Like many, my elementary school was fortunate enough to have a computer lab and it was always a mad scramble to get the best programs (on 5.5″ floppy discs, no less) to play at the time. But my father was also quite interested in computers and we have always had at least one computer in the household from when I was 6 years old and onward.
One of my most memorable educational computing experiences was, ironically, one of my most hated as well. My dad had picked up some programming skills and had brewed up, among other things, a math practice program that would generate random, single operation, arithmetic questions using numbers between 0 and 100. It would also time your progress and track your score. Much to my dismay, I had to complete 100 questions each day and print out my time and score to show my dad. My initial distaste for it began to fade as the constant practice helped my math speed and accuracy and it soon became a challenge to see how quickly and accurately I could complete the 100 questions. The practice and math foundation that it built continues to serve me well to this day.
Thinking back to this experience brings up a few questions though:
- Current pedagogical trends seem to focus less on rote memorization and drill, and more on creativity and analysis. However, all knowledge proficiency involves some amount of skill proficiency as well. But is it possible that the continued reduction in skills practice will become a detriment to student learning? Do educational trends like these cycle?
- Much of the success of my dad’s math program was built upon the speed and efficiency of the computer to reduce his workload (ie- thinking up questions, checking the answers, timing the session), and many current educational technologies do provide such conveniences (ie- online quizzes, tracking of grades, assignment submission). But when deciding on which technologies to implement into the classroom, how do we differentiate between ones that provide truly innovative learning experiences and ones that only provide convenience?