Monthly Archives: June 2017

Technology – A Way of Acting

Muffoletto (1994) argues that technology is “not a collection of machines and devices, but a way of acting.” As educators, if we are truly aiming to integrate technology as a means of supporting the diverse learning needs of our students, we must address the accompanying skills and attitudes that influence the ways in which our students engage with technology.

Through developing technology enhanced learning experiences, educators should focus their task design, and their corresponding assessments, on creating learning opportunities which emphasize designing (creating things, not just using or interacting with things), personalizing (creating things that are personally meaningful and relevant), collaborating (working with others on creations), and reflecting (reviewing and rethinking one’s creative practices). In order to create a more integrative approach to technology, the shift in approaches to assessment requires an exploration at a fundamental level. Bates’ SECTIONS framework (2014) states that assessment should also be influenced by the knowledge and skills that students need in a digital age, which means focusing as much on assessing skills as knowledge of content. In turn, this encourages the development of authentic skills that require understanding of content, knowledge management, problem solving, collaborative learning, evaluation, creativity and practical outcomes.

References

Bates, J. (2014). Teaching in a digital age, Chapter 8. Retrieved from http://opentextbc.ca/teachinginadigitalage/

Muffoletto, R. (1994). Technology and restructuring education: Constructing a context. Educational Technology, 34(2), 24-28.

SAMR Model

I think my definition of technology would connect most closely to Muffoletto (1994) and the idea that technologies are a way of acting. Connecting to the definition of technology that started for me in ETEC 540 and that at a certain point in time a pencil was the current form of technology. The pencil allowed stories and ideas to be recorded. So what is an educational technology tool today may not be the most influential tomorrow but, just at the printing press allowed the spread of information through print, today’s technology is the act of creating and disseminating information and ideas in a faster way.

Keeping that definition in mind, I find myself returning to the visual below when I think of a TELE in my classroom. I think this graphic shows how as our understanding grows we get ready to take the next step and create more authentic use of educational technology in the classroom. Any time I prepare to bring in a technology I ask myself “can I do this with a pencil and paper?” if my answer is yes then I know I am at substitution. While there is a time and place for enhancing learning through technology I think the real value of technology appears when our lessons get into the transformation phase of SAMR.

References:
All Things SAMR Model by Blanca Lemus. (2016). Thinglink.com. Retrieved 29 May 2016, from https://www.thinglink.com/scene/661408904193769474

Muffoletto, R. (1994). Technology and restructuring education: Constructing a context. Educational Technology, 34(2), 24-28.

Students as designers of learning

Jonassen’s (1995) “cognitive affordances” resonated with me.  I like how it frames the technology as a tool that provides opportunities and keeps the learner at the centre of the process.

I think design of learning experiences should be a shared experience between teacher and learner.  Kafia (2006) laments that “In the case of instructional games, a great deal of thought is spent by educational designers on content matters, graphical representations, and instructional venues.  The greatest learning benefit remains reserved for those engage in the design process” (p. 38).  I like this idea that the act of design itself is a great way to organize concepts and “make meaning”.  Shouldn’t we involve our students in this process?

I have found projects to be a great compromise between student/teacher design of a learning experience.  In this ideal model, the teacher is providing the overall structure and scope of the project, while the student(s) are designing the content and purpose.  Our school is currently exploring how to optimize this process, with much help from the Buck Institute for Education (BIE).

Jonassen, D. H. (1995). Computers as cognitive tools: Learning with technology, not from technology. Journal of Computing in Higher Education, 6(2), 40-73.

Kafai, Y. (2006). Playing and making games for learning: Instructionist and constructionist perspectives. Games and Culture. 1(1). 36-40.

Ideal TELE: Intellectual Sharing of Learning

David Jonassen’s description of technology as “cognitive affordances” resonated with me most as to how technology should be incorporated into the classroom design (Jonassen, 2000). A technology-enhanced learning environment should connect students in a way traditional classrooms would not be able to achieve, while allowing students to expand their understanding with technology rather than have their learning be dictated by it.

Designers of TELEs should be questioning how the technology that they seek to include can help create meaningful thinking for students, how it can be used as a “Mindtool” (Jonassen, 2000). Jonassen further argues that both teachers and computers are merely the avenue for which students can foster their learning. An ideal design of TELE would include tools at the student’s disposal for them to use to enhance their understanding as well as provide opportunities to share their learning with others. Similar to GLOBE (Butler & MacGregor, 2003), students should have a chance to connect with other like-minded individuals working on the same aspects of learning to build on one another. Therefore, a TELE design can enhance learning through problem-solving, creative collaboration and critical thinking.

 

References:

Butler, D.M., MacGregor, I.D. (2003). GLOBE: Science and Education. Journal of Geoscience Education, 51(1), 9-20.

Jonassen, D. H. (2000). Computers as mindtools for schools: Engaging critical thinking. Prentice Hall. Retrieved from Google Scholar: http://scholar.google.com/scholar?q=Jonassen+mindtools&ie=UTF-8&oe=UTF-8&hl=en&btnG=Search

New, and Travelling Teachers and Technology

Ms. A is in her second year of teaching high school Math. She is very dedicated teacher who works long hours to provide her students with thorough lessons and plenty of formative assessments. She is tasked with teaching in 7 different classrooms which keeps her on the move and without a home base.

Opportunities

Ms A. engages her students through the use of technology when she is certain that it will have a positive impact on student learning. Her students use “programs or apps on phones that students can use and will have access to.” These apps and programs include Kahoot, Desmos, and the Schoology learning management system. Ms. A “use[s] desmos mostly to help with Pre-Calculus 12 to help with graphing” and as an alternative to students having to purchase graphing calculators. “In the junior grades [she] does not like to use phones that often because they turn out to be more of a distraction than a help.”

“I have looked into other [applications]… but haven’t been able to apply it yet because I am still a new teacher and am still wrapping my head around everything.” She feels that her use of technology would increase if given the opportunity to focus on new educational applications during professional development days. Ms A. finds that her limited use of applications is due to “time but also sometimes apps aren’t the most clear as to how to run them and connect them so students have access them; that would take time and direction.”

Access

As a teacher candidate, Ms. A used technology in her instruction more as she was “working out of a single classroom and could use ipad carts more easily.” Ms. A finds it difficult to use technology in her current teaching position as the use of ipads requires her “to sign them out and know quite far in advance when you will be using them” and “having to run across the school from [her] various classrooms to grab them while students are left unattended.” She also feels that the amount of technology present in her school is not adequate to support multiple teachers regularly using them for instruction.

Ideal Design of TELEs

The definition of educational technology as Mindtools, used to construct knowledge and make meaning, described by David Jonassen (2000) resonated with me. Designers of technology-enhanced learning environments (TELEs) in math and science should create experiences that engage students’ prior knowledge and allow for the exploration of personally meaningful concepts. Ideally, “teams of students are engaged in solving complex, authentic problems that cross disciplinary boundaries” (Kozma, 2003). Designers should include technologies that enhance authentic learning experiences through the facilitation of unique forms creation, problem solving and collaboration. David Jonassen (1995) writes, “control of learner interactions with the computer should be taken away from designers and tutors and transferred to the learners to enable them to represent and express what they know.” Technology should also act as a support and scaffold for students by lowering the barriers to entry by providing a means to participate and contribute understanding in various ways. Designers should utilize technology as “tools in service of richer curricula, enhanced pedagogies, more effective organization structures, stronger links between schools and society, and the empowerment of disenfranchised learners” (Kozma, 2003).

Jonassen, D. H. (1995). Computers as Cognitive Tools: Learning with Technology, Not from Technology, Journal of Computing in Higher Education Spring 1995 Vol. 6(2), 40-73

Jonassen, D. H. (2000). Computers as mindtools for schools, 2nd Ed. Upper Saddle River, NJ: Merrill/ Prentice Hall. Retrieved from Google Scholar: http://scholar.google.com/scholar?q=Jonassen+mindtools&ie=UTF-8&oe=UTF-8&hl=en&btnG=Search

Kozma, B. Robert (2003) Technology and Classroom Practices, Journal of Research on Technology in Education, 36:1, 1-14, DOI: 10.1080/15391523.2003.10782399

My Vision of TELE’s: 5 Main Conditions

I have to agree with Chris Dede and his acknowledgement of Trotter’s (1998) statement that the inclusion of technology alone does not equate to better educational outcomes. My ideal pedagogical design of a technology-enhanced learning experience for math and/or science is exactly that, enhanced. The inclusion of technology into a classroom must enhance and enrich the learning experience. As I have stated before, technology needs to be implemented in a meaningful way that will allow students to better engage and learn the information at hand.

I found this diagram, picture below, that details five different conditions of meaningful learning.

While this particular diagram does not specifically address technology in the classroom, one can certainly see the relatedness of it. Any technology that is incorporated into the classroom should fall into most, if not all, of the following categories: active, constructive, cooperative, authentic, and most importantly in my opinion, intentional. Technology Enhanced Learning Environments (TELE’s) should be purposeful at their core.

References

(Image)

Meaningful Learning – Education wired up. (2017). Retrieved 9 June 2017, from https://sites.google.com/site/educationwiredup/time-tracker

TELE: Thinking in Meaningful Ways

My definition of technology is similar to David Jonassen (2000) because I believe that students learn from thinking in meaningful ways. Thinking is engaged by activities and hands-on learning, which can be fostered through technology. “Nothing can be taught unless it has the potential of making sense to the learner, and learning itself is nothing but the endeavor to make sense” (Frank Smith, 1978). Technology can take the form of anything that enhances student learning, provides students the opportunity to develop skills that will empower them, or allows students to share evidence of their learning.

My ideal pedagogical design of an elementary TELE centres around meeting learners needs to support differentiation, enrich learning intentions, and to transform teaching and learning. Technology needs to be viewed as a tool that provides deeper context, creative outlets, and opportunities where students take ownership over their learning. For a science curriculum, the TELE could provide virtual field trips, 3D exploration, and ePortfolio’s to post and reflect on their learning journey. Technology should provide a learning environment that supports inquiry, problem-solving, and thinking in meaningful ways, that a standard classroom could not fulfil.

References:
Jonassen, D. H. (2000). Computers as mindtools for schools, 2nd Ed. Upper Saddle River, NJ: Merrill/ Prentice Hall. Retrieved from Google Scholar: http://scholar.google.com/scholar?q=Jonassen+mindtools&ie=UTF-8&oe=UTF-8&hl=en&btnG=Search

Smith, Frank. 1978. Understanding reading: A psycholinguistic analysis of reading and learning to read. New York: Holt, Rinehart, and Winston.

Reflection, Possibilities, and Limitations in Grade 3

Diana has been teaching at the Grade 2 and Grade 3 level for the past 10 years, and she is very active and enthusiastic about integrating technology in her classroom within all areas of the curriculum. She is the technology lead at her school, and she regularly supports staff and students at individual, classroom, and whole school levels in order to promote and enhance student learning and staff development.

Reflection

In terms of engaging students and supporting their learning, Diana works to have her students reflect and consider whether or not technology has actually enhanced and moved their learning and understanding forward. For her students, she achieves this through discussion and by having them share what they perceive to be evidence of their learning. Based on the language and description used, Diana determines whether the technology has enhanced learning and uses this assessment to plan for how to continue to support this progression. Students are expected to be able to reference their own work in order to draw a conclusion. From this, students should also be able to think and plan reflectively as they suggest next steps for their learning, as well as what they might do differently next time and support these choices with specific details.

Possibilities

Diana continues to assess and evaluate her own use of technology in the classroom to determine her own next steps and how to best support student learning and understanding. She uses a variety of apps and programs in order to meet the needs of her students and their diverse range of learning considerations. Possibilities for adaptive technology to support students with visual and auditory needs have been especially beneficial, and these strategies have also supported with other needs as well. Opportunities to support student output and collaborative possibilities have enhanced the overall engagement and cohesiveness of the classroom environment. The ability of students to collaborate and share their ideas, comments, questions and notes with their peers has proven to be especially effective in supporting all learners in the classroom.

Limitations

Like many educators, Diana feels the constraints of time when working with technology in her classroom, and she believes that her students feel the same limitations with regards to time. Although she is motivated and competent in her ability to plan for technology integration in Mathematics and Science, Diana finds that she continually has to prioritize her approaches to technology in order to maximize the effectiveness of the limited amount of time that she has to devote to learning and applying technology in her classroom. In terms of staff support and professional development, she believes that there needs to be opportunities for staff to engage in PD according to their own interest and ability/comfort levels. Although she believes that the atmosphere at her school is supportive of providing support for technology, the time for teachers to learn about, and experiment with, technology has been limited to non-instructional times.