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ETEC522 --- Ventures in Learning Technology --- September 2009
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Phase 1: Getting Started
Mod1: Course Introduction
Course Objectives
Detailed Overview
Course Requirements
Course Schedule
Course Instructors
Development Team
Mod2:Business Bootcamp
A Map of the Terrain
Defining a Pitch
ETEC522’s Pitch Pool
The Art of the Pitch
How to Use the Pitch Pool
A Venture Development Toolkit
Other Business Concepts to Explore
Mod3: The Global Learning Technologies Marketplace
Who is the customer?
Cube Introductions
Alternative Approaches
Additional Resources
Phase 2: Emerging Markets Research
Mod4: Social Technologies
Mod5: Mobile Technologies
Mod6: Open Source Technologies
Mod7: One-to-one Technologies
Mod8: Collaboration Technologies
Mod9: Serious Game Environments
Mod10: Informal Learning Environments
Mod11: Learning Community Environments
Phase 3: Launch
Mod12: Venture Forum
Mod12: Resources for the Venture Forum
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