Classcraft is a good use of digital technology in a math or science classroom for the following reasons:
- it increases motivation for individual students
- it increases the value of working together in groups
- it turns the classroom into an adventure, something different than a regular classroom
It is important for students to be motivated and learn to work and socialize with peers in academic contexts. This helps students become more open to working with others as professionals since in the real world, successful collaboration is vital to success. Classcraft bring such value to the classroom.
The classroom experience would be that of engagement, of dire importance to do the best in class activities in order to grow individual avatars as well as the prosperity of groups created in the adventure world of Classcraft.
The one instance where I see Classcraft may fall short is with challenging concepts. As it is designed to work along side regular class activities, it may not necessarily lend itself to provide authentic and different ways of teaching phases of the moon for example in order to rid of students’ misconceptions.
Classcraft is a good use of technology primarily because it supports good values and helps students with motivation and collaboration. It has been used in classrooms in the United States already so I see it being viable with a positive vision. Challenges to implement could be with budgets regarding hardware in the classroom like computers, projectors, smartboards etc.