Category Archives: B. LfU

LfU and Geospatial Technologies: Mind Blown

According to Edelson (2001) the Learning for Use Framework (LfU) incorporates several components that bring real world examples into science and math classes most often using technological developments to support learning. Edelson (2001) and his colleagues “believe that if we are able to present schools with compelling examples of the use of computers to achieve ambitious science education standards, the introduction of computers into schools will become an opportunity to engage those schools in science education reform (p 356).”

The goal of LfU is to incorporate real life problems into learning activities so that the material becomes meaningful and students are better able to recall what they have learned when it is relevant (p 356). The LfU model is based on four principles that incorporate constructivism, constructionism and situated cognition:

1. Learning takes place through the construction and modification of knowledge structures.

2. Knowledge construction is a goal-directed process that is guided by a combination of conscious and unconscious understanding goals.

3. The circumstances in which knowledge is constructed and subsequently used determine its accessibility for future use.

4. Knowledge must be constructed in a form that supports use before it can be applied. (p 357)

The LfU model involves the processes of first-hand experience and understanding built on communicating with others. It is important to note here that these methods are not necessarily orderly and discrete but rather a “continuous, iterative, often cyclical process that consists of gradual advances, sudden breakthroughs, and backward slides (p 377).”

I feel this is an important concept for teachers to embrace. Over the past few decades, we have created generations of students who just want to know how to do something “right”. It is a mindset of “tell me, show me, grade me’ ok let’s move on”. Students are leaving school with very little problem-solving ability and poor critical thinking skills. Why? Because that is how they have been trained. Unfortunately, they are entering a work force that is no longer industrial based. Employers are looking for workers who can solve real-world problems, think critically about best scenarios and work together in collaborative groups. Most graduate’s skills are lacking in these areas.

As educators, it is up to us to realize that although not all our past pedagogy is bad it does need updating. Technology integration may be the key to bringing constructivism and situated cognition into our everyday lessons. Bodzin, Anastasio and Kulo (2014) [Designing Google Earth activities for learning Earth and environmental science] recognize the limitations we have all discussed in previous blog posts: “There have been many challenges, however, to implementing geospatial technologies in K-12 classrooms. These include technical issues pertaining to the interface design of software, time for classroom teachers to learn to use the software, lack of existing basal curriculum materials that integrate geospatial technologies, and lack of time to develop learning experiences that integrate easily into existing school curricula (Meyer et al., 1999; Baker & Bednarz, 2003; Bednarz, 2003; Kerski, 2003; Patterson et al., 2003.” They still believe geospatial technologies hold great promise for classroom use (p 3). Bodniz et Al. (2014) outline nine design, scaffold and use steps that are collaborative and student centered to create meaningful activities for students using geospatial technologies (see article p 17).

The article by Radinsky, Oliva and Alamar (2009) Camila, the earth, and the sun: Constructing an idea as shared intellectual property takes this design process even further by centering learning around shared cognition. The authors state, “we need to develop ways to recognize and assess emerging science knowledge in classrooms not only as individual accomplishments but also as shared processes and communal understandings. The present study is an effort in this direction (p 620).” They highlight 6 scaffolded steps referred to as moves to incorporate this learning into the classroom.

Move 1. Reviewing Shared Assumptions: Starting from What ‘‘Everybody’s Thinking’’ (p 628).
Move 2. Referencing Other Students’ Work (p 629).
Move 3. Combining Separate Ideas in to a Shared’ ‘Common Ground’’ (p 630).
Move 4. Creating and Inspecting Multiple Shared Representations (p 631).
Move 5. Leveraging Peers’ Language to Clarify Ideas (p 631).
Move 6. Negotiating Language and Representations to Develop New, Shared Explanations (p
632)

After reading several of the articles this week I spent a few days mulling over how I see LfU and geospatial technologies being integrated into my lessons. Initially, I thought I would struggle to find units or modules that would fit as the concepts seemed to be too advanced. I immediately changed my mind as several good fits emerged simultaneously, suddenly I was overwhelmed with ideas.

The idea I have thought about the most is an integrated curriculum unit that is hinged around science and social justice. In a MET course, last term my partner and I developed a Google Classroom unit for a grade three students (but could be adapted to any grade level) on Testing Materials and Design. Geospatial technology could be incorporated easily into this unit. In the module 6 activities A) Build a better amusement park and B) Imagineering a cross curricular blended learning module geospatial activities could be added. For the first activity Build a better amusement park students could use any of the geo technologies to look for an area that they could build on. Is the terrain suitable, is there enough space, is there room for growth and so on?

For part B students are introduced to the Boy Who Harnessed the Wind: William Kamkwamba. William used his knowledge of science, his imagination and found materials to create a windmill for his town. He harnessed the only natural resource available and used it to better the lives of the villagers. Students could use Google Earth technology to view the African landscape and look for other suitable locations to build wind turbines, or perhaps look at ways to harness water or the sun to base their Imagineering project on. My mind is literally teeming with ideas as I write this.

The benefit of the LfU approach utilizing geospatial technology to teach earth sciences is that students can actually see what they are learning. They are able to manipulate variables and “see” the outcome. They are able to look at real world, real time images and understand changes to landscapes whether that be in relation to human interaction such urban expansion, natural disasters (areas of a city devastated by an earthquake) or the displacement of refugees due to civil unrest. With out technology, there is no “seeing” but rather students are expected to visualize these images with no real life context to compare them to.

A few years back our local newspaper did an educational ten part story on social justice titled “A Long Walk to Water”. The grade eight teachers used it in their classes. While an interesting read, the students, living in middle-class Ontario Canada, could not comprehend the issues facing the young women in the story. Teachers were frustrated that the unit seemed to be flopping and could not understand the lack of connection and general “who cares” attitude of the students.

In one of our Social Justice club meetings kids talked about the story and how even they, students interested in social justice could just not align this with their own lives and understandings of the world. From this discussion we started looking at new activities.
We tried to bring real world connections to the classroom; we went on the computers and looked at the area involved. Looked at the temperatures and terrain, the political instability in the area. The issue that girls were expected to be slaves while boys went to school. While the story was called Long Walk to Water, the students didn’t understand what long meant. We used google earth to track their walks, and put it in relation to our community. We borrowed large water jugs from a nearby business and filled them so students could feel how heavy the water jugs were. To bring it all together we had the grade eight students carry the filled jugs on a social justice walk. Even though the distance our students traveled was relatively flat and safe and less than half the distance that the girls in the story travel each day, most of our students could not make the journey with out stopping, whining and generally wanting to give up.

When students did need to stop the members of the social justice club would go up and remind them that there were kidnappers and bandits around and that stopping meant they were sitting ducks. Some students were inclined to leave their jugs and they were reminded if they did there would be no food or water at home for the entire family including young siblings and babies. Doing all this helped the students make the connection, and for most appreciate how their lives differed from others around the world.

References:

Bodzin, A. M., Anastasio, D., & Kulo, V. (2014). Designing Google Earth activities for learning Earth and environmental science. In Teaching science and investigating environmental issues with geospatial technology (pp. 213-232). Springer Netherlands.

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385

Radinsky, J., Oliva, S., & Alamar, K. (2009). Camila, the earth, and the sun: Constructing an idea as shared intellectual property. Journal of Research in Science Teaching, 47(6), 619-642. 

Sverko, C. and Roffey, T. Google Classroom Unit: Testing Materials and Design created for ETEC 565A December 2016.

Channeling My Inner Miss Frizzle – in Math

In what ways would you teach an LfU-based activity to explore a concept in math or science? Draw on LfU and My World scholarship to support your pedagogical directions. Given its social and cognitive affordances, extend discussion by describing how the activity and roles of the teacher and students are aligned with LfU principles.

My school division uses the Math Makes Sense line of mathematics textbooks and programming as the main resource for math education up to Grade 9.  I, and most teachers I know of, have a love-hate relationship with the approach of MMS, as it tends to be very abstract and conceptual without always including as many hands-on, nitty-gritty experiences for the students.  While each lesson begins with an exploration task, these explorations are often too difficult for students when they lack a meaningful context or are really just pencil-and-paper tasks.  After exploring the readings and activities this week, I have somewhat softened my perspective of MMS, however, in the sense that I believe the general approach of the programming aligns to a certain extent with LfU principles, although the execution may not always follow suit.  This can be accounted for with supplemental and substitutional experiences designed by the instructor.  I like to use hands-on exploration activities with my students, but I often situate them after I have provided initial instruction.  LfU would dictate that students begin with rich exploration tasks, and then the teacher supports consolidation of learning afterwards.

One big take-away I gained from this week’s reading was in Perkins, Hazelton, Erickson, and Allan’s article regarding place-based education. They explained that, “Introducing GIS and GPS in the students’ familiar and immediate surroundings more easily bridges the gap between the real and digital worlds.  Each student has tangible experience with their schoolyard and, therefore, some sense of that space that will allow them to construct new knowledge in the context of a place that they know” (2010, p. 217).When working with measurement in math, and specifically with unit conversions in early high school, LfU-based activities can involve students exploring the actual space of the classroom, school, and school yard to look for patterns in relationships between measurements taken using different measurement devices.  Providing students with specific tools that can provide or not provide specific measurements can create a need for strategies to use the tools at hand to accomplish the task.  Following an investigation of such measurements, discussion regarding patterns and trends could follow, with students also having an opportunity to ask peers questions regarding incomplete connections or misunderstandings.  The teacher can help to build a common record of findings and patterns, working towards conversion rules.  This investigation could be followed up with an application to a space of their choice – the rink, a baseball diamond, a theatre, with students needing to determine certain measurements in order to refurbish the space with the appropriate materials.  Students are the drivers of the conceptual and skill development, with teachers taking on the role of guide and supporter.

A second concept that I feel is very important is that “The designer or teacher must also pay attention to the preparedness of the learner to receive the information and the processing and use of the information that the student will be asked to do in the learning context” (Edelson, 2001, p. 377).  Teachers need to meet students where they are at, not where we think they should be.  If a task offers too much challenge for a student, s/he will likely not find the motivation necessary for LfU, or may struggle with the tools themselves.  As teachers, we can support students in LfU-type activities by ensuring that the learning activities and tools are equitably accessible to all students.  Students who need additional supports to participate in the investigation can still explore and create their own learning, and will benefit greatly from doing so.  For example, a student with weak short-term memory skills, may need a written list of steps for the process of a particular activity, but these steps can be written by the student with the assistance of a teacher or educational assistant so that they are not directive, but rather supportive of the learning exploration process.  The same way that some students need glasses to see, we need to remember that some students need specialized supports or adaptations in order to be able to properly access and participate in the learning.  Such supports could include strategic grouping or pairing, outlined step lists, exemplars, scribing, audio support, etc. Students with academic challenges deserve to participate in exploratory activities as much as students who do not require additional supports.

Ultimately, the teacher’s job is to provide the context for learning experiences that stimulate motivation and curiosity, support students in their problem solving skill development, gently guide students in a better direction when they get off course, and explore with the students.  When students see teachers learning with them, it creates less of a perception of teachers as the keepers of all knowledge.  Ths also reinforces the LfU idea that “the construction of understanding is a continuous, iterative, often cyclical process that consists of gradual advances, sudden breakthroughs, and backward slides” (Edelson, 2001, p. 377). Teachers as learners reinforces the concept of ongoing learning.

Students need to be given agency to explore and “get messy” with their learning.  There are many interesting and open-ended tasks for learning in mathematics if teachers are willing to provide these opportunities for their students.  In the words of one of my favourite television teachers, Miss Frizzle, teachers and students engaging in LfU-styled learning need to be willing and prepared to ‘Take chances, make mistakes, get messy!’

References:

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385. http://ezproxy.library.ubc.ca/login?url=http://dx.doi.org/ 10.1002/1098-2736(200103)38:3<355::aid-tea1010>3.0.CO;2-M

Perkins, N., Hazelton, E., Erickson, J., & Allan, W. (2010). Place-based education and geographic information systems: Enhancing the spatial awareness of middle school students in Maine. Journal of Geography, 109(5), 213-218. http://ezproxy.library.ubc.ca/login?url=http://dx.doi.org.ezproxy.library.ubc.ca/10.1080/00221341.2010.501457

Constructivist Building Materials- Trees and forests through the LfU Lense

LfU, as a design approach, and arcGis, as a technology, seem particularly fitting for exploring topics in the Trees and Forests unit of Alberta’s Science 6 curriculum. Primary topics in this unit include: Identifying trees, examining tree growth, looking at human impacts of the use of trees and forests, and identifying an issue around trees and forests, the various perspectives on this issue, and actions that might be taken.

Within the LfU model, there are 3 major areas to address: Motivation, Knowledge Construction, and Knowledge refinement (Edelson, 2001). To create motivation students must “Experienc[e] the Need for New Knowledge” (Edelson, 2001). In Kulo and Bodzin (2012), whose work focused on creating an energy unit using the LfU model and geospatial technologies, this was accomplished through an inventory of students’ home energy consumption and the effects, presumably environmental and economic, on using different sources to achieve our energy needs. This introduction helps to link a topic that seems to have little to do with a student’s daily life with significant consequences. In delivering a Trees and forests topic in this manner, I would need to identify a similar motivating question that would prompt students to look beyond their day to day lives and that has significant impact. Examining students own use of forests and forest products might be a good jumping off point as they may be unaware of just how many of their activities and every day products utilize a forest in some way.

 

The knowledge construction phase “results in the construction of new knowledge structures in memory that can be linked to existing knowledge.” (Edelson, 2001). Since a student “constructs new knowledge as the result of experiences that enable him or her to add new concepts to memory, subdivide existing concepts, or make new connections between concepts.”, I would need to design experiences that connect to my students’ home environments and experiences. While the forest use survey would begin this process, Edelson (2001) notes that the phases often overlap, I would need to extend beyond simple recognition scaffold students in exploring how forests could be used and what the impacts of such use are. In this section, we could leverage forestry map overlay from arcGIS to examine how our local forest has changed over type. Examining the dates of policies related to different local forest use areas may help us determine how local governments have attempted to manage human forest uses. Examining trends in forest size, composition, and density would allow us to gauge the effectiveness of some of these policies.

 

The final phase, Knowledge Refinement, students are guided to organize their knowledge in a useful manner. Declarative knowledge is made more accessible at a future date through its application to a task thus helping to code it as procedural knowledge (Edelson 2001). In Kulo and Bodzin (2012), This was accomplished through creating a fictitious island and developing a plan for addressing its energy needs. A similar process could be employed for my topic through creating a fictitious forest area and managing the proposals of several stakeholders who would like to use the forest. Students would develop regulations for forest use and choose which proposals to approve or deny.

 

In the LfU framework, teacher and student roles are largely defined by the constructivist framework. As a teacher, I would need to scale back on the raw transmission of facts and instead create experiences that would allow students to uncover connections and trends. My role would entail more the curation of generative data sets that the distribution of facts. The role of student in the constructivist/LfU classroom is also significantly different. Students must become active meaning makers instead of passive recipients of facts. To be successful in this type of environment, student must become activists of a sort. They must identify problems upon which to apply their new knowledge if it is to be successfully transformed into long term procedural knowledge.

 

References:

Bodzin, A. M., Anastasio, D., & Kulo, V. (2014). Designing Google Earth activities for learning Earth and environmental science. In Teaching science and investigating environmental issues with geospatial technology (pp. 213-232). Springer Netherlands. http://www.ei.lehigh.edu/eli/research/Bodzin_GE.pdf

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385. http://ezproxy.library.ubc.ca/login?url=http://dx.doi.org/ 10.1002/1098-2736(200103)38:3<355::aid-tea1010>3.0.CO;2-M

Applicable Learning

The Learning-for-Use (LfU) framework has provided me with insight on integrating technology into the math and sciences. I can envision using activities like Google Earth, ArcGis and WorldWatcher to have students visualize and apply their learning. For instance, I can have my grade 6/7 students look at maps for their country/ancient civilization study projects. They can retrieve important facts from these visuals and being able to manipulate the maps to show different information is an effective skill for them to develop. Furthermore, students can demonstrate their usage by showing their peers through a projector or SMART Board. The design principles of LfU are at work in terms of promoting motivation by having students actively being a part of the learning process, constructing knowledge based on their maps, and refining their knowledge by sharing their knowledge and making reflections (Edelson, 2001). The roles of the teacher and students are aligned with LfU principles because teachers are not the solely responsible for delivering content knowledge, students are encouraged to take ownership of their learning and are not relying on the the teacher for their learning, and both teachers and students are engaged in the learning process equally. I also like the concept of integrating specifically computers into the curriculum because being able to use a computer is an important skill in terms of proper word processing, running programs, etc. LfU`s emphasis on computer definitely brings forth the idea of reform in the educational system (Edelson, 2001).  

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385.

Plate Tectonics with LfU and GIS

Using additional literature from the field of science education, what are several conceptual challenges students might have today with understanding Earth Science that LfU might support?

Learning for Use (LfU) is a theory of learning based on four tenants (Edelson, 2001), briefly summarized as:

  1. Learning is constructed through the modification of knowledge.
  2. Learning occurs through both conscious and unconscious goal setting.
  3. Knowledge is recalled and utilized based on its construction.
  4. Knowledge should be presented in a way that supports its use

These four principles underlie how learning occurs and specifically, the design of curriculum through a three-step process: (a) motivation, (b) construction of knowledge, and (c) refinement of knowledge (Edelson, 2001). In conjunction with geographic information systems (GIS), LfU is able to effectively integrate content and process learning through the use of appropriate inquiry-based activities.

In the field of Earth Science, there remain many misconceptions from simply differentiating the terms rocks and minerals to erroneous ideas about volcanoes, such as magma originating in the core (King, 2010). However, misconceptions with plate tectonics could potentially be remedied through LfU and GIS support. Various concepts associated with plate tectonics continue to be misrepresented in the classroom and textbooks themselves (King, 2010). These include the general concept of ‘tectonic plates’ and how they move, how continents and oceans form and develop, and the links between earthquakes, volcanoes, and plate movement.

As evidenced by Bodzin, Anastasio and Kulo (2014), geospatial tools such as MyWorld GIS or Google Earth help promote and foster spatial thinking. Remotely sensed aerial and satellite images can be utilized to support plate tectonic theories and concepts of by viewing the Earth’s surface and examining changes that have occurred over time. This would be especially helpful in viewing how continents move. Further, Perkin, Hazelton, Erickson, and Allan (2010) demonstrated that students are engaged through hands-on and real-world learning with a place-based educational approach. Similar activities, using aerial views of local areas and overlays, could also demonstrate plate tectonics and their specific relationship with the formation of earthquakes and volcanoes.

References

Bodzin, A. M., Anastasio, D., & Kulo, V. (2014). Designing Google Earth activities for learning Earth and environmental science. In Teaching science and investigating environmental issues with geospatial technology (pp. 213-232). Springer Netherlands.

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

King, C. (2010). An analysis of misconceptions in science textbooks: Earth science in England and Wales. International Journal of Science Education, 32(5), 565-601.

Perkin, N., Hazelton, E., Erickson, J., & Allan, W. (2010). Place-based education and geographic information systems: Enhancing the spatial awareness of middle school students in Maine. Journal of Geography, 109(5), 213-218.