Category Archives: B. Synthesis

Module B TELEs Summary and Synthesis

Anchored Instruction & Jasper SKI & WISE LfU & MyWorld T-Gem &

Chemland

Description Learning and teaching activities should be designed around an “anchor” which is often a story, adventure, or situation that includes a problem or issue to be dealt with.

 

SKI describes Scaffolded Knowledge Integration and WISE is a web-based science inquiry environment designed to promote “life-long learning” in science. Learning for Use is a framework created with learning environment designers in mind for content intensive, inquiry-based science activities.

 

Chemland simulations have the potential to be used with the T-GEM approach as well as for promoting student engagement.
Components Anchored instruction is knowledge-centred and learner-centred, as well as focuses on assessment. Extremely flexible and easy to adapt. Based on four principals and three pillars* T-Gem focused on  Technology Pedagogy Content Knowledge (TPCK)
Goals Because the activities are in the form of a story thinking is visible; it allows for self-directed learning. Similar to Anchored Instruction thinking is visible.  WISE promotes collaboration and lifelong learning. LfU aims to motivate students as well as construct their understanding.  Students must also refine their thinking.  LfU is goal-directed, using scaffolding in the application of knowledge.  The context in which material is acquired is important. The teacher acts as a guide to help students generate information, engage and evaluate their ideas.  Modifications are made as needed.  Learning is  student-directed.
Theories · Inquiry-based

·Cognitive theory

·Constructivist

·Activity theory

 Inquiry-based

·Cognitive theory

·Constructivist

·Activity theory

 

·Situated learning Theory

Inquiry-based

·Cognitive theory

·Constructivist

·Activity theory

· Inquiry-based

·Cognitive theory

·Constructivist

·Activity theory

* Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385.

 

Entering this module, I really did not have any formal knowledge about TELEs. I have definitely acquired tools that I can see myself applying in my future class.  I especially liked the WISE learning platform, because it easy to use as well as easy to edit.  Many sites that I come across are not ELL friendly and I have to do significant modifications to use them in my classes, WISE presented itself as straightforward and student friendly all while getting the necessary information across to students.  I won’t lie there are many times as a science teacher I am overwhelmed; the balance between covering outcomes and ensuring technology is introduced in class is always a challenging one.  Nevertheless, I am making it my responsibility to increase my use of technology enhanced learning environments in my classroom.  I really do believe that these environments allow students to enhance their thinking and take their science knowledge to another level.  Allowing students to make mistakes, reflect, and remodel their thinking on whatever topics are covered, allows students to grow in their learning.  I think as a teacher that we are rushing so much to cover and finish our material that we do not allow enough time for students to reflect on their learning and make the necessary changes to achieve maximum success.  Very interesting module, thank you.

Summary Synthesis

The following is an analysis of the four learning environments that aid in using technology to teach math and science.  The analysis consists of similarities and differences between Anchored Instruction, WISE, LfU, and T-GEM.

  Anchored Instruction and Jasper SKI and WISE LfU and MyWorld T-GEM and Chemland
Similarities 1.       All models enforced the scientific process that began with creating hypotheses.  Once hypotheses are created, data is analyzed, problems are solved and the hypotheses are reworked, adjusted, and modified.

2.       All models also favor cooperation among students in groups so to teach students the vital skill of working with others in any field of math or science.

3.       All models require balance of direct instruction and inquiry led discussions to help students both learn content, and then use that content in the right contexts.

 

Differences

1. Mode of Operation Jasper used videos of complex problems that have inviting and engaging themes to help students learn content by problem solving. The WISE environment was an immersive experience where students were exposed to content, problems, and methods of recording and analyzing thoughts and data. The LfU model emphasized the importance of teaching with the right context and involved three phases: motivation, knowledge construction, and knowledge retrieval. T-GEM via Chemland was an enlightening model that provided students with the three phases of learning: generating hypotheses, evaluating these hypotheses and then modifying the hypotheses based on new data.
2. Type of technology involved Jasper focused primarily on creating videos with engaging dialogue. The WISE environment was a completely immersive and interactive computer environment with a large database of projects. The LfU model gave the teacher freedom to use technologies that would best fit the three phase model. Chemland was a collection where students could observe different ways of analyzing data simultaneously like videos, graphs, simulations etc.

As a direct result of analysis of these four learning models, important lessons have emerged.  The presence of math and science inquiry is vital in the classroom for students to truly understand and appreciate the ways experts and professionals essentially do math or do science.  These learning models are exemplary in guiding teachers to conduct projects in their classrooms that follow the scientific process and at the same time teach content as well.  I have learned through this analysis that content and the scientific process can be taught simultaneously instead of compartmentalizing them as instruction days versus lab days.

T-Gem summary chart

Key Words Guiding philosophies Key design points Participant role Teacher role Benefits Drawbacks Associated technology
Anchored Instruction Authentic contexts Constructivism, Cognitive apprenticeship, Social Cognitive Theory, inquiry Knowledge is constructed through engagement with richly details and complex problems. Real life situations Problem solver, Researcher, Data gatherer Facilitator, Error correction, occasional hints, scaffolding as needed Highly engaging. Transferable problem solving skills,. Authentic contexts Very time consuming, requires at least 1 device per small group, may lead to high student frustration, limited supply of availabel materials Jasper Lessons
SKI Evidence based revision of conceptions Constructivism, Social Cognitive Theory, inquiry 1) making thinking visible, (2) making science accessible,
(3) helping students learn from each other, and (4) promoting lifelong learning.
Revisor of personal knowledge, Connector of concepts, Activity designer, provider of pivotal cases, directing integration of conceptions with new knowledge and evidence Flexible related authoring environment (WISE), promotes flexible thinking Must monitor carefully for alternative conceptions, limited resources available as yet for lower grades. Smaller groups may require more technology resources WISE
LfU Making learning useful Constructivism, Cognitive apprenticeship, Situated cognition, inquiry Learning is most effective when it is directed at a goal. How knowledge is constructed determines how it will be used in the future. To be useful, knowledge must be converted from declarative to procedural knowledge Problem solver, concept revisor, data gatherer Poser of problems, Just in time knowledge provider High relevance to students’ home context Complex tools for younger students. Activities may need revision to reflect home context. Data may be hard for younger students to digest ArcGis
T-Gem Iterative thinking Constructivism, inquiry Using technology, generate hypotheses, evaluate them, and modify the hypotheses according to the results Theorist, Tester/experimenter, Research evaluator Provide tools/simulations and background knowledge. Confirm accuracy of final conceptions/models Models the real work of scientists. Builds pattern recognition Give a false sense of the ease  of generating data. Requires significant lateral thinking ChemLand, PHET simulations

Synthesizing the 4 Learning Environments-My Thoughts

Synthesis of the Four Learning Environments Explored- table

The link provided (table) is the synthesis that I’ve created to compare and contrast the four learning environments. I look forward to any discussions that arise from this table, as I was feeling a bit unsure about a few of my presumptions after having explored each one. I did find MANY overlapping ideas/tenets and I also feel that as these learning environments change based on upgrades, new understandings and student/educator needs that more overlap is inevitable. I do think that each technology supported environment provides its own “positives” depending on the style of the educator, the needs of the students, the age of the students and access to technology. In addition, timelines must be considered and I believe each of these requires more time to allow students to find relationships, deepen their understandings, communicate with each other and reflect on their learnings, and even more time if they are to apply these understandings in real-world contexts. That being said it cannot be understated that these environments provide deep, rich understandings.  In addition, I would like to add that supporting and educating teachers to use these valuable resources should be a goal so that science/math education can continue to support deep, engaging and meaningful learning for students.

Since I am an elementary educator I would also liike to put forth that these should be used in the early grades so that students can begin to consolodate their scientific understandings before “the damage is done”, so to speak. What I mean is that it seems that many misconceptions re: science concepts are formed in early learning and providing for engaging science problem solving and investigations that address these misconceptions would go a long way in hopefully curbing this trend. That being said, just using “technology” to teach scienc e is not a panacea, as there is much misinformation represented in a variety of science vidoes, interactive games, etc. online that is purposely “dumbed down” to be accessible to younger students. In addition, the ideas about technology integration held by the educator cannot be overlooked, as these understandings can colour how the technology is implemented. We need to be cognizant of this as educators and work towards adapting sound technologically enhanced learning environments into our early elementary classrooms.

Synthesis

Visual Compare and Contrast of four environments on learning goals and theory: https://www.mindmeister.com/851561193/foundational-technology-enhanced-learning-environments

My concept map of the four technology-enhanced learning environments, I have noticed that many ideas of the different environments overlapped. As can be seen, connections are made between some related concepts and ideas. I realize that there are more connections to be made, which is why I chose a concept map so that I can continuously add more connections in the future. After exploring these four design of technology-enhanced learning environments, it has inspired me with a diversity of ways of integrating learning in the math and sciences for my students. In particular, I have learned that the skills students acquire in the learning process are more important than the content. Some of these skills include inquiring, reflecting, creating, critiquing, problem solving, collaborating, evaluating, generating, among others. For instance, teaching math has always followed a strict curriculum of different separate units but is not taught in ways that are applicable to students. However, Anchored Instruction integrates math into meaningful case studies that allow students to make connections between the math concepts with real life applications. As well, the Scaffolded Knowledge Integration emphasizes the importance of peer-to-peer learning experiences in learning. Another example is Learning-for-Use, which introduces the critical idea of motivation in learning that leads to knowledge construction. Finally, T-GEM is the use of technology-enhanced methods to engage in the process of generating, evaluating and modifying relationships in knowledge. It has impacted how I will teach in my own teaching context (i.e. Grade 6s and 7s) because it seems that the teacher’s role is to facilitate and guide students’ learning rather than directly teach content and skills to them. Furthermore, teachers are encouraged to be participate as a shared learner in the process. This frees the teacher from being the sole source of knowledge and be more available to students observe students’ processes and performance of learning. Overall, learning about these different technology-enhanced learning environments has opened up a plethora of possibilities to teach all types of students in authentic, meaningful ways.

Cognition and Technology Group at Vanderbilt (1992a). The Jasper experiment: An exploration of issues in learning and instructional design. Educational Technology, Research and Development, 40(1), 65-80.

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385.

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Linn, M., Clark, D., & Slotta, J. (2003). Wise design for knowledge integration. Science Education, 87(4), 517-538.