My earliest well-remembered memory of using a computer in school was when I played Oregon Trail. I can’t even remember how long ago that was, but sometime in elementary school. Only those students that finished their assignments were allowed to play this game. I remember loving it, and didn’t even consider it an educational activity at the time. Looking back, this shows how gamification is a really effective pedagogical tool and I would certainly like to delve into the theories behind gamification and how it could be used effectively in math and science education.