? I think they speak to what Manny has pointed out – the very structured and innovative use of Second Life. I think it is important to consider the context we are presenting SL – within a highly structured assignment or curriculum. We are not suggesting that our cohort allow their students to randomly hang out in SL. We are asking them to consider entering a virtual classroom or guided tour of certain areas. This is an important distiction.
For example, in my experience, creating a Machinima video was a highly structured and educational activity. I only logged in to meet my classmates, scout locations and conduct our video.
I hope that the videos may inspire you to consider using SL in the ways that many other educators have done. What did you think of the SL educational applications?
Hi Eva,
Even though there are some fabulous ways to integrate it, and some very valid educational opportunities, I’m more concerned with the bigger moral implications. I don’t like where SL is going, it feels too much like “The Game” the Star Trek: Next Generation episode. Maybe it’s an irrational stand, which is very well could be, as at 28 years old I’m a seasoned gamer who has spent hours, days, weeks, months, and maybe even years playing games (though I do fall short of diaper-wearing to stay playing, I’ve pulled all-nighters and forgotten to eat). I guess I need to examine why I have such an emotional response to it, but thank you for sharing it as a good example of what can be done!
I agree with Rebecca on this one. Second Life has the potential to be Pandora’s Box. Great rewards with potential negative impacts. Prior to having my two daughters, I would often spend time playing video games of various nature but none were as time consuming as massive multiplayer online games. Although Second Life isn’t as much of a game as an online world, I still feel that it could be very addictive in nature and would never present it to my classrooms. For those who don’t remember, I teach a technology program that focuses on programming and technical support. The perfect type of student that could fall into a downward spiral of gaming addiction. I fully support gaming as an activity and still think it’s a valid educational tool but worry about certain types of escapism games such as Second Life.
While I see some of the points made by other students regarding the Blog vs traditional LMS to facilitate this course. I myself liked the fact that this information would be live to the Internet. With this knowledge, I had to ensure a more respectful tone (not that we weren’t), but more so, considering at […]
Continue reading Participation Portfolio – Resource Depot Posted in: General
Peggy Lawson,
visramn,
tomwhyte1 and one other person are discussing. Toggle Comments
I think the same thing could have been accomplished using a discussion forum that was publicly visible (although I would say that the thought of my colleagues in this class, all professionals and working at a master’s level, seeing my work was more than enough of a motivator to try to write something intelligent. My personal opinion is that a blog is best used when you have one primary author and a multitude of commenters. The discussion is guided by that primary individual. With so many authors, it is difficult to keep track of new, interesting posts, or to se who responded to the question that you asked here or there. I definitely prefer being able to open up a forum and see how many ‘unread’ comments I have. I am sure that I missed all sorts of good stuff in this course because of this. People are more likely to check the ‘recent posts’ or ‘recent comments’ and respond to something that interests them in there. If, for example, you happen to be in the same time zone as the majority of people, then you are more likely to get a response and generate a real discussion since more people will see it while it is up. For those that aren’t, their ideas may be buried quickly and by the time they get back 12 or 24 hours later, the discussion has long since moved on. (Either that or my comments were just boring…) Subscribing to a feed was one way to do it, but it’s not so simple to click from there into the wordpress to respond to a comment. So while I believe that there was no shortage of good discussion in this course, I would not recommend a blog for the next time around. (Incidentally, it seems that this was on a wiki sometime in the past, so it is cool to see the David’s experimenting with formats and technologies.)
I am not disagreeing about the intelligence of the community of learners, that was not my thoughts or intentions. However, in many of closed off courses, sometimes discussions are not course related, and yes I realize there is a section for those in those courses, however it was rarely used. I was just getting at the fact that the completely open environment, ensures that we are not only intelligent in our responses, but our cognitive dissonance, which will and should occur regularly, regarding at times, real life products, not only keeps us disagreeing agreeably, but aware that we are discussing real life products and the time and effort multiple people have put forth. Do I like other LMS’s, yes. I have used Blogs, Connect and Vista – and in my mind Vista provides the most services to assist conversations, in that it shows where new conversations have occurred and if any have been directed at you. Both of which are essential, and have missed dearly in this course.
And I am glad to hear that experimentation on delivery happens. For no matter what system you provide, some people will be happy, while others less so. And you never know, with experimentation may one day come my much wanted Resource Depot.
Thoughts?
I think that is a good idea. I think for a course at this level, individuals would use such a tool as a resource to help them to concretize and further their understandings not as means of plagiarism. I am a visual person and find that seeing an artifact teaches me a lot more than reading about that same artifact or the components of that artifact. This type of resource would be helpful to individuals who have no prior background in business and would give them more confidence in their ability to create a potent and plausible venture.
Nureen
I’ll just add to your comments, Tom, regarding the quality (stay-on-topicness) of discussion threads when open to the public vs in a closed LMS. I’ll respectfully disagree. Now in my 9th MET class, I’ve generally found my classmates to be very focused on the topics, always respectful, and very meaningful and rich. There was the odd brief off-topic comment, but those more often than not added to the spontenaity and group-building of the course. As mentioned several times now, in numerous threads, I think the combination of a large class size and the nature of blogs vs discussion boards (Ben explained it well) made it much more difficult to create rich discussions in this course. Rare were the real conversations between more than 2, occassionally 3, people at a time as a reall back-and-forth discussion. Unfortunately I felt very little of the collegial bonding of classmates in this course that I’ve come to greatly appreciate in MET and perhaps the public blog forum was a major reason for that.
I found this course to be extremely difficult. Partly because I wasn’t trained in the lingo and also because of other difficulties that have already been aired by other students. The WordPress site was extremely awkward to navigate at times and incredibly inept when it came to the search function, but it provided up to […]
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jkotler 7:10 am on November 21, 2012 Permalink | Log in to Reply
Hi Ken,
Great choice with the car! I wonder though (because I too am still a beginner to Second Life) does choosing a car over a person minimize certain abilities in your actions? Does it change how you enter and move around inside somewhere?
Julie
kstackhouse 7:14 am on November 22, 2012 Permalink | Log in to Reply
I didn’t have any issues driving or flying about…I didn’t spend time trying to figure out how to dance though. Maybe being a car would have caused some issues?