Little Eyes: Remote Control and Controlled

At the very end of Samanta Schweblin’s Little Eyes (2018), there is a mention of a young boy “staring at his own reflection on [a] black screen” (239). The book’s resonance with the TV series, Black Mirror, could hardly be clearer. As with Charlie Brooker’s show, Schewblin’s novel takes technology, especially the screens with which we are in constant interaction, as a point of departure for examining our all too (post)human foibles and frailties.

Also like Black Mirror, the innovation at the center of this book is hardly very far removed from what we already have with us. No jet packs, flying cars, or hyperdrive here. A “kentuki” is a digital pet or toy, not so different from the Tamagotchi that were briefly all the rage just before the turn of the millennium, perhaps crossed with the Furbies that came out around the same time. They are semi-autonomous digital robots dressed up with the accoutrements of an animal (rabbit, owl, crow, dragon. . .), for which their owners feel a sense of responsibility, and with which they can establish rather primitive communication. They can scurry around on built-in wheels but have no limbs and cannot climb, and they make noises such as squeaks or purring sounds, but cannot speak. 

The difference is that with a kentuki, there is a real live human being at the other end, controlling the creature’s movements via an Internet connection. Moreover, via a camera built into the kentuki’s little eyes, they can see you, but you cannot see them. So if you buy a kentuki, you can choose either to purchase the object itself, of which you become a “keeper,” or to buy a code that establishes a connection with and the means to operate someone else’s object, of which you thereby become a “dweller.” 

There is one connection, and one connection only, between dweller and keeper, which is broken if the dweller chooses to break it, or if the keeper either lets the thing run out of battery or otherwise disables or destroys it. Moreover, nobody gets to choose whose dweller or keeper they become: the pairings are randomly established, and could well cross cultures and continents. The dweller has a built-in on-screen translation so that they can understand a keeper’s instructions, or eavesdrop on their conversations with others. It is much harder for a keeper to receive any kind of message from a dweller, and in the book we find characters resorting to various stratagems such as Ouija boards or Morse code to do so. But while keepers tend to want to speak to and hear from the “other side” inhabited by dwellers, a dweller cannot be compelled to respond, and may well take advantage of the fundamental opacity of their role to be simply a silent voyeur of a keeper’s life. One can already imagine some of the ways in which things can go wrong.

The novel interlaces the disconnected stories of a variety of different kentukis, sometimes from the point of view of the dweller, sometimes from that of the keeper. It thereby criss-crosses the globe, establishing parallels or direct connections between cities or city pairs that lend their names to chapter titles: Lima, Barcelona, Zagreb, Beijing, Lyon, Umbertide (Italy), Antigua (Guatemala), even Vancouver (Canada). Some cities are the setting merely for brief vignettes that either break off or do not go anywhere in particular. In other cities, longer narrations develop with a number of twists and turns as either keeper or dweller develops new perspectives on their experience, but suffice it to say that they rarely end well. 

Again as in Black Mirror, a gadget initially envisaged as improving people’s lives (by providing companionship to the lonely, for instance, or allowing people to travel the world from their bedrooms) ends up complicating and even ruining them in unforeseen (if not entirely unpredictable) ways. We soon run into issues of ethics (can a keeper be accused of “abusing” their dweller? What if anything does a dweller “owe” their keeper?) and also politics (should the kentukis be “liberated” from their keepers?). Questions of epistemology (what can we “know” of what is behind the screen) and perhaps above all affect also abound. People may after all know that these are mere toys, whichever side of the screen they find ourselves on, but they soon become subject to or provoke love, desire, jealousy, suspicion, fear, anxiety, and so on. Even though dwellers cannot “feel,” the kentukis’ tactility comes to the fore, both when keepers are drawn to pet (rub, scratch, caress) their creatures, and when, for instance, a dweller from the tropics sets his kentuki on a mission to touch and even plunge into Arctic snow.

Through these little machines, subjects and selves become fragmented and globally dispersed in technological proxies and prostheses, re-embodiments that feel as real (or realer) than the sites where what one character calls the “brutish hunk[s] of meat” (92) that are our biological bodies actually reside. But all this is hardly science fiction. As with Black Mirror, we quickly grasp that Little Eyes is a reflection of a current condition that has been with us for some time.

Long TV, affect, and mortality

Some thoughts on long TV from another old Harpers article, this time Adam Wilson’s “Good Bad Bad Good: What was the Golden Age of TV?” (vol. 339, no. 2033 [October 2019]:43–53):

One reason that TV shows develop cult followings is that to watch one from beginning to end—NBC’s The Office, say, which ran for nine seasons and over two hundred episodes across eight years—is to spend a significant portion of your life among its characters. You could read To the Lighthouse or watch The Big Lebowski half a dozen times and not come close to approaching those numbers.

In other words, the sheer time spent on a long show leads to a sense of ownership, defensive self-justification: it must have been worth it, if I spent so much time on it!

Similarly, on watching the same actor over an extended period of time:

When we first meet Tony Soprano, in 1999, he is robust and handsome, if not exactly svelte. By the Season 4 finale, some five human years and forty-three TV hours later, Tony looks significantly worse for wear. His marriage is ending, and we watch its death knell. The time we’ve spent with this couple increases our investment. And by the end of the series—by this point we’re eight years and more than seventy hours in—we’ve witnessed Tony and Carmela reconcile, resigned to their chosen lot. Tony—and, by extension, James Gandolfini—is obese now, breathing heavily. (Gandolfini would die of a heart attack six years later, imbuing his performance with the retrospective feel of cinéma vérité.) The series ends with the screen going black on this family unit, waiting for death. It’s been said that the theme of The Sopranos is that people don’t change. What makes it a powerful show is that we feel them not change across those cumulative hours. The felt passage of time runs hauntingly perpendicular to this emotional stasis.

There is a relation, in other words, between duration and affect, both in the sense that temporal investment both comes from and leads to a particular affinity, and because we are made aware of physicality and even mortality: that of the actors and even our own.