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Chalk and Talk is Dead…

Chalk and Talk is Dead …

How Do We Make Student Centric Learning Mainstream?

One of the problems in education is that we seem to be eternally in a circle of doing the next best thing. Bandwagon jumping should be an Olympic sport for consultants and administrators.  While consultants are expected to show classroom teachers the new and exciting that often translates into abandoning older techniques that work. Administrators hear about a new idea from the consultants and believe it means drop everything and do this NOW! Why does common sense seem to fly out the window? I am constantly reminded of the phrase, “Common Sense is not so common”.

My role as an educator is to look at my curriculum, understand my student’s individual needs and decide how best to present the material. Yes, some days that does mean I do direct teaching. But I do not use this method all day every day for every subject, which historically has been how students were taught. Technology has afforded us the opportunity to open new worlds to our students. My school is very manipulative poor. I do not have the materials to run labs and simulations in my classroom for each subject. Technology to the rescue. I can do the next best thing, videos, animations and simulations on devices.

In our posts so many of us in the MET program talk about the same things: we need teachers to buy in to using technology WELL (Well here means to enhance lessons and expose students to new ways of thinking- it does not mean have students read text on the screen and answer in a private word document- at least in my opinion), we need training time for teachers and time to try the technology, we need decreased curriculum expectations so we can do justice to the material we are teaching and not feel like we are trying to sprint a marathon. We need reliable, accessible devices and lots of band width. If we take these things as agreed upon synthesizing the information from the four technology formats we have looked at becomes a little less daunting.

I spent a lot of time looking at Anchored Instruction (Jasper Woodley), the Web-based Inquiry Science Environment (WISE) Project which uses Scaffolded Knowledge Integration (SKI), Learning for Understanding (LfU) using  the geographic visualization and data analysis environment (GIS) and the technology enhanced Generate, Evaluate and Modify (T-GEM) format of Chemland. While I realize, I viewed these processes from the point of view of an elementary educator of grades 6-8 I also tried to look at them from the point of view of a primary educator and a high school educator.

My first thought was this: Kids are always more capable than we give them credit for. In varied doses, I could see using each of these methodologies with every grade level. All four choices are based on constructivist pedagogy where students construct their own knowledge versus being told information and expected to regurgitate it on old fashioned assessments. While some examples that were provided in each lesson were perhaps grade specific the actual pedagogy could be adapted to all.  I could see anchored instruction being successful with all grade levels.

A review of the four methodologies:

  1. Anchored instruction is based on case-based learning (Hallinger, Leithwood, & Murphy, 1993), problem-based learning (Duffy, Lowyck, & Jonassen, 1993) and project-based learning (Dewey, 1933) (Khan, 2017. ETEC 533 Class notes, Module B week 5).  Students solve problems based on real life situations that they can relate to “the assumption is that given an authentic context where mathematics is used students will develop a sense of agency that involves them in identifying and posing problems and systematically exploring possible solutions (Khan, 2017.  ETEC 533 Class notes, Module B week 5).

 

  1. According to our class notes (Khan, 2017. ETEC 533 Class notes, Module B week 5):

WISE stands for the Web-based Inquiry Science Environment.

The WISE research team’s goal is to help prepare math and science students to consider he Internet as a learning resource. But WISE researchers recognize that just making science and math facts available on the Internet does not necessarily mean that learning will occur.

WISE scaffolds student inquiries on pivotal science cases and allows teachers to author their own cases to fit with their curriculum.

The foundational principles involved in WISE include: the scaffolded knowledge integration (SKI) framework, cognitive apprenticeship, intentional learning, and constructivist pedagogy.

  1. LfU and GIS

The goal of LfU is to incorporate real life problems into learning activities so that the material becomes meaningful and students are better able to recall what they have learned when it is relevant (Edelson, 2011 p. 356). The LfU model is based on four principles that incorporate constructivism, constructionism and situated cognition:

  1. Learning takes place through the construction and modification of knowledge structures.
  2. Knowledge construction is a goal-directed process that is guided by a combination of conscious and unconscious understanding goals.
  3. The circumstances in which knowledge is constructed and subsequently used determine its accessibility for future use.
  4. Knowledge must be constructed in a form that supports use before it can be applied. (Edelson, 2011 p. 357)

Learning for Understanding (LfU) uses My World GIS (Geographic Information System) a geographic visualization and data analysis environment

My World researchers have been exploring the hypothesis that scientific visualization, incorporated into inquiry-based learning, can enable students of diverse abilities to develop an understanding of complex phenomena in the Earth and environmental sciences.

  1. According to our class notes (Khan, 2017. ETEC 533 Class notes, Module B week 5):

T-GEM using Chemland

Technology attempts to support and scaffold students’ making connections among various abstractions..T-GEM stands for Technology-enhanced Generate-Evaluate-Modify. T-GEM is a teaching and learning approach used to foster learners’ conceptual understanding and development of inquiry skills. These outcomes are fostered when teachers ask their students to generate rules or relationships, evaluate them in light of new conditions, and modify their original rules or relationships.

Chemland is a suite of computer simulations and interactive tools representing relationships of macromolecular phenomena in chemistry, such as the relationship between heat capacity and particular compounds.

Key words from each:

  1. Anchored Instruction:

case-based learning

problem-based learning

project-based learning

authentic context

identifying and posing problems

systematically exploring possible solutions

  1. WISE/Ski

scaffold

intentional learning

cognitive apprenticeship

constructivist pedagogy

  1. LfU

scientific visualization

inquiry-based learning

construction

modification

  1. T-GEM

scaffold students’ making connections

foster learners’ conceptual understanding

development of inquiry skills

generate

evaluate

modify

What do each of these methods have in common? They are all active learning scenarios where students construct their own knowledge in a given area. Each one has its strengths and is worth using in the math and science classroom in specific modules or units. Utilizing the strengths of each format would create a dynamic class where students actively learn and construct their knowledge. Each method also provides students with an opportunity to adjust their thinking and identify their misconceptions. The important part is that they all allow the student to be active learners.

How are each of these methods different? They all use a different format to allow students to construct their knowledge whether it be by video cases, simulations or using interactive maps to solve problems. Each has its own nuances, examples and structure.

How does all this impact my teaching? I can see using these methods in my grade 6-8 class. They are all effective methods for active learning in a given scenario and all seem like they allow for cross curricular connections. For example, I could see using the GIS maps to allow students to discover the Pacific Ring of Fire. They could manipulate the base maps and see what areas are highly populated and highly volcanic. No matter which base map they choose to use they could then do some integrated math by choosing different zones to draw on the maps and calculate the total area involved. Students could then zoom in on maps and plan an escape route for a highly-populated area. They could look at modes of transportation available and distances that would need to be travelled.  Students could choose a method and look at the cost feasibility. You could follow the T-GEM model here allowing students to generate ideas about escape routes, evaluating their choice with specific examples and then allowing them to modify their choice if they feel another route is more desirable. This could lead directly into the Jasper Woodley unit on Trouble at Boon Meadow. This could lead into the unit on flight that would incorporate PhET simulations.

Totally exciting!

As a visual for this unit, I created an infographic. I used gears to represent content and methodology as they are parts of a whole machine that must work cohesively if the machine is to function at all.

The funnel leads into the active learning and from there sharing and collaborating. In the end, this machine creates collaborative, critical thinking problem solvers.

Synthesis Infographic

Catherine

References:

Cognition and Technology Group at Vanderbilt (1992a). The Jasper experiment: An exploration of issues in learning and instructional design. Educational Technology, Research and Development, 40(1), 65-80

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385

(Khan, 2017.  ETEC 533 Class notes, Module B week 5).

Khan, S. (2012). A Hidden GEM: A pedagogical approach to using technology to teach global warming. The Science Teacher, 79(8). This article was written about T-GEM with middle-schoolers.

 

A million points of light

Thoughts on Chemland:

I spent quite a while investigating the units on Chemland (General Chemistry Interactive Simulations). I found being able to change variables, predict outcomes and then seeing the outcomes very helpful. If my prediction was wrong I could test and retest my theories to help me build a new understanding of the concept. Chemland was interesting but the curriculum is far beyond anything that is ever tackled in my grade 6-8 classroom.

Seeing the interactive simulations sent me on a quest. I wanted to see what other science and math concept simulations were available for my grade levels. I have to admit I totally nerded out and spent way too much time “playing” with these simulations. Although I investigated a few simulation sites the one I found to be the most comprehensive, interactive and helpful was the PhET Interactive Simulations created by the University of Boulder Colorado.

The website is https://phet.colorado.edu/en/simulations/category/new is free and registering provides you with access to lessons and other teacher add-ons.

Thoughts on GEM and T-GEM

GEM (Generate, Evaluate, Modify) and T-GEM (which includes technology) is a cyclical approach to science education. The image below explains how T-GEM can be used in the science classroom.

I feel a valuable component of the T-GEM approach is that students are not given explicit information about a science topic and asked to regurgitate these facts, rather students are expected to compile information, and generate a statement about how factors are related. Students are then expected to test their ideas and discuss their findings with others and the teacher. Students test and retest their ideas to see if they were correct. Students are also able to change the parameters of the tests to see what would happen in any given scenario. Being able to change the parameters helps students solidify concepts in a new way. Khan 2007 states that Inquiry is associated with an array of positive student outcomes, such as growth in conceptual understanding, increased understanding of the nature of science, and development of research skills (Benford & Lawson, 2001; Marx et al., 2004; Metz, 2004; Roth, 1993; Wallace, Tsoi, Calkin, & Darley, 2004) (p 877).

Khan 2012 quotes the science teacher in the case study:

A lot of the kinds of things we do with computer simulation could be done with pieces of paper. The thing that’s better about the computer part of it is, you can do a lot more exploring, so [the computer simulation] gives [students] more control over what they’re going to look at, as opposed to if I give them a sheet of paper with numbers on it. It’s like I’m going to look at this information, I’m going to come to some conclusion, I’m going to look at some more information, an I’m going to test those conclusions…So when I throw up an overhead, I’m doing the exploring and they [the students] are explaining it. And that’s ok, but when it’s a simulation and they are choosing things, then they are doing the exploring much more  (p 225-226).

This quote highlights how students can have control over their learning when using simulations and through the iterative process can dispel their own misconceptions about scientific concepts.

Challenging concept in your field: Light Snell’s Law, Reflection and Refraction

  • State how you know it is a challenge for students (eg. practice, student tests, and research on misconceptions).

One of the challenging science units I have taught is Light (including Snell’s Law, Reflection and Refraction).

I know that Light is a difficult unit for students because it involves both scientific and mathematical concepts. Students voice their difficulty with the concepts during lessons and experiments. Often traditional test scores have been quite low and finally, students are not able to talk about or demonstrate their understanding of the concepts with any degree of certainty.

Plan a 3-step T-GEM cycle for this challenging concept in your field. Use a visual to assist in showing the plan.

T-GEM Approach to a science unit on Light

One of the challenging science units I have taught is Light (including Snell’s Law, Reflection and Refraction).

I know that Light is a difficult unit for students because it involves both scientific and mathematical concepts. Students voice their difficulty with the concepts during lessons and experiments. Often traditional test scores have been quite low and finally, students are not able to talk about or demonstrate their understanding of the concepts with any degree of certainty.

Plan a 3-step T-GEM cycle for this challenging concept in your field. Use a visual to assist in showing the plan.

T-GEM Approach to a science unit on Light

Select an appropriate digital technology that may work for this concept.

Below is a link to the simulation I chose to accompany this unit. Just click the image.

http://

Bending Light

Click to Run

References:

 

 

Khan, S. (2007). Model-based inquiries in chemistryScience Education, 91(6), 877-905.

Khan, S. (2012). A Hidden GEM: A pedagogical approach to using technology to teach global warming. The Science Teacher, 79(8). This article was written about T-GEM with middle-schoolers.

https://phet.colorado.edu/en/simulation/legacy/bending-light

Learning with esri using ArcGis and The Living Atlas

Yesterday I took part in the webinar provided by the UBC Faculty of Education provided by esri a map database company using their tool Arcgis and The Living Atlas. While I will admit I found the first half of the session a bit too in-depth for what I would use in the elementary classroom I understand the power of the tool they have created. I did find the second half of the session on the Living Atlas to be totally applicable to my teaching.

The Living Atlas is a dynamic tool that can be used in almost any curriculum area. The material is accurate and in depth and while it is a type of open source program the material is vetted before it is allowed to be part of The Living Atlas site.

Below are some screen shots of the types of maps that are available.

Below is the link to the Living Atlas homepage.

The Living Atlas

If you did not get time to look at the esri or arcgis material last week I hope you take some time to discover it.

Catherine

When Will Change Actually Happen?

Since the beginning of ETEC 533, I have continually wondered about changes in education and the implementation of technology to support learning in the classroom. I have enjoyed reading about Jasper Woodley, WISE (SKI) and LfU but keep coming back to the same point, these are not new methods of teaching math and science or STEM material. It is being presented as new and novel and I will admit it is new and novel for me. I am excited about incorporating constructivist teaching in STEM classes and integrating cross-curricular activities with the material we have been reading about in module B. But, the ideas, research and case studies are not recent. Most were introduced in the late nineties and early two thousands, that makes them over 15 years old. Should this research not have already reached our classrooms? Should teachers not already be inserviced on these methods and confident about how to apply them in the K-12 classroom?

The bigger question that arises is Why does real change in education take so long? I have worked for two boards of education over my twenty-six years in the classroom and both sound very similar to school districts around the country, that being boards constantly jump on band wagons of the next best thing but have no real understanding that long-term changes are needed. Every year I am introduced to or asked to pilot a new language, math, science, arts, or technology program. Every year I take the time to learn and implement the new “format” or material only to have the board basically abandon it the next year for something else. As was mentioned in the WISE readings last week the case study involving the teacher “Alice” demonstrated that Alice was just getting comfortable with the different pedagogical techniques after the first year and it took two full years for her to say she felt competent. If this is the case with a teacher who was not only interested in a new teaching style and volunteered to learn about it and received specialized training how can we expect classroom teachers who have new programs thrust upon them with little to no in servicing to become comfortable and confident with any new material?

In my estimation programs like Jasper Woodley, WISE and LfU are needed in every classroom. We must teach our students the skills that are needed to survive today, not the skills that were necessary decades ago. How do we push these programs forward? How do we provide adequate training and most importantly get teachers to buy into these methods?

Catherine

LfU and Geospatial Technologies: Mind Blown

According to Edelson (2001) the Learning for Use Framework (LfU) incorporates several components that bring real world examples into science and math classes most often using technological developments to support learning. Edelson (2001) and his colleagues “believe that if we are able to present schools with compelling examples of the use of computers to achieve ambitious science education standards, the introduction of computers into schools will become an opportunity to engage those schools in science education reform (p 356).”

The goal of LfU is to incorporate real life problems into learning activities so that the material becomes meaningful and students are better able to recall what they have learned when it is relevant (p 356). The LfU model is based on four principles that incorporate constructivism, constructionism and situated cognition:

1. Learning takes place through the construction and modification of knowledge structures.

2. Knowledge construction is a goal-directed process that is guided by a combination of conscious and unconscious understanding goals.

3. The circumstances in which knowledge is constructed and subsequently used determine its accessibility for future use.

4. Knowledge must be constructed in a form that supports use before it can be applied. (p 357)

The LfU model involves the processes of first-hand experience and understanding built on communicating with others. It is important to note here that these methods are not necessarily orderly and discrete but rather a “continuous, iterative, often cyclical process that consists of gradual advances, sudden breakthroughs, and backward slides (p 377).”

I feel this is an important concept for teachers to embrace. Over the past few decades, we have created generations of students who just want to know how to do something “right”. It is a mindset of “tell me, show me, grade me’ ok let’s move on”. Students are leaving school with very little problem-solving ability and poor critical thinking skills. Why? Because that is how they have been trained. Unfortunately, they are entering a work force that is no longer industrial based. Employers are looking for workers who can solve real-world problems, think critically about best scenarios and work together in collaborative groups. Most graduate’s skills are lacking in these areas.

As educators, it is up to us to realize that although not all our past pedagogy is bad it does need updating. Technology integration may be the key to bringing constructivism and situated cognition into our everyday lessons. Bodzin, Anastasio and Kulo (2014) [Designing Google Earth activities for learning Earth and environmental science] recognize the limitations we have all discussed in previous blog posts: “There have been many challenges, however, to implementing geospatial technologies in K-12 classrooms. These include technical issues pertaining to the interface design of software, time for classroom teachers to learn to use the software, lack of existing basal curriculum materials that integrate geospatial technologies, and lack of time to develop learning experiences that integrate easily into existing school curricula (Meyer et al., 1999; Baker & Bednarz, 2003; Bednarz, 2003; Kerski, 2003; Patterson et al., 2003.” They still believe geospatial technologies hold great promise for classroom use (p 3). Bodniz et Al. (2014) outline nine design, scaffold and use steps that are collaborative and student centered to create meaningful activities for students using geospatial technologies (see article p 17).

The article by Radinsky, Oliva and Alamar (2009) Camila, the earth, and the sun: Constructing an idea as shared intellectual property takes this design process even further by centering learning around shared cognition. The authors state, “we need to develop ways to recognize and assess emerging science knowledge in classrooms not only as individual accomplishments but also as shared processes and communal understandings. The present study is an effort in this direction (p 620).” They highlight 6 scaffolded steps referred to as moves to incorporate this learning into the classroom.

Move 1. Reviewing Shared Assumptions: Starting from What ‘‘Everybody’s Thinking’’ (p 628).
Move 2. Referencing Other Students’ Work (p 629).
Move 3. Combining Separate Ideas in to a Shared’ ‘Common Ground’’ (p 630).
Move 4. Creating and Inspecting Multiple Shared Representations (p 631).
Move 5. Leveraging Peers’ Language to Clarify Ideas (p 631).
Move 6. Negotiating Language and Representations to Develop New, Shared Explanations (p
632)

After reading several of the articles this week I spent a few days mulling over how I see LfU and geospatial technologies being integrated into my lessons. Initially, I thought I would struggle to find units or modules that would fit as the concepts seemed to be too advanced. I immediately changed my mind as several good fits emerged simultaneously, suddenly I was overwhelmed with ideas.

The idea I have thought about the most is an integrated curriculum unit that is hinged around science and social justice. In a MET course, last term my partner and I developed a Google Classroom unit for a grade three students (but could be adapted to any grade level) on Testing Materials and Design. Geospatial technology could be incorporated easily into this unit. In the module 6 activities A) Build a better amusement park and B) Imagineering a cross curricular blended learning module geospatial activities could be added. For the first activity Build a better amusement park students could use any of the geo technologies to look for an area that they could build on. Is the terrain suitable, is there enough space, is there room for growth and so on?

For part B students are introduced to the Boy Who Harnessed the Wind: William Kamkwamba. William used his knowledge of science, his imagination and found materials to create a windmill for his town. He harnessed the only natural resource available and used it to better the lives of the villagers. Students could use Google Earth technology to view the African landscape and look for other suitable locations to build wind turbines, or perhaps look at ways to harness water or the sun to base their Imagineering project on. My mind is literally teeming with ideas as I write this.

The benefit of the LfU approach utilizing geospatial technology to teach earth sciences is that students can actually see what they are learning. They are able to manipulate variables and “see” the outcome. They are able to look at real world, real time images and understand changes to landscapes whether that be in relation to human interaction such urban expansion, natural disasters (areas of a city devastated by an earthquake) or the displacement of refugees due to civil unrest. With out technology, there is no “seeing” but rather students are expected to visualize these images with no real life context to compare them to.

A few years back our local newspaper did an educational ten part story on social justice titled “A Long Walk to Water”. The grade eight teachers used it in their classes. While an interesting read, the students, living in middle-class Ontario Canada, could not comprehend the issues facing the young women in the story. Teachers were frustrated that the unit seemed to be flopping and could not understand the lack of connection and general “who cares” attitude of the students.

In one of our Social Justice club meetings kids talked about the story and how even they, students interested in social justice could just not align this with their own lives and understandings of the world. From this discussion we started looking at new activities.
We tried to bring real world connections to the classroom; we went on the computers and looked at the area involved. Looked at the temperatures and terrain, the political instability in the area. The issue that girls were expected to be slaves while boys went to school. While the story was called Long Walk to Water, the students didn’t understand what long meant. We used google earth to track their walks, and put it in relation to our community. We borrowed large water jugs from a nearby business and filled them so students could feel how heavy the water jugs were. To bring it all together we had the grade eight students carry the filled jugs on a social justice walk. Even though the distance our students traveled was relatively flat and safe and less than half the distance that the girls in the story travel each day, most of our students could not make the journey with out stopping, whining and generally wanting to give up.

When students did need to stop the members of the social justice club would go up and remind them that there were kidnappers and bandits around and that stopping meant they were sitting ducks. Some students were inclined to leave their jugs and they were reminded if they did there would be no food or water at home for the entire family including young siblings and babies. Doing all this helped the students make the connection, and for most appreciate how their lives differed from others around the world.

References:

Bodzin, A. M., Anastasio, D., & Kulo, V. (2014). Designing Google Earth activities for learning Earth and environmental science. In Teaching science and investigating environmental issues with geospatial technology (pp. 213-232). Springer Netherlands.

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385

Radinsky, J., Oliva, S., & Alamar, K. (2009). Camila, the earth, and the sun: Constructing an idea as shared intellectual property. Journal of Research in Science Teaching, 47(6), 619-642. 

Sverko, C. and Roffey, T. Google Classroom Unit: Testing Materials and Design created for ETEC 565A December 2016.

Wise Instruction – Inquiry, WISE and Model-based Learning

The following posting is guided by the following process questions:
  • What broader questions about learning and technology have provoked WISE research and the development of SKI?
  • Describe the authors’ pedagogical design considerations that shaped the development of “What’s on your Plate?” How and where was WISE integrated into a larger sequence of activities?
  • Analyze the evidence and author’s conclusions. Are the conclusions justified? In what ways does WISE support the processes commonly associated with “inquiry” in science? How might these processes be used to support math instruction?
  • What might be the cognitive and social affordances of the WISE TELE for students? Use “What’s on your Plate?” as an example to support your hypotheses.

Inquiry is the newest trend in pedagogical design and curriculum and infiltrates BCs New Curriculum established for K-9 students. As described in the following video on the BC Ministry of Education website, inquiry requires students to ask questions, hypothesize, investigate, experiment, create, reflect and revise. These actions are intended to help students to learn the processes of science, and not solely the content, while building skills in communication, collaboration, critical thinking, vocabulary building and analysis.

Linn, Clark and Slotta (2003) offer a deeper definition of inquiry and describe it as “engaging students in the intentional process of diagnosing problems, critiquing experiments, distinguishing alternatives, planning investigations, revising views, researching conjectures, searching for information, constructing models, debating with peers, communicating to diverse audiences, and forming coherent arguments (p.518). The designers of WISE (Web-based Inquiry Science Environment) have taken this latter definition, placed it into the Scaffolded Knowledge Integration network (SKI), while asking questions of how to design a technology-based learning environment that “scaffold[s] designers in creating inquiry curriculum projects and designing patterns of activities to promote knowledge integration for students and teachers” (Linn et al., 2003, p.518). The designing of WISE is an evolving inquiry as the design team, including science teachers, pedagogical specialists, scientists and technology designers, engage in inquiry processes through its continuous designing and revising. The designers of WISE are not simply interested in inquiry, but in the intersection of inquiry and technology and the enhancement of learning as a result. A considerable statistic cited by Linn et al. (2003) describing the participation level of students through asynchronous communication in comparison to face-to-face discussion is convincing: “Online asynchronous discussions enable students to make their ideas visible and inspectable by their teachers and peers and give students sufficient time to reflect before making contributions. Hsi (1997) reports that under these circumstances, students warrant their assertions with two or more pieces of evidence and over ninety percent of the students participate. In contrast, Hsi observed that only about 15% of the students participate in a typical class discussion, and that few statements are warranted by evidence” (p.530). Other WISE related studies also reveal enhanced learning as a result of students learning through a technology-based environment. One such design study is conducted by Gobert, Snyder and Houghton (2002) using a WISE project entitled, “What’s on your Plate” – a geology focussed project.

Gobert et al. (2002) pursue a design study “to investigate the impact of decisions about curricular materials with the express goal of redesigning them in accordance with the findings obtained” (p.7). More specifically, they ask, “[I]n what ways does model-building, learning with dynamic runnable visual models in WISE, and the process of critiquing peer’s models promote a deeper understanding of the nature of science as a dynamic process?” (p.7). The two areas of SKI that are focussed on in this study are: 1) making thinking visible and 2) learning from others. Gobert et al.(2002) are also interested in observing changes in students’ epistemologies as they work through the WISE project. Specifically, they asked these questions: “How can we use the technology effectively to promote deep learning in line with epistemic goals? and How can we identify change in students’ epistemic understanding?” (p.2). In order to measure these epistemic changes, pre and post tests are conducted indicating significant increases in student understanding and reasoning related to model-based learning. Student post test responses include significantly more detail, scientific vocabulary and accurate knowledge, while peer critiques include reasoning and communicative understanding. Gobert et al. (2002) state established research for integrating model-based learning within science education, both models to learn from and model construction assignments. Positive effects of model-based learning integration are described here: “It is believed that having students construct and work with their own models engages them in authentic scientific inquiry, and that such activities promote scientific literacy, understanding of the nature of science, and lifelong learning” (Gobert et al., 2002, p.3). These positive effects of model-based learning are evidenced in the conclusions of the design study by Gobert et al. (2002). While model-based learning through WISE indicates significant growth in the students’ understanding of the use of dynamic visual models and the nature of science,  can this model-based learning also be effective in the acquisition of mathematics?

WISE supports the processes of inquiry through the “What’s on Your Plate” project including diagnosing, planning, researching, constructing, critiquing, revising, communicating and reasoning. Through these inquiry processes, students successfully make their thinking visible through the construction of models which are then critiqued by peers, and then revised through reasoning. Model-based learning in mathematics could be structured similarly using inquiry processes that require students to diagnose a problem, research the information necessary to solve the problem, construct a model using software or hands-on materials, and share their model with an explanation for peer critique. {This process is evident in The Jasper Series.} Reasoning and further research follow the critique leading to a revised model construction. In essence, model-based learning affords the student to become a “teacher” through the construction of a teachable model. In mathematics, model-based learning could predictably enhance understanding in areas of geometry, patterning and problem solving. Models could include simulations, diagram representations, symbolic data, or three-dimensional constructions.

After brief research, this following resource seems valuable in inquiring further into model-based learning: Model-Based Approaches to Learning: Using Systems Models and Simulations to Improve Understanding and Problem Solving in Complex Domains by Patrick Blumschein, Woei Hung, David Jonassen, and Johannes Stroebel (2009).

References
Blumschein,P., Hung, W., Jonassen, D., & Stroebel, J. (2009). Model-based approaches to learning: Using systems models and simulations to improve understanding and problem solving in complex domains. Rotterdam, The Netherlands: Sense Publishers.
Gobert, J., Snyder, J., & Houghton, C. (2002, April). The influence of students’ understanding of models on model-based reasoning. Paper presented at the Annual Meeting of the American Educational Research Association (AERA), New Orleans, Louisiana. This is a conference paper. Retrieved conference paper Saturday, October 29, 2013 from: http://mtv.concord.org/publications/epistimology_paper.pdf
Linn, M. C., Clark, D. and Slotta, J. D. (2003), WISE design for knowledge integration . Sci. Ed., 87: 517–538. doi:10.1002/sce.10086
McAleer,N. (2005, June 21). Getting started with student inquiry in science. [Video file]. Retrieved from https://www.youtube.com/watch?v=KYGawWpiDOE

Inquiry and the Modern Classroom: WISE and SKI

Piaget said, “Our real problem is – what is the goal of education? Are we forming children who are only capable of learning what is already known? Or should we try to develop creative and innovative minds, capable of discovery from the preschool age on, throughout life?” (Davidson Films, time stamp: 0:41).

WISE was specifically developed “to create sustainable classroom inquiry instruction across the varied contexts where learning takes place” (Linn, et al., 2003, p. 518). While “inquiry is at the heart of the National Science Education Standards” and “the Standards seek to promote curriculum, instruction, and assessment models that enable teachers to build on children’s natural, human inquisitiveness” (National Research Council, 2000, p. 6), studies have found that few science classes actually incorporate inquiry practices (Linn, et al., 2003). Instead it has been found that “…students may often regurgitate isolated “facts” memorized from science instruction, or learn to solve specific kinds of problems, but fail to understand the concepts behind these facts and strategies” (Slotta & Linn, in press, p. 52).

Slotta and Linn (in press) acknowledge that “knowledge integration starts with the view that students bring a repertoire of rich, confusing, and intriguing ideas to science class” (p. 51). The four tenets of Scaffolded Knowledge Integration (SKI), “(1) making thinking visible, (2) making science accessible, (3) helping students learn from each other, and (4) promoting lifelong learning,” (Linn, et al., 2003, p. 524) ensure that students who learn in a variety of ways are able to access information and learn collaboratively with peers. Visual representations are created by asking students to make predictions, write reflections, or draw representations of their investigations and learning (Slotta & Linn, in press). Inquisitiveness and lifelong learning are promoted through the integration of school-based science and ‘real life’ environments across the curriculum (Gobert, Snyder, & Houghton, 2002). Slotta and Linn (in press) build on this idea with their findings that in making connections between science taught in schools and children’s everyday experiences, science will become more relevant and accessible for students outside science classrooms.

While I tend to have some concerns about limitations placed on students when they engage in a digital technology-based assignment, in the case of WISE, an effort has been made to ensure communication and collaboration, as well as the development of new and shared ideas. Slotta and Linn (in press) point out that through students’ investigations and discussions, “they can expand their repertoire of ideas by considering those ideas held by their peers,” and discussions and disagreements about their own hypotheses “…can be valuable, because students are considering alternative explanations, adding evidence from their experience, and negotiating to reach consensus” (p. 64). As students discuss, peer modeling is incorporated and ideas are expressed in a variety of ways, as new ideas are added to the conversation that may not have been identified or included otherwise (Slotta & Linn, in press). In doing this, students access information far beyond what they would have accessed individually, or even with the support of only the teacher. Engeström, (1994) points out that “when thinking is defined as a private, individual phenomenon only indirect data is accessible” (as cited by John-Steiner & Mahn, 1996, p. 201). By promoting collaborative inquiry and challenging others’ hypotheses, students are given the opportunity to access the collective memory storage system of the group (so transactive memory) rather than being limited to their own knowledge and experiences, allowing access to significantly more knowledge and information than each student would have had access to as an individual learner (Sparrow, Liu, & Wegner, 2011).

While I was impressed with the concepts behind the “The Adventures of Jasper Woodbury” series, I must admit that I found myself drawn more to the WISE projects than I was to the videos or activities within the Jasper series. Both provide students with a more student-centered, constructivist approach to learning, in that they provide an opportunity for students to explore concepts through their own observations and experiences. However, I feel that the more varied interactivities of the WISE projects would support differentiated learning and inclusion to a greater degree as they targeted a wider scope of learning styles through the wide range of activities provided. I also felt that the WISE projects made individual students more accountable, as students were expected to answer questions or submit a response at regular intervals between steps. Peer collaboration is promoted through both the Jasper series and WISE projects, but as each student or partnership is also expected to create regular responses in WISE, ownership of ideas and responsibility for learning increases making individual assessment and understanding of learning clearer for educators.
I feel that the WISE projects were applicable to various areas within the curriculum. While they were based in a science-related concept, they provided opportunities for the integration of experiments, written responses, and artistic representation, allowing these projects to incorporate cross-curricular content in a project-based learning style. I believe that a WISE project could be used to create an inquiry project into any science or social studies-based curricular content, which could then extend to incorporate mathematics, language arts and fine arts. Even P.E. could be incorporated by embedding nature-based field trips, or physical-based challenges.

I found the WISE projects engaging, and interactive, and I was thankful to see that they contained manageable amounts of text to read according to grade level posting. The main aspect of WISE that I would customize would be introducing more compelling “hooks” to increase students’ interest going into a project, and to add prompts/images to access prior knowledge and to identify misconceptions prior to beginning a project. Generally, I found these two areas were lacking in the projects I viewed. By accessing interest and prior knowledge, I believe students have a greater chance of becoming active participants in their own learning. I also believe that identifying misconceptions that students often have about scientific concepts is incredibly important prior to beginning a new project.
I enjoyed reviewing the WISE/SKI theories and projects, and I was impressed by the fact that students were guided through the learning process with a clear outline of learning expectations, and applicable, appropriate learning resources throughout a well-defined framework. Due to the numerous structures already in place, educators are given more time to circulate amongst groups, and students are able to work more independently as there is more scaffolding built in. Students are still provided with all of the information they are required to learn, but from a variety of sources and with the opportunity for more independent performance regardless of ability, increasing critical-thinking and inquiry within the classroom.

References:

Davidson Films, Inc. (uploaded 2010). Piaget’s developmental theory: an overview [online video]. Retrieved from: https://m.youtube.com/watch?v=QX6JxLwMJeQ

Gobert, J., Snyder, J., & Houghton, C. (2002, April). The influence of students’ understanding of models on model-based reasoning. Paper presented at the Annual Meeting of the American Educational Research Association (AERA), New Orleans, Louisiana. Retrieved from: http://mtv.concord.org/publications/epistimology_paper.pdf

John-Steiner, V. & Mahn, H. (1996). Sociocultural approaches to learning and development: A Vygotskian framework. Educational Psychologist, 31(3/4), 191-206.

Linn, M., Clark, D., & Slotta, J. (2003). Wise design for knowledge integration. Science Education, 87(4), 517-538.

National Research Council. (2000). Chapter 1: Inquiry in Science and in Classrooms. Inquiry and the National Science Education Standards: A Guide for Teaching and Learning. Washington, DC: The National Academies Press. doi: 10.17226/9596.

Slotta, J. D. & Linn, M. C. (in press). WISE science: Inquiry and the internet in the science classroom. Teachers College Press.

Sparrow, B., Liu, J., Wegner, D.M. (2011). Google effects on memory: Cognitive consequences of having information at our fingertips. Science, 333(6043), 776-778.